|5 posts found|
OP 7/20/12 12:12:20 AM#1
It looks like Cliffhanger Games who was making the browser version of the Shadowrun MMO is doing their own Kickstarter project.
They are working with the creator of Shadowrun who got his own single player game financed through KS.
Anyone looking forward to this game or are thinking of contrubuting? I know browser games have come a long way but personally not quite sold on it yet. There was a fan version that looked pretty interesting but I guess they have disbanded because of this game.
Hopefully they show more in the next month or so of the funding drive.
Hard Core Member
7/20/12 12:20:20 AM#2
I thought the company that did jagged alliance in browser was already well into production of a shadowrun MMO ? Or is this them ? Last I had heard their shadowrun was expected to launch late this year.
OP 7/20/12 12:43:11 AM#3
Sounds like the same group. In fact in their video they tout Jagged Alliance Online.
Yeah I could have sworn there were a couple other threads about this but none turned up on the search so just made this. Not really impressed by the visuals but if the game has the depth they are talking about it could be good.
OP 7/24/12 1:37:12 AM#4
One of the developers from Cliffhangers games just posted this, figured for anyone that cared they might want a look.
Creator Cliffhanger Productions 40 minutes ago
I have it on good word that some time tomorrow, there will be a massive intel dump on Shadworun Online's Kickstarter. So, please, check the kickstarter tomorrow and look for that update. It may be in the updates tab, and the project home page may also get some new information! And, some of you will be a little less disappointed, some of you will have had your doubts completely addressed, and some of you will be so extactic it'll BLOW. YOUR. MIND. (Yes! Like a cranial BOMB of AWESOME exploding in your brain!! ^_`'`'`'`'`) ...for the rest of you, thank you for even keeping tabs on the project, your interest alone is greatly appreciated, omae.
-RC (...or what's left of me...)
I tried Jagged Alliance and I imagine Shadowrun Online is going to use the same system. In one way it was good because it's a little slower paced and gives you time for strategy, not who has the fastest reflexes. On the other hand after about 50 turns you just stop caring. Personally I don't know if I could do that every single run. But maybe this footage tomorrow will be something worthwhile who knows.
Just figured I would pass it along.
OP 7/24/12 9:31:26 PM#5
Well I had the choice of either making a new thread ot triple posting so I guess I will keep it here. So I thought this was interesting what they did:
Update #3 · Jul. 24, 2012 · 78 comments
When our Shadowrun Online Kickstarter project launched 6 days ago, we were joyous over how many websites covered the launch, and how many emails/tweets/Facebook messages and forum posts we received from excited gamers, and Shadowrun fans alike. While many were very positive, we quickly identified two major concerns within the community. The first was that the game would suffer for being browser accessible. Shadowrun Online is a full 3D game made by gamers, for gamers. And so we have announced that a dedicated game client will be available for direct download from our site, and we’re looking at retail box purchases and the possibility of Steam distribution as well.
More importantly, the gaming community expressed their concern about the free-to-play (F2P) aspect of the game, and especially that the PvP part could suffer from a potential pay-to-win approach. Of course we explained that we don't support pay-to-win, but we also understand that talk is cheap. And that’s why we‘ve put our heads together with our fans, our designers and business guys over the weekend, and had a brainstorming session of what we could do to really prove to gamers that we really mean what we say, and that the gaming community really is at the heart of our whole operation. Really? Really. So, here is what we came up with:
The Campaign model (Pen and Paper a.k.a.Guild Wars model)
Following the business model of games like Guild Wars, we’ll also offer the game as a standard client based PC/Mac/and iOS/Android tablet game with with all items that give any advantage in the in-game store bought with in-game "Nuyen" you earn while playing Shadowrun Online! So basically, you buy the game ONCE, really OWN the game, and can play it for as long as you want WITHOUT EXTRA CHARGES. There won’t be any monthly payments either. Like with a pen and paper game new campaigns, cities and other content and feature updates are then sold afterwards as “Add-ons” in packs, but it’s totally up to you if you want them or not. You can play with the basic package as long as you want. We call this model the “Campaign model" since you will have full access to a complete campaign with your Kickstarter pledge, or after launch, with a retail purchase of Shadowrun Online. We’re sure you have a lot of questions regarding this, and so we’ll try to answer a couple of them for you now:
1. How much will the game cost?
Here’s a picture of what we’re offering:
It's interesting you can switch back and forth between the f2p and campaign server.
You can play f2p or gw2 style now. 25 dollars gets you a copy of the game.
Probably as much shilling as I am going to do for this. I just don't know if that slow combat is going to translate into something sustainable. Be nice if they let people try and Alpha before committing like City of Steam did.