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7/24/12 2:10:18 PM#181
Originally posted by BadSpock OK, But will you admit that they are not truly dynamic and that eventually, you'll no doubt run the various DE's and they will start repeating - like what we saw when the guy playing on Twitch TV kept doing the same DE over and over again. ![]() |
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Originally posted by Distopia My recommendation would be to not worry about chasing events or what not so much and instead just explore the world and talk to NPCs that you find. I actually triggered a few events this way, and I found it really rewarding to see a horde of players rush to my aid to defeat the cave troll that found me, or help me escort an NPC. It makes it feel like you actually made an impact (albeit temporary) on the world. Are you team Azeroth, team Tyria, or team Jacob? |
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7/24/12 2:11:25 PM#183
Originally posted by Distopia Later zones have a lot more permanence too. Obviously a lot of it depends on player population - lots of players means lots of activity and a higher probability events will be completed successfully and advance to "win" conditions. Later zones have elements of territorial control / capture - unless players are there the "good guys" will lose ground to the "bad guys" and the "bad guys" will hold that ground until players take it back - and if they hold it, it's theres. MMO History: |
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Originally posted by Teala You have that option, sure, but you don't have to do it. There is more than enough content in the game so that you never have to repeat a DE, but if you really liked one, you may actually want to repeat it. I know that I did the flame shaman DE in the Charr land a ton of times because I found it fun. But I could have just as easily moved on to something else. Are you team Azeroth, team Tyria, or team Jacob? |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
7/24/12 2:12:32 PM#185
Originally posted by Kyleran ^ this is true. However, GW1 while a different animal alltogether, had the same pricing structure. And while I did not enjoy the game I do own it, and recently reinstalled to reserve my names on GW2. I dont have or know any numbers, but from what i saw of the game I would never call it a failure based on retention... as it feels like it's busting at the seams still. Maybe they're just good at hiding the drop off there, dont know. I dont even know how many GW1 sold at launch or over time.. so I can't really cpompare those things.
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7/24/12 2:13:40 PM#186
Originally posted by Myrdynn A bit like blizzard and their 10 million subs most coming from asia whcih has a pay per session model. |
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Originally posted by Mithrandolir I'm sure ANet and NCSoft will be using the actual money they make on the game to judge its success...not any crazy estimate that we players can come up with. And really, you can even use this metric as well. NCSoft always publishes their earnings in their quarterly reports. It will be plenty easy to judge GW2's success or failure. Are you team Azeroth, team Tyria, or team Jacob? |
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7/24/12 2:14:54 PM#188
Originally posted by Teala Yes of course, I have no misconceptions. I know exactly what DE's are and what they offer - and it's leaps and bounds over what WAR or Rift or any other theme park or sandbox MMO offers in terms of PvE content. You have to remember that low levels during testing = lots of player/population concentrated into a single area, so more players = pushing events towards "completion" a whole hell of a lot faster, so you'll see more resets and less events in "fail conditions." The kind of thing you are asking for is currently impossible unless you have dedicated human beings inventing and running events on the fly 24/7 - oh and they all have to be just as "good" as each other and never have "bad days."
MMO History: |
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7/24/12 2:15:44 PM#189
Originally posted by Creslin321 Yeah I'm not typically the type to chase down content, I think that had a lot to do with having limited time to play. When the game releases and I have as much time as I want I'll surely dig deeper. I was more or less trying to see as much as possible before the only option is to buy the game :). For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Originally posted by Distopia Hehe me too. I basically tried to maximize exp gain through a lot of the beta just to try out different classes, but I found that I had much more fun when I just wandered around :). Are you team Azeroth, team Tyria, or team Jacob? |
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7/24/12 2:17:57 PM#191
Originally posted by Teala I know this argument well, I don't mean this specific one but the form it takes. You have two things usually one is "the status quo" and something new in competition to it, where the new thing is always nitpicked into pieces but the same base logic is never applied to the status quo. |
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7/24/12 2:19:48 PM#192
Originally posted by Teala It really comes down to what you consider 'dynamic'. If you use the word as it's defined: affected by the passage of time or the presence or absence of power: Then yes, the events absolutely are dynamic. Whether or not an event is repeatable, has nothing to do with if it's dynamic. Those are two separate things. Dynamic Events were also never presented as 'random' events. They were presented as a questing system in which player action or inaction determines the end result, and how the quest progresses. That's exactly what they do in the game as it is currently. This has also been explained multiple times, not the least of which can be viewed here: Overview of Lvling in GW2
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7/24/12 2:20:28 PM#193
Point me towards an mmo currently on the market that is more fun than guild wars 2 and i'll gladly play it. Until then guild wars 2 it is. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/24/12 2:21:10 PM#194
Originally posted by Creslin321
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
7/24/12 2:21:23 PM#195
Originally posted by Teala It's just the evolution of those other games mechanics that makes this special to us. we obviously enjoy the movement away from static questing into a more dynamic environment for questing. Not "a dynamic" environment, just a more dynamic environment than the last batch of mmo's, it's just an evolution. For somebody who dislikes these types of events, this wouldn't be seen as a good move, but for us that love it it;s a great move. Arenanet has really taken it to the next level, but people that experience the heart events and think that's the DE's of GW2, they are missing a lot of what makes a DE more dynamic. The branching out of the events and the way it plays out if you succeed or fail are really neat compared to both WAR and Rift. Are you sure that what you saw that guy running over and over wasn't a heart event? Because in my experience I could not run the DE over and over, there was a very substantial delay in it resetting, if it ever even did, as the branches of it just kept going on and on for a long time. Even when i think it was completely over, I could not restart it... But the heart quests just restart over and over, as you can see from the video I linked to above.
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7/24/12 2:21:26 PM#196
Originally posted by BadSpock That's not entirely accurate. Rift was in development in parallel with DEs being in development at ANet. It's possible the DE system actually predates rifts, it's just Rift that was released sooner, before DEs became public.
DEs in GW2 have no influence at all from rifts in Rift. Parallel evolution with markedly different results. |
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7/24/12 2:22:31 PM#197
Originally posted by BadSpock It's funny that you mention that, because Anet does have a team dedicated to swapping out events. This doesn't mean that they won't have bad days, and it also doesn't mean that they will be able to crank them out at the rate that some people seem to want, but it does mean that the events will be getting swapped out regularly, and replaced with fresh ones. |
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7/24/12 2:23:03 PM#198
It will be successful........for me, it's a FRESH experience and new world to explore. I haven't played a MMO for a few months now due to MMO burnout so I am excited to start again! |
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7/24/12 2:24:17 PM#199
Originally posted by Volkon Yeah I can get behind that statement from a purely factual standpoint I am sure you are right. But as a player, GW2 dynamic events "feel" like an improvement/evolution of the Rifts in Rift - as Rift was released over a year ago. So having experiencing Rifts first, DE's feel like an evolution of Rifts, just as Rifts felt like an evolution of Public Quests. MMO History: |
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7/24/12 2:24:40 PM#200
Originally posted by Teala This is not entirely inaccurate at all. I saw a few DEs that had repeated. What's actually rather nice about that is that I had the option to do them again and get rewarded if I so chose, instead of the way it is in your generic quest-based games where you do the quests once and the content in the area is now dead to you. in the future, as more DEs are constantly being injected into the game, current events (giggle) will spawn less and less frequently as more unique events spawn.
Not truly dynamic... disagree with that phrase however. They're not static quests. They're dynamic, moving, self-spawning. Maybe you're using a different definition than I am, but dynamic is the opposite of static, stationary, non moving. |
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