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7/23/12 1:23:26 PM#21
You are right about this one. But it only changed because the nature of currency and progression in games also changed. In some games, money is an integral part of what you can accomplish and, thus, would have direct implications on the whole game balance. With a more casual and less maniacal approach to in-game currencies, business models like GW2's are viable without being toxic for the game balance. With it, comes another change: the subscription-less AAA MMO. I think it was quite an evolution. Burn, currency and equipment grinds! |
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7/23/12 1:23:45 PM#22
i will see how thsi thing effects the game and look closely for six months before getting on the wagon |
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7/23/12 1:29:05 PM#23
Originally posted by Stx11 This is true, but I do think that buying gold with cash gives you an advantage. It basically means that you will always have the best or near best equipment available to you, and you will never wont for blueprints in WvW. I know that at level 80 blueprints may not seem so expensive, but at level 15, I didn't have enough silver for even ONE trebuchet. Couple this with the relative speed at which a battle moves in RvR and new siege equipment is needed...and all of a sudden you have a big money pit that will make buying gold for cash attractive. Are you team Azeroth, team Tyria, or team Jacob? |
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7/23/12 1:33:02 PM#24
The sad reality is... that the more people accept this kind of thing, the worse it will get. Boundries will always be pushed. |
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7/23/12 1:33:15 PM#25
Originally posted by biogerm
Wow, I didn't say a word about GW2 there... I was talking about the general principle. Because, even though the thread was in the GW2 forums, the question was about the general perception. And what's with the "EXIT" comment? Why get so annoyed just because I care about fairness in games? It's a bit funny, I must admit.
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7/23/12 1:36:13 PM#26
<double post> Block the trolls, don't answer them, so we can remove the garbage from these forums |
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7/23/12 1:40:25 PM#27
Originally posted by Hurvart Unfair advantage? How is that affecting you? in sPVP you gain nothing, in PVE you gain nothing, only in WvWvW you might get a bit of an advantage (at launch) once the real action starts (the grace period of WvWvW will end after a few days) most servers will be more balanced, the only real imbalance is up to level 30 (when you get your elite) after that the boosters won't make a real difference even in WvWvW. And I repeat in sPVP or PVE there is absolutely no bonus or advantage in the Cash Shop. Unless you want to be the first at level 80 or the first to get some items from the merchant... why should you compare with others in PVE, there is no open PVP, there is no grind (to complain about leveling speed/boosters) so what is there to complain about in PVE?
I wonder how much money did he pay for all these: http://www.youtube.com/watch?v=FZKfZ1jgkeg&feature=player_embedded Block the trolls, don't answer them, so we can remove the garbage from these forums |
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7/23/12 1:44:03 PM#28
I do not support the ability for a player to turn their money into game currency, however I can't blame the gaming company for creating the step within their game. Far too many people are buying gold from outside sources as it is. The time spent banning these people, returning hacked accounts, and policing the game can be reduced and hopefully applied to more important areas. I am not sure acceptance is the proper word to use here unless we also apply it to the reason behind the design. Do we also accept gold sellers and farmers as normal in our games?
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7/23/12 1:48:22 PM#29
Originally posted by Creslin321 One thing that is a nice change is you can now buy Blueprints with the PvP Marks that you get for kills in WvW. People who spend a lot of time in WvW will now have a "non-gold" source of Blueprints and Gear. On the PvE Side most of the gear I want is Karma-based which I can get by playing the game. I've also enjoyed Crafting and I can Gather my own mats for that. I'm going to be very interested to see what the Gem-to-Gold exchange rate eventually stabilizes at. Beyond some Character Slots and maybe a Bank Tab there's very little I saw in the CS that I "Must Have" and I can always buy the Gems straight up for those if I want. If others feel similarly, there isn't going to be a huge demand for Gems which will keep their prices down. And that greatly decreases their impact in the game. Only time will tell, but the more I play the less-concerned I am about the CS. |
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7/23/12 1:50:26 PM#30
Originally posted by Stx11 That...is very nice! Thanks for letting me know that, I hadn't heard it before :). Honestly this was my biggest fear about the CS, that it would wind up causing cash-for-golders to dominate WvW. But I think this PvP marks system is a big step in the right direction. Are you team Azeroth, team Tyria, or team Jacob? |
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7/23/12 2:14:16 PM#31
Originally posted by Creslin321 Yeah it corrected what I thought might be a potential problem too... ...and apparently ANet agreed! (which is another reason why I'm not concerned about GW2 - ANet has proven that they listen to their players and are willing to make sensible changes and make them quickly) |
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7/23/12 2:16:14 PM#32
In a game like GW2 where leveling isn't the end all be all to power, the xp boosters, etc. that you can buy make little to no difference in the game. If it were a game where the objective is to rush to level cap and grind for stat armor to "pwn the noob" in PvP, then yes it would be a serious problem. Since you can "pwn the noob" in PvP at level 2 if you have some skill in GW2, I don't see a problem.
So, GW2 CS in WoW or WoW clone = bad GW2 CS in GW2 or GW2 clone = ok
XP boost, etc. in PvE mean nothing to me in terms of how you acquired it so no issues there in any game. The only time a CS bothers me in PvE is if you have to pay extra for something to access the areas your quests send you to. For instance, in order to do my Epic quests in LotRO, I can go anywhere and do those, even in places I haven't paid for. I just can't get the quests specific to those areas and those other quests don't do much to level/evolve my character. Wizard 101 doesn't do it that way. I can get some quests there that are directly tied to the leveling of my character but I can't even enter the area I need to go to do the quest unless I pay.
So, LotRO CS relation to questing = ok Wizard 101 CS relation to questing = bad
GW2 doesn't have either of those problems because you can access everywhere in the game for 1 payment of $60. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
7/23/12 2:21:29 PM#33
Originally posted by bcbully Actually, the earlier MMO gamers had no problem with buying content from the developers. After all, there's no difference between buying an expansion and buying the individual components of it. Players wer against gold farmers and the 3rd party market. There's a change-resistant subset of the NA audience that is being forced to come to terms withthe reality that not only have things changed, the change happened 5-7 years ago and they are only realizing it now. Judging by your view of how things supposedly were or are, I'd say you're part of that group.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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7/23/12 2:23:22 PM#34
"Legalize it - don't criticize it " - Peter Tosh
Yeah, the times they are a changin'... |
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7/23/12 2:25:28 PM#35
*Clarity The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating. |
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7/23/12 2:26:57 PM#36
Originally posted by Stx11 It definitely feels that way, they do seem to very quickly and actively be fixing problems. It also seems like their "heart" is in the right place for all this...like they don't want the game to be P2W, so they will try to prevent that from happening. I just hope they keep up their level of responsiveness post release. I remember back in EQ, Wizard was gimped for probably a YEAR before they fixed it lol :). Are you team Azeroth, team Tyria, or team Jacob? |
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7/23/12 2:29:15 PM#37
Originally posted by strangepower I don't know if this is necessarily true...it's definitely the bill of goods that a lot of companies with cash shops are selling, but I remember the main reason that gold buying was frowned upon was that it compromised the integrity of the game and created an uneven playing field. Are you team Azeroth, team Tyria, or team Jacob? |
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7/23/12 2:30:15 PM#38
Yes, I should of said, "a" reason, not the reason. The scary part is one day the world will be run by adults who were never spanked as kids and got trophies just for participating. |
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7/23/12 2:35:10 PM#39
Play world of tanks and you will understand what pay to win is about. Want to design your own coasters, flat rides and more? Always wanted that dream Theme Park? Look no further! |
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7/23/12 2:35:23 PM#40
Paying cash for gold from an outside source is less acceptable because... - it's illegal - often bot gold, which can ruin economies - players and devs do not have control over going rates, also bad for ingame economy - the money doesn't go back into game developement, making it all-around non-beneficial for both game and the majority of players
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