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Guild Wars 2

Guild Wars 2 

General Discussion  » Petition to have the Difficulty increased

4 Pages « 1 2 3 4 » Search
66 posts found
  Clocksimus

Apprentice Member

Joined: 5/07/10
Posts: 356

7/23/12 12:40:45 PM#41

Keep on hearing it gets harder at higher lvls. First zone is easy and after that it picks up. DE begin to matter more later.  I played up to 18 and anytime i was doing a DE with more than 5 people I was falling sleeping and just spamming tab>1>tab>1 and interestingly enough this would always net me a gold rating  as if was trying.  The only time this game requires the slightest bit of effort is when you are doing DE's alone or at most in a trio.

I forget the name of the zone but its the 15+ area for norn/charr? i think at the bottom of the map there is this npc stealthed that starts a DE for you to go in and kill some dudes dressed as another faction.  Was supposed to be hard as the cave was small and loaded with mobs.  I go in solo and start dropping mobs of 3-5 charr npcs at the same time. entire event I was jut like,  -__- , really the game from what i see offers very little if any degree of difficulty.  I would have loved for someone to point me in the direction of the hard stuff that was nowhere to be found for my weekend.

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4715

7/23/12 12:40:47 PM#42

It definitely felt a lot easier in the starter Sylvari zone for me. The last BWE I played, I actually died quite a bit. This time, not so much. 

 

But the difficulty did ramp up as I started to get higher and separated myself from the massive group. In the level 15 - 25 area, I mostly duo'd and trio'd around and there were quite a few challenging areas for us that led to deaths/close calls. In the 25 - 35 area next to Lion's Arch, it definitely had a feel of solid difficulty.

 

Perhaps the complaint is based on the first 15 levels for the most part? I don't see an issue with the starter zone being a bit too easy. I prefer a challenge, but really I was out of that zone in the first day.

SWTOR is the greatest mmo ever!

  MindTrigger

Elite Member

Joined: 12/19/07
Posts: 2090

7/23/12 12:44:27 PM#43
Originally posted by just1opinion

 

You know, I would personally like the game to continue being FUN (yes, MY definition of fun) and not focking WORK, tyvm.  I hope NO ONE signs that petition.  I don't see why games should be "hard" to play.  This isn't a competitive FPS or some shit.

Having victories handed to us on a silver platter is NOT everyone's idea of 'fun'.  Many of us actually enjoy a challenge, and frankly I wonder why people who don't like a challenge even play MMO games.  

Go watch a movie, it might be closer to the level of thought, effort and interaction you are looking for.

  vesuvias

Novice Member

Joined: 10/13/04
Posts: 92

7/23/12 12:47:09 PM#44
Originally posted by Loke666
Originally posted by achesoma

If you want increased difficulty then roll a Thief.

But seriously, there are plenty of challenges to be found in this game.  It's what you make of it.  If you feel it's not difficult enough then you're not looking very hard. 

I did and it was a lot easier now than in BWE1 unless the Sylvari zone is made to be easier by purpose.

Really, making the game easier just before the release is a huge misstake. What made GW1 so big as it was is because it was difficult in at launch. No, it ain't anymore but we deserve a few years of challenges before dumbing the game down.

Are you positive the game content is easier? Some of the players are well past 100+ hours of game play experience after this 3 BWE. A good portion of the players are well past the learning to play phase. The pool as whole could not have gotten anything but better. Class professions are getting more flushed out across the internet forums and decent strats are popping up. Throw in class balancing (in all cases it seems classes got better, very few nerfs) and it might be really hard to say that content got weaker in terms of challenge. 

We started with a character wipe so a good deal of population were playing the 1-10 levels agian, for 2nd-3rd-27th time, etc. As a community everyone is better. I am sure they fixed some internally inconsistent encounters (flame shawman for example was completely out of place in terms of difficulty), but overall do you really think they went through consistently made a choice to make things easier?

 

  c-tray

Novice Member

Joined: 1/18/06
Posts: 96

 
7/23/12 12:49:29 PM#45
Originally posted by MindTrigger
Originally posted by just1opinion

 

You know, I would personally like the game to continue being FUN (yes, MY definition of fun) and not focking WORK, tyvm.  I hope NO ONE signs that petition.  I don't see why games should be "hard" to play.  This isn't a competitive FPS or some shit.

Having victories handed to us on a silver platter is NOT everyone's idea of 'fun'.  Many of us actually enjoy a challenge, and frankly I wonder why people who don't like a challenge even play MMO games.  

Go watch a movie, it might be closer to the level of thought, effort and interaction you are looking for.

and even then it wouldn't be a very good movie if the hero always won without the slightest bit of effort. Even in movies the hero needs to be defeated so he can learn and come back stronger to defeat his adversaries and ultimately prevail.

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

7/23/12 12:49:39 PM#46


Originally posted by vesuvias

Originally posted by Loke666

Originally posted by achesoma If you want increased difficulty then roll a Thief. But seriously, there are plenty of challenges to be found in this game.  It's what you make of it.  If you feel it's not difficult enough then you're not looking very hard. 
I did and it was a lot easier now than in BWE1 unless the Sylvari zone is made to be easier by purpose. Really, making the game easier just before the release is a huge misstake. What made GW1 so big as it was is because it was difficult in at launch. No, it ain't anymore but we deserve a few years of challenges before dumbing the game down.
Are you positive the game content is easier? Some of the players are well past 100+ hours of game play experience after this 3 BWE. A good portion of the players are well past the learning to play phase. The pool as whole could not have gotten anything but better. Class professions are getting more flushed out across the internet forums and decent strats are popping up. Throw in class balancing (in all cases it seems classes got better, very few nerfs) and it might be really hard to say that content got weaker in terms of challenge. 

We started with a character wipe so a good deal of population were playing the 1-10 levels agian, for 2nd-3rd-27th time, etc. As a community everyone is better. I am sure they fixed some internally inconsistent encounters (flame shawman for example was completely out of place in terms of difficulty), but overall do you really think they went through consistently made a choice to make things easier?

 


I do, and I haven't even played in the final BWE, the videos posted on the first page of the thread linked in the OP show how easy the (early areas of the) game has (have) become.

  gravesworn

Novice Member

Joined: 6/15/12
Posts: 325

7/23/12 12:50:33 PM#47
If i cant find a challenge in a game, i don't play. I guess that makes me in the minority.
  vesuvias

Novice Member

Joined: 10/13/04
Posts: 92

7/23/12 12:50:55 PM#48
Originally posted by colddog04

It definitely felt a lot easier in the starter Sylvari zone for me. The last BWE I played, I actually died quite a bit. This time, not so much. 

 

But the difficulty did ramp up as I started to get higher and separated myself from the massive group. In the level 15 - 25 area, I mostly duo'd and trio'd around and there were quite a few challenging areas for us that led to deaths/close calls. In the 25 - 35 area next to Lion's Arch, it definitely had a feel of solid difficulty.

 

Perhaps the complaint is based on the first 15 levels for the most part? I don't see an issue with the starter zone being a bit too easy. I prefer a challenge, but really I was out of that zone in the first day.

I personally have no problem with the opening content being a bit easier, but are you sure it got harder or are you just better at GW2? I saw a lot more people dodging and using their full skill bar in the BWE than in any of the previous ones.

  c-tray

Novice Member

Joined: 1/18/06
Posts: 96

 
7/23/12 12:53:24 PM#49
Originally posted by gravesworn
If i cant find a challenge in a game, i don't play. I guess that makes me in the minority.

are don't think we are, I think cake is being forced down out throat.

  MadDemon64

Elite Member

Joined: 4/19/08
Posts: 659

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

7/23/12 12:54:38 PM#50
Originally posted by c-tray

For players who played Earlier BWE's and/or players that found GW2 to easy (PVE Content). please chime in here

 https://forum-en.guildwars2.com/forum/game/suggestions/Please-reinstate-PvE-difficulty/page/1

I would really like if they would scale the difficulty back to what it was in BWE2.

Thanks.

Easy?  Are you calling the PvE content in BWE3 easy?  I got downed so many times because the game is not easy.  in combat, you have to be smart, and getting surrounded by several enemies is an easy way to die, even if you are a warrior.

The game is NOT easy.  It is by far one of the most difficult MMOs I have ever played where I actually understood the combat mechanics.

Since when is Tuesday a direction?

  cinos

Elite Member

Joined: 8/22/05
Posts: 904

7/23/12 12:54:40 PM#51

It gets harder later on.

One of the devs even said he enjoys designing bosses that chew up and spit out button bashers.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 734

7/23/12 12:58:34 PM#52

Once again nothing is stopping anyone from going to the 15-25 zone from jump and getting one shotted. The game is as difficult as you choose it to be. You pick what you want to do, it doesn't demmand you do any quest even the story portion can be ignored if one so chooses to do so. If you do the same de 10 times, your choice, don't blame the game for your choices.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

7/23/12 12:58:41 PM#53
Originally posted by vesuvias

Are you positive the game content is easier? Some of the players are well past 100+ hours of game play experience after this 3 BWE. A good portion of the players are well past the learning to play phase. The pool as whole could not have gotten anything but better. Class professions are getting more flushed out across the internet forums and decent strats are popping up. Throw in class balancing (in all cases it seems classes got better, very few nerfs) and it might be really hard to say that content got weaker in terms of challenge. 

We started with a character wipe so a good deal of population were playing the 1-10 levels agian, for 2nd-3rd-27th time, etc. As a community everyone is better. I am sure they fixed some internally inconsistent encounters (flame shawman for example was completely out of place in terms of difficulty), but overall do you really think they went through consistently made a choice to make things easier?

Actually I am even if experience helped as well.

Particuarly the personal storyline was easier, I played through enough of it without dying a single time while I was having a few beers.... I died plenty in the human storyline with the same class and no beer. Oh, and I played it 1 level under for all missions. 

I think I have 40 hours or so experience, I didn´t want to ruin too much.

So yeah, it seems to me that they were making things easier because of some threads complaining. So I felt the least I could do is signing OPs petition.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 15536

7/23/12 1:02:11 PM#54
Originally posted by DaezAster

Once again nothing is stopping anyone from going to the 15-25 zone from jump and getting one shotted. The game is as difficult as you choose it to be. You pick what you want to do, it doesn't demmand you do any quest even the story portion can be ignored if one so chooses to do so. If you do the same de 10 times, your choice, don't blame the game for your choices.

Yeah to some part, but as a lot of the content scale you down to the right level a generally decrease in difficulty will affect everyone. And modern computer games are already too easy.

I dunno about you guys but I play to be challenged. And since looting ain´t really the goal here why else would you play?

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4715

7/23/12 1:03:25 PM#55
Originally posted by vesuvias
Originally posted by colddog04

It definitely felt a lot easier in the starter Sylvari zone for me. The last BWE I played, I actually died quite a bit. This time, not so much. 

 

But the difficulty did ramp up as I started to get higher and separated myself from the massive group. In the level 15 - 25 area, I mostly duo'd and trio'd around and there were quite a few challenging areas for us that led to deaths/close calls. In the 25 - 35 area next to Lion's Arch, it definitely had a feel of solid difficulty.

 

Perhaps the complaint is based on the first 15 levels for the most part? I don't see an issue with the starter zone being a bit too easy. I prefer a challenge, but really I was out of that zone in the first day.

I personally have no problem with the opening content being a bit easier, but are you sure it got harder or are you just better at GW2? I saw a lot more people dodging and using their full skill bar in the BWE than in any of the previous ones.

I don't know, man. I didn't even play the same starting area as last time so I am unable to directly compare the difficulty. But it didn't take me long to catch on to the way this game plays. MMORPGs are not the only genre I delve into. I even played Street Fighter 2 for years.

 

What I can say without a doubt is that when I played the Charr area in the last BWE, I died far more often and struggled much more than I did in the Sylvari area this BWE. There were still areas off the beaten path that were difficult for us (especially a jumping puzzle area with AOE turrets) and killed us off a few times. Even with the ease, it was still fun for me overall though.

 

Another thing I would say is that difficulty may seem a lot lower than it really is right now because it was a BWE and the zerg was rampant. As the game has time to mature a bit and the population spreads out, people may find that the game actually is more difficult than they thought. Low difficulty may be a symptom of the early rush.

SWTOR is the greatest mmo ever!

  highvolta

Novice Member

Joined: 9/12/10
Posts: 129

7/23/12 1:05:11 PM#56

Have you played the higher level content? Im sure it gets harder. 

 

At level 80 if im killing mobs to easy then yes its a problem. At level 30 not so much. 

  c-tray

Novice Member

Joined: 1/18/06
Posts: 96

 
7/23/12 1:05:38 PM#57
Originally posted by Loke666
Originally posted by vesuvias

Are you positive the game content is easier? Some of the players are well past 100+ hours of game play experience after this 3 BWE. A good portion of the players are well past the learning to play phase. The pool as whole could not have gotten anything but better. Class professions are getting more flushed out across the internet forums and decent strats are popping up. Throw in class balancing (in all cases it seems classes got better, very few nerfs) and it might be really hard to say that content got weaker in terms of challenge. 

We started with a character wipe so a good deal of population were playing the 1-10 levels agian, for 2nd-3rd-27th time, etc. As a community everyone is better. I am sure they fixed some internally inconsistent encounters (flame shawman for example was completely out of place in terms of difficulty), but overall do you really think they went through consistently made a choice to make things easier?

Actually I am even if experience helped as well.

Particuarly the personal storyline was easier, I played through enough of it without dying a single time while I was having a few beers.... I died plenty in the human storyline with the same class and no beer. Oh, and I played it 1 level under for all missions. 

I think I have 40 hours or so experience, I didn´t want to ruin too much.

So yeah, it seems to me that they were making things easier because of some threads complaining. So I felt the least I could do is signing OPs petition.

Thank you Loke666, I don't think anyone is asking for the game to be a torture chamber of misery just to have some of the trash mobs and difficulty closer to BWE2. I know dynamic events are difficult to tweak and class balance is important to judge difficulty.

but the level was dropped because a few complained, I'm seeing many more in game and out now complaining that BWE3 was too easy. 

  vesuvias

Novice Member

Joined: 10/13/04
Posts: 92

7/23/12 1:07:09 PM#58
Originally posted by Alot

 


Originally posted by vesuvias

Originally posted by Loke666

Originally posted by achesoma If you want increased difficulty then roll a Thief. But seriously, there are plenty of challenges to be found in this game.  It's what you make of it.  If you feel it's not difficult enough then you're not looking very hard. 
I did and it was a lot easier now than in BWE1 unless the Sylvari zone is made to be easier by purpose. Really, making the game easier just before the release is a huge misstake. What made GW1 so big as it was is because it was difficult in at launch. No, it ain't anymore but we deserve a few years of challenges before dumbing the game down.
Are you positive the game content is easier? Some of the players are well past 100+ hours of game play experience after this 3 BWE. A good portion of the players are well past the learning to play phase. The pool as whole could not have gotten anything but better. Class professions are getting more flushed out across the internet forums and decent strats are popping up. Throw in class balancing (in all cases it seems classes got better, very few nerfs) and it might be really hard to say that content got weaker in terms of challenge. 

 

We started with a character wipe so a good deal of population were playing the 1-10 levels agian, for 2nd-3rd-27th time, etc. As a community everyone is better. I am sure they fixed some internally inconsistent encounters (flame shawman for example was completely out of place in terms of difficulty), but overall do you really think they went through consistently made a choice to make things easier?

 


 

I do, and I haven't even played in the final BWE, the videos posted on the first page of the thread linked in the OP show how easy the (early areas of the) game has (have) become.

I had to go look for the video you were talking about but no one in there right mind would think this, Is ok. I agree that is ridiculous but it's a bit of a strawman as that was hardly the common experience. Clearly something is broken with that mob or the player has found some unbeatable combination of traits and skill buffs. No idea but my experience this weekend was much much harder than that I assure you. 

  dzoni87

Advanced Member

Joined: 10/23/08
Posts: 536

7/23/12 1:08:51 PM#59

Signed the petition. However doubt it will work at all. They are making game for spender masses and i dont believe that this one thread at GW2 forums will change anything.

  It's a fight with windmills here.

Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online

  achesoma

Hard Core Member

Joined: 5/05/05
Posts: 762

7/23/12 1:11:45 PM#60
Originally posted by c-tray
Originally posted by achesoma

If you want increased difficulty then roll a Thief.

But seriously, there are plenty of challenges to be found in this game.  It's what you make of it.  If you feel it's not difficult enough then you're not looking very hard. 

Did you play in BWE2? Did you find it too difficult?

Yes, I played in all 3 BWE.  I didn't feel it was too difficult.  The first BWE felt the most challenging but I was also still learning.  I had it more figured out by the second.  I honestly didn't see a drastic difference between BWE2 and BWE3.

It also depends on which zone you're in and what class you play.  I feel the starting zones for Sylvari and Asura are far easier than Human and Norn.  Maybe just up the difficulty for those 2 zones.  Human and Norn starter zones have a lot more areas with large groups of mobs that spawn faster and likely to overwhelm.  Those pesky bandits are as troublesome as I remember.  And I did try Sylvari, Asura, and Human 1-15 zones this last weekend.  Human zone still felt the same as other events taking into account my increasing experience with the game.  

Also, class and weapon combo makes a huge difference.  My staff Mesmer felt damn near invincible.  I could solo level 15 mobs at level 8.  My Thief?  Not a chance. 

Another issue is the length of time between the BWEs.  Memory of how it all played out might not be very clear as well.  I just think there are too many variables just for a blanket "make the game harder" response.  Maybe they need an open beta from now until release so we can make a better decision.

 

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