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Alders
Hard Core Member
Joined: 1/28/10
I cannot fiddle but I can make a great state of a small city. |
7/19/12 11:40:16 PM#61
Originally posted by Lucioon
Skyrim as an MMO would only work if people weren't, you know, people. |
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7/20/12 7:13:26 AM#62
Originally posted by Alders the same arguement can be made for all games. There is nothing specific about Skyrim that would make that a problem more than any other game. Why do people think Skyrim is some kind of different beast then any other game? does your game have rainbow sprinkles and magic ponies!? |
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Originally posted by Wolvards I am not a hater, I am a lover, I am TES fanboy number 1, big difference. I love TES games which I play from 1994 (Arena), it is the game which made me fall in love for the RPGs, and still the ones I love the most. I don't need to play a MMO to understand if it will be a success or a failure (I predicted all the biggest flops, look at my post history), I just need to read about the design to understand the potential of a game, and so far I gathered enough information to confortably say that TESO don't have enough TES elements in it to justify a TES logo on the box. I am not criticising the design of Zenimax MMO in itself, maybe it is a good MMO, I can see they are trying to make something a bit different from others (not enough though), but I am arguing on the opportunity to name it TES. If Zenimax don't intend to make a Skyrim or Morrowind Online because it is too hard to implement all the features that make this IP so distinctive and successful, then they should not use the TES name and let someone else develope TES MMO.
Since I love the IP so much, I am trying to avoid an embarrassment to Zenimax and Bethesda. Would you allow your girfriend to dress as a prostitute at a family meeting? I wouldn't................get my point?
PS: Do you think that the next single player TES game would have the same success if it would play as linear as Dragon Age for example? I don't think so TES is about freedom, Dragon Age is linear So why allow TES Online to play like WOW or SWTOR? TES Online should be about freedom, WOW is linear See the parallel? TES Online has a serious chance to relaunch the MMO industry if it stick with the same elements that made TES so successful in the single player market even though it adopts the completely opposite approach of another leader of the RPG Market like Dragon Age. TESO should be Skyrim Online (Or Morrowind Online), that's the only way it can be a huge success, any other way, will be a mediocre MMO at best. That's my point. |
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7/20/12 11:49:56 AM#64
Originally posted by SEANMCAD The fear is.. Someone would gather 22,000 cheese wheels. Bulk unload them in a town or something, and crash everyone on 5 year old PCs. I mean there's a lot of fixes for this that even UO implimented 9+ years ago. a yo ho ho |
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7/21/12 9:14:18 AM#65
Originally posted by 3-4thElf TES means alot of different things to every single player, but there are specifics that is the same for every player of the TES games. That is what everyone was hoping for in an TESO . Personally, I don't need the whole Skyrim Experience in the MMO, I just need to feel like I am playing an TES, the freedom to choose where I go, the freedom to choose who I support, the freedom to explore as far as the eye can see, Climb the mountains and discovering a secret shrine, encountering Vampires hidden in an cave giving a lecture on how to live among the mortals, discovering small encampments of traders suddenly. The freedom of becoming a Magic wielding , ranger thief assassin who sucks at close combat. Or a Heavy armor wearing, Magic wielding knight. Risk getting a huge bounty by killing a guard and stealing all its gear, joining thief guild, mercenary guild, mage guild, assassin guild because I can. Surviving my encounters with Daedric lords just by accidentially bumping into them. Having a home in many places, feeling rich and powerful without really being rich and powerful. There are alot of TES mechanics that can be added that gives you that TES feeling, and many that can removed that could prove game breaking. But with everything that has been described and talked about, they are not even close to 1% of the TES feeling. Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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7/21/12 10:19:49 AM#66
qft
if it doesnt play and feel like TES then it's not TES. quit while your are ahead Zenimax. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
7/21/12 10:25:56 AM#67
Just read those quotes...and man...they need to hire someone with some PR talent to do these interviews. Everything Matt Firor says about the game keeps pushing me away. I dislike the man more than going to the dentist, but at least Paul Barnett would try to pump you about a game, not just deflate it.
It's like he is just lowering our expectations because they know at this point the game will flop.
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7/21/12 10:27:52 AM#68
Originally posted by ste2000 QFT
the funny part is they wont stop. they are so blinded by greed that they dont care what 95% of the gaming comunity is telling them. they are chasing the profits of a "TES mmo" and they will not stop until they crash and burn. meh, let them burn....we did our part in warning them. |
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7/21/12 10:30:13 AM#69
I am glad that there are others around these parts that understand the vast difference between the MMO and single player worlds. Skyrim is a great game despite all the bugs. An MMO with the same or similar bugs would be ravaged by the community and verbaly destroyed on forum boards everywhere. Gold sellers anyone? Trashy language all over the chat channels? An online version of The Elder Scrolls is going to be very different even if they completely copied Skyrim into an MMO skin, the experience would be unlike everything people imagine. Skyrim would look aweful with "MOBS" standing around in groups waiting to be killed...and respawn a moment later. I know that we all have a picture of Skyrim Online in our heads, but we have not really put deep thought into how it will look, feel, and play as an MMO. The world is huge but cities are not. A few hundred people hanging out in the current city structures would look very crowded and diminish the design impact we have experienced. My favorite line from the SWTOR guild leader gathering, "Dude from the Bro legacy" running around my story is not what I want in my Skyrim, online or not. With TESO I can live with the players named L33kyP33p33 running and bounceing around spamming chat all day and being online clowns. Let them have it, I might play and enjoy it but at least I will not be deluded into thinking that the game is going to be the same as Skyrim except everyone else will be what I think of as normal. |
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7/21/12 10:37:07 AM#70
Originally posted by chefdiablo i disagree. if you can think it then you can do it. sure, it would be hard to get it just right but it's definately possible. perhaps it would never feel 100 % like Skyrim but i'm fully convinced that its' more the possible to make a great mmo that is scary close to the same feeling of Skyrim (or any of the TES games). for me that would be enough.
personaly i thought MO (all buggs aside) was scary close to that TES feeling. of course MO pretty much became "all bugs inside", but if some cluless underwear modle working with his 5 budies in their basement can get that close there is really no excuse for huge studios with a ton of talent, experience and cash.
however, what Zenimax is doing right now is the cheapest, crappiest, half assed way you could possibly go at it. take WoW and slap on a TES skin/lore. morons. |
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7/21/12 10:51:44 AM#71
It will not be the same at all in any way shape or fashion. TESO pretty much has to be a different game altogether in my opinion anyway just to give them a fair shot at standing alone. The game is already overshadowed by the franchise and few people are forgiving them for it. Skyrim online would be scrutinized so much as an MMO because we have already played it, we will never forget that. Our judgements are already being passed on a game none of us have even played. Could a better engine have been used as a template? Probably, but that is another story. |
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7/21/12 11:03:59 AM#72
Originally posted by SEANMCAD This. A 1000 times this.
It boggles the mind that the TESO don't get this because Bethesda games lives and die on the gameplay and not their story. People put 100s of hours in their games and some don't even get around to the main story line. Heck I personally have 150 hours in Skyrim and have yet finish the dragon storyline. Also, in general the TES story is just there is a big bad evil guy out to rule the world/kill everyone that you need to stop. Then there is FO3 who's main story is just TERRIBLE.
Game devs need to get that their games need to be fun first and rich in features, then they can add what ever story and quests they want. If gamers just wanted stories we would read books or watch movies. I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less. |
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Worstluck
Novice Member
Joined: 1/29/11
No man controls my destiny... especially not one who attacks downwind and stinks of garlic. |
7/21/12 11:12:52 AM#73
Originally posted by Drakxii
I am the same way. I have around 400 hours into Skyrim...I have yet to finish the storyline. It didn't interest me much. The fact I could pretty much do whatever I want, along with being able to create mods that allow me to do even more of what I want is what kept me playing.
The lore in TES is nice and the stories fit the games for sure, but it's was never the centerpiece for me, freedom was. Take freedom away from TES and you have nothing (for me!).
Now....I love story-driven games don't get me wrong. However I still hold the opinion that story-driven games do not make good MMOs (SWTOR, TSW) but are more suited for the single player/co-op experience.
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7/21/12 11:27:44 AM#74
Originally posted by Worstluck Its quite strange really, In skyrim if you ask the players, many actually spent hours and hours just doing everything other than the main quest. Personally I am 500+ hours in and haven't finished the main quest line. But thats what is so special about skrim as well as Morrowind, all the TES games have a short main quest, but the world is huge. Unfortunately TESO is on the path to becoming another normal MMORPG where being level cap is the goal and waiting for End game contents. In every single TES that I have played, being level cap was never really my goal, it just happen to be something that happenes before I even try the main quest, because I decided to go west instead of East to my main quest line. Or decided to stay at a city just pick pocketing and breaking into houses just to train my thief skills. When they were brainstorming about developing TESO, they should have focused mainly on getting this experience into an MMO, instead of the whole making WOW like MMO in TES world.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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7/21/12 11:36:28 AM#75
Originally posted by Worstluck So you would prefer the company hire somebody to sugar-coat the truth for you because just too hard to swallow that pill? I would rather hear the truth, even from somebody I'm not necessarily friendly with. Keep the PR machine at gamer-level as much as possible. Even then, these statements are so vague, we're all here hypothesizing. |
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7/21/12 11:51:19 AM#76
Originally posted by chefdiablo I agree. The overall sentiment from Skyrim fans seems to be fear of pulling back the blanket of immersion, which is ineveitable once you drop 2,500 other people into your game.
Though we don't really know how the mechanics work at this point, we can assume the goal is to either spread those people out as much as possible using traditional mmo mechanics (instances, channels, servers, etc), or possibly allow the creation of smaller games in which you can play with a handful of friends (something of a co-op, perhaps D3 could be a good exmple here).
Being the game is asking for a sub, I am more inclined to believe the first possibility. Although, historically speaking, I think most TES fans would be quite content with LAN or multi-player co-op options. It's not like Bethesda hasn't heard this from fans for the past ten years. In fact, we were told, during the making of Skyrim, that there will be no multiplayer because it "wouldn't work" with their vision. Even though the TES series has a fantasticly large fanbase, the love for the series exists despite the developers, not because of it.
Given the past history and reluctance to form any sort of multiplayer component to TES, my inclination is that this "online RPG" is very much experimental (good or bad) and will lead to an extremely watered-down SRPG experience. We have nothing else, at least from Bethesda, to base our opinions on. If at least a baby-step had been made in the past to offer SOME kind of multiplayer in a TES game, I might actually be excited for this game. |
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7/21/12 12:26:48 PM#77
What I see here are a bunch of people afraid of change. People love TES games, and a lot of us want to play in the TES universe with others. I can understand that a lot of you don't like other people running around in your TES experience. If that is the case, this game is probably not for you. Others want to do that. We want to adventure in TES with our friends. We want to make a name for ourselves by fighting real people in combat, not just npcs with poor AI. Us gamers and lovers of the TES deserve that, so let's give Bethesda and Zenimax somewhat of a sliver of a chance. Can we be a little bit less like chicken littles, please? Can we stop the wailing and gnashing of teeth until we get a little bit more information about the game? If the game turns out to be bad, then it turns out to be bad, but I am seeing way too much speculation bordering on outright ignorance and amateurishness. |
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7/21/12 2:45:33 PM#78
Originally posted by Tavros What did you get from the Game Informer article? a yo ho ho |
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7/21/12 5:49:21 PM#79
Once again. I have no issue with allowing Zenimax their shot at releasing the game and further, I will reserve all of my judgments until I have actually played it before drawing any conclusions. I am just not one of the supporters of "It should be Skyrim Online, because that is what we have been imagining for so long" people. I have played Skyrim and I enjoy the game. I have that experience set into my mind and love it for what it is. I can return there anytime I choose. I want TESO to be different. I think it needs to be different in order to stand on its own. For me the sky is not falling. I want the same things as the poster I quoted wants. I want to fight other players and be in that world when I play. I will accept the other players the same way I do in every other MMO I play as being part of the world. In my mind in a literal sense never shall Skyrim and TESO mix. They will be parallels of the same universe to me and I will treat them separately rather than try to assemble them into a complete Elder Scrolls package. |
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David_Lopan
Advanced Member
Joined: 9/07/10
"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS |
7/21/12 5:57:47 PM#80
Sucks that in this day and age one has to be borderline nervous if a tried and true video game frachise's next game will be good or not. Co-op Elder Scrolls game ftw. |