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7/22/12 10:58:38 AM#101
Won't know until I play it fir a.couple of months.
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
7/22/12 11:03:47 AM#102
Offcourse it lives up to the manifesto, the problem is certain people where never willing to understand even the basics of the manifesto Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/22/12 11:15:22 AM#103
Originally posted by GrumpyJester Grumpy, my level 9 mesmer is in an area filled with level 20s. I killed zero creatures except the tutorial ones, all 9 levels were accomplished with exploration and gathering crafting materials. The game as alot of experience to go around but you cannot play it like you would other MMOs, filling up the "hearts" is not a real way to level up, it's just a way to get you to zones.
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7/22/12 12:08:28 PM#104
Not only does it live up to it, it surpasses it! |
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7/22/12 12:28:42 PM#105
Originally posted by botrytis Rofl, my thoughts exactly. TSW feels like I should have played it on my PS3 and paid the one time price for it, like most single player games. |
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7/22/12 12:57:00 PM#106
Originally posted by Mannish say the guy who thing Tera is epic.....dude go back to that crap gw2--->your Tera and any other themepark mmo's out there easily |
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7/22/12 1:02:30 PM#107
Originally posted by Mannish Maybe its time for you guys to change game type :). No MMO will please you i guess. |
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7/22/12 1:15:22 PM#108
Originally posted by Four0Six If You are so bored of fantasy games, why you even played one? I mean, I thought that the fact GW was fantasy was known from start... from 7 years ago at least considering that's when GW1 was released. Were you expectingit to not be fantasy when you grabed a beta key? o.o |
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7/22/12 1:20:18 PM#109
Its ok at best. Its not a bad game in any way shape or form but its not the savior either. Its a fantasy MMO and sadly thats about all I can say about it. |
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7/22/12 1:28:50 PM#110
It does not, the basics are the same, it only brings some tweaks to old systems.
However, I will buy and play it, the game is nonetheless fun, but nowhere near addictive. |
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7/22/12 1:52:44 PM#111
Manifesto? I think Arena Net is taking themselves way too seriously. I think they're a little narcissistic too. They've always kind of been that way even back in GW1 days. It's going to be a fun game and I'll buy it when it goes on sale because $60 up front is way too high with a cash shop. It's definitely not all that it promises on paper in the way it's marketed, but it is a really good evolution of the themepark. The one thing that is touted that I think disappoints, or was over-marketed, are the dynamic events. They are a much more interesting that RIFT's rifts, but they don't really change the world. Better than nothing though, but still not the living breathing world thing that they promised with them. |
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7/22/12 1:58:06 PM#112
Let's see, personally I haven't had this much fun playing a game since the days of Ultima Online (Pre-Aos, and Aos). I'm in no way a GW2 fanboy, but I enjoy the game. I enjoyed the majority of GW1 but disliked the instanced world.
1) The game is a themepark? Sure, in some ways it very much is, but at the same time it doesn't seem to punish players for not grinding rep, for not going to a quest hub, for not doing this or that. I've been really enjoying myself running around and discovering things while doing hearts, dynamic events, and crafting. The whole point of the game is to give players the freedom to play it the way they'd like, whether that be PvE, PvP, Crafting, or exploring, without punishing them harshly. In WoW and Rift, you leveled to grind out the rep at the end and to farm honor/ranks to get the best PvP gear. Don't get me wrong, I loved WoW in the days of BC, and I loved Rift up until Trion proved it didn't know how to balance. Rift's events were dull and boring, and literally there were only a handful. GW2 atleast seems to have many more than that to keep in atleast interesting. The game isn't genre changing, no. It isn't completely out of the realm of themepark and it isn't exactly a sandbox game. I don't think it ever claimed to be though? The game is fun to play. The classes are fun to play. The idea that I can do whatever I would like to within the world and be rewarded for it the same as someone doing something different is also fun. There's a semi-linear path in almost every game you play. Think about it, even in sandboxes (Darkfall, UO, Minecraft, etc.) you start off with lesser mobs and move on to harder mobs, better crafting, and choices about what you'd like to do. One could argue the entire progression system in any game is a linear path of progression. GW atleast breaks away from the basic quest hub and stale trinity ideas. 2) The game is less focused on gear/class choice. The game offers many combinations to different styles of gameplay, and builds. It's nice to see a game that lets you play the way you'd like to, without gimping you. In WoW and Rift, you need dedicated healers and tanks. WoW use to have a diverse class system with individual abilities that were unique to each class which made them fun to play, because they were different. Rift also had amazing class customization, but because of poor balancing only specific specs were viable top-end. My point is that customization, whether it be class or gear is important. It's important to let players play the way they'd like while maintaining balance in their decisions (More DPS vs. More survivability for example, talents, wep choice, etc.), and there are plenty of possibilities in GW2. 3) The game has a lot to offer to any playstyle. It's fun to play PvP, PvE, Exploring, Crafting, or dabbling in all of them. Underwater combat/exploring is pretty cool. Hidden areas/secrets that aren't explicitly pointed out. Dynamic events. 4) All of those complaing about the cash shop - the game has no monthly fee. All you'll find in the cash shop is convenience/deco. It isn't pay to win. There's nothing there to stop you from enjoying the game just because some 12 year old kid is spending his birthday money on convenience items. And, at the same time, those purchasing style items are supporting the company who published the game and isn't charging a monthly fee. That means after a couple months, if you want to sink some more cash (the $15 dollars a month you weren't spending) into something you think you'll enjoy, then you can. All in all, it comes down to if you enjoy the game or not. It isn't exactly your standard theme-park, and it isn't exactly a sandbox, but it combines the two in a way that is fun and engaging, for me. I mean hell, I waited almost half my life for Diablo III to come out and as much as I wanted to like it, it took away what made the diablo franchise so much fun.
If the game isn't for you, then it isn't. If it looks like fun, then try it out. NCsoft, even with GW1, seemed content pushing out content that was new and fun for their players. They seem to want to continue that with GW2, and if a $60 entrance fee is stopping you from checking out GW2 when it releases, and you think you'll enjoy it, then try it out. |
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7/22/12 2:01:11 PM#113
So far it's a good game. Does it live up to the Manifesto? Time will tell (cause once players start being more vocal things may change). But all in all it is a good game that will most likely be my "switch it up" game when I get into a rutt in my main MMO. Now, has it lived up to it's hype? Lord no. And heres why; 1. Doesn't make me coffee. 2. Is not the cure for cancer. 3. Will not resurrect deceased loved ones. 4. Will not make you win Powerball. Now, to be serious. The game is good at what it does - It's not the greatest game in the world, but really no game is nor will be. It's the same as other MMOs yet different at the same time. And thats a good thing. |
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Originally posted by Torvaldr The events I believe missed the mark.
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7/23/12 12:21:26 AM#115
Originally posted by The_Korrigan
Pretty much this, I was impressed with GW2 and how they are building their game. Originally posted by salsa41 |
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7/23/12 12:25:43 AM#116
Yes, guild wars is somthing else |
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7/23/12 12:34:47 AM#117
I actually found it alot better than I was expecting personally. After so many recent hyped games I was pretty skeptical of it untill I played it this last weekend. Not saying id pay a monthly fee for it, but since thats not an issue im happy with my pre order. |
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Xzen
Advanced Member
Joined: 5/01/06
A sword is never a killer, it is a tool in the killer's hands. |
7/23/12 12:45:09 AM#118
It delivered. I think some people just expected too much from the DEs. |
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7/23/12 12:52:19 AM#119
Originally posted by MMOExposed It lived up to what I, and many other people looking forward to GW2 were expecting out of events. I think cali59 used to put it best. The world changing is the LEAST important part of how dynamic events are advanced over previous games versions. I think people with realistic expectations were generally satisfied or pleasantly surprised. |
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7/23/12 12:55:11 AM#120
The manifesto in all honesty (at least IMO) is a moot point really, it's part marketing part brainstorming. The content is fun (to many), the PVP passable compared to most this day and age. That's really all that matters. The true test won't even take place until six months to a year after the game releases. All most have is a small taste of the entire game and the released product. That's assuming those folks have seen all BWE and stress tests. Which adds up to a little over a week of gameplay time. That is nothing to score an MMO on. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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