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The Pub at MMORPG.COM  » Three Reasons Why Guild Wars 2 Will be Better Than Star Wars: The Old Republic

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70 posts found
  feime

Novice Member

Joined: 7/24/12
Posts: 13

 
7/24/12 3:39:32 AM#1

You can already see the signs of dissention in Guild Wars 2's official forums. One player complains that Guild Wars 2's combat isn't anywhere near as action-based as TERA's (and therefore it sucks), another person says leveling feels too much like a grind, and some of ArenaNet's diehards say it feels too different from Guild Wars 1 for their tastes. It's the sort of critical ball that started rolling with blinding speed about a month after Star Wars: The Old Republic's release and led to one of the most negative player backlashes in MMORPG history. But despite all that, I don't think Guild Wars 2 will suffer the same fate. Sure, some of these concerns are valid, but I think ArenaNet has made enough good decisions to keep fans happy.

1. Story Doesn't Get in the Way of Gameplay

Star Wars: The Old Republic's greatest gift to the MMORPG community was the idea that quests didn't have to consist tiny reams of text; instead we learned that they could have all the depth of interactions in games like Mass Effect (if you're willing to throw tens of millions of dollars into the effort). The problem is that most of us treated that gift like I treated the Pogo Ball I got for Christmas in 1985 -- we had fun with it for a few days and then left it to rot in our closets. Doled out in such heavy doses, SWTOR's fully voiced interactions ended up paradoxically subtracting from the MMO experience.

Guild Wars 2 also places a heavy emphasis on voiced storylines, but it doesn't make you carry them around your neck and they don't take precedence over the action. Cinematic interactions usually only pop up during your class questline, leaving you to enjoy them at your leisure so you can spend the rest of your quest time with your friends without such interruptions. GW2's story always stays in the background, as it rightfully should in a genre that revolves around working with other players instead of forging ahead alone. Best of all, you'll never feel like you over-leveled an instanced story quest thanks to GW2's scaling system.

2. Guild Wars 2 Understands MMORPGs Should Be About Player Interaction

Say what you will about the quest structure, think what you might about the dynamic events, but I still think the greatest aspect of Guild Wars 2 is the way it encourages us to play together. Gone are the angry moments when another player swoops in and steals your kill (and thus your quest objectives) in almost every other MMO; instead, you get a rare sense of satisfaction out of helping players in need because both players get experience points for the kill. Guild Wars 2 even forges a mild sense of community by only allowing you to fight alongside server mates in World-versus-World combat, while it also allows some social fluidity by letting you visit another server at your leisure.

I do have my worries about the system, such as the way it sometimes seems to discourage one-on-one chats because you just finish the kill and get on with your lives, but even at its weakest it avoids the sense of isolation that build up while in SWTOR's cinematic world. Even if we don't always talk to other players, we're at least interacting with them, and I think most players will agree that Guild Wars 2 gets that crucial factor right.

3. Guild Wars 2's World Feels Much More Alive

I deeply enjoyed some of the class storylines in SWTOR, but as I played I was always a little disappointed by how little life there seemed to be in the world itself. Patrolling elites essentially dodn't exist, and most clusters of quest enemies just stand around waiting to be attacked. In retrospect, I think this killed the enthusiasm for SWTOR more than any factor -- there's rarely was a sense that you can just go out and slaughter random enemies and get some excitement out of it. Once you leave the vivid cutscenes, most of SWTOR's galaxy is a pretty lifeless place.By contrast, Guild Wars 2's dynamic events go a long way toward breathing a sense of life into the world of Tyria, and I still find myself surprised by the little quirks. Just this weekend I alt-tabbed in what I thought was a safe place northeast of the Norn capital of Hoelbrak, and I tabbed back in to find myself under attack by an enemy I couldn't see at first. It turns out that a bunch of evil Norns were using a trebuchet to hurl rocks at me from what seemed like half a mile away! That... that was so awesome. Tyria earns much of its charm from little touches like that, but even the simple shifts from night to day provide an essential dose of immersion that SWTOR doesn't.
 

  CujoSWAoA

Novice Member

Joined: 10/27/04
Posts: 1844

"Pablo Picasso said art is a lie that tells the truth."

7/24/12 3:42:19 AM#2

All developers of these games should be happy with 300k active subscriptions.  If that is too small of a number for a developer, then they should look to make game's in other genres of gaming.

  BreakingBad

Elite Member

Joined: 4/25/08
Posts: 349

It's time to cook.

7/24/12 3:43:38 AM#3

One thing GW2 has going for them is the fact EA has nothing to do with it.

  Naqaj

Apprentice Member

Joined: 7/24/09
Posts: 1297

7/24/12 3:52:16 AM#4

1. Not published by EA

2. Not developed by Bioware

3. Not a clone of WoW

 

C'Mon, you all know this will end in a trollfest anyway :)

  dangle

Novice Member

Joined: 12/26/03
Posts: 73

7/24/12 3:54:04 AM#5

There are some valid points of criticism, but that GW2 is as unfinished and buggy as SWToR is not one of them...

(This is a troll thread right?)

  lilHeala

Novice Member

Joined: 8/30/11
Posts: 527

7/24/12 3:56:20 AM#6

Although I agree with those points it's a bit tiring to see comparisons between games. More so because they're usually very subjective, what counts for OP doesn't count for everyone so for starters the thread title should be changed to "3 Reasons Why GW2 Will be better than SW:TOR for me" or even better "3 Reasons why I like GW2 better than SW:TOR".

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 399

7/24/12 3:59:50 AM#7

TOR is  epic journey in SW universe ,GW2 is ....only  one more fantasy mmo on market,most players ll play  cuse it is B2P,with sub that game ll kepp 10k players max

 

 

I am joined OP with troling

 

 

 

only EVE is real MMO...but I am impressive with TSW

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3385

7/24/12 4:00:51 AM#8

you could only think of 3 reasons? not a fan of either game but im sure i could find more than 3 reasons LOL..

 

  cinos

Elite Member

Joined: 8/22/05
Posts: 910

7/24/12 4:13:35 AM#9
Originally posted by Caldrin

you could only think of 3 reasons? not a fan of either game but im sure i could find more than 3 reasons LOL..

 

Not gonna lie, same thought did cross my mind also. :p

  Nidwin

Advanced Member

Joined: 7/10/12
Posts: 65

7/24/12 5:48:13 AM#10

My thoughts here.

 

I think comparing GW2 with SWToR is just wrong. In ToR it's clear the focus was on storyline and PVE while PvP was just an afterthought. GW2 seems to be more an all around one, with some innovations and a lot of noise around W vs W vs W.

 

It would be interresting if some "professional" would make an objective comparaison between GW2 W vs W vs W and today's Warhammer online RvR system. Compare the sPvP with warhammer's scenarios. This in pro and cons.

 

Nidwin

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 6715

7/24/12 7:32:28 AM#11

ANet had a clear goal in mind for their game, and they achieved that goal.

Bioware may have had a clear goal for their game, but it seems to have been muddied by EA. Even if their goals weren't messed with, they certainly didn't achieve their goals for a lot of the game.

Join the League For Gamers.

  Grixxitt

Advanced Member

Joined: 5/18/12
Posts: 333

7/24/12 10:09:52 AM#12
Originally posted by Scummyman

One thing GW2 has going for them is the fact EA has nothing to do with it.

Could not agree more. 

Ding dong the wicked witch is dead.

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1937

"Always borrow money from a pessimist. They won't expect it back."

7/24/12 10:21:27 AM#13

 There's one reason to me. GW2 is a finished, complete, MMORPG at release.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Quizzical

Guide

Joined: 12/11/08
Posts: 11255

7/24/12 10:23:14 AM#14

I believe that the expression for the title of this thread is "damning by faint praise".

  User Deleted
7/24/12 10:30:29 AM#15

You can add this reason:

World vs World PvP isn't a joke like Ilum is.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2614

I can count to purple backwards!

7/24/12 10:33:38 AM#16

Only three?

  The1ceQueen

Hard Core Member

Joined: 1/02/08
Posts: 1937

"Always borrow money from a pessimist. They won't expect it back."

7/24/12 10:33:45 AM#17
Originally posted by The_Korrigan

You can add this reason:

World vs World PvP isn't a joke like Ilum is.

True, sooo true.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  User Deleted
7/24/12 10:35:57 AM#18

How come this is not a a Three Reasons why GW2 will be better then WoW thread?

The title dose not make since. OP is comparing apples to oranges.

  toddze

Apprentice Member

Joined: 8/02/08
Posts: 2149

I am not a hater, I call it like I see it.

7/24/12 10:36:08 AM#19

The main reason this game will last longer than TOR is because its B2P. Other than that they both have the longevity of a single player rpg title.

Waiting for:ArcheAge
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  cloudvaulter

Novice Member

Joined: 5/25/08
Posts: 25

7/24/12 10:38:41 AM#20

This was worthy of a topic? May as well throw another up "why gw2 will be better than a rock in a tin can". 

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