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The Secret World

The Secret World 

General Discussion  » Fusang is broken

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53 posts found
  User Deleted
 
7/20/12 6:55:41 AM#1

I love this game, but this is broken and it needs to be fixed.Fusan is on lockdown by the Templar zerg.

 

I don't see how this can be fun for anyone, including Templars unless they are into easy faceroll. It affects pve as well because of the world domination buffs. It lets the Templars get better gear so they get to QL10 faster in addition to being the biggest freaking zerg of all time. This makes more people (sad commentary on people) want to be Templars, which only makes the problem worse.

 

Devs need to step in here and do something.

 

My question is: what should be done?

 

EDIT: I'm on Arcadia. Is it this way on other servers?

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6821

7/20/12 7:03:29 AM#2
They need to do the following
1 get rid of the stupid quests
2 reward tokens for assisting in kills (e.g. including healing a killer)
3 give a bonus to tokens earned based upon objectives currently owned
4 give a bonus to tokens earned based on smallness of faction, if faction is seriously outnumbered the bonus is big.
5 remove the buffs from the pvp zones, but keep them for pve
6 increase the health on the pve uniforms

If the likes of war and aion have taught us anything, its that having your rewards based upon taking rather than keeping objectives leads to a bunch of carebears running around trading empty objectives.
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16750

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 7:06:16 AM#3

C'mon now, everyone says having 3 faction combat prevents the zerg from prevailing, the other two factions are supposed to team up together to help overcome.

Yeah, I know, the reality of the situation can be quite different.

I haven't been to Fusang yet, I play on Grim and neither my cabal mates nor general chat seems overly filled with zerg complaints so I think we might be OK.  Also we seem to benefit from those world domination buffs from time to time so I 'm assuming my faction (Illuminati) are holding their own.

I will say from a PVE perspective the overwhelming faction I run into are Templars.

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  JR4D

Advanced Member

Joined: 9/27/04
Posts: 2638

7/20/12 7:06:33 AM#4

Strange game, the only winning move is not to play.

Sorry had to say that :)

But in all seriousness, despite the goodie two shoe Templar movement in the game, when I would be online, we pretty much owned it as the Illuminati. But I have known their has been a increase the Templar faction as more players trickle in to play this game.

The old saying, if you can't beat them, join them.

  User Deleted
7/20/12 7:29:01 AM#5
Originally posted by 7star

I love this game, but this is broken and it needs to be fixed.Fusan is on lockdown by the Templar zerg.

 

I don't see how this can be fun for anyone, including Templars unless they are into easy faceroll. It affects pve as well because of the world domination buffs. It lets the Templars get better gear so they get to QL10 faster in addition to being the biggest freaking zerg of all time. This makes more people (sad commentary on people) want to be Templars, which only makes the problem worse.

 

Devs need to step in here and do something.

 

My question is: what should be done?

 

EDIT: I'm on Arcadia. Is it this way on other servers?

You can:

Play the 5vs5 or 10vs10 instances.

Break off into a smaller group and avoid the zerg while tring to complete objectives or pick off stragglers

rally your faction and confront the zerg like people would do in another, much older, 3 faction pvp game.

post on a 3rd party forum, hope a developer is reading, and will program in a solution

 

 

personally i like the middle two options.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/20/12 7:31:14 AM#6

Lol, so much for that three faction theory supposedly ensuring things like this won't happen.

On a serious note the devs do need to do something about it.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 14589

7/20/12 7:31:46 AM#7
Originally posted by Kyleran

C'mon now, everyone says having 3 faction combat prevents the zerg from prevailing, the other two factions are supposed to team up together to help overcome.

Yeah, I know, the reality of the situation can be quite different.

yeah, what about that?

Or is the idea that 3 factions means more balance a fallacy?

I always suspected as much.

  User Deleted
 
7/20/12 7:39:29 AM#8
Originally posted by BigRock411
Originally posted by 7star

I love this game, but this is broken and it needs to be fixed.Fusan is on lockdown by the Templar zerg.

 

I don't see how this can be fun for anyone, including Templars unless they are into easy faceroll. It affects pve as well because of the world domination buffs. It lets the Templars get better gear so they get to QL10 faster in addition to being the biggest freaking zerg of all time. This makes more people (sad commentary on people) want to be Templars, which only makes the problem worse.

 

Devs need to step in here and do something.

 

My question is: what should be done?

 

EDIT: I'm on Arcadia. Is it this way on other servers?

You can:

Play the 5vs5 or 10vs10 instances.

Break off into a smaller group and avoid the zerg while tring to complete objectives or pick off stragglers

rally your faction and confront the zerg like people would do in another, much older, 3 faction pvp game.

post on a 3rd party forum, hope a developer is reading, and will program in a solution

 

 

personally i like the middle two options.

Yes, I totally understand what you're saying and it's an ideal solution, but it doesn't work that way on my server. Stragglers get punked, no questions asked, and the rule is RED = DEAD. I've tried reasoning with Illuminati on Arcadia and even if they are amenable, we are still outnumbered at least 10:1 by Templar.

 

What faction are you? Do you play TSW?

 

According to some Illuminati in the official forums, their servers are balanced, but they are also closed to new character creation. The only open alternative (Hulda) is also zerged and on lockdown by Termplars.

 

It's really disappointing.

 

EDIT: I do play Stonehenge and enjoy success there. I'm not complaining about that. I'm talking about Fusang, which is the most important warzone for pve buffs.  Why should I be limited in my choices of warzone because Fusang is broken?

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16750

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 7:43:20 AM#9
Originally posted by Sovrath
Originally posted by Kyleran

C'mon now, everyone says having 3 faction combat prevents the zerg from prevailing, the other two factions are supposed to team up together to help overcome.

Yeah, I know, the reality of the situation can be quite different.

yeah, what about that?

Or is the idea that 3 factions means more balance a fallacy?

I always suspected as much.

I think it holds true as long as the size between the 3 factions remains relatively near each other, probably so that no single faction gets much larger than 45% or so.

But if one faction gets past the tipping point, say 50 or so it means that both of the other factions combined can do nothing really to stop them, and I think perhaps that Templars have a much higher percentage than that on some servers.

The problem is, the Templars are viewed as the "righteous" faction (not to be mistaken for good) promoting order and seem to appeal more to players than greedy corporate opportunists or far eastern anarchists.

Go figure.

 

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  User Deleted
 
7/20/12 7:44:42 AM#10
Originally posted by Kyleran
Originally posted by Sovrath
Originally posted by Kyleran

C'mon now, everyone says having 3 faction combat prevents the zerg from prevailing, the other two factions are supposed to team up together to help overcome.

Yeah, I know, the reality of the situation can be quite different.

yeah, what about that?

Or is the idea that 3 factions means more balance a fallacy?

I always suspected as much.

I think it holds true as long as the size between the 3 factions remains relatively near each other, probably so that no single faction gets much larger than 45% or so.

But if one faction gets past the tipping point, say 50 or so it means that both of the other factions combined can do nothing really to stop them, and I think perhaps that Templars have a much higher percentage than that on some servers.

The problem is, the Templars are viewed as the "righteous" faction (not to be mistaken for good) promoting order and seem to appeal more to players than greedy corporate opportunists or far eastern anarchists.

Go figure.

 

 

Yup.

 

And their city, London, is also the hub for banking, so we all have to go there whether we want to or not. 

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3333

7/20/12 7:48:44 AM#11

Team up with the other faction and destroy those templars...

The server im on seems to be pretty even really.. when ever i jump in  its quite an even distribution of the capture points between all factions..

 

But yeah the hole ponit of 3 faction pvp is that if one faction is stronger then you can team up with another to take the big faction down..

 

 

So its not broken in anyway its jsut the dragons and illumi are not helping each other..

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4004

7/20/12 7:49:34 AM#12

I don't understand how it is broken.  Is something bugged?

 

edit: just saw the last post, nevermind I get it now.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/20/12 7:51:54 AM#13

Haven't bothered since the game went live with PvP on my server (Grim I think) but I'm guessing we're pretty much stomping the other factions since I have the uber PvP buff and have pretty much had it since I started playing live. Wasn't real stoked with Fusang when I tinkered with it in beta so have't bothered really.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  User Deleted
7/20/12 7:56:33 AM#14

Wait untill more people get to endgame.  Fusang is capped at 150 per faction, if templars are zerging it either means the other factions on your server are ignoring fusang, either by chosing to not pvp untill later on or by being in fusang but not working as a team.

 

On cerberus it seems each faction is at their limit most of the time, theres no dominating templar zerg when theres 150 dragon and 150 lumies to counter.

 

seriously, take the initiative, rally your troops on your faction, make nice with the 3rd faction, see if you can embarass the templars.  my guess is that if they are a dominating zerg then they are also bad, since theyve never had to actually use strategy and just rely on numbers...they should be easy to topple.

  Avarix

Advanced Member

Joined: 1/22/12
Posts: 120

7/20/12 8:00:56 AM#15

They should open up true alliances when outnumbered. In that it only lasts for a certain period of time, alliance members can't be harmed during the alliance (It's nice in theory to say let's help each other but drop an aoe and they drop as well), and have some kind of voting system so people can opt out of it. Just in case they are holding a grudge and want to continue killing them.

I think that would help a bit. And I don't think it would hurt heavy roleplayers at all since they can remain aggressive (If anything this would add to the RP since alliances are very much a real thing and can be a driving force in RP).

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16750

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 8:01:34 AM#16
Originally posted by 7star
Originally posted by Kyleran
Originally posted by Sovrath
Originally posted by Kyleran

C'mon now, everyone says having 3 faction combat prevents the zerg from prevailing, the other two factions are supposed to team up together to help overcome.

Yeah, I know, the reality of the situation can be quite different.

yeah, what about that?

Or is the idea that 3 factions means more balance a fallacy?

I always suspected as much.

I think it holds true as long as the size between the 3 factions remains relatively near each other, probably so that no single faction gets much larger than 45% or so.

But if one faction gets past the tipping point, say 50 or so it means that both of the other factions combined can do nothing really to stop them, and I think perhaps that Templars have a much higher percentage than that on some servers.

The problem is, the Templars are viewed as the "righteous" faction (not to be mistaken for good) promoting order and seem to appeal more to players than greedy corporate opportunists or far eastern anarchists.

Go figure.

 

 

Yup.

 

And their city, London, is also the hub for banking, so we all have to go there whether we want to or not. 

Do you know, I haven't been to London yet, really should stop by there and check out the banking/stores

Too busy killing zombies you know, they're everywhere!

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1236

7/20/12 8:13:59 AM#17

I play on Arcadia, and I'm a Templar (yay, me !)

 

I've not started with PVP yet, but I do watch the rankings. Last night for about 2 hours the Templars could only hold around 3 or less objectives. I was trying to finish my 2nd faction quest, and being somewhat undergeared, I was relying on that faction buff to prop me up. So I died a lot until I could figure out a good kiting strategy. 

 

Clearly, Templars do not dominate Fusang 24/7 on Arcadia. They definitely do not dominate the team battlegrounds. But it does appear that during UK/euro primetime, the Templar zerg in Fusang is unstoppable. As the evening gets late for us, theres a clear shift toward Illuminati.

  Wicoa

Elite Member

Joined: 1/08/07
Posts: 1233

7/20/12 8:30:25 AM#18

3 faction pvp works. The problem with fusang is that the zone is so small, in games like doac and planetside it was always relatively easy to open up new fronts. But the brutal reality of it was yeh some nights even weeks in the evening you could be sat at your teleport keep trying to break out, with middies dancing at you.

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  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 296

7/20/12 8:34:30 AM#19

I play om Grim. There was 4 of us in there for about 30 minutes before I left. People woud pop in, see how many we had, and then quickly leave.

 

I don't think have seen more than 15 Dragon in there at one time.

 

I went to another server and rolled a Temp, the buffs are just too good to pass for pve..

 

 

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16750

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 8:38:54 AM#20
Originally posted by TalulaRose

I play om Grim. There was 4 of us in there for about 30 minutes before I left. People woud pop in, see how many we had, and then quickly leave.

 

I don't think have seen more than 15 Dragon in there at one time.

 

I went to another server and rolled a Temp, the buffs are just too good to pass for pve..

 

 

Ouch, I stand corrected, guess Grim does have the same problem, but looks like most of us are just PVEing and ignoring Fusang.

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

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