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Beta Weekend Event Reviews & Impressions (Archived)  » Why you dont like GW2

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79 posts found
  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2965

7/22/12 3:12:47 PM#41
Originally posted by colddog04
Originally posted by Rohn

Sorry, but GW2 is no more a community based game than any other.  In fact, it might be the easiest, most solo-friendly game in existence.

GW2 isn't a game that's played WITH other people, it's a game played AROUND other people.  There's a huge difference.  In the open world, there's very little that requires a group.  The DEs and heart quests are most often a free-for-all zerg that requires no organized grouping or strategy - it's a furball of solo-players for the most part.

This is one of the most casual, soloable games on the market.  There's very little need to talk to other people, which is why it doesn't happen much, probably less than the average game.

 

I talk to people all the time. I think when it comes to the "playing along side each other" complaints, it has more to do with the social nature of the person making the complaint than the social nature of the game itself. 

 

If anything, GW2 does everything a game can possibly do to get people playing and chilling together. In just this BW3, besides my friends from other games, I've added 4 people to my friends list that I was duoing and trioing with around the world. 

Purhaps some of these people should take their own advise you know the line, go play a SPRPG. Ironic huh. And yes it is about the character of the people playing just like it's about the character of the people posting about things like this. Just children vying for attention most of the time.

  User Deleted
7/22/12 3:14:37 PM#42
Originally posted by Distopia

UO & SWG were designed around community, if you haven't played a game more centered around community than GW2, you didn't play those. Games designed around pusedo quest content will always lack in this department.

and both of those games had playerbases of less then 200k at its peak.  UO was a PvP gankers dream and it didnt even go mainstream untill Tramel opened up the market to the "what if we had a PvE based MMO" crowd.  SWG was built around community because it lacked in every other aspect of gameplay.  Playing a moisture farmer or a cantina dancer as a playable class all I can say is LOL.  Sorry the majority of gamers want a combat centric game to play.

  lifeordinary

Apprentice Member

Joined: 7/05/12
Posts: 628

7/22/12 3:18:49 PM#43
Originally posted by itgrowls
Originally posted by colddog04
Originally posted by Rohn

Sorry, but GW2 is no more a community based game than any other.  In fact, it might be the easiest, most solo-friendly game in existence.

GW2 isn't a game that's played WITH other people, it's a game played AROUND other people.  There's a huge difference.  In the open world, there's very little that requires a group.  The DEs and heart quests are most often a free-for-all zerg that requires no organized grouping or strategy - it's a furball of solo-players for the most part.

This is one of the most casual, soloable games on the market.  There's very little need to talk to other people, which is why it doesn't happen much, probably less than the average game.

 

I talk to people all the time. I think when it comes to the "playing along side each other" complaints, it has more to do with the social nature of the person making the complaint than the social nature of the game itself. 

 

If anything, GW2 does everything a game can possibly do to get people playing and chilling together. In just this BW3, besides my friends from other games, I've added 4 people to my friends list that I was duoing and trioing with around the world. 

Purhaps some of these people should take their own advise you know the line, go play a SPRPG. Ironic huh. And yes it is about the character of the people playing just like it's about the character of the people posting about things like this. Just children vying for attention most of the time.

You have absolutely no idea what we are talking about do you? assuming that those who find social aspect of GW2 lacking are anti social themselves is just.....

 

yeah i have no words.

  mikuniman

Advanced Member

Joined: 8/28/06
Posts: 190

7/22/12 3:23:58 PM#44
Originally posted by Aerowyn
Originally posted by Wrender
Originally posted by Rohn

Sorry, but GW2 is no more a community based game than any other.  In fact, it might be the easiest, most solo-friendly game in existence.

GW2 isn't a game that's played WITH other people, it's a game played AROUND other people.  There's a huge difference.  In the open world, there's very little that requires a group.  The DEs and heart quests are most often a free-for-all zerg that requires no organized grouping or strategy - it's a furball of solo-players for the most part.

This is one of the most casual, soloable games on the market.  There's very little need to talk to other people, which is why it doesn't happen much, probably less than the average game.

 See this right here is the reason I have no interest in GW2. I will prob stick with TERA for now having a blast grouping and playing in cntrl+z mode (no interface) I will prob play TSW before I do GW2. Yeah I will prob try it at some point simply because it's free. But I play an MMO for the social aspect and community interaction. I am so sick of modern day MMO's that are solo playable. Give me forced grouping with a challenge anyday over solo gameplay that even a one armed retard could play with ease. Fuck casual crap!

People can say what they want from their experience but for me GW2 offers more chances and even ecourages people to team up more than any game I have ever played. The fact that trinity is gone means no reason not to have person x on your team to help out. You grab some people and have a blast none of this we can't do this without a healer so lets sit and spam chat for an hour. If you want to see this game as nothing but a zerg fest that's how you will see it but it's not even close to all this game has to offer.

Totally agree brought the fun factor back in being in an mmo in a group event.  Funny though, the trash chat folks always find some channel (Map) to abuse, I didn't miss general. I just think the jerks are frustrated with the lack of griefing options in GW2.  This beta more then the rest I'm having a great time, Only thing for me I don't like is the terrible lag, most of sat was fine though =)

  User Deleted
7/22/12 3:24:14 PM#45
Originally posted by Distopia

UO & SWG were designed around community, if you haven't played a game more centered around community than GW2, you didn't play those. Games designed around pusedo quest content will always lack in this department.

Bingo! GW2 is built around solo content especially the personal story. The longevity and social aspects of this game will be seriously lacking. Real mmos which I mean non theme park mmos do not lack community or social aspects. 

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

7/22/12 3:25:17 PM#46
Originally posted by Mephster
Originally posted by Distopia

UO & SWG were designed around community, if you haven't played a game more centered around community than GW2, you didn't play those. Games designed around pusedo quest content will always lack in this department.

Bingo! GW2 is built around solo content especially the personal story. The longevity an social aspects of this game will be seriously lacking. Real mmos which I mean non theme park mmos do not lack community or social aspects. 

game was not built around the personal story at all.. its just a perk

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  EvilGeek

Hard Core Member

Joined: 8/17/08
Posts: 1210

My freedom relies on yours

7/22/12 3:27:27 PM#47

To those who are complaining that the game isn't social enough, please let us know exactly what you are doing to make it social ? It doesn't matter how many tools and opportunities a game presents to encourage social behaviour it still all comes down to the players willingness. GW2 provides plenty of opportunity to be social, as much as any other modern mainstream MMO, in fact the barriers to a social community have been stripped down even more, there is little to no opportunity to grief in PVE in GW2, same can't be said of other titles.

Stop moaning about the lack of social play and get in there and create some, there's no shortage of opportunity.

  seraphol

Advanced Member

Joined: 6/12/06
Posts: 30

7/22/12 3:30:22 PM#48

My beta experience is such that I haven't even been playing anymore until actual release because I'm afraid of burning through content that should be fresh and new for me as soon as August 25th comes. I haven't talked to anyone yet, but the biggest reason is that I tend to be more antisocial in MMOs when I'm learning the ropes, and this has happened in every MMO. Even moreso in beta, when I know I won't even be playing for more than a few hours. The people I meet wont be there tomorrow or the day after. When the game is released, when there's more permanence, when I'm comfortable with my surroundings and the levelling track I'm on, I will definitely be engaging with the people I'm helping and fighting alongside.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2473

7/22/12 3:32:21 PM#49
Originally posted by grapevine

I'd not say it a community based game, as hardly anyone speaks to each other.   It is however focused on loads of people running around together.

What did you do in that other mmorpg?  It is no different here. If you want to group then do so. It is way easier in this "community based game" to be part of an event than that other mmorpg. No mobs to steal, no waiting for a named to respawn because "that a$$hole" just killed him while you were working your way to him. No worries about gathering nodes because if it spawns in front of 100 people they can all take a chunk of it. This game makes more sense and if you want to talk to others just do it! :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

7/22/12 3:34:14 PM#50
Originally posted by seraphol

My beta experience is such that I haven't even been playing anymore until actual release because I'm afraid of burning through content that should be fresh and new for me as soon as August 25th comes. I haven't talked to anyone yet, but the biggest reason is that I tend to be more antisocial in MMOs when I'm learning the ropes, and this has happened in every MMO. Even moreso in beta, when I know I won't even be playing for more than a few hours. The people I meet wont be there tomorrow or the day after. When the game is released, when there's more permanence, when I'm comfortable with my surroundings and the levelling track I'm on, I will definitely be engaging with the people I'm helping and fighting alongside.

I agree with that because I'm the exact same way. Beta I mostly spend learning the ropes of the classes. I then settle in on a permanent server at launch  where I know my character won't be wiped,  I also get into a guild and become much more social all around.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 2473

7/22/12 3:38:40 PM#51
Originally posted by Aerowyn
Originally posted by seraphol

My beta experience is such that I haven't even been playing anymore until actual release because I'm afraid of burning through content that should be fresh and new for me as soon as August 25th comes. I haven't talked to anyone yet, but the biggest reason is that I tend to be more antisocial in MMOs when I'm learning the ropes, and this has happened in every MMO. Even moreso in beta, when I know I won't even be playing for more than a few hours. The people I meet wont be there tomorrow or the day after. When the game is released, when there's more permanence, when I'm comfortable with my surroundings and the levelling track I'm on, I will definitely be engaging with the people I'm helping and fighting alongside.

I agree with that because I'm the exact same way. Beta I mostly spend learning the ropes of the classes when I settle in on a permanent server at launch where I know my character won't be wiped then  I get into a guild and become much more social all around.

Me too! I'm an old man and I set limits on myself. First I told myself just play a human Warrior and nothing else. I broke down and decided to try all the professions to level 3. Now my girlfriend (yes old people have them) was watching me play and she bought  it also, so I'm helping her get a grasp on a Sylvari Elementalist. She has never played an mmorpg and she is having fun and I am too! 

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  gieger808

Novice Member

Joined: 4/15/04
Posts: 127

7/22/12 7:00:03 PM#52

At least this isn't a thread about someone hating a mmorpg for being a mmorpg.

I get what he is saying.

All I can say is, this is a modern mmo. The loss of community has brought about the increase in story and the solo experience.    This is mmorpg gaming as it is today. And GW2 is about the best thing being offered. (I would say TSW, but GOD! The awful combat!)

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 1792

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

7/22/12 7:02:22 PM#53
Originally posted by Kethrym

It's a community based game.   Those of you who are used to single player grinding up to level 80 (ala WoW) wont see it at first.     All you have to do is talk, be helpful, be polite, and your game experience goes from "OMG I HATE LEVELING GRINDS" to "YES LET'S GO KICK SOME A@@". 

 Don't go running from point A to point B just to get leveled faster,  you miss out on more events, more people to play with and more people to talk to. 

Play your class as a support class, not as a DPS class.   Every class can do it, you just have to WANT to be social. 

Funny, I thought it was cause I didn't like invisible walls. Thanks for correcting me.

  Ikonis

Advanced Member

Joined: 10/14/11
Posts: 100

7/22/12 7:14:44 PM#54
Really? I don't like it because it is a community game? Hmm. Why do I love Eve so much then? You know so much about me, so you should know right? So let's see, I don't like GW2 because it isn't single player focused, because I am supposedly burned out, I am a hater, and I am an employee of Blizzard, Bioware, and Funcom. Thanks for opening my eyes GW2 fans.
  RathanX26

Novice Member

Joined: 10/28/10
Posts: 119

We all have a choice, whether we like it or not.

7/22/12 7:19:47 PM#55

I will agree that in the common PvE aspect, i have yet to actually "have" to talk to anyone. Course, I don't actually have to talk to anyone in hardly any MMO minus whatever guild I am a part of. But i will also agree that the op is right. The more i play and the farther i go, people are talking more and more about events, meeting up to group up for some DE's and also joining up for some WvW fun. Of course, on the flip side, i have yet to be forced into a group. At no point did i have to find people to take down an elite mob or boss type character because my quest required it. I wonder about the people saying that this takes away the community aspect of the MMO. Do you mean that it doesn't force you to group up? if not, then what do you mean? As far as this taking away from the playablilty of the game down the road when DE's arn't zerged, have you ever played  a game that required a group but because you started playing 1 year after release, there was no one in your low level area? DE's scale, mobs don't. Levels scale based on players in the area, so if mister lv 80 leet wants to come help me spank a giant crab in the starting area, its still going to be a challenge for him and reward him for his effort. I started talking to people after one of my missions in the sylvari starting zone because they refer to lovers as "partners" and it seemed like two of the partners were males. We then grouped up to rerun the mission with a new guy so we could figure out if the one laying on the group was indeed male. Best and most amusing converstation i have had in game in a while.

(edit:spelling)


I'm sorry but the only one saying anything about the second coming is you. Fans of a game accept its flaws and strengths.

  mindw0rk

Apprentice Member

Joined: 8/31/06
Posts: 1154

7/22/12 10:12:56 PM#56

Well, I liked some things in GW2. Like combat and art design. But many things made me quit beta before it was over. Bad textures and graphic engine, boring public quests (dynamic events if you wish), bland storyline and bad voice overs, lack of feel that you're in breathing living world (you feel like you just playing another game). 

Not major disappointment by any means, but GW didnt meet my expectations.

  Distopia

Drifter

Joined: 11/22/05
Posts: 12071

Give it a rest

7/23/12 12:09:00 AM#57
Originally posted by EvilGeek

To those who are complaining that the game isn't social enough, please let us know exactly what you are doing to make it social ? It doesn't matter how many tools and opportunities a game presents to encourage social behaviour it still all comes down to the players willingness. GW2 provides plenty of opportunity to be social, as much as any other modern mainstream MMO, in fact the barriers to a social community have been stripped down even more, there is little to no opportunity to grief in PVE in GW2, same can't be said of other titles.

Stop moaning about the lack of social play and get in there and create some, there's no shortage of opportunity.

All you can do is what has become the norm in the mainstream MMO, choose your table. IE: join a guild and make a few friends.

This is how these games are designed now; it's not about a community coming together and building something, it's about devs building stuff to experience together with a "group" of friends. It doesn't mean they are bad games, it means they're built for something other than a true community experience. Player dependancy has been thrown out the window in favor of an environment where everything is obtainable on a solo basis. Convenience...

 

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

If you can't argue the point don't say anything at all.
Waiting on The Repopulation.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2472

Magic Propels my Rolly Chair.

7/23/12 12:25:05 AM#58


Originally posted by alvaruz

Originally posted by Wookieebob I saw almost zero chat, just a giant zerg mob moving from one heart to the next. 
Than they didn't know how to play, the heart quests are not important, the events are.

Doesnt matter if its "how it should be played" if/once many ppl start playing like that, it will become the norm and accepted.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  MikeB

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7/23/12 8:45:42 AM#59

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Michael "MikeB" Bitton
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  Zarriya

Apprentice Member

Joined: 9/03/10
Posts: 154

7/23/12 8:55:55 AM#60

I do not like the cash shop.  I know its not the worst one I have seen, but cash shops in any game are a real turn off for me.  That being said   I play TSW, but as it stands right now the cash shop is pure cosmetic ( i stil would rather it not be in my game at all.)  I also play EQ2 on and off and really hate its cash shop.

 

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