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The Pub at MMORPG.COM  » "There has yet to be a virtual world that even comes close to the number of things you can do in Ultima Online." True or False?

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146 posts found
  Nivez

Novice Member

Joined: 2/04/07
Posts: 98

7/20/12 1:51:54 PM#41

Loved trapped boxes insta killing fools:)

Another fun one was last targeting a weapon, snooping the person, disarming the weapon and last but not least

stealing that bad boy the second it hits the bag you just snooped:)

 

 

 

True. btw on the features

  Interesting

Apprentice Member

Joined: 1/16/08
Posts: 959

 
OP  7/20/12 1:54:32 PM#42

In Ultima Online you could write books.

Go to a Library, take a book, sit on a chair, put the book on a tabble and read it. Or write your own.

 

You could write your own Secretum Secretorum or Mysteriis Aegiptorum and make it very valuable and secret to your group who had access to it.

  alkarionlog

Hard Core Member

Joined: 3/19/09
Posts: 997

7/20/12 2:02:18 PM#43
Originally posted by Unshra
Originally posted by Interesting

"There has yet to be a virtual world that even comes close to the number of things you can do in Ultima Online."

 

Is this statement true or false? Could you provide examples of MMORPGs and "things you can do" in these games that "come close" to Ultima Online?

Going with both.

True when it comes to Western MMO's

False when it comes to Eastern MMO's - ArcheAge don't have the time or patiences right now to list things but a simple google search or search on this site will show you some of the times you can do in the game.

arche age is not out yet, for now all features are just legend for us :p, till the game is out and we start do things there we can't compare

FOR HONOR, FOR FREEDOM.... and for some money.

  Thorqemada

Advanced Member

Joined: 8/30/04
Posts: 1197

7/20/12 2:09:57 PM#44

True - Ultima (Ultima VII and UO) is the Epitome of a Virtual World RPG.
SWG could have been a successor, Skyrim is the next best SRPG to it.
Lets await the future iterations of new Virtual Worlds.

Second Life is a huge anything goes sandbox with servers full of claims containing playparks and themeparks - not so much a "World".
The word "Slum" comes to my mind...a semiorganized Slum controlled by a Master-Landlord.

"Torquemada... do not implore him for compassion. Torquemada... do not beg him for forgiveness. Torquemada... do not ask him for mercy. Let's face it, you can't Torquemada anything!"

MWO Music Video - What does the Mech say: http://www.youtube.com/watch?v=FF6HYNqCDLI
MWO Machinima - Revival (Clan Invasion): https://www.youtube.com/watch?v=saheVNMp7qQ

  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 1079

7/20/12 2:17:26 PM#45

  True..........

  I still have the head of a particularly annoying Murderer in my bag for 13 years now...............Revenge is sweet in UO

  Interesting

Apprentice Member

Joined: 1/16/08
Posts: 959

 
OP  7/20/12 2:28:54 PM#46

In Ultima Online people could steal the key to your house while you were not watching and then go to your house with their guild and have a lot of fun.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11902

Currently playing EVE, SMITE, Wildstar, and Combat Arms

7/20/12 2:43:54 PM#47
Originally posted by angzt

just curious, what could you do in UO that couldn't be done since then? ^^

There's plenty of features that has been copied or emulated but few, if any, MMOs have anywhere near the number that UO has in just one MMO.

Take for example ships and fishing. Here are just some of the features built around it:

  • http://www.uoguide.com/Category:Fishing
  • http://www.uoguide.com/index.php?title=Category:Fishing&from=Fish+Heads
  • http://www.uoguide.com/Ultima_Online:_High_Seas
Almost every aspect of UO is like a rabbit hole that leads to a dozen diverse activities related to it.
 
 

Pretty much, if it's in your current MMO, it was more than likely in UO first.

  buegur

Advanced Member

Joined: 5/19/04
Posts: 458

7/20/12 2:48:42 PM#48

I think most of those griefing actions are the reason many of us thought UO was nothing but a game for griefers.  Never liked the graphics to boot.  Still believe SWG was the best open world game produced. One thing you can't argue is SWG had musicians and dancers lol!

  User Deleted
7/20/12 3:04:23 PM#49

In terms of mmo games, true.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2754

7/20/12 3:29:51 PM#50

UO was unique, and the likes of it will probably never be seen again. Pre-NGE SWG was probably the only mainstream MMO that came vaguely close to UO in terms of freedom and and player creativity.

 

If UO launched today as a fully 3-D MMO with the unrestricted pre-Trammel ruleset, it would probably be instantly invaded by 10,000 members of some PK community that would kill everything that moves 24/7 until the game closed down after 3 months, lol

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18795

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 3:33:49 PM#51

Truth is, I've never understood why not one single developer ever thought creating good virtual world outside of the UO/SWG teams was a pretty good idea.

I guess they need to try and swing for the fence instead of trying for a solid double.

I missed out on these two titles in their hey day and feel I really missed out on something unique (same with AC)

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/20/12 3:35:48 PM#52
Originally posted by SpottyGekko

UO was unique, and the likes of it will probably never be seen again. Pre-NGE SWG was probably the only mainstream MMO that came vaguely close to UO in terms of freedom and and player creativity.

 

If UO launched today as a fully 3-D MMO with the unrestricted pre-Trammel ruleset, it would probably be instantly invaded by 10,000 members of some PK community that would kill everything that moves 24/7 until the game closed down after 3 months, lol

 

This.

The modern PvP open world PvP culture is a self consuming locost swarm that kills the thing it claims to love, and then projects the blame on to 'carebears'.

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1053

7/20/12 3:44:34 PM#53
Originally posted by Kyleran

Truth is, I've never understood why not one single developer ever thought creating good virtual world outside of the UO/SWG teams was a pretty good idea.

I guess they need to try and swing for the fence instead of trying for a solid double.

I missed out on these two titles in their hey day and feel I really missed out on something unique (same with AC)

 

Because it is not as easy as it seems?

 

As a niche market target, corners would have to be cut somewhere.

 

If you are holding out for the perfect game, the only game you play will be the waiting one.

  rissies

Apprentice Member

Joined: 8/23/11
Posts: 162

7/20/12 3:49:47 PM#54
From a lot of fond stories and examples posted, a better question would be "does any other mmo offer as much for griefers to do as UO?" Admittedly, it does add another layer to the game, but its also why its fairly unlikely another game will give players all those tools to trick, scam, harass, and abuse eachother. Players pissed where they ate and this is why we can't have nice things.
  Spiider

Advanced Member

Joined: 2/15/05
Posts: 418

7/20/12 3:57:13 PM#55

True

EVE

Istaria

SWG

No fate but what we make, so make me a ham sandwich please.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17001

7/20/12 4:20:17 PM#56
Originally posted by Vesavius
Originally posted by SpottyGekko

UO was unique, and the likes of it will probably never be seen again. Pre-NGE SWG was probably the only mainstream MMO that came vaguely close to UO in terms of freedom and and player creativity.

 

If UO launched today as a fully 3-D MMO with the unrestricted pre-Trammel ruleset, it would probably be instantly invaded by 10,000 members of some PK community that would kill everything that moves 24/7 until the game closed down after 3 months, lol

 

This.

The modern PvP open world PvP culture is a self consuming locost swarm that kills the thing it claims to love, and then projects the blame on to 'carebears'.

hm.... it's possible.

I see a lot of self proclaimed pvp'ers wanting "ffa sandbox" but are they even interested in the "sandbox" part or do they just want unrestricted pvp?

Dont' get me wrong, I liked many things about ffa pvp in Lineage 2.

But, there were deterrents to always being a red and in some ways it was a culture unto itself.

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18795

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 4:23:19 PM#57
Originally posted by Arglebargle
Originally posted by Kyleran

Truth is, I've never understood why not one single developer ever thought creating good virtual world outside of the UO/SWG teams was a pretty good idea.

I guess they need to try and swing for the fence instead of trying for a solid double.

I missed out on these two titles in their hey day and feel I really missed out on something unique (same with AC)

 

Because it is not as easy as it seems?

 

As a niche market target, corners would have to be cut somewhere.

 

Could a niche market game (which might appeal to 500K or more) really do any worse than some of the AAA titles released today?

It's a risk I'll grant you, but nothing ventured, nothing gained.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Slampig

Advanced Member

Joined: 12/29/03
Posts: 2379

Whatever you do, do NOT speak ill of Asheron's Call 2...

7/20/12 4:26:29 PM#58
Originally posted by Interesting

"There has yet to be a virtual world that even comes close to the number of things you can do in Ultima Online."

 

Is this statement true or false? Could you provide examples of MMORPGs and "things you can do" in these games that "come close" to Ultima Online?

How about a list of things you are talking about. I am sure there are people that have played games that might contain what you're looking for that might not have played UO.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  User Deleted
7/20/12 4:27:40 PM#59
Originally posted by Sovrath
Originally posted by Vesavius
Originally posted by SpottyGekko
 

hm.... it's possible.

I see a lot of self proclaimed pvp'ers wanting "ffa sandbox" but are they even interested in the "sandbox" part or do they just want unrestricted pvp?

Dont' get me wrong, I liked many things about ffa pvp in Lineage 2.

But, there were deterrents to always being a red and in some ways it was a culture unto itself.

 

I think most are interested in both aspects tbh.

  Arglebargle

Elite Member

Joined: 6/13/07
Posts: 1053

7/20/12 4:50:33 PM#60
Originally posted by Kyleran
Originally posted by Arglebargle
Originally posted by Kyleran
 

Could a niche market game (which might appeal to 500K or more) really do any worse than some of the AAA titles released today?

It's a risk I'll grant you, but nothing ventured, nothing gained.

 

Ha!   500k is a huge sucess, imo  --  unless you spent 200mil on the project.   One to two million subs are pretty much the present high water marks.  Even WoW gets its vaunted numbers outside the western market.

 

Properly figuring scale for cost of production to subscribers maintained does seem to be a problem with the big boys.   I think some companies are nosing around the idea of open worlds, but, again, there are problems  that go with it.   I agree it should be considered, being the big fish in  a small pond can be very successful.   And certainly better than a dead fish in a big pond....

If you are holding out for the perfect game, the only game you play will be the waiting one.

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