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7/22/12 8:57:46 AM#101
The people saying guild wars 2 is "pay2win" won't be playing the game anyway, so you shouldn't be worrying about it. let those of us who will be playing the game enjoy it for what it is. |
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7/22/12 9:03:30 AM#102
Originally posted by Istavaan
It doesnt look important. But this is the essence of why we are being fed crap after crap for years. The reason they disrespect us. The reason why they dont listen to us. The reason why WHAT WE WANT IS NOT BEING CONSIDERED. So it is important. Because the vector must start from the consumers, and not from the industry. We, the consumers are to be the ones who weights most on the decisions that affect our future. Not the executives of the industry and the bought media. |
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7/22/12 9:03:43 AM#103
Originally posted by Istavaan
Excellent idea, so I was right all along it simply reproduces the capitalist accumulation of wealth system, only those who have the dollar can shine in the glory. You pay to succeed. I think the lobbyists in the White House know all about this greed inspired agenda. |
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7/22/12 9:06:03 AM#104
Originally posted by hikaru77 Ive yet to see a game cash shop that "downgrades" its greedyness, but the opposite became common ground and is not out of the realms of reason for it to be expected.
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7/22/12 9:11:17 AM#105
Originally posted by SlavojZizek I think what he means is that the majority of players who will be buying the game don't think it is pay to win and think that you lot are crazy tin foil hat wearers. I played GW1 for 7 years without ever spending a single dollar in the cash shop. This included high-ranked PvP. There is nothing to purchase that will make you better in any way shape or form than another player. The people saying that buying in game currency is 'winning' are really grasping at straws with the GW2 hate train. Siege stuff costs next to nothing at end game, and having money wont get you better (in terms of stats, not appearance) armor than anyone else.
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7/22/12 9:13:07 AM#106
Originally posted by SlavojZizek And the issue with the accumulation of wealth is? What is a touch amusing about the whole anti wall street, anti capitalism, anti consumerism movement, is that it is full of people banging on about it into their iphones/ipads and onto a forum about a consumer product - games.
"I wish that dear Karl could have spent more time acquiring capital instead of merely writing about it." --Jenny Marx |
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7/22/12 9:16:40 AM#107
Originally posted by MoonBeans Yeah cause a standard model with a cash shop that offers cosmetic items only is a lot worse than a game with a cash shop that gives people an advantage... You may hate the sub fee, which is fine... but you can't compare the two.
If you had even remotely thought it out, instead of just blind fanboism you would have realized that WoWs cash shop would of been a much better comparison since you can actually buy things that affect the gameplay. Even then not so much. |
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7/22/12 9:16:52 AM#108
Originally posted by fivoroth Exactly. Its also why they are having such a hard time realising that you can have a cash shop without Pay to Win, since they never bothered with the original GW to see how it worked. |
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7/22/12 9:40:25 AM#109
Originally posted by k-damage Yeah you won't care until you are left alone to your ride as everyone else speeds past. That road you were riding on is suddenly a lonely one. No one else will want to travel with you because you can't keep up. And when you get to those car meets to show off your ride... no one else will hang with you. Because you again, can't keep up. They'll be in a different league.
Now if you were playing a solo-centric mmo and it was frickin solid... no worries. |
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7/22/12 9:42:52 AM#110
Originally posted by madazz why is it a lonely one when players get deleveled when going into a lower level zone? |
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7/22/12 9:43:48 AM#111
Rarely does the average message tell you ahead of time which fallacy the author intends to present, in the title. Correct, and it was a fine slippery slope indeed. |
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7/22/12 9:54:52 AM#112
Originally posted by Grahor
EXACTLY. Finally someone posts a good definition of pay to win. I would probably change the last sentence to "unachieveable to non-paying players" period. Either way, I don't believe that GW2 is p2w.....at least not at THIS point. President of The Marvelously Meowhead Fan Club |
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7/22/12 9:58:19 AM#113
Originally posted by Interesting Name me a game that does that. WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World. |
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7/22/12 9:59:11 AM#114
Originally posted by evilastro ¨gw1 skill packs¨, i just gonna say that. Did you know guys that Anet and NCsoft want to make money?, people is talking here like if Anet are all saints who dont really want a cash shop or people spending money on it, they have boost even for epic drops!, we still dont know how hard will be to get some good gear at endgame, but at least u are really a lucky guy, the player who spend more money on boost will be geared faster than you. But is ok since gw2 is B2P the game can have 200k players after the 1st month and nobady will notice it, however the WvWvW could be a problem, without people is just doorwars 2.0 and we wont have full servers for the eternity. |
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7/22/12 10:03:32 AM#115
Originally posted by sapheroith
Ultima Online, from Origins, designed by Richard Garriot over a decade ago. You might have heard of it. |
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7/22/12 10:58:09 AM#116
I think it depends on what you consider "pay to win", that's the line. When things ate only available via the cash shop that give you a direct advantage that is pay to win.
I know the xp buffs are the most controversial, especially in PvP. Fact is you still have to gain your levels and how much time are you saving yourself to get a full set of weapon abilities and traits? Level 30 is what you need to fill those out, how long would it take with no buff? Even then what are the "scale up" mechanics? Does it scale the "secondary" stats of your gear evenly or take it strait across leaving a level 80, with level 80 gear, at a bigger advantage. I won't be PvP for a while after launch but these are the questions I would ask. If they can correctly balance stats there should not be a pay to win aspect on the xp boosts. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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7/22/12 11:05:51 AM#117
Remember this is STILL beta, and Anet has been listening VERY closely to its player base. Honestly to fix the problems with the WvW being B2W ALL they need to do is remove the ability to sell your gems for in game cash from the game. If you remove this feature then players would not be able to generate tons of fast gold and be able to totally dominate early WvW.
Maybe not even remove it completely just disable it for the first month. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/22/12 11:08:49 AM#118
Originally posted by just1opinion How exactly would you apply this defintion to experience booster, even self resurrection items, anything which speeds a player along towards the higher levels? While not directly imparting a PVP advantage, in most titles higher level = much greater power, so some folks feel they are just as imbalancing. I've heard in GW2 this isn't an issue because everyone in level 80 in PVP, but I wonder, does a level 10 raised to 80 have access to the same skills/abilities/spells/gear as a true level 80? I'm thinking the answer is no and if so, there is a bit of P2W going on even in GW2.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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7/22/12 11:13:16 AM#119
Originally posted by Kyleran
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7/22/12 11:13:29 AM#120
Originally posted by Kyleran As far as leveling goes, in GW2's traditional leveling system, 1 level = more power. People can say they don't care, but it is what it is. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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