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7/18/12 10:56:09 AM#41
people doesn't take the time or effort as to see what the potential synergies are, or simply chose to ignore it all and go with a limited number of abilities and then say most of the abilities are useles??.
Quite funny blaming it on the system, when it's merely personal decision or the lack of attempt. Gamers always post in the forums they want games that offer this or that, that makes them think, that give them some freedom... etc, etc... but many just go an ignore those when any game gives them.
Funny, apparently gamers don't really know what they want, cause usually what they say is far away from what they do. |
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7/18/12 4:30:10 PM#42
Originally posted by Dakirn Delicate Strike is hardly gimp on a build that wants to Penetrate as much as possible. It's pretty damn BiS as a builder if your that's your goal. The Pen rating and the +10% chance to Pen on Delicate Strike stack. It's very common for me to Penetrate a single target many times in a row with Delicate. I also run Bloodsport to apply Affliction, Dark Potency to give me Pen Rating on every application of Afflicted (Every hit), and Iron Maiden that gives me a +10% chance to Penetrate buff when I penetrate an Afflicted target. So as my objective with Blade/Rifle is to penetrate as much as possible, no, Delicate Strike isn't gimped. .. But in a good way. |
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eugam
Apprentice Member
Joined: 3/15/07
Something must have happened to the gene pool lately... |
7/19/12 1:14:36 AM#43
Originally posted by ericbelser The similar abilities are just similar. This is required for different builds. There are some almost equal but with different triggers or exploits. If you only look from your point of view many of them are useless. But for a broader audience those are real choices. |
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7/19/12 3:07:35 PM#44
Some people's fat is another person's Bacon! :) I think people frankly dismiss the complexity. They say - "hey this sounds like that or hey this does more damage for no reason, and it even costs less points to unlock... well thats just dumb" Using Corrupted status on vampires - just for one example, makes a big difference. There are a lot of mobs that seem harder because folks miss what they can do. In game chat, someone was complaining how come a tier one skill did more damage than a tier two. They didn't recognize the tier one has no trigger or subtype. So maybe bigger bang but no bells or whistles. I won't argue that there may be some redundancy in the wheel - but I also think it's intentional to a point, and not for lack of vision. Such as there being multiple ways to get Crit Rating buff. Having 500+ abilities lessens redundancy impact. We also have no idea what AA paths Ragnar is thinking of, and I believe they are thinking of them. I like being able to consider different approachs using the same character, do I go strike, chain, or burst? Do I want affliction or hindered? What can be boosted by using any one of those? Can I go cookie cutter? Sure, but is it necessary or fun in this system? I don't think so. With the number of skills as time goes by I hope to see more interesting attempts by players. Instead of generally spamming Escalation or Bamboo Cutter because those "work". Think outside the skill tree a bit and explore the wheel. |
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7/19/12 6:07:02 PM#45
Build advice: use assault rifle. |
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7/19/12 6:13:03 PM#46
Originally posted by Gargola There are a number of skills that simply suck. This is especially noticeable in the passives. Some passives give exactly the same effect at exactly the same amount with exactly the same amount of stacks but one triggers on a rarer or conditional effect and the other doesn't. Thus making one clearly superior. The only reason you would use the inferior one is when you are initially AP poor. It will later be made completely obsolete.
Things are not entirely balanced. There are not always good tradeoffs. Some paaives simply are inferior in comparison with a close analog. |
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7/19/12 11:30:43 PM#47
Originally posted by DMKano You just don't understand the mechanics. |
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7/19/12 11:58:33 PM#48
if the mechanics of the game are so obscure, convoluted that a large portion of its customers are having issues with it then maybe the game doesnt explain in a sufficent way the way things work. I think the skill wheel descriptions and the skill search function could use A LOT of work . I know alot of fanboys will start yapping about the game isnt for mouthbreather WoWkids etcs..but can Funcom afford to alienate potential longterm, steady customers who otherwise love the game but find "theorycrafting", spreadsheets and synergy diagrams to confusing and daunting to deal with? isnt providing better info and easier to understand mechanics that make sense to ALL including the lowest common a "dumbing down" everyone should be able to live with? Watch your thoughts; they become words. |
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7/20/12 7:19:07 AM#49
Originally posted by Kenze Well they alienated a bunch of "WoWkids" when they put cursing in the game and nipples on monsters, I see no issue alienating those who are unable to comprehend either. Weed them both out because I rather like not playing with either one of those demographics personally, seems to me Funcom has the right idea. |
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7/20/12 7:31:50 AM#50
Originally posted by moreblahblah
No worries, panda mist and gw2 should clear tsw of all the kiddies and broseph's at least for a short time.
Id much prefer a smaller "nornal" community and live with the realization the game wont have 20mil subs and 50 servers packed with people i dont want to converse with. |
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7/20/12 8:09:03 AM#51
Originally posted by Kenze You don't need to do any of that. This isn't another Eve. Long as you read the descriptions of the skills you can figure things out easily. Seems some simply can't be bothered though. They have plenty of Decks available to help a player get started as well. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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eugam
Apprentice Member
Joined: 3/15/07
Something must have happened to the gene pool lately... |
7/20/12 8:32:51 AM#52
Originally posted by Kenze I stuggle sometimes and i like it. The tutorial doesnt end after Kingsmouth. It is a bit weird at the beginning. But its easy to try different builds and slowly you understand whats going on in combat. Do not bother to much about abilities. The inner ring is good. What counts is SP and the QL of items. Vertical progression and understanding is a bit complex but not required for 2-3 zones. Enjoy the games stories and learn slowly by doing. Just be prepaired that Funcom is kicking your shin once in a while ;) Those norse guys think thats funny LOL |