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The Pub at MMORPG.COM  » GW2 vs TSW

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85 posts found
  Bobbie203

Novice Member

Joined: 2/05/12
Posts: 138

7/21/12 7:47:37 AM#41

yes tsw= great pve

 

gw2= for pvp.

  Amjoco

Elite Member

Joined: 9/15/10
Posts: 3453

7/21/12 7:51:49 AM#42
Originally posted by kasta

Then let me poke it further.  I own both games and spent today playing TSW instead of GW2.  Just sayin'.

Well if I did own TSW I would be playing that also instead of a beta that will wipe my toon, you do have a subscription fee to meet after all. :)

Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  mindw0rk

Advanced Member

Joined: 8/31/06
Posts: 1318

7/21/12 7:51:52 AM#43

I was waiting for GW2 at least 3 years. I wasnt waiting TSW at all. And after playing both I honestly think Funcom did a better job. TSW has by far better story and atmosphere, also more intriguing world. Those things appeared to  be more important for me then more varied combat.

 

  lifeordinary

Hard Core Member

Joined: 7/05/12
Posts: 683

7/21/12 7:58:35 AM#44
Originally posted by Amjoco
Originally posted by kasta

Then let me poke it further.  I own both games and spent today playing TSW instead of GW2.  Just sayin'.

Well if I did own TSW I would be playing that also instead of a beta that will wipe my toon, you do have a subscription fee to meet after all. :)

Yeah all of us who pay sub fees for MMOS only play it because we have sub to meet..because 15 bucks is such a huge chunk out of our total net worth. Usually it is like 'hhmmm food or MMO...decide'.

*rolls eyes*

 

Originally posted by KingJiggly
You didn't give any opinion related to the topic...

And rest did? my opinion was very much about the topic that it will just act as bait and lead to flame war.

  Shana77

Advanced Member

Joined: 5/24/07
Posts: 176

7/21/12 8:44:27 AM#45
Originally posted by grapevine
You do realise GW2 combat is very similar in style, but with less depth and variation? What makes GW2's combat feel more fluid, is simply down to a better quality of animations. Edit: However agree, GW2 PvP is way better.

Actually GW2's combat isn't simply just more fluid and better animated. It is far, far deeper then TSW's combat. And I'm not even talking about the fact that GW2 has 15 active skills with weapon swap compared to a measly 7 for TSW.  

In Guild Wars 2, the boons and condition system means you have tons more variables per move to consider. Many skills add multiple buffs to allies and multiple conditions to foes. To master this system and to figure out which skill is ideal in each situation may take many months wereas in TSW each skill has at most one buff or condition. 

Then you got to learn the combo system. You have to learn how to weapon swap to maximize the combo system. 

Then you got learn how to combine combo's with other players and proffesions. To create optimal cross proffesion combo's is the kind of depth and complexity that sadly lacks in any other mmo, but TSW certainly doesn't come close. Aside from the cookie cutter stuff there is nothing there in TSW that goes deep at all. The only depth in TSW's combat is figuring out which skills to pick in the ability wheel. When your done with that, the rest of the combo is simple and mundane at best. 

  lifeordinary

Hard Core Member

Joined: 7/05/12
Posts: 683

7/21/12 8:49:29 AM#46
Originally posted by Shana77
Originally posted by grapevine
You do realise GW2 combat is very similar in style, but with less depth and variation? What makes GW2's combat feel more fluid, is simply down to a better quality of animations. Edit: However agree, GW2 PvP is way better.

Actually GW2's combat isn't simply just more fluid and better animated. It is far, far deeper then TSW's combat. And I'm not even talking about the fact that GW2 has 15 active skills with weapon swap compared to a measly 7 for TSW.  

In Guild Wars 2, the boons and condition system means you have tons more variables per move to consider. Many skills add multiple buffs to allies and multiple conditions to foes. To master this system and to figure out which skill is ideal in each situation may take many months wereas in TSW each skill has at most one buff or condition. 

Then you got to learn the combo system. You have to learn how to weapon swap to maximize the combo system. 

Then you got learn how to combine combo's with other players and proffesions. To create optimal cross proffesion combo's is the kind of depth and complexity that sadly lacks in any other mmo, but TSW certainly doesn't come close. Aside from the cookie cutter stuff there is nothing there in TSW that goes deep at all. The only depth in TSW's combat is figuring out which skills to pick in the ability wheel. When your done with that, the rest of the combo is simple and mundane at best. 

I don't get you guys. people always complaing games like WOW and EQ2 had way too many skills give us less. GW did that and now TSW. But somehow GW was  very complex and deep due to less skills but TSW is not? so what is the right numbe for skills to make it deeper? what is the magic number?

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3070

Magic Propels my Rolly Chair.

7/21/12 8:55:48 AM#47


Actually GW2's combat isn't simply just more fluid and better animated. It is far, far deeper then TSW's combat. And I'm not even talking about the fact that GW2 has 15 active skills with weapon swap compared to a measly 7 for TSW.
If were using the swapping argument, i could switch a deck on the fly. giving me endless possibilities  


In Guild Wars 2, the boons and condition system means you have tons more variables per move to consider. Many skills add multiple buffs to allies and multiple conditions to foes. To master this system and to figure out which skill is ideal in each situation may take many months wereas in TSW each skill has at most one buff or condition.
TSW Group synergies do exactly the same thing, argument is void.


Then you got to learn the combo system. You have to learn how to weapon swap to maximize the combo system.

Tsw doesnt have an equivalent, Closest thing would be weapon synergies.


Then you got learn how to combine combo's with other players and proffesions. To create optimal cross proffesion combo's is the kind of depth and complexity that sadly lacks in any other mmo, but TSW certainly doesn't come close. Aside from the cookie cutter stuff there is nothing there in TSW that goes deep at all. The only depth in TSW's combat is figuring out which skills to pick in the ability wheel. When your done with that, the rest of the combo is simple and mundane at best.

Again group synergies, argument is void.

In summary, Both games are at or near equal complexity.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Wookieebob

Apprentice Member

Joined: 10/15/09
Posts: 60

7/21/12 8:59:26 AM#48
Originally posted by kurtbarlow
Originally posted by lifeordinary

I don't knw what OP was expectibg by posting this on GW2 forums. Also repsonses are typical and predictable.

Good job poking the hornet's nest OP.

OP told us his opinion.

Responses told theirs.

Why do you have problem with that ?

OP's post was his opinion, the responses after it were stated as pure fact.  I think that out of all the things I dislike about GW2, the rabid, smug fanboys are at the top of the list. I don't think it's a bad game, but it's certainly not great. I'll just leave my opinion at that.

  ictown

Apprentice Member

Joined: 4/23/12
Posts: 124

7/21/12 9:02:52 AM#49

TSW is like GW1, lots of skills. It's a branched skill circle. It's an illusion of choice, you may think you have 500 choices of skills, but to make the most of the builds and weapon synergies you have to group skills that work, which restricts you to pick certain skills. That's exactly the problem GW1 had. GW2 more or less, gets rid of that problem with the reduced amount of skills.

Honestly most games with M rated has a better story than a T rated game, don't you think.

  ictown

Apprentice Member

Joined: 4/23/12
Posts: 124

7/21/12 9:06:06 AM#50
Originally posted by Wookieebob
Originally posted by kurtbarlow
Originally posted by lifeordinary

I don't knw what OP was expectibg by posting this on GW2 forums. Also repsonses are typical and predictable.

Good job poking the hornet's nest OP.

OP told us his opinion.

Responses told theirs.

Why do you have problem with that ?

OP's post was his opinion, the responses after it were stated as pure fact.  I think that out of all the things I dislike about GW2, the rabid, smug fanboys are at the top of the list. I don't think it's a bad game, but it's certainly not great. I'll just leave my opinion at that.

I give GW2 a 7.5 rating and TSW a 6 rating. Don't worry no game are worthy a 10 for me, yet. GW2 is a good game, TSW is a good game, but BOTH games aren't that GREAT nor BAD.

  Halandir

Apprentice Member

Joined: 8/02/08
Posts: 741

7/21/12 9:07:34 AM#51

TSW - May give it a look 6 months down the road. (6 months is my selfimposed FunCom/AoC limiter)

GW2 - In from day 1 (Based on my Anet experience)

 

We dont need casuals in our games!!! Errm... Well we DO need casuals to fund and populate our games - But the games should be all about "hardcore" because: We dont need casuals in our games!!!
(repeat ad infinitum)

  L0C0Man

Advanced Member

Joined: 1/30/09
Posts: 919

7/21/12 9:12:39 AM#52

For me so far it's the other way around, GW2 will so far seem like it'll become my main with TSW as a close secondary game.

What GW2 does better (IMHO)

  • Art direction, though I know this is subjective.
  • Combat in general, specially in the variety. I find TSW combat very fun, but can be a bit repetitive since no matter what role you're playing, you usually end up doing the same builder - finisher +  few utility skills. The different classes in GW2 actually make the combat feel different depending on which class you play, again IMHO.
  • The world does feel alive. This might be subjective as well, but I felt more like being in a real world in GW2 than on TSW.
  • PvP. i just find it much more fun.
  • Exploration. There's very little to explore in TSW (so far, that is) just for the heck of it, though it does fit to the game lore that we're not just aimlessly exploring in that game.
  • Animation. The animations in TSW improved from beta, but my main gripe is still there and it's the lack of personality. To put an example, I'd use Final Fantasy Spirits Within and Monsters Inc (just to use two movies released on the same year). From a technical point of view, the Final Fantasy movie was great... but the character movement were so stiff that I just couldn't shake the idea that I was watching CGI... while Monsters Inc., while being a lot less technically impressive, had no problems with making me believe I was watching really alive characters with their own personality.
  • Non linearity. There are just more options of where to go for each level, and I can go back to previous zones to play on them without them being meaningless because of how much I'd overpower them. TSW is much more linear in where you're supposed to go for each "level" (or QL).
  • Fun factor... I just feel it slightly more here than in TSW (this is highly subjective).
What TSW does better (again IMHO)
  • Graphic technology. The graphics look more advanced in TSW when compared to GW2 (note, this is different to art direction).
  • Story. I like it a lot better in TSW.
  • Atmosphere. The general athmosphere of this game I really like, very appropiate for the setting.
  • Cutscenes (tied to story). I love GW2 more stylized style of cutscenes, but I like a little bit more the cinematic style used in TSW (note that I said the same of TOR cutscenes, even if I never played the game and only saw them on youtube).
Note that if I say one thing a game does better, doesn't mean I don't like it on the other game, though. Also I left out some things that I thought were too dissimilar to compare (GW2 dynamic events Vs. TSW quests, or the setting and lore of the worlds, for example) I'm playing TSW now, and while I'll probably take a break when GW2 releases, I will most likely keep both around and try to play both at different times.

What can men do against such reckless hate?

  grapevine

Hard Core Member

Joined: 12/17/04
Posts: 1897

7/21/12 9:16:54 AM#53
Originally posted by Shana77
Originally posted by grapevine
You do realise GW2 combat is very similar in style, but with less depth and variation? What makes GW2's combat feel more fluid, is simply down to a better quality of animations. Edit: However agree, GW2 PvP is way better.

Actually GW2's combat isn't simply just more fluid and better animated. It is far, far deeper then TSW's combat. And I'm not even talking about the fact that GW2 has 15 active skills with weapon swap compared to a measly 7 for TSW.  

In Guild Wars 2, the boons and condition system means you have tons more variables per move to consider. Many skills add multiple buffs to allies and multiple conditions to foes. To master this system and to figure out which skill is ideal in each situation may take many months wereas in TSW each skill has at most one buff or condition. 

Then you got to learn the combo system. You have to learn how to weapon swap to maximize the combo system. 

Then you got learn how to combine combo's with other players and proffesions. To create optimal cross proffesion combo's is the kind of depth and complexity that sadly lacks in any other mmo, but TSW certainly doesn't come close. Aside from the cookie cutter stuff there is nothing there in TSW that goes deep at all. The only depth in TSW's combat is figuring out which skills to pick in the ability wheel. When your done with that, the rest of the combo is simple and mundane at best. 

 

GW2 does not have 15 active skills.  You can only use the skills for the equiped weapon.   By that definition I can swap out way more combination in TSW, and end up with more skills.

 

You seriously think just running around spamming attacks that aoe anything in front of you has more depth?

 

GW2 is a good game, but it by no means has an indepth combat system.  Animations aside, TSW wipes the floor with it in that area.

 

You seriously think just running around spamming attacks that aoe anything in front of you has more depth? 

 

GW2 is a good game, but it by no means has an indepth combat system.  Animations aside, TSW wipes the floor with it in that area.

 

 

  Siug

Hard Core Member

Joined: 5/02/12
Posts: 925

7/21/12 9:21:12 AM#54
Originally posted by grapevine
Originally posted by Shana77
Originally posted by grapevine
You do realise GW2 combat is very similar in style, but with less depth and variation? What makes GW2's combat feel more fluid, is simply down to a better quality of animations. Edit: However agree, GW2 PvP is way better.

Actually GW2's combat isn't simply just more fluid and better animated. It is far, far deeper then TSW's combat. And I'm not even talking about the fact that GW2 has 15 active skills with weapon swap compared to a measly 7 for TSW.  

In Guild Wars 2, the boons and condition system means you have tons more variables per move to consider. Many skills add multiple buffs to allies and multiple conditions to foes. To master this system and to figure out which skill is ideal in each situation may take many months wereas in TSW each skill has at most one buff or condition. 

Then you got to learn the combo system. You have to learn how to weapon swap to maximize the combo system. 

Then you got learn how to combine combo's with other players and proffesions. To create optimal cross proffesion combo's is the kind of depth and complexity that sadly lacks in any other mmo, but TSW certainly doesn't come close. Aside from the cookie cutter stuff there is nothing there in TSW that goes deep at all. The only depth in TSW's combat is figuring out which skills to pick in the ability wheel. When your done with that, the rest of the combo is simple and mundane at best. 

 

GW2 does not have 15 active skills.  You can only use the skills for the equiped weapon.   By that definition I can swap out way more combination in TSW, and end up with more skills.

 

You seriously think just running around spamming attacks that aoe anything in front of you has more depth?

 

GW2 is a good game, but it by no means has an indepth combat system.  Animations aside, TSW wipes the floor with it in that area.

 

 

+1 and after watching some GW2 vids I don't think that TSW animations are any inferior. GW2 will be the best f2p MMO for sure, just hope ANet won't concentrate too much on cash shop.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3442

The problem with censorship is ********

7/21/12 9:21:54 AM#55
You have way more than 15 active skills in combat in gw2 with weapon swapping.

In tsw you have to be out of combat to swap, which is a big difference.


  vtravi

Hard Core Member

Joined: 5/25/08
Posts: 206

7/21/12 9:22:05 AM#56

I agree with OP. You would think I would be inching to play GW2 this weekend but TSW is so good, i didn't even both to download this beta version. I will play when game goes live but TSW will be my main.

  User Deleted
7/21/12 9:24:20 AM#57

TSW = PVE + thinking +no classes

GW2 = PVP +action+PVP

choose one or both.

/thread

  grapevine

Hard Core Member

Joined: 12/17/04
Posts: 1897

7/21/12 9:25:21 AM#58
Originally posted by Kuppa
You have way more than 15 active skills in combat in gw2 with weapon swapping.

In tsw you have to be out of combat to swap, which is a big difference.

 

Not really.   As you don't get to select most of those skills in GW2.   The difference between the two is in TSW all skills are what you want.  In GW2, you'll likely not use them all.    That is the difference, as one will use all skills often in TSW.  In GW2, one won't.

 

TSW has the more complex combat system, which is tuned and changed to fit multiple rolls, by the player.  GW2 its pretty much fixed skills given to you by the game.

  ictown

Apprentice Member

Joined: 4/23/12
Posts: 124

7/21/12 9:26:52 AM#59
Originally posted by grapevine
Originally posted by Shana77
Originally posted by grapevine
You do realise GW2 combat is very similar in style, but with less depth and variation? What makes GW2's combat feel more fluid, is simply down to a better quality of animations. Edit: However agree, GW2 PvP is way better.

Actually GW2's combat isn't simply just more fluid and better animated. It is far, far deeper then TSW's combat. And I'm not even talking about the fact that GW2 has 15 active skills with weapon swap compared to a measly 7 for TSW.  

In Guild Wars 2, the boons and condition system means you have tons more variables per move to consider. Many skills add multiple buffs to allies and multiple conditions to foes. To master this system and to figure out which skill is ideal in each situation may take many months wereas in TSW each skill has at most one buff or condition. 

Then you got to learn the combo system. You have to learn how to weapon swap to maximize the combo system. 

Then you got learn how to combine combo's with other players and proffesions. To create optimal cross proffesion combo's is the kind of depth and complexity that sadly lacks in any other mmo, but TSW certainly doesn't come close. Aside from the cookie cutter stuff there is nothing there in TSW that goes deep at all. The only depth in TSW's combat is figuring out which skills to pick in the ability wheel. When your done with that, the rest of the combo is simple and mundane at best. 

 

GW2 does not have 15 active skills.  You can only use the skills for the equiped weapon.   By that definition I can swap out way more combinations in TSW, and end up with more skills.  TSW has allows for 7 active and 7 passive, of your selection (for which you've earned).  Not only that, but what passives you select can change how the active skills (you've selected) work.  

 You're forgetting GW2 has passive traits

You seriously think just running around spamming attacks that aoe anything in front of you has more depth?  Also GW2 has a very low level of skils one can actually select.

 And you don't do that in TSW? I've seen plenty of people in TSW and GW2 just stand idling and spam 1 button. You're always going to see noob players spamming the 1 button.

GW2 is a good game, but it by no means has an indepth combat system.  Animations aside, TSW wipes the floor with it in that area.

 Depends on preference, but let's not get the fanboyism get rutted in your head.

 

 

  grapevine

Hard Core Member

Joined: 12/17/04
Posts: 1897

7/21/12 9:30:05 AM#60

Noobs in TSW are usually the spammers.  Just running around, like in GW2 aoeing everying with one or two attacks.   Just because you can do it in TSW, doesn't mean that's all it can offer.

 

I'm not forgetting passives in GW2.  As I said you get to select skill, but very few and they limited.

 

I ain't a TSW fanboi, and I think that can be seen with my posts on GW2.  I've already said I enjoy it and will be playing it.  I'm just not blind to its shortfalls compaired to TSW.   Likewise the shortfalls TSW has, compaired to GW2.

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