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7/20/12 1:51:54 PM#41
Loved trapped boxes insta killing fools:) Another fun one was last targeting a weapon, snooping the person, disarming the weapon and last but not least stealing that bad boy the second it hits the bag you just snooped:)
True. btw on the features |
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In Ultima Online you could write books. Go to a Library, take a book, sit on a chair, put the book on a tabble and read it. Or write your own.
You could write your own Secretum Secretorum or Mysteriis Aegiptorum and make it very valuable and secret to your group who had access to it. |
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7/20/12 2:02:18 PM#43
Originally posted by Unshra arche age is not out yet, for now all features are just legend for us :p, till the game is out and we start do things there we can't compare |
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7/20/12 2:09:57 PM#44
True - Ultima (Ultima VII and UO) is the Epitome of a Virtual World RPG. Second Life is a huge anything goes sandbox with servers full of claims containing playparks and themeparks - not so much a "World". "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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7/20/12 2:17:26 PM#45
True.......... I still have the head of a particularly annoying Murderer in my bag for 13 years now...............Revenge is sweet in UO |
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In Ultima Online people could steal the key to your house while you were not watching and then go to your house with their guild and have a lot of fun. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
7/20/12 2:43:54 PM#47
Originally posted by angzt There's plenty of features that has been copied or emulated but few, if any, MMOs have anywhere near the number that UO has in just one MMO. Take for example ships and fishing. Here are just some of the features built around it:
Almost every aspect of UO is like a rabbit hole that leads to a dozen diverse activities related to it. Pretty much, if it's in your current MMO, it was more than likely in UO first. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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7/20/12 2:48:42 PM#48
I think most of those griefing actions are the reason many of us thought UO was nothing but a game for griefers. Never liked the graphics to boot. Still believe SWG was the best open world game produced. One thing you can't argue is SWG had musicians and dancers lol! |
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7/20/12 3:04:23 PM#49
In terms of mmo games, true. |
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7/20/12 3:29:51 PM#50
UO was unique, and the likes of it will probably never be seen again. Pre-NGE SWG was probably the only mainstream MMO that came vaguely close to UO in terms of freedom and and player creativity.
If UO launched today as a fully 3-D MMO with the unrestricted pre-Trammel ruleset, it would probably be instantly invaded by 10,000 members of some PK community that would kill everything that moves 24/7 until the game closed down after 3 months, lol |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/20/12 3:33:49 PM#51
Truth is, I've never understood why not one single developer ever thought creating good virtual world outside of the UO/SWG teams was a pretty good idea. I guess they need to try and swing for the fence instead of trying for a solid double. I missed out on these two titles in their hey day and feel I really missed out on something unique (same with AC)
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/20/12 3:35:48 PM#52
Originally posted by SpottyGekko
This. The modern PvP open world PvP culture is a self consuming locost swarm that kills the thing it claims to love, and then projects the blame on to 'carebears'. |
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7/20/12 3:44:34 PM#53
Originally posted by Kyleran Because it is not as easy as it seems?
As a niche market target, corners would have to be cut somewhere.
If you are waiting for the perfect game, the only game you play will be the waiting one. |
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7/20/12 3:49:47 PM#54
From a lot of fond stories and examples posted, a better question would be "does any other mmo offer as much for griefers to do as UO?" Admittedly, it does add another layer to the game, but its also why its fairly unlikely another game will give players all those tools to trick, scam, harass, and abuse eachother. Players pissed where they ate and this is why we can't have nice things.
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7/20/12 3:57:13 PM#55
True EVE Istaria SWG No fate but what we make, so make me a ham sandwich please. |
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7/20/12 4:20:17 PM#56
Originally posted by Vesavius hm.... it's possible. I see a lot of self proclaimed pvp'ers wanting "ffa sandbox" but are they even interested in the "sandbox" part or do they just want unrestricted pvp? Dont' get me wrong, I liked many things about ffa pvp in Lineage 2. But, there were deterrents to always being a red and in some ways it was a culture unto itself.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/20/12 4:23:19 PM#57
Originally posted by Arglebargle Could a niche market game (which might appeal to 500K or more) really do any worse than some of the AAA titles released today? It's a risk I'll grant you, but nothing ventured, nothing gained.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
7/20/12 4:26:29 PM#58
Originally posted by Interesting How about a list of things you are talking about. I am sure there are people that have played games that might contain what you're looking for that might not have played UO. That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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7/20/12 4:27:40 PM#59
Originally posted by Sovrath I think most are interested in both aspects tbh. |
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7/20/12 4:50:33 PM#60
Originally posted by Kyleran Ha! 500k is a huge sucess, imo -- unless you spent 200mil on the project. One to two million subs are pretty much the present high water marks. Even WoW gets its vaunted numbers outside the western market.
Properly figuring scale for cost of production to subscribers maintained does seem to be a problem with the big boys. I think some companies are nosing around the idea of open worlds, but, again, there are problems that go with it. I agree it should be considered, being the big fish in a small pond can be very successful. And certainly better than a dead fish in a big pond.... If you are waiting for the perfect game, the only game you play will be the waiting one. |
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