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Guild Wars 2

Guild Wars 2 

General Discussion  » Constructive criticism, what should be improved,

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78 posts found
  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5540

7/23/12 3:45:19 PM#41
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

SWTOR is the greatest mmo ever!

  LouieTuesday

Novice Member

Joined: 2/05/11
Posts: 30

7/23/12 3:46:51 PM#42
Originally posted by colddog04
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

You could play GW2 for free..and get dominated by the cash shop players UNTIL you hit real 80..(apparently)

The truth about Guild Wars 2

http://www.youtube.com/watch?v=_uGgSMa5S3g&feature=youtu.be

  atticusbc

Apprentice Member

Joined: 9/22/07
Posts: 1053

I hated hipsters before hating hipsters was cool.

7/23/12 3:48:23 PM#43
i feel like most of the issues you outlined should be fixed by release. a dungeon finder chat section would be nice, i have to say though. and while i did have trouble playing as a mesmer, i feel like my problems were due to my lack of skill than the mesmer's lack of power. i'm really excited to get to know the class. and, as other people have been saying, the ele sorta wrecked shop. all in all though it's nice to see a civil discussion on gw2's issues.
  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

7/23/12 3:51:19 PM#44
Originally posted by LouieTuesday
Originally posted by colddog04
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

You could play GW2 for free..and get dominated by the cash shop players UNTIL you hit real 80..(apparently)

Wow, talk about only looking at an extreme viewpoint....

I think you need to better understand the concept of auto-leveling systems in MMO's before jumping to such conclusions.

Also, I'm assuming you like pvp in MMO's yes?   If so, can I ask how you dealt with pvp in games that didn't actually have auto-balancing systems?  Did you find those matches balanced? 

If not, don't you think it would be cool if ALL players that entered into the battle were auto-scaled to be the same level (and thus same "potency")?

To quote the wiki: 

"WvW will be accessible to characters immediately after the tutorial instance and players joining WvW will have their level and attributes dynamically adjusted to level 80."

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

7/23/12 3:51:26 PM#45

Is this real? a thread with actual valid criticisms from someone who has played the game?

I think ima cry a little bit out of joy.

 

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5540

7/23/12 3:51:36 PM#46
Originally posted by LouieTuesday
Originally posted by colddog04
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

You could play GW2 for free..and get dominated by the cash shop players UNTIL you hit real 80..(apparently)

I agree with you to a point there.

 

Given that both players are moving through content at the same pace, players that use the xp bonus for killing monsters 100% of the time will have a level advantage over players that use the xp boost 0% of the time in WvW. We don't know exactly how much of a level difference ther would be at this point. Perhaps 5 levels.

 

So given that, I agree that there will be an advanage for a short while for those that pay in WvW. Given a few more days, it would even out and be back to normal though and that is why I feel like it's not a big deal. Also, I think it will be extremely rare for someone to have an xp buff up 100% of the time.

 

Edit: I should also add that being a level 75 compared to a level 80 is likely not a big enough difference to even matter as the 75 does get stats scaled and has opened up every skill.

SWTOR is the greatest mmo ever!

  sinloi

Apprentice Member

Joined: 4/10/03
Posts: 191

7/23/12 3:51:57 PM#47

as to the difficulty of events issue I think alot of that had to do with the sheer number of people in the newbie area at that time.

 

was hilarious wandering the asuran area an npc ran up to me telling me he needs help the inquest released a giant shark experiment thingy. I being the heroic person I am leaped off a cliff into the lake.....

 

 

only to see an uncountable number of asurans trying to devour the shark....seriously hundreds of the little buggers.

 

so honsetly for the first week or so of the games release it'll be a piece of cake, but once the newbie areas become somewhat more depopulated then the difficulty will ramp up.

  ennymith

Novice Member

Joined: 5/03/09
Posts: 115

7/23/12 3:52:34 PM#48

I am in total agreement with the OP in regards to WvW ques and a LFT GUI.

WvW - Ques and Lobby Sorta.  If Arenanet does not fix this, it will be a deal breaker for most game consumers.  It was very buggy as well.  Often the loading screens would switch several times over a 3 minute period.  It is very poor game design to give the user zero feedback as to their progress in the que.  It should give you some data based feedback.  Other games have been running MMO PVP playfields with hundreds of players for years.  This needs to be a smooth, wait free experience. No excuses.  

Looking for Team GUI - I had to laff at the counter attack that these 'destroy communities.'  It is pretty hard to cooperate if most of the population is spead out over the different races leveling areas, instances, and the PVP zones.  If you don't come into the game knowing someone, it is very hard to find others.  This is partly due to the instant waypoint meeping.  Several guilds coordinate in guild chat and show up for DEs or known DE trigger spots, and if your a new friendless player, you luck out if this zerg hits the DE near you.  The problem is when it is over, you can't follow this group because they simply 'meep' out to waypoints so fast you never have a chance to ask for an invite.  The only thing Arenanet has in this area is the dialog where you can open yourself up to blind guild invites, which just gets you spammed by every vanity 3 member guild created in the last 60 seconds.  I never respond to blind invites period.  What this game needs is a GUI to allow people who need to do xyz instance or simply level in group, to be able to meet up. 

GW2, after 5 years of hype, turns out to be just another Asian end game cash shop grinder. Now that sales have dropped off, F2P can't be far off.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

7/23/12 3:57:17 PM#49
Originally posted by colddog04
Originally posted by LouieTuesday
Originally posted by colddog04
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

You could play GW2 for free..and get dominated by the cash shop players UNTIL you hit real 80..(apparently)

I agree with you to a point there.

 

Given that both players are moving through content at the same pace, players that use the xp bonus for killing monsters 100% of the time will have a level advantage over players that use the xp boost 0% of the time in WvW. We don't know exactly how much of a level difference ther would be at this point. Perhaps 5 levels.

 

So given that, I agree that there will be an advanage for a short while for those that pay in WvW. Given a few more days, it would even out and be back to normal though and that is why I feel like it's not a big deal. Also, I think it will be extremely rare for someone to have an xp buff up 100% of the time.

erm.....one of us is completely misunderstanding the situation.  Maybe it's me, I'm not sure. 

But from what I understand WvW players are all "buffed" to level 80. 

Therefore the only advantage in WvW that one player would have over another IF the first was using the cash shop "buffs" is that they will get their additional abilities quicker than someone who doesn't. 

Thus whilst their "range" of abilities would greater, the potency (dps) of those abilities is no different to a player who hasn't used the cash shop buffs.

Player A:   level 80 (actual level) may have abilities:  A, B, C, D and E

Player B: actual level 20, may only have abilitites A, B and C.

In both cases abilities A, B and C are the same in dps.

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

7/23/12 3:57:53 PM#50

wow  the whine o meter hits the roof already .get over yourselfes  be patient...else go through the trouble create a company and make  ya own games...if you all know what needs to be done .some of you ppl are tiresome , annoying pessimists .

Not good enough ? D-O-N-T  play  its  that easy.

jumping in here making lotsa mimimi wont change notin.

 

 

edit:::  constructive criticism  =put ya head into a companies rear

they invented that to make censor easier

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5540

7/23/12 4:01:14 PM#51
Originally posted by Tarka
Originally posted by colddog04
Originally posted by LouieTuesday
Originally posted by colddog04
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

You could play GW2 for free..and get dominated by the cash shop players UNTIL you hit real 80..(apparently)

I agree with you to a point there.

 

Given that both players are moving through content at the same pace, players that use the xp bonus for killing monsters 100% of the time will have a level advantage over players that use the xp boost 0% of the time in WvW. We don't know exactly how much of a level difference ther would be at this point. Perhaps 5 levels.

 

So given that, I agree that there will be an advanage for a short while for those that pay in WvW. Given a few more days, it would even out and be back to normal though and that is why I feel like it's not a big deal. Also, I think it will be extremely rare for someone to have an xp buff up 100% of the time.

erm.....one of us is completely misunderstanding the situation.  WvW players are all "buffed" to level 80.  Therefore the only advantage in WvW that one player would have over another when using the cash shop "buffs" is that they will get their additional abilities quicker than someone who doesn't.  Thus their "range" of abilities is greater, NOT the potency of them.

Right, I actually edited my post to add what you are describing. You understand it fine. But I will say this.

 

Even with the buffs up to 80ish stats, if you are 20, you will likely be a lot weaker than an 80 in top gear. The potency will likely not be as strong. Some people have been throwing out 10 or 15% weaker, but I don't think anyone really knows yet how large the disparity will be.

SWTOR is the greatest mmo ever!

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4575

7/23/12 4:02:58 PM#52

Some good criticisms.

Definitely agree with the need for a Que UI of some sort. I found myself trying to found how far into the Que I was during beta.

As for performance issues, I dunno.  Personally my performance was golden, and I don't consider myself as having an awesome PC. It's certainly decent, but not as good as some of the others playing this game. I think a lot of the complaints of graphics lag, or just lag in general may have less to do w/ the game than people think. It may be wierd player-specific problems, who knows.

Only time I've ever experienced noticeable lag was during huge WvW battles, which, given the amount of people on the screen at once (~100+) is definitely something to be expected, and my FPS still didn't drop to an unplayable rate. It definitely wasn't a slideshow.

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

7/23/12 4:04:03 PM#53
Originally posted by Dickweed71

wow  the whine o meter hits the roof already .get over yourselfes  be patient...else go through the trouble create a company and make  ya own games...if you all know what needs to be done .some of you ppl are tiresome , annoying pessimists .

Not good enough ? D-O-N-T  play  its  that easy.

jumping in here making lotsa mimimi wont change notin.

 

Ladies and gentleman, presented for your enjoyment above is someone who cannot / will not acknowledge the difference between "concerns" / criticism and "whines" but instead prefers to generalise all negativity to be the same.  And thus applies the argument that "if you don't like it, don't buy it".

 

  Tarka

Novice Member

Joined: 10/26/07
Posts: 1673

Free speech is a right, common sense is a duty.

7/23/12 4:07:29 PM#54
Originally posted by colddog04
Originally posted by Tarka
Originally posted by colddog04
Originally posted by LouieTuesday
Originally posted by colddog04
Originally posted by Creslin321

 Even if you have no money at all, you could just make a "chessboard" with a piece of paper and a pencil, and then make the pieces with pieces of paper folded into a wedge with letters written on them.

Yeah, that's true. You could also go to a friends house and play GW2 for free.

You could play GW2 for free..and get dominated by the cash shop players UNTIL you hit real 80..(apparently)

I agree with you to a point there.

 

Given that both players are moving through content at the same pace, players that use the xp bonus for killing monsters 100% of the time will have a level advantage over players that use the xp boost 0% of the time in WvW. We don't know exactly how much of a level difference ther would be at this point. Perhaps 5 levels.

 

So given that, I agree that there will be an advanage for a short while for those that pay in WvW. Given a few more days, it would even out and be back to normal though and that is why I feel like it's not a big deal. Also, I think it will be extremely rare for someone to have an xp buff up 100% of the time.

erm.....one of us is completely misunderstanding the situation.  WvW players are all "buffed" to level 80.  Therefore the only advantage in WvW that one player would have over another when using the cash shop "buffs" is that they will get their additional abilities quicker than someone who doesn't.  Thus their "range" of abilities is greater, NOT the potency of them.

Right, I actually edited my post to add what you are describing. You understand it fine. But I will say this.

 

Even with the buffs up to 80ish stats, if you are 20, you will likely be a lot weaker than an 80 in top gear. The potency will likely not be as strong. Some people have been throwing out 10 or 15% weaker, but I don't think anyone really knows yet how large the disparity will be.


Hmmm, I hadn't considered the impact of "gear" to be honest.  So I suppose it's possible that unless kept in check, gear could indeed create a noticable "gulf" between players of high and low levels even with an auto-balancing system in place.

The question is, like you imply, will that difference offset what the auto-leveling system is intended to accomplish?

  Koroshiya

Elite Member

Joined: 6/18/05
Posts: 219

Cowards die a thousand deaths, a soldier dies but once.

7/23/12 7:09:48 PM#55
Originally posted by LouieTuesday
Originally posted by Koroshiya
Originally posted by LouieTuesday
Originally posted by Tarka
Originally posted by LouieTuesday

What should be improved...how about having a point to the game?

Gear and stats and all that scale in W v W.........so yea log in and youre done. I really enjoy taking my time and sinking 50 hours into a game before i even get max level. I cant do that in this game..I just dont get it. If an actual level 80 is going to struggle to kill an actual level 17..whats the point of going to 80? Everythings practically even. 15% bonus MAYBE for the 80 for being a real 80..

I'm going out on a limb here and guess that GW2 is a bit like SWTOR in when it comes to "auto level balancing" for pvp i.e. players levels are auto changed to "level the playing field" but the players still retain whatever abilities they have gained up until that point, albeit scaled appropriate for the pvp battle.

Therefore, in theory, a player of a particular level in pvp will have more abilities/traits/utilties at their disposal than another player at a lower level (giving them a bit of an "edge").  Hence the "point" still remains in playing the game:  i.e. level up and gain abilities that (in theory) should be useful in pvp matches.  

Is that not the case with GW2? 

Maybe im confused? Everyone is saying were always on a level playing field and that this game is skill based.  If what you are saying is true, then im going to get stomped early on by people who use the cash shop to get 80 first? Now i dont even want to buy to try

How are they going to cash shop to 80 first?

Exp boosters. You KNOW whole guilds are going to abuse them and get to 80 fast and just kill lowbies and if its not a level playing field like i thought..i dont want to be killed all day.

I might be concerned if it wasn't already so easy to level, the exp boosters at least the ones I got as drops in game were for mob kills only, and honestly you get a majority of your exp not from AE grinding but events so yea, while it will help (or maybe the potions dropped are different then the ones in store I didn't check) it won't be cost effective imo.

  Whyhate

Novice Member

Joined: 7/19/12
Posts: 43

7/23/12 7:15:44 PM#56

IMO the game needs more longevity.

 

Im afraid GW2 won't hold me for more than 3-4 months.

Doing dungeons "because it's fun" is ok.... for a month or two... after that, it's the same problem that most MMOs with an endgame of gear treadmill have.... there is nothing to do once you finish all the content.

Where is the housing, guild wars, economy wars, player interaction, etc.

Same for the WwW, i don't know how fun is it going to be to PVP agains't people i don't even know for no other reason that being from a different server after 3 months.

 

But maybe im trying to see the big picture a bit too much.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6159

7/23/12 7:59:12 PM#57

In my opinion the two main things that must be put into decent shape are:

 

1) overall performance.  I have decent performance myself, but its something needs to get sorted out

2)  WvW queuing and general population ratios.  There was a real problem in BWE3.  A very serious problem and was both acting whacky and not displaying usful information such as whether you were in a queue and what your status was.  This needs serious work.

 

The other stuff is just a few nice to haves.  The classes are very well balanced in general.  And I really don't care if a level 10 ele is somewhat off a level 10 ranger.  Dungeon finder  might be a good idea but overall again just a nice to have.  Especially since you can even do a dungeon until level 30.

  gestalt11

Hard Core Member

Joined: 5/17/06
Posts: 6159

7/23/12 8:11:25 PM#58
Originally posted by Whyhate

IMO the game needs more longevity.

 

Im afraid GW2 won't hold me for more than 3-4 months.

Doing dungeons "because it's fun" is ok.... for a month or two... after that, it's the same problem that most MMOs with an endgame of gear treadmill have.... there is nothing to do once you finish all the content.

Where is the housing, guild wars, economy wars, player interaction, etc.

Same for the WwW, i don't know how fun is it going to be to PVP agains't people i don't even know for no other reason that being from a different server after 3 months.

 

But maybe im trying to see the big picture a bit too much.

I don't think this critqiue will bear out.  You are assuming the content is static.  The final zone of Orr has far far more dynamic events than other zones.  It has no renown hearts at all.  Additionally it has zone wide effects and the DE's themselves have a spider web of interactions between.

 

The term "finish all the content" does not translate to that zone the way it would in WoW or EQ.  The zone in Orr will most likely never quite be exactly the same.

Will you see events you have seen before?  Yes of course.  But that is not the same things as finishing the content.

 

In  WoW/EQ  you do one encounter and you know what is happening next.  Or you goto one area its always the same mobs with the same pathings.

 

In Orr you won't be able to predict what will happen next and even if you have done a particular path before there are the zone wide effects that happen as well and probably just other random elements.

 

Theoretically you should be able to log into the game goto Orr and think to youself "Hey I wonder what is going on now?".  Rather than going through a shopping list of things to mark off and then say "Well I am done, content finished".

 

Even if you eventually wind up having seen a version of each event in the zone after say 3 months of gameplay.  It still will not be the same effect as a static game.  GW2 zones are in a state of flux.  Orr is supposed to be in a very complex state of flux.

 

Will people eventually get tired of even that?  Sure.  People get tired of everything.  But I think any analysis based upon the idea of "I finished the content" when it comes to the zones is irreparably flawed and shouldn't be used.  Now I can see this for the dungeons, but for the zone like Orr which are intended for endgame I think its a horrible mistake.

 

It will be interesting to see what kind of pattern people fall into for this stuff.  But I guarantee you the pattern will not be the same as WoW/EQ.  Also GW2 dungeons already have some randomly done events in them as sort of mini boss type things to make each run more unique.  I would not call what i have seen so far in that to be a gamechanger when it comes to dungeons, just kind of cool.  But Anet could expand on this to make dungeon runs have considerably more variety.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8525

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  7/24/12 1:17:37 AM#59

Two more points of criticisme come to mind.

 

12. Particle effects

In mass events the particle events most of the time block my view entirely. With a game that requires me reacting to the mobs actions this is unwanted, unless its something thats meant to work like the fog of battle.  They need to tone these down and make these effects more transparrant. Its a big irritator for me.

 

13. PvE mobs getting out of AoE spells

Last BWE the mobs allways kept standing in the middle of AoE. Now they allways move out,  Sometimes working like an AoE fear. This is just very very bad Ai. I can imagine cartain type of mobs trying to get out of AoE, but not all of them in every situation making AoE almost totally useless in solo PvE

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8525

I believe in life before death... So dont forget to enjoy it while you still can.

 
OP  7/29/12 2:33:36 AM#60
Originally posted by Lord.Bachus

First of, this allready is the best MMO released since WoW for me and many likeminded people.  But even the best MMO is far from perfect. 

 

I will start this post, with the things i think (my opinion) should be improved either before or after Release. I would like you to add your own opinions.  Try to keep the mannifesto in mind with these improvements, so it doesnt turn intoo a whole different game after our changes. And add your own opinions to the thread instead of shooting other for their opinions. After all everyone is entitled to their own opinion. right?

 

1. Ballancing,

Class ballance espescially in low level PvE is way off, an Elementalis doing half the DPS of a ranger while being so much squishier.   In PvE it hurts a lot that Magic damage has been nerfed all over the place, while Bowdamage and Mellee damage stays where it used to be. Currently classes like Mesmer, Rogue and Elementalist dont do any good DPS at lower level PvE while being much squishier then the Mellee based classes that have much more solo survivabillity  while doing better DPS. Arenanet has stated they can ballance DPS seperately for PvE and PvP, yet obviously they havent used this tool to much(not at all) BWE3 felt way more unballanced then BWE1.

 

Its a continues effort, and they are currently working very hard on this

 

2. Graphics performance.

The performance and the hardware support of the different systems is all over the place. Still the engine is relying to much on CPU and not enough on the latest GPU´s. Al lot of optimisation together with AMD and Nvidia needs to be done. 

 

Its confirmed that they are optimising both the engines support for graphics cards as the graphicscards drivers are updated for the game

 

3. Pixels Textures and such

In the 2 new starter zones it was obvious to me that the textures of the ground and such where way less detailed then in for example the human starterzone. On top of that they could have added a lot more feeling to these zones by adding more grasses and plants on the ground. even despite the fact that the Sylvari zone felt awesome, it could even have been better with more detailed rock and ground textures.

In general it would not hurt the game if they finally added the prommised very high graphics settings. espescially if they could do this without disimproving the lowest settings. 

On the other hand people should realise they should make their final settings based on their performance during Major mass events, and not based on their performance in an empty zone.

 

4. Quest bugs

Espescially in the 2 new zones there where more quest bugs then in the oldeer zones, obviously because they have been added later and havent been tested as toroughly. Personally i had 4 or 5 quest/event bugs this BWE while i only had 1 in the previous BWE.  1 was really bad as it obstructed me from finishing my Sylvari personal story.

 

If everyone reported his bugs, most should be ridden by release

 

5. WvWvW Queues

This patch they doubled the max population of the different servers, however they could not raise the population of the WvWvW zones, resulting in very very long queues on probably all servers. As obviously the WvWvW populations are maxed out, this could become a major point of citcisme, espescially since dropover servers dont work for WvWvW. This will probably be the hardest part for Arenanet to solve, dont be surprised if on average people want to spend 50% of their playtime in WvWvW. People will get sad if they get home late and find their WvWvW servers filled up. I dont see any short time solutions for this, long term solution could be adding more mass PvP options, but thats not an easy task.  I predict this to be the major criticism and whining thing in like 3 months after release.

 

6. SPvP diversity

There is only one structured PvP system. Conquering the 3 strategic points on a map. Sure there a allready 4 different maps, but only with minor differences. With all the diversity thats possible in these maps, More very different types becomming a demand by the player base is just a matter of time, Anet shoudl be prepaired for this. 

 

7. Personal Story.

Once the personal story is finished, people will want to have more stories to engage. Sure you can help others and live their personal stories with them, but people will want to have more of their own stories to live/read/adventure.  I somehow hope that after my personal story ends, there will be new stories for me available to engage. But...  most current personal stories are very generic in nature (epic fantasy) and i think newer stories should add more darkness and unexpected plots to the world. I hope that higher level stories can make my choices really really matter.  There is a lot of room for improvement in future story mode.

 

8. Low level is to easy

Currently doing low level soloing and events it feels like they tweaked it to far down, and people are facerolling events in low level zones. On top of that they are soloing vetteran mobs of equall or higher level much to easy. maybe we(early players) have become so much better, but i doubt that is the reason. I can imagine it will be okay for first time player if it is so easy, but people will visit the low level zones many many more times, and then there is just not enough challenge. 

On top of easy mode being to easy, if at later levels the game becomes harder the players used to easy mode in low level zone will start whining its to hard, and finally the whole game will get easy mode just like to many other MMO´s have proven in the past. There should be a ballance between easy mode and challenging, currently in the lower level zones  the ballance has traveled to far to easy mode.

 

Confirmed by Arenanet and they are tweaking it back

 

9. Dungeon finder tool

I think any game that is mostly build around soloing (Or as GW2 does Cooping) should have a dungeon finder for easy PUG forming. Espescially when you read the mannifest GW2 should have such a thing to take away the annoyance of LFG shouts for 40 minutes or more. (Yes i prefer Guildgroups too)  

 

10. Worldwide server events

So far they have been rather fun and diverse, but they where also very buggy. Having these things on a regular interval will be awesome if they can finetune reliabillity much much further.

 

(I can think of some more criticisme, but i will leave that for later further down the thread)  

 

EDIT;  Some major issues i forgot about

 

 

11. AoE targetting

Frankly it does not work for me, espescially when targetting uphill.  It obviously has to do with cammera movement, but it is really really bad and needs to be improved before release. 

 

12. Particle effects

In mass events the particle events most of the time block my view entirely. With a game that requires me reacting to the mobs actions this is unwanted, unless its something thats meant to work like the fog of battle.  They need to tone these down and make these effects more transparrant. Its a big irritator for me.

 

13. PvE mobs getting out of AoE spells

Last BWE the mobs allways kept standing in the middle of AoE. Now they allways move out,  Sometimes working like an AoE fear. This is just very very bad Ai. I can imagine cartain type of mobs trying to get out of AoE, but not all of them in every situation making AoE almost totally useless in solo PvE

 

Confirmed by Arenanet, only elitist mobs and bosses should have had this behaviour and not all mobs.

 

 

Bumping my post, there just are to many posts criticising the game not based on facts and general BWE player concensus.  So far these 13 points pretty much tell people what is happening, if Arenanet is taking actions, i put those in this post..

 

please if you know more about Arenanets actions on certain points of criticisme, please post them here

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

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