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Guild Wars 2

Guild Wars 2 

General Discussion  » The bad game designs in GW2

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36 posts found
  grapevine

Novice Member

Joined: 12/17/04
Posts: 1852

7/22/12 4:44:02 AM#21
Originally posted by colddog04
Originally posted by grapevine
OP, you also should add that melee, and in part range, combat is unavoidably aoe based. Yes it's makes positioning important, as to not aggro some innocent frog or deer, but it's kind of silly ones character is just waving weapons around aimlessly with no apparent skill.

The way you say it makes it a little hard for me to understand, but I think you are saying you would prefer single target melee attacks instead of the short frontal cone type attacks that are in the game right now.

 

I think one of the things that makes combat feel a bit more natural in this game is the ability to press a skill and have it go off whether or not an enemy is targeted (or in range). I know TSW and TERA have both gone the same direction as GW2 in this regard and I have to say that I prefer it. In order to get what you describe (hit a single target at a time) you would have to have the enemy targeted ala WoW. 

 

In my opinion it's not bad game design. It's a preference based design. I think a lot of people like it. Obviously you are not one of those people, but to call the preference a bad design decision is disingenuous.

 

The targeting just needs refining, and the attack clone narrowed. I'm pretty sure if you asked some one who can actually fight with a melee weapon, there's a lot more control to it than portrayed in GW2. Other positioning targeting combat systems have managed it, so can't see why GW2 can't. I do like it, but in some respects combat is sloppy.
  User Deleted
7/22/12 4:46:36 AM#22
Originally posted by Lobotomist
 

1. Dense packed mobs on maps.

This is best known as LOTRO(Evendim) syndrom. Namely in LOTRO they tried to slow player movement trough area By putting a boar (lol , or any other mob) every few feet. Your move was a crawl , because you had to fight constantly. It

turned to be tedious. And after a while Turbine made mobs less dense.

Unfortunatley , i feel GW2 has done the same. Maps feel crazily packed by mobs, which soon turns into tedium.

Especially when you count next step ...

During the last beta week end, I was able, at level 15ish, to run all the way from Black Citadel to Divinity's Reach. That included going through an area with level 35 mobs. I did just fine by sticking to the roads. The mobs aren't that packed, they may be more dense in the first areas so newbies can find what they look for more easily.

  grapevine

Novice Member

Joined: 12/17/04
Posts: 1852

7/22/12 4:49:02 AM#23
Have to agree, I'm not finding it hard to avoid mobs, while on the move. Going afk can be kind of interesting, at times.
  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 595

7/22/12 4:50:23 AM#24

Most of those boars you are talking about in GW2..they are friendly unless you attack them, they attack you.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 8152

7/22/12 4:53:34 AM#25
Originally posted by Distaste

2. What? How could you not find "safe" spots. an almost foolproof way is to just take a waypoint and afk there. Even AFKing at the small towns you're good for at least 30mins unless it is already under attack. My conclusion, you must be just walking into hostile territory and afking.

waypoints were the first thing that came to mind when he said you cannot AFK due to mob density

theres plenty of waypoints all over

EQNext press http://EQ3Wire.com

EQ2: Freeport server
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  User Deleted
7/22/12 4:53:35 AM#26

Op: may I ask you which level you reached in the BWE?

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 4360

I got so much
trouble on my mind
Refuse to lose.

 
7/22/12 6:01:21 AM#27
Originally posted by The_Korrigan
Originally posted by Lobotomist
 

1. Dense packed mobs on maps.

This is best known as LOTRO(Evendim) syndrom. Namely in LOTRO they tried to slow player movement trough area By putting a boar (lol , or any other mob) every few feet. Your move was a crawl , because you had to fight constantly. It

turned to be tedious. And after a while Turbine made mobs less dense.

Unfortunatley , i feel GW2 has done the same. Maps feel crazily packed by mobs, which soon turns into tedium.

Especially when you count next step ...

During the last beta week end, I was able, at level 15ish, to run all the way from Black Citadel to Divinity's Reach. That included going through an area with level 35 mobs. I did just fine by sticking to the roads. The mobs aren't that packed, they may be more dense in the first areas so newbies can find what they look for more easily.

I reached level 14 (so far)

As for sticking to roads. Yes ... it comes to this that you need to use roads if you want to move un-harrased.

But that is exactly what I am talking about.

 

As for using waypoints to afk. Seems its only way.

But I would not teleport myself to waypoint (and need to backtrack) everythime i want to answer somebody in chat.

  zvisx

Novice Member

Joined: 6/16/12
Posts: 9

7/22/12 6:24:14 AM#28

i agree with camera part of your post and first i found it dogy then got used to it also i found fustrating when i had to jump puzzle and i would fall down cause of the camera but other then that rest is all fine and fun game!

  lilHeala

Novice Member

Joined: 8/30/11
Posts: 527

7/22/12 6:30:37 AM#29
Originally posted by Masa1

You want a carebear game to become even more carebearish? Get lost.

Funny you mention carebear in a game that has as much pvp elements as pve. But I guess definitions of carebear may vary from person to person.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16752

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/22/12 6:38:45 AM#30
Originally posted by Masa1

[mod edit]

[mod edit]

OP's complaints are probably legit, while I haven't played GW2 yet, I recall titles such as Rift being annoying when you couldn't run 10 steps anywhere without having to batte through it.

Even now in TSW there are places which are just darn annoying because I've got to grind my way just to go 50 yards, there are other ways to add challenge to mmo's besides throwing sheer numbers at players.

No safe zones could be annoying, I too tend to be a text chat person vs voice, but it does seem hard to believe there aren't any "seams" where you can find a few minutes respite.

Camera views, does sound a bit annoying, but heck, as an old healer who's used to staring at small boxes on my screen, actually viewing whats going on in the game world still probably is an improvement.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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  botrytis

Elite Member

Joined: 1/04/05
Posts: 2005

7/22/12 6:41:05 AM#31
Originally posted by zvisx

i agree with camera part of your post and first i found it dogy then got used to it also i found fustrating when i had to jump puzzle and i would fall down cause of the camera but other then that rest is all fine and fun game!

Many games have that issue with the camera angle - like Rift (and it has loads of puzzles in it). You just have to get used to the camera angle is all.


"You can fool some of the people all the time, and all of the people some of the time, but you cannot fool all of the people all the time."
Abraham Lincoln

  Meowhead

Advanced Member

Joined: 1/31/09
Posts: 3384

7/22/12 6:43:29 AM#32

There's a new level 15-25 zone in the game for this beta, and there was this huge swathe of it where it was literally ALL non-aggressive monsters.  We were sort of weirded out!  We were just running around until our natural psychopathy took over and we just started slaughtering innocent animals. :(

I didn't really notice there being too many enemies, but that might just be because of all the brutal slaughtering my friends and I did.  It's like we had a 120 foot radius of death around us at any given time. :/  So can't comment on that (Other than the weird huge area in the new 15-25 zone that was all passive enemies, and they didn't seem too dense)

So far as finding places to log off, I've found it's dangerous to log off just anywhere without forethought (I fell asleep while playing once... I was in a town area, but I still died exactly 9 times before I came back (I was only wearing my boots).  There was apparently a rare dynamic event that'd have enemies attacking it. :)

Great places to log off?  Think vertical.  Any sort of area like the vistas are hidden in are basically great places to AFK for as long as you feel like it.  A useful tip!

 

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2598

I can count to purple backwards!

7/22/12 6:45:36 AM#33
Originally posted by Lobotomist

1. Dense packed mobs on maps.

2. No safe spot.

3. Camera FOV.

4. Themepark Feel omega.

1) I didn't find this to be the case, it is quite easy to avoid combat moving through a map, certain areas are obviously more dangerous than others. If you are trying to run through an event you may have some issues though.

2) I think this is a positive and not a negative. Why would it ever be safe to stand around idle 50 meters away from a dangerous encampment, or sit around idle in a village constantly under threat of invasion? If you want to be safe you can teleport to a home city, thats why they have instant teleportation.

3) Camera seems the same as most other MMOs I have played. Haven't really had an issue with this.

4) It is a theme park. This isn't really a negative as most players prefer them. There is no need to disguise what it is, the game isnt built around player made content like a sandbox.

  oupslililolo

Novice Member

Joined: 7/18/12
Posts: 28

7/22/12 6:48:06 AM#34
Originally posted by SkullyWoods
Originally posted by Lobotomist

5. Mesmer is bad.

Just my personal remark. But as big fan of mesmer (GW1). I feel that in GW2 they really dropped the ball.

Elementalist is everything mesmer is x4. Really the class is near useless - and certanly not as amazingly intricate as GW1 was.

I am still going to play it as my main. But just for nostalgia.

 

 

 

 

 From what I can see the Mesmer looks very promising in PvP simply for the fact that a you can literally cause a great deal of confusion for your opponent. I can see players using Mesmers in very advantageous fashion on the battlefield.

Hehe let him say wtf he want mesmer is EPIC in pvp...how many i just lol ed seen enemy going for my clones while didnt have a single clue who the real one was :DDDD

  Mahavishnu

Apprentice Member

Joined: 4/17/12
Posts: 251

7/22/12 7:13:52 AM#35

1. Typical MMO-Problem - if there are not enough mobs to kill, players get annoyed by the fact that they need to search for action. If there are too many mobs, players cannot move freely through the world. Quick respawns may have been the result of to many players in one zone. Eventually, this is something the devs can change pretty easily, if players complain about it.

2. I saw a lot of people standing around in the middle of nowhere. Maybe you had just bad luck and were standing in the zone of a DE?

3. You are right.

4. I just do not get the "themepark-argument". When EQ2, WoW, D&D, Vanguard, WAR, Lotro, AoC and RoM came out, nobody critisized these games for being to "themeparkish". So what's the deal with GW2 now? Sounds like people want to critizise GW2 for no reason, so they critizise it for just being what it is supposed to be. The only MMO that I would blame in such a way would be SWtoR, because they just made WoW in space, instead of trying to make an original SIFI-MMO. And this misconception was definitely the root of all problems they are having now.

5. Yeah, the Mesmer still needs some love. It is very different compared to GW1, but has a lot of cool features. But hey, all the professions still need some balancing. However, I saw a video where a raid in WvWvW used the teleport of the Mesmer to sneak into a castle past the enemy siege weapon fire.

 

Btw my favorite "bad" things about GW2:

1. No mounts.

2. No playernames in WvWvW.

3. No innovation in crafting.

4. Personal story still too straight forward.

Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2598

I can count to purple backwards!

7/22/12 7:20:27 AM#36
Originally posted by Mahavishnu

Yeah, the Mesmer still needs some love. It is very different compared to GW1, but has a lot of cool features. But hey, all the professions still need some balancing.

I have to disagree with this one. Mesmers in general are fine, its just some of the weapons got nerfed a lot this beta weekend. Previous favourites sword and greatsword now do nearly no damage. Staff and scepters / pistol were doing really well though this weekend - mostly due to shatters and conditions being boosted.

I agree that there is a lot of balancing still to be done with some weapons / classes though. I want to be a double dagger thief, but only the ranged weapons seem viable at the moment.

 

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