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The Secret World

The Secret World 

General Discussion  » Fusang is broken

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53 posts found
  Badgered86

Hard Core Member

Joined: 9/19/10
Posts: 174

7/20/12 8:40:49 AM#21

On my server (Leviathan) we Illuminati have Fusang on lockdown most of the time, even though the Templar heavily outnumber us.  I think a few well-organized PvP/RP cabals rolled on Leviathan and have been able to defeat the zerg through cunning and misdirection.  We also tend to hold Stonehenge and whatever the other battleground is.  Good times.

  Worstluck

Novice Member

Joined: 1/29/11
Posts: 1279

No man controls my destiny... especially not one who attacks downwind and stinks of garlic.

7/20/12 8:47:44 AM#22
Originally posted by Kyleran
Originally posted by TalulaRose

I play om Grim. There was 4 of us in there for about 30 minutes before I left. People woud pop in, see how many we had, and then quickly leave.

 

I don't think have seen more than 15 Dragon in there at one time.

 

I went to another server and rolled a Temp, the buffs are just too good to pass for pve..

 

 

Ouch, I stand corrected, guess Grim does have the same problem, but looks like most of us are just PVEing and ignoring Fusang.

 

 

Yeah Illuminati dominate the Grim server.  I was Illuminati and can't say it bothered me but I was disappointed with the shallowness of Fusang so I stopped entering it anyways.  I have a character on Arcadia as well, Templar too, never bothered with Fusang there either, but when I checked, the Templars usually owned everything in Fusang.  Yeah like the previous poster it's too small and too limited in number to really allow the 3 factions to balance themselves.  It's just a zerg fest right now as there isn't much point for people do anyting else. 

 

I do love it though when people have legimitate concerns about faction balance in games and someone tells them it's their fault for not taking initiative and countering it.  Good luck getting 50 random people to listen to you.

  Kost

Newshound

Joined: 1/15/10
Posts: 1884

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

7/20/12 8:48:01 AM#23
Originally posted by Wickedjelly

Lol, so much for that three faction theory supposedly ensuring things like this won't happen.

On a serious note the devs do need to do something about it.

Three faction play only succeeds if the community playing the two underdog factions actually band together, these days with teamwork and grouping/social aspects being heavily neglected by the players, it will make things rough for the two factions on the low end of the totem pole.

Work together and prevail, or keep slamming into our Templars and getting facerolled, the choice is yours.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16750

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 8:53:14 AM#24
Originally posted by Worstluck
Originally posted by Kyleran
Originally posted by TalulaRose

I play om Grim. There was 4 of us in there for about 30 minutes before I left. People woud pop in, see how many we had, and then quickly leave.

 

I don't think have seen more than 15 Dragon in there at one time.

 

I went to another server and rolled a Temp, the buffs are just too good to pass for pve..

 

 

Ouch, I stand corrected, guess Grim does have the same problem, but looks like most of us are just PVEing and ignoring Fusang.

 

 

Yeah Illuminati dominate the Grim server.  I was Illuminati and can't say it bothered me but I was disappointed with the shallowness of Fusang so I stopped entering it anyways.  I have a character on Arcadia as well, Templar too, never bothered with Fusang there either, but when I checked, the Templars usually owned everything in Fusang.  Yeah like the previous poster it's too small and too limited in number to really allow the 3 factions to balance themselves.  It's just a zerg fest right now as there isn't much point for people do anyting else. 

 

I do love it though when people have legimitate concerns about faction balance in games and someone tells them it's their fault for not taking initiative and countering it.  Good luck getting 50 random people to listen to you.

Whoops, I failed to mention, I'm an Illumianti on Grim, so perhaps then that's why I didn't see it.

Going to have to drop into Fusang to see for myself this weekend.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  Aericyn

Apprentice Member

Joined: 5/11/10
Posts: 377

7/20/12 8:57:32 AM#25

On Arcadia - it seems (feels) time related. Yes - through the morning hours (pacific time) I see a lot of red, afterwards I see lots of blue. Dragons, well aren't dragons reclusive by nature? :) Those greenies come out of nowhere and strike the whole map from time to time. It's a weird and interesting dynamic.

I think 3 faction is working as intended. I would like to see more areas like Fusang, but that might dillute things. Maybe a zone that goes across dimensions? I also like the quest based objectives, I never see one red and one blue standing next to each other recapping a well... how stupid of a game mechanic would that be?

And I don't know if I agree with the "zerg" comments, blues and green do  it, so what is the difference? Reds have no monopoly on zerging. If there are 50 lumies running around, they are not coordinated in packs of 10. They zerg with stragglers here and there. Just like everyone else.

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 296

7/20/12 9:06:27 AM#26

Counted July 16/12 from Chronicles

Top 100 for xp earned.

60 Templar
27 Illuminati
13 Dragon

 

My new Templar had an 18% xp buff. I think it was +150 to hit and damage as well, may have been +100.

 

It was a much faster experience vs leveling my Dragon.

 

Definitely gonna have to power level a temp and lummie before they get rid of the buffs.

 

I say get rid of the buffs for now.

 

 

  Preacher26

Novice Member

Joined: 3/22/09
Posts: 348

"This isn't good or bad. It's just the way of things. Nothing stays the same."

7/20/12 9:15:12 AM#27

Im a Templar on Arcadia and I can see how it would be frustrating to be a member of one of the othe factions. Heck it gets frustrating for me as a Templar.

Its not uncommon to see us holding all of the facs and in /templar chat people are constantly asking people to let one of the other factions cap so we can recap for the quest.

I do wish there was a way for quick alliances to form when the scales are tipped.

I rolled Templar because it fit my personal preference but I would have rolled Dragon/Lumie if I knew Temps would have such high numbers.

 

Its funny though... we may dominate Fusang... but look at who dominates the other maps when numbers are even.

 

 

Guild Wars 2
Gate of Madness

  User Deleted
7/20/12 9:20:52 AM#28
Originally posted by Kyleran
Originally posted by 7star
Originally posted by Kyleran
Originally posted by Sovrath
Originally posted by Kyleran

C'mon now, everyone says having 3 faction combat prevents the zerg from prevailing, the other two factions are supposed to team up together to help overcome.

Yeah, I know, the reality of the situation can be quite different.

yeah, what about that?

Or is the idea that 3 factions means more balance a fallacy?

I always suspected as much.

I think it holds true as long as the size between the 3 factions remains relatively near each other, probably so that no single faction gets much larger than 45% or so.

But if one faction gets past the tipping point, say 50 or so it means that both of the other factions combined can do nothing really to stop them, and I think perhaps that Templars have a much higher percentage than that on some servers.

The problem is, the Templars are viewed as the "righteous" faction (not to be mistaken for good) promoting order and seem to appeal more to players than greedy corporate opportunists or far eastern anarchists.

Go figure.

 

 

Yup.

 

And their city, London, is also the hub for banking, so we all have to go there whether we want to or not. 

Do you know, I haven't been to London yet, really should stop by there and check out the banking/stores

Too busy killing zombies you know, they're everywhere!

 

Seriously check out the bank and stop by pangea and get some clothes or something...

 

I really hope youve at least stopped by your headquarters and picked up the sprint animas...you should have enough money from missions to at buy one or two sprint speed boosts.

 

London is actually a very well done city, makes new york look like it was tacked on right before launch...was actually very dissapointed with NY...why choose a crappy warehouse in brooklyn for the illuminati HQ...i mean a high rise in manhatten just makes more sense and looks better...i dont care how realistic that particulair block in brookly is...and ive seen the real photos of someone who went to that exact location...its surprisingly accurate.

Just feel the seoul and london have more...character...stuff...locations to look at...NY feels like a few generic, albeit realistic city blocks with out a whole lot to really explore....i dunno makes the lumies feel...ghetto...broke...not-serious-business...

  sfc1971

Advanced Member

Joined: 10/05/08
Posts: 374

7/20/12 9:20:57 AM#29

The OP is just angry.

I play on Arcadia and as a Dragon we routinely hold our own and then some. And then we die.

Some people see this as the nature of some very fluid, fast paced combat were people aren't afriad to die and some cry because they did not win every fight.

If you look at the multiplayer screen, you can see that templar does indeed often dominate a bit although I have yet to see any faction hold all the bases.

And to be honest, when Dragons are being owned (and Illuminati wiped me more then templars) it is their own damn fault for being so badly organized. 

X is to powerful OR your side insists on running in every direction at once so even the smallest enemy group can kill you off in a second?

I noticed this in Lotro, there are same PvP players who have some very weird ideas about online play. They want somekind of movie style script to play automatically in which only honorable one on one fights happen, that they of course always win, between evenly matched players in an epic fight...

Yah. Nice.

NOT GOING TO FUCKING HAPPEN

Welcome to the zerg. Move as a group or die alone at the hands of players who can work as a group. Don't like this? Stay out of massive PvP.

And the group that groups best, WINS. I play dragon but when I see everyone going solo I just quit and go solo in the PvE world. Maybe some day I try to organize something myself, I was pretty decent in Lotro at this. Until people start whining that I don't give room to people that in a group vs group battle want to do a one vs one honor match.

Fusang, when people work together, is a lot of fun, with some zergs, some massive battles and some "wtf just hit me" when you are rolled over on your own.

Like it or stay out. But please Funcom, you already made PvE into carebear with yellow outlines, map directions and handholding (used to be you had to think of finding a phonebook and what busines might have what you wanted yourself). Don't make PvP into a carebear area where everyone is special either.

Now before people accuse me of trolling, a star and a smile for everyone, because even though you are eating your crayon, you are special!

  keenber

Advanced Member

Joined: 7/10/07
Posts: 145

7/20/12 9:23:58 AM#30

I am Templar and many times i logged on and found that the smurfs (illum) owned everything a few shouts in faction chat and we soon have plenty to take back everything and it is fun to do. I dont see in anyway it been broken i just find the dragons really lacking in team work and just seem to try to solo everything.

I allways hated this kind of pvp as there is allways ganking but it not easy to get ganked unless you play with your eyes closed in this game. If the dragon got there act together pvp in this game would be great,

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

7/20/12 10:08:32 AM#31

In Huldra, while Templars have advantage there, The Dragon take the whole place quite often, and lately it is improving, with also getting el dorado and Stonehenge often.

 

I haven'tchecked much for the Illuminati dominance lately, tho.

  BigCountry

Apprentice Member

Joined: 5/31/05
Posts: 476

7/20/12 10:16:10 AM#32

static zone pvp arenas have always been zerg based. its like this in every game. heck its like this in every sandbox games. its human nature. lol

 

nothing is broken. play the politics more and form a larger zerg. :D

BigCountry | Head Hunters | www.wefarmpeople.com

  User Deleted
7/20/12 10:22:06 AM#33

personally I am EXTREMELY pissed off that they did not limit servers to players only having one faction per server, they said they were going to do so MULTIPLE times pre release and imo totally dropped the ball and left the game totally FUBAR by allowing players to have multiple factions on the same server.

 

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

  sycofiend

Apprentice Member

Joined: 4/07/11
Posts: 126

7/20/12 10:40:55 AM#34
Originally posted by Sorrow

personally I am EXTREMELY pissed off that they did not limit servers to players only having one faction per server, they said they were going to do so MULTIPLE times pre release and imo totally dropped the ball and left the game totally FUBAR by allowing players to have multiple factions on the same server.

 

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

One of the key features of this game was only having 1 faction per server ????  /scratches head

 

 

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

7/20/12 10:47:22 AM#35
Originally posted by Sorrow

personally I am EXTREMELY pissed off that they did not limit servers to players only having one faction per server, they said they were going to do so MULTIPLE times pre release and imo totally dropped the ball and left the game totally FUBAR by allowing players to have multiple factions on the same server.

 

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

They never said they were gonna do it, they considered it, but never was announced.  A lot of people assumed it.

I would have liked them to do so, i was avid suggesting that, and i followed that closely.  FC never said they were gonna do it.

 

If they had done it they would have needed more servers than they have now, cuse even if their current server system can handle absurd numbers  of people the French, German and RP communities would demand 3 servers each.

They could ahve gone with one "faction locked" server, which could have been the semi-official PvP server.

 

Fusang is more balanced now than it was the first week, too.  As more people advance more will want to try it's Pvp and it's capped 75 per side max.

  Aericyn

Apprentice Member

Joined: 5/11/10
Posts: 377

7/20/12 10:52:01 AM#36
Originally posted by Sorrow

personally I am EXTREMELY pissed off that they did not limit servers to players only having one faction per server, they said they were going to do so MULTIPLE times pre release and imo totally dropped the ball and left the game totally FUBAR by allowing players to have multiple factions on the same server.

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

You're gonna have to cite your source here - far as I know TSW was always one server, not one faction per server.

I also don't know how having a character of each faction on the same server breaks anything... so might ellaborate that opinion as well.

unless uh err you are trolling? Might have to call that out too, some of us haven't had our cuppa joe yet. :)

 EDIT: Ok found this it was under consideration. :)

http://www.mmorpg.com/gamelist.cfm/game/404/feature/5606/Faction-Pride.html

  psykobilly

Novice Member

Joined: 11/19/10
Posts: 317

7/20/12 11:27:54 AM#37
Originally posted by BigCountry

static zone pvp arenas have always been zerg based. its like this in every game. heck its like this in every sandbox games. its human nature. lol

 

nothing is broken. play the politics more and form a larger zerg. :D

Its broken based on balance...  Grim last night had 7 templars, 1 dragon, and 50+ illuminati

There needs to be a faction cap on the zone badly....  or maybe a sliding cap based on the amount of the other factions.  At no point should one faction be more than double the other two factions combined. 

Grim is completely filled with moron illuminati who don't let the other side get caps no matter how much we try to explain.  It got to the point where the other factions don't want to sign up any more and everyone loses.

 

 

 

 

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/20/12 11:34:59 AM#38
Originally posted by psykobilly
 

Grim is completely filled with moron illuminati who don't let the other side get caps no matter how much we try to explain.  It got to the point where the other factions don't want to sign up any more and everyone loses.

 

 ...and if they did simply let folks cap and then retake others would bitch about the merry go round effect you see all too often in these games.

What needs to happen is better thresholds and limitors. One side shouldn't be able to have 50+ people in the instance if the others have 7 and 1.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Panthien

Elite Member

Joined: 6/07/12
Posts: 372

7/20/12 11:38:52 AM#39
Originally posted by Sorrow

 

 

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

Looking at WoW, I highly doubt its a breach contract, a faction being dominant in pvp.. or more accurate in actual controlling areas( and buff), even when actually controlling the area locks the other faction from a raid.

Heck even on linage2 where it actually closed down the better xp-grinding dungeonS for a whole week, if you happened to have chosen the wrong faction.

On my own server the buff is mostly benificial to the illuminaty, though templars ussually keep 1-2% most of the time, dragons are the under-dog most of the time.

Im sorry anyone in their right mind would have seen this coming, its not a broken feature, its human behavour.

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

7/20/12 11:40:12 AM#40
Originally posted by Gargola
Originally posted by Sorrow

personally I am EXTREMELY pissed off that they did not limit servers to players only having one faction per server, they said they were going to do so MULTIPLE times pre release and imo totally dropped the ball and left the game totally FUBAR by allowing players to have multiple factions on the same server.

 

I kinda wonder if that would constitute breech of contract? They said they were going to do it, I bought the game believing they were going to do it, they did not do it, now one of the key features of the game is worthless...

They never said they were gonna do it, they considered it, but never was announced.  A lot of people assumed it.

I would have liked them to do so, i was avid suggesting that, and i followed that closely.  FC never said they were gonna do it.

 

If they had done it they would have needed more servers than they have now, cuse even if their current server system can handle absurd numbers  of people the French, German and RP communities would demand 3 servers each.

They could ahve gone with one "faction locked" server, which could have been the semi-official PvP server.

 

Fusang is more balanced now than it was the first week, too.  As more people advance more will want to try it's Pvp and it's capped 75 per side max.

Wait, only 75 people can join into fusang per side?

Thats nothing. If one faction is dominating a server with just 75 people they deserve it. Maybe other factions should try to strategize more. That means that Templars have a max 75 and the other servers can't even muster up 20?

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

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