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7/21/12 8:28:33 AM#21
Originally posted by Quirhid It is tricky, but it is also doable. PS2 will manage to have large scale FPS combat, Darkfall manages to have smaller scale (due to the population) FPS combat, on a shoe string budget. With the kind of numbers we see in most mmorpg combat situations is really should not be an issue.
Yes there would have to be EU/US server splits.
Making people aim is the most natural method of reducing any inbalance in ranged vs melee. It also promotes player skill. That is not to advocate it for all games mind you.
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Originally posted by Trionicus I don't really like to talk about all of this so forgive me. But seeing a .50 cal vs a SVD outside of a Battlefield 3 game is pretty solid proof having superior range can turn things around. a yo ho ho |
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Originally posted by bunnyhopper I don't mind aiming, but you know I don't really think it'd work for a good magical feel aiming like it's a rifle. I think just adding casting times and having those become part of the decision as a caster on a battlefield would make all the difference. "Do I want to 50% this guy and chant for 6 seconds? Will my team protect me? Okay how about a 1.5 cast, run a bit, and hit him with a 2 second stun?" GW2, WoW, a few other games have a nice fast pace to them. But the ranged classes seem quite rollface. a yo ho ho |
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7/21/12 10:07:05 AM#24
Originally posted by 3-4thElf Different strokes for different folks but why wouldn't aiming give a "magical feel"? You lob a whacking great fireball and aim it in the rough area you want it to go. Seems far more natural than pressing tab and then pressing a simply attack button.
You should have casting times as well as having to aim, in my humble opinion that is. You have to ponder your tactics on the fly AND aim.
There would be quite and art to hurling a fireball into the right area at the right time to scatter the enemy. Or unleash an arrow from your bow to take down a moving, mounted target at a distance. At range it is harder to do, which balances it nicely giving melee players the chance to close in if they move around and don't steamroll forwards like a great deal of the tab target crowd does.
Aiming also allows for more use of the terrain over and above simple LOS tactics. Standing on objects for example, if you are above someone and they are aiming up at you, if they miss their AOE will scream on harmlessly into the sky. If you are below someone it will hammer into the ground hitting them. It just adds more as far as I can see. |
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7/21/12 11:01:01 AM#25
My take is that rather than making sure that each class is balanced 1v1, you make 1v1 fights irrelevant and just make all classes equally useful/necessary in the overall conflict. In League of Legends, nobody cares whether Graves can beat Irelia if they faced off in the middle of nowhere with no teammates or turrets or minions. (I mean, some people care—"meet me in mid 1v1 noob"—but those people are idiots.) Even the champions who are incredibly good at one-on-one fights are nothing special in the grand scheme of things. ![]() |
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7/21/12 11:27:39 AM#26
Originally posted by 3-4thElf I think I was saying PvP can go. As far as unlimited arrows I kinda like that in a way but overall I feel like it takes to much reality from a game. I like Mabinogi where I carry a quiver. That feels real like I would do irl if I was an archer. But I don't want so much reality that I can only carry 20 arrows in a quiver. You can craft your own arrows to get better quality in Mabinogi. Did I mention I was PvE ONLY? As far as "someone can stab" that sounds like a rogue. My RIFT char was a ranger/rogue. That was hot. Did I mention I hate PvP??? Now if 10 mobs get on me and I'm all alone with no party yeah I think being able to, how did you put it, "shoot arrows faster than someone can stab," would suit just fine. Affirmative! |
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Originally posted by Jemcrystal Even in PVE, range shouldn't be on par with melee. It should have it's own advantages and it's own risk. a yo ho ho |
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Originally posted by bunnyhopper I don't mind aiming for magic, but I don't think it should be like a gun is all. More like how some games use the circles to show an area effect. Why not something a little more mystical? Or even use items to help aim. Where an arrow should have a defined path while aimed, a magic missle could get a little mystical help to follow a target a bit (more like leaning rather than full on tracking like some tab target games). a yo ho ho |
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7/21/12 1:11:05 PM#29
Originally posted by Trionicus You are comparing combat aircraft to infantry ? Apples and Oranges.
By combat aircraft standards the UCAV relies on very short range weapon systems. In fact, in at least one occasion, they are replacing the F16 (with a much much greater engagement range) in U.S. service. When all has been said and done, more will have been said than done. |
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7/21/12 1:19:14 PM#30
Its old and not a mmo but "Darklands" had such a mechanic. "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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7/21/12 2:02:10 PM#31
Originally posted by 3-4thElf last word |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
7/21/12 2:30:54 PM#32
Ranged in Asheron's Call
-Shoot arrow at person -person either is slow and gets hit -or person dodges
ranged in modern mmos -
ROFLTROLLCOPTER... lets put in heat sinking arrows that will follow you for hundreds of miles....to the tallest mountain on earth...to the deepest part of the ocean...to the very core of earth! To the moon in the sky and then planets beyond. That arrow will find you! Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |