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7/20/12 11:42:45 AM#41
Let the game mature a bit.... I'm sure there are plenty of flaws, but complaining about faction balance in Fusang is just a little bit premature. Most player's wont pvp yet because they havnt advanced enough. Claiming something is broken because of faction imbalance in Fusang, this early in the game is just silly. Faction balance will improve, give it some time. |
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7/20/12 11:45:48 AM#42
Originally posted by Wolvards umm you cant muster people into pvp if they do not want to be there and on top of that the pvp is subpar to a lot of other games that have it also. Just because there is three faction pvp doesnt mean its good. Fusang is all about Ninja capping and then once you get the tokens leaving . Not sure how anyone can even make excuses for this bad pvp design. 75 people camping your zone loadin outside is enough to make most people quit and go do pve. Dont make sorry excuses for the game its bad and if they keep it how it is its dead soon to watch and see. |
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
7/20/12 11:49:58 AM#43
Originally posted by cronius77 There ALWAYS should be added incentives to defend capture points. Same mistake was made in WAR. Guild Wars 2 |
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7/20/12 12:05:05 PM#44
Originally posted by cronius77 Most people at the moment is at best, in ql 6 gear. They are more interested in advancing the game and story, and the ones that take breaks to go there face the pack leaders that are already "endgame" and running in 10+ ql gear.
That's quite discouraging for a lot of people. as more people reaches higher QL gear and advancement more poeple joins the war. That so far i't true, and why the initial complete dominion of mainly Templars is now challenged and in some servers even dissapearing for a more spread result. |
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7/20/12 12:08:56 PM#45
Originally posted by Wolvards That's not really a fair statement to make. Let's say there's 75 Templar, 40 Illuminati and 35 Dragon. Combined, the Illumies and Dragon would be an equal match for the Templar zerg.
BUT, there's no formal alliance mechanic in the game. That means that in a furball fight, my AoE's will take out enemies and allies equally. So the allied factions would have to gimp themselves by not using AoE's, while the zerg can freely spam them. And using AoE's is not "uncommon" in Fusang...
I'd vote for a whole heap more of the sPVP battlegrounds with much smaller player caps. That will reduce the weight of faction buffs derived from Fusang, and will provide far greater opportunity for better quality PVP. |
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7/20/12 12:19:56 PM#46
Originally posted by SpottyGekko They should get representatives of each faction on a vent server communicating with one other. This would make it easier to co-ordinate attacks and bring down the Templar horde. |
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7/20/12 12:29:30 PM#47
There are a few things that are not "ideal" to put it lightly. I play Dragon on Grim, and we have, at most around 2 and a half groups (at least, in the last week, that's the most I've seen anytime I go in). Last night whenever I went in there were 6 people (including me) one time, and 3 people (including me) the other. Loomies are at 9999 for the week for it, with Temps at 3k.
The main problem is there's not much you can get done with less than a group. Kill 10 Players and Capture Anima Well will both take you around 15 minutes, and then you have no reason to be there for another 20-30 minutes. This results in, at least for Dragons on Grim, people popping in, finishing those quests (or not) and leaving, so we typically don't have enough people to take a facility.
A smaller problem is a lack of individual/participatory rewards for holding a facility. Sure, you save your buff, but I would rather see something given to people actually there defending it.
At the very least, they should have enough (Rewards, Fun, something) in there that an entire play session in there would not go to waste. In my opinion this means more quests in there, with more rewards, that maybe take longer to finish and have a longer cooldown. |
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7/20/12 12:36:06 PM#48
Originally posted by SpottyGekko My point though is 75 people is not a lot. When I heard Templars are dominating the server, I pictured in my head what Albion used to do, zergs of 200 people. That's a lot of people. I don't know the game, or the maps, so if there isn't choke points I can see where your problem lays. But, if you ever find yourself with 20 people, i'd wager you could wipe a zerg of 70 people while they made a push on a base. Don't know how much TSW focuses on Trinity, but if some people play it like that, the casters are in back with the healers, while the tanks are getting pounded in the front. Bring 20 people in from behind and kill their dps... Bye bye zerg. Just saying though, 75 person zerg is not really a large group of people in PvP to me. Also I won't get into the SPvP vs large maps like Fusang. I hate SPvP, it kills world PvP. Look at War. I just think that in a month or two, when people start finding out how to combat zergs while out numbered, that this issue will dissolve. Right now it seems like the two underdogs are twiddling their thumbs, rather than making an effort to try and divide and conquer the zerg. The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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7/20/12 12:38:40 PM#49
Originally posted by Keyh So it sounds like people just cap-and-leave? I can see that problem. Also only 6 people? Ouch. How big are the maps? Say Dragon is pushing on templars, and the loomies take a obj from dragon, how long would it take dragon zerg to get back over there to lost objective from loomies? The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/20/12 12:48:38 PM#50
Originally posted by BigRock411 Funny you should mention that, just found that guy 2 nights ago, actually had the levels and even the cash had I wanted to break myself to purchase the 1st two speed boosts, settled for 1 and will buy the 2nd sometime this weekend. Now, if could figure out what to do with some of these useless white marks I collect all the time but can't spend anywhere. Maybe those stores in London you spoke about? As far as lumies being ghetto, have you seen our secret underground base underneath those shabby city blocks? We're as high tech as they come I'll have you know. I think that's done to further the illusion that lumies for the most part of "shadow masters", where as the Templar are much more in your face about the righteousness of their cause.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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7/20/12 1:11:31 PM#51
Originally posted by Kyleran Pffft...only thing you lumey legumes got going for yourselves is that doc has some good pychedelics. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/20/12 1:16:53 PM#52
Originally posted by Kyleran Theres black and white marks, at your headquarters youll notice NPC selling gear thats probably way outside your leauge, it will cost XX black marks and XXX white marks. They have cheaper gear for lower QL but nothing really worth buying there since its not purple gear. So think of those color marks as endgame pvp currency with black being the "dollars" and the white marks being the "cents" more or less...uless i got it backwards. I think you get the black marks winning the smaller scale pvp matches, havent gotten any, but do have a lot of white from a few fusang attempts.
And i still think that a high rise in mahatten, like some global conglomerates headquarters would be more fitting for the lumies...brooklyn is a dump full of hipsters. |
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Preacher26
Novice Member
Joined: 3/22/09
"This isn't good or bad. It's just the way of things. Nothing stays the same." |
7/20/12 4:01:12 PM#53
Why are people waiting until QL6-10 before participating? Ive been keeping these quest on cooldown since the zones opened to me (granted I play casually). Sure 1v1 or 1v2 you may have a tough time surviving but your far from helpless and can still contribute plenty regardless of your gear lvls. Im only in Q4/5 gear but my dps with my AR/Blaze build seems to get the job done even with the random 1v1 or 1v2 encounters. There are plenty of low cost AP builds out there that are effective in pvp. Guild Wars 2 |