Trending Games | Defiance | World of Warcraft | Neverwinter | Ultima Forever

  Network:  Mist League FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infestation: Survivor Stories Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Ranged OP? Easy fix.

2 Pages « 1 2 Search
32 posts found
  User Deleted
7/21/12 8:28:33 AM#21
Originally posted by Quirhid
Originally posted by bunnyhopper
Originally posted by Quirhid
 

 

Its not an excuse, the amount of traffic is so much more than with a conventional tab-targeting combat and it has to all go through the server. Any hitch and players will complain. The game could become virtually unplayable if the amount of players in one combat area rises. It may not crash but it sure wouldn't be fun to play either.

Its tricky.

Naturally one server solutions would be out of the question because it would give players closer to the server a noticable and unfair advantage.

It is tricky, but it is also doable. PS2 will manage to have large scale FPS combat, Darkfall manages to have smaller scale (due to the population) FPS combat, on a shoe string budget. With the kind of numbers we see in most mmorpg combat situations is really should not be an issue.

 

Yes there would have to be EU/US server splits.

 

Making people aim is the most natural method of reducing any inbalance in ranged vs melee. It also promotes player skill. That is not to advocate it for all games mind you.

 

 

 

 

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 390

 
OP  7/21/12 9:46:28 AM#22
Originally posted by Trionicus
Originally posted by Ashen_X
Originally posted by Trionicus
Originally posted by Ashen_X
Originally posted by 3-4thElf

I mean in real combat, even now, having superior range even with moderate accuracy is the way to go into combat.  

This is inaccurate except in very specific circumstances.

 

Otherwise, I agree with some of the spirit of the post. Melee needs an advantage to compensate for its smaller engagement envelope compared to ranged combatants.

 

I think that most games, that I have played at least, have made an effort to provide this advantage.

 

 

He has a point when it comes to modern warfare. According to Jeremy Scahill the US is doing very well in a lot of their smaller wars simply because of the UCAV.

 

EDIT: I can't remember which game gives you the UCAV as a boon, but it was broken in there too. You could just win round after round with it.

The UCAV is an aircraft armed with, primarily, short range attack systems. It is an example of a short ranged attack system, in some cases, replacing longer ranged systems, much like the M4 replacing the M16.

It's still armed with Hellfire missiles, pretty far range if dealing with ground troops. It's no ballistic missile but still, what sniper can guarantee an 8km shot?

I don't really like to talk about all of this so forgive me.

But seeing a .50 cal vs a SVD outside of a Battlefield 3 game is pretty solid proof having superior range can turn things around.

a yo ho ho

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 390

 
OP  7/21/12 9:50:01 AM#23
Originally posted by bunnyhopper
Originally posted by Quirhid
Originally posted by bunnyhopper
Originally posted by Quirhid
 

 

Its not an excuse, the amount of traffic is so much more than with a conventional tab-targeting combat and it has to all go through the server. Any hitch and players will complain. The game could become virtually unplayable if the amount of players in one combat area rises. It may not crash but it sure wouldn't be fun to play either.

Its tricky.

Naturally one server solutions would be out of the question because it would give players closer to the server a noticable and unfair advantage.

It is tricky, but it is also doable. PS2 will manage to have large scale FPS combat, Darkfall manages to have smaller scale (due to the population) FPS combat, on a shoe string budget. With the kind of numbers we see in most mmorpg combat situations is really should not be an issue.

 

Yes there would have to be EU/US server splits.

 

Making people aim is the most natural method of reducing any inbalance in ranged vs melee. It also promotes player skill. That is not to advocate it for all games mind you.

 

I don't mind aiming, but you know I don't really think it'd work for a good magical feel aiming like it's a rifle. 

I think just adding casting times and having those become part of the decision as a caster on a battlefield would make all the difference.

"Do I want to 50% this guy and chant for 6 seconds? Will my team protect me? Okay how about a 1.5 cast, run a bit, and hit him with a 2 second stun?"

GW2, WoW, a few other games have a nice fast pace to them. But the ranged classes seem quite rollface.

a yo ho ho

  User Deleted
7/21/12 10:07:05 AM#24
Originally posted by 3-4thElf
Originally posted by bunnyhopper
Originally posted by Quirhid
Originally posted by bunnyhopper
Originally posted by Quirhid
 

 


 

I don't mind aiming, but you know I don't really think it'd work for a good magical feel aiming like it's a rifle. 

I think just adding casting times and having those become part of the decision as a caster on a battlefield would make all the difference.

"Do I want to 50% this guy and chant for 6 seconds? Will my team protect me? Okay how about a 1.5 cast, run a bit, and hit him with a 2 second stun?"

GW2, WoW, a few other games have a nice fast pace to them. But the ranged classes seem quite rollface.

Different strokes for different folks but why wouldn't aiming give a "magical feel"? You lob a whacking great fireball and aim it in the rough area you want it to go. Seems far more natural than pressing tab and then pressing a simply attack button.

 

You should have casting times as well as having to aim, in my humble opinion that is. You have to ponder your tactics on the fly AND aim.

 

There would be quite and art to hurling a fireball into the right area at the right time to scatter the enemy. Or unleash an arrow from your bow to take down a moving, mounted target at a distance. At range it is harder to do, which balances it nicely giving melee players the chance to close in if they move around and don't steamroll forwards like a great deal of the tab target crowd does.

 

Aiming also allows for more use of the terrain over and above simple LOS tactics. Standing on objects for example, if you are above someone and they are aiming up at you, if they miss their AOE will scream on harmlessly into the sky. If you are below someone it will hammer into the ground hitting them. It just adds more as far as I can see.

  Disdena

Hard Core Member

Joined: 3/05/10
Posts: 1093

7/21/12 11:01:01 AM#25

My take is that rather than making sure that each class is balanced 1v1, you make 1v1 fights irrelevant and just make all classes equally useful/necessary in the overall conflict. In League of Legends, nobody cares whether Graves can beat Irelia if they faced off in the middle of nowhere with no teammates or turrets or minions. (I mean, some people care—"meet me in mid 1v1 noob"—but those people are idiots.) Even the champions who are incredibly good at one-on-one fights are nothing special in the grand scheme of things.

  Jemcrystal

Elite Member

Joined: 1/02/08
Posts: 725

7/21/12 11:27:39 AM#26
Originally posted by 3-4thElf
Originally posted by Jemcrystal

PvP ruined every game I liked.  Gimp my ranger.  Gimp my ranger.  I don't even PvP!!!!!

So you're saying rangers should shoot arrows faster than someone can stab with a knife and have unlimited ammo to be fun?

I think I was saying PvP can go.  

As far as unlimited arrows I kinda like that in a way but overall I feel like it takes to much reality from a game.  I like Mabinogi where I carry a quiver.  That feels real like I would do irl if I was an archer.  But I don't want so much reality that I can only carry 20 arrows in a quiver.  You can craft your own arrows to get better quality in Mabinogi.

Did I mention I was PvE ONLY?

As far as "someone can stab" that sounds like a rogue.  My RIFT char was a ranger/rogue.   That was hot.

Did I mention I hate PvP???

Now if 10 mobs get on me and I'm all alone with no party yeah I think being able to, how did you put it, "shoot arrows faster than  someone can stab," would suit just fine.  

Affirmative!

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 390

 
OP  7/21/12 12:10:33 PM#27
Originally posted by Jemcrystal
Originally posted by 3-4thElf
Originally posted by Jemcrystal

PvP ruined every game I liked.  Gimp my ranger.  Gimp my ranger.  I don't even PvP!!!!!

So you're saying rangers should shoot arrows faster than someone can stab with a knife and have unlimited ammo to be fun?

I think I was saying PvP can go.  

As far as unlimited arrows I kinda like that in a way but overall I feel like it takes to much reality from a game.  I like Mabinogi where I carry a quiver.  That feels real like I would do irl if I was an archer.  But I don't want so much reality that I can only carry 20 arrows in a quiver.  You can craft your own arrows to get better quality in Mabinogi.

Did I mention I was PvE ONLY?

As far as "someone can stab" that sounds like a rogue.  My RIFT char was a ranger/rogue.   That was hot.

Did I mention I hate PvP???

Now if 10 mobs get on me and I'm all alone with no party yeah I think being able to, how did you put it, "shoot arrows faster than  someone can stab," would suit just fine.  

Affirmative!

Even in PVE, range shouldn't be on par with melee. It should have it's own advantages and it's own risk.

a yo ho ho

  3-4thElf

Novice Member

Joined: 6/03/12
Posts: 390

 
OP  7/21/12 12:13:06 PM#28
Originally posted by bunnyhopper
Originally posted by 3-4thElf
Originally posted by bunnyhopper
Originally posted by Quirhid
Originally posted by bunnyhopper
Originally posted by Quirhid
 

 


 

I don't mind aiming, but you know I don't really think it'd work for a good magical feel aiming like it's a rifle. 

I think just adding casting times and having those become part of the decision as a caster on a battlefield would make all the difference.

"Do I want to 50% this guy and chant for 6 seconds? Will my team protect me? Okay how about a 1.5 cast, run a bit, and hit him with a 2 second stun?"

GW2, WoW, a few other games have a nice fast pace to them. But the ranged classes seem quite rollface.

Different strokes for different folks but why wouldn't aiming give a "magical feel"? You lob a whacking great fireball and aim it in the rough area you want it to go. Seems far more natural than pressing tab and then pressing a simply attack button.

 

You should have casting times as well as having to aim, in my humble opinion that is. You have to ponder your tactics on the fly AND aim.

 

There would be quite and art to hurling a fireball into the right area at the right time to scatter the enemy. Or unleash an arrow from your bow to take down a moving, mounted target at a distance. At range it is harder to do, which balances it nicely giving melee players the chance to close in if they move around and don't steamroll forwards like a great deal of the tab target crowd does.

 

Aiming also allows for more use of the terrain over and above simple LOS tactics. Standing on objects for example, if you are above someone and they are aiming up at you, if they miss their AOE will scream on harmlessly into the sky. If you are below someone it will hammer into the ground hitting them. It just adds more as far as I can see.

I don't mind aiming for magic, but I don't think it should be like a gun is all.

More like how some games use the circles to show an area effect. Why not something a little more mystical? Or even use items to help aim. Where an arrow should have a defined path while aimed, a magic missle could get a little mystical help to follow a target a bit (more like leaning rather than full on tracking like some tab target games).

a yo ho ho

  Ashen_X

Apprentice Member

Joined: 1/22/10
Posts: 365

7/21/12 1:11:05 PM#29
Originally posted by Trionicus
Originally posted by Ashen_X
Originally posted by Trionicus
Originally posted by Ashen_X
Originally posted by 3-4thElf

I mean in real combat, even now, having superior range even with moderate accuracy is the way to go into combat.  

This is inaccurate except in very specific circumstances.

 

Otherwise, I agree with some of the spirit of the post. Melee needs an advantage to compensate for its smaller engagement envelope compared to ranged combatants.

 

I think that most games, that I have played at least, have made an effort to provide this advantage.

 

 

He has a point when it comes to modern warfare. According to Jeremy Scahill the US is doing very well in a lot of their smaller wars simply because of the UCAV.

 

EDIT: I can't remember which game gives you the UCAV as a boon, but it was broken in there too. You could just win round after round with it.

The UCAV is an aircraft armed with, primarily, short range attack systems. It is an example of a short ranged attack system, in some cases, replacing longer ranged systems, much like the M4 replacing the M16.

It's still armed with Hellfire missiles, pretty far range if dealing with ground troops. It's no ballistic missile but still, what sniper can guarantee an 8km shot?

You are comparing combat aircraft to infantry ? Apples and Oranges.

 

By combat aircraft standards the UCAV relies on very short range weapon systems. In fact, in at least one occasion, they are replacing the F16 (with a much much greater engagement range) in U.S. service.

When all has been said and done, more will have been said than done.

  Thorqemada

Hard Core Member

Joined: 8/30/04
Posts: 1050

7/21/12 1:19:14 PM#30


Originally posted by Loke666
It really is a balancing thing. But sure, limiting number of arrows a player can carry is one way to balance things. Another is having a miss percentage based on how far away the oponent is.

The most fun would be to have 17th century pistols and muskets with huge damage but realistic loading time, that would really encourage people to shoot once and switch to blade afterwards.


Its old and not a mmo but "Darklands" had such a mechanic.
Each encounter started with ranged attacks if you had a ranged weapon and Bows were the fastest able to do some shots but had the lowest damage, Crossbows had around 2 shots at moderate damage and Guns had one shot and with huge damage and a loading time that the enemy could cross all the map from the farthest corner to you and the next round was still not ready, so each encounter ended up as melee encounter.
Obviously its a game from Microprose as they had usually a clue about what they did.

"Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!"

Mechwarrior Online - A Thinking Person's Shoter
http://www.youtube.com/watch?v=gIhnZQqSs60&feature=player_embedded
http://mwomercs.com/

  Jemcrystal

Elite Member

Joined: 1/02/08
Posts: 725

7/21/12 2:02:10 PM#31
Originally posted by 3-4thElf
Originally posted by Jemcrystal
Originally posted by 3-4thElf
Originally posted by Jemcrystal

PvP ruined every game I liked.  Gimp my ranger.  Gimp my ranger.  I don't even PvP!!!!!

So you're saying rangers should shoot arrows faster than someone can stab with a knife and have unlimited ammo to be fun?

I think I was saying PvP can go.  

As far as unlimited arrows I kinda like that in a way but overall I feel like it takes to much reality from a game.  I like Mabinogi where I carry a quiver.  That feels real like I would do irl if I was an archer.  But I don't want so much reality that I can only carry 20 arrows in a quiver.  You can craft your own arrows to get better quality in Mabinogi.

Did I mention I was PvE ONLY?

As far as "someone can stab" that sounds like a rogue.  My RIFT char was a ranger/rogue.   That was hot.

Did I mention I hate PvP???

Now if 10 mobs get on me and I'm all alone with no party yeah I think being able to, how did you put it, "shoot arrows faster than  someone can stab," would suit just fine.  

Affirmative!

Even in PVE, range shouldn't be on par with melee. It should have it's own advantages and it's own risk.

last word

  TheScavenger

Elite Member

Joined: 7/05/12
Posts: 587

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

7/21/12 2:30:54 PM#32

Ranged in Asheron's Call

 

-Shoot arrow at person

-person either is slow and gets hit

-or person dodges

 

ranged in modern mmos -

 

ROFLTROLLCOPTER...

lets put in heat sinking arrows that will follow you for hundreds of miles....to the tallest mountain on earth...to the deepest part of the ocean...to the very core of earth! To the moon in the sky and then planets beyond. That arrow will find you!

Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR

2 Pages « 1 2 Search