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4/25/12 11:49:22 AM#41
Originally posted by dzoni87 Any evidence of this? I have not heard even a hint.
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7/20/12 8:47:52 PM#42
Well was in beta of Gw2 for 4 months or more and i cant manage to get past first zone becasue the game looks so bad with maxed out graphics. Even forcing AO and Aniostroping makes it bearable. Problem is with the consistency of the models, textures and shaders. Game feels like it was developed 5 years ago. Art sure is amazing but what if the models look so simple it bleeds your eyes out and lack of proper shadows kills the immersion. After playing TSW on max details in dx11 + teslation with 60-100 fps in any zone or mass pvp (150+ ppl) w/o fps drop below 60 EVER. In GW2 if you max out everything the game strugles like it wants to die, and it dont really looks good or anything. It feels like it was done for 5 year old hardware. No mater how good PC you got it wont make much of a diference.
Maybe it gets slightly better later on but i just cant make myself play a game that forfits such obvious benefits of using modern technology like sinple ambient occlusion or high resolution textures, natural looking trees, shaders etc... Leader of Excessum Gaming Community www.excessum-gaming.com |
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7/20/12 8:52:54 PM#43
Im running it at max right now and its super smooth |
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7/20/12 8:57:11 PM#44
game runs well here but i got a pretty good rig... DX11 usually gives "worse" performance in games or pretty much the same performance as dx9 but you get some nifty effects in dx11 dx9 cannot do. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/20/12 9:02:44 PM#45
Originally posted by Khebeln What is it with the graphics of this game? I can't put my finger on it, but the models look so flat almost like I'm playing a game from a decade a go. I don't know how to put my finger on it. I just don't understand why everyone keeps saying the graphics are so great. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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7/20/12 9:12:56 PM#46
Originally posted by grimal think you started your warcraft client by mistake.. or really don't remember what models looked like a decade ago. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/20/12 9:13:05 PM#47
I dunno the game's graphic's look great to me.
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7/20/12 9:16:03 PM#48
Originally posted by Aerowyn Funny. "Almost" like a decade ago. Key word being "almost." So, yes, around the time of WoW or EQ2 launching. The models look paper thin. Does no one else agree? Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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7/20/12 9:21:59 PM#49
Originally posted by grimal no clue what you mean by "paper thin" I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/20/12 9:36:58 PM#50
Two-dimensional. Lacking depth. Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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7/20/12 9:39:34 PM#51
Originally posted by grimal Anet didn't send you your 3d glasses? Death is nothing to us, since when we are, Death has not come, and when death has come, we are not. |
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7/20/12 9:39:49 PM#52
Originally posted by grimal still have no clue how that translates to GW2 models.. they look amazing.. walking around "The Grove" right now place is pretty incredible I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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7/20/12 9:40:05 PM#53
I think the modeling is done well, but it does have less polygons than some recent releases. Like TERA for example.
They keep the polygon count low to help facilitate WvW where you can have hundreds of people on the screen at the same time. SWTOR is the greatest mmo ever! |
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7/20/12 10:00:23 PM#54
I would say that's disappointing, but then I log into the game and both my eyes share a simultaneous orgasm. |
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7/20/12 10:05:36 PM#55
Hmm, really not sure what the problem is here, If the game looks amazing (it does) and plays amazing (does on my 4 year old computer) I am not sure why it matters what version of directX they are using to get the visuals and performance they have in the game. Guess i am just easy to please. Lolipops ! |
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7/20/12 10:08:21 PM#56
Character models are alright, apart from lack of SOAO that makes them look more flat than they really are till you force it through the nvidia inspector.
Real issue is the consistency of the models especialy trees that look like from last decade games and textures in many places being blury and more.
Its simply the lack of proper shadowing and lightning we expect in modern games. Its not something you will see in dx9 game, but you can make a dx9 game look much better than that. Shat i dont get why is a game looking this poor runing this slow. I get inconsistent 30-60fps with maxed details on 690OC Gforce, 16GB ram , i7 5ghz water cooled, SSD HDD for only the gw2 etc. With this rig i get 60-100 FPS in TSW with no lower than 60 fps in 150+ pvp fight in a game that is runing in true dx11 with SOAO, AA, AS, Teslation, Advanced Shadowing, lightning, modeling and more making the whole game really consistent and not feeling anywhere out of place. What i dont get is how game far superior technicaly is runing so much faster than a game that is runing on few years old tech. If its not bad coding, or lazy ness then what is it ?
Dont get me wrong. I really like some things about Gw2 gameplay, art and more. But from GFX technical and peformace view the game is unoptimised and unconsistent.
I would like to add id rather see a game not trying to be overly over the top with technical fireworks as long as its graphical design is very consistent and even in the whole game. Gw2 is not. Some parts, and elements look stuning, while others makes you wana look the other way and pretent you didint saw it. Leader of Excessum Gaming Community www.excessum-gaming.com |
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7/20/12 10:09:36 PM#57
DX 10 & 11 are nothing but Microsoft and NVIDIA/AMD gimmicks.
DX9 can look and perform as well or better than 10 or 11.
Don't place all your money on a feature you know nothing but marketing hype about.
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7/20/12 10:12:00 PM#58
Originally posted by Voiidiin Well the problem is where you just said it. You run the game on 4 years old PC. And thats when the game would look good. It have a 4 year old graphics, or maybe even 2 year old (while ignoring new tech). If you want to see next gen graphics run TSW or any of the upcoming AAA+ mmos on dx11. Not saying you need the game to run dx11, but you can get hell of a lot more out of it. If you cant then do it on dx11. Leader of Excessum Gaming Community www.excessum-gaming.com |
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7/20/12 10:17:46 PM#59
Originally posted by Cinatrot I actualy know very well what dx10 and dx11 offers. And they are not entirely gimmicks. A lot of the effects offered by new dx11 even if it can be done teoreticaly was never attempted in any dx9 game. Dx11 is nothing more than a liblary for gpu in the end. And for the record dx 11 games (by design) work better on gpu designed for dx11 naturaly. If you try to run dx 11 game on your 4 year old pc it will obviously run slow. Its not designed for dx11, its made for dx9. Thats why top of the line GPU for 900$ are not much faster than 3-4 year old one in dx9 game like Gw2. They simply are not designed for a game that is not using half of their features makign the gpu run at 30-40 % of its capacity, becasue its not using the gpu elements designed for handling teslation, advanced sharers, shadows, and all the dx11 goodies. Leader of Excessum Gaming Community www.excessum-gaming.com |
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7/20/12 10:19:46 PM#60
Originally posted by Khebeln i have a brand new rig I just built with a gtx 670 and this game looks incredible. I think TSW looks incredible as well and yes the lighting in TSW is much better but also this is a fantasy game and doesn'tneed realistic lighting for it to "work" for me. Both games to me look amazing. Only issue I really have with GW2 graphics is I can't find a way to turn off bloom which kinda of bothers me. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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