Trending Games | Elder Scrolls Online | World of Warcraft | EverQuest | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,902,166 Users Online:0
Games:753  Posts:6,275,486
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » TSW - Anyone Else Feel Alone? Slow and Painful Advancement?

5 Pages « 1 2 3 4 5 Search
92 posts found
  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

7/19/12 2:49:32 PM#81
Originally posted by BigRock411

Can anyone here who is calling TSW a multiplayer co-op and a single player game name one single game where you were not able to solo in?  Excluding group content since thats been excluded for all the complaints regarding TSW...

Go ahead lets see the list of games where, excluding group specific content, that you had to group up to progress.  Im sure this will be ignored by those very people.

Need to find a new straw man to bash this game.  Your combat complaints were better since its an extremely objective mechanic and most of you beta testers who are doing the complaining were subjected to the most basic and shallow skills.  Its much less of a strawman than the co-op statement.

Anyone want to bet they dont reply to this?  Its that bad of a strawman argument.

 

If you feel alone you need  to open your eyes there are people everywhere...if you NEED to group with people to have fun you can group with anyone at any time and its a very common occurance in the game, yes even for the missions.  You see more people running around in pairs and threesomes than you do alone.

Ok really simple... FFXI

 

Do I get a cookie?

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6176

7/19/12 3:03:02 PM#82

I can give you lonely as I don't think the game is all that cooperative.

 

But slow and painful advancement.  No.  Not really.  I suppose if you were talking about grinding signets out or something maybe.  But you can get a rather nice and broad survey of active/passive abilities and skill sets without trying really.

 

I basically have enough SP right now for 3 QL10 weapons and all QL10 talismans and I have only done 5% of transylvania at best.  I have reached the outer ring in 4 weapons and invest invested to a mid point in about 5 outer ring sets and modestly in another 5 outer ring sets.

 

All in all the advancement seems fine.   I will say many abilities are redundant or useless or just plain inferior to another analog.  So that does make some of the advancement meh, but all in all the points awarded and being able to get enough for both decent power and versatility is pretty fine.

 

However for people who do not want to do any analysis or thinking about their builds I guess I could see a problem.  I have spent multiple 30 minute spans staring at the my guy's ability wheel and just thinking about things.  Especially when I see a novel nightmare buff/debuff interaction variation. 

 

Anyway you gotta think about builds.  That is a major point of this game and it is an RPG so that shouldn't a problem its part of the genre.  There are no fast and easy rules like "Don't make a build based on Hinder".  Yes alot of hard things are immune to hinder but some nightmare guys are also vulnerable to it. 

There is really one build rule:  Don't rely on one build.

 

 

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 6176

7/19/12 3:09:08 PM#83
Originally posted by Stx11
Originally posted by BigRock411

Can anyone here who is calling TSW a multiplayer co-op and a single player game name one single game where you were not able to solo in?  Excluding group content since thats been excluded for all the complaints regarding TSW...

Go ahead lets see the list of games where, excluding group specific content, that you had to group up to progress.  Im sure this will be ignored by those very people.

Need to find a new straw man to bash this game.  Your combat complaints were better since its an extremely objective mechanic and most of you beta testers who are doing the complaining were subjected to the most basic and shallow skills.  Its much less of a strawman than the co-op statement.

Anyone want to bet they dont reply to this?  Its that bad of a strawman argument.

 

If you feel alone you need  to open your eyes there are people everywhere...if you NEED to group with people to have fun you can group with anyone at any time and its a very common occurance in the game, yes even for the missions.  You see more people running around in pairs and threesomes than you do alone.

Ok really simple... FFXI

 

Do I get a cookie?

A game does not need to be non-soloable to be cooperative.  Just look at many of the design philosophies going into GW2.

 

I am sure the various forced grouping advocates will attempt to dispute this as they always.  There is of course only one way and that is tyranny and anal retentive control of people playstyles after all.

 

However that being said a number of mechanics in TSW simply do not lend themselves to playing with other people.  I personally do not like to do investigation quest with other people.  I also don't really like to do sabotage missions with other people.  The kill quests are ok to do with people.  Obviously dungeons are meant to be done with other people. 

Also there is the typical competing with other players who are not explicitly in your group non-cooperative issue.  I appreicate that at least boss mobs get you credit if you hit the mob and someone else "tagged" it.  But most the kill mission mechanics are awkward to group with as well and having other players around you while you do them can work against in multiple ways.

  VengeSunsoar

Apprentice Member

Joined: 3/10/04
Posts: 4851

Be Brief, Be Bright... Be Gone.

7/19/12 3:09:37 PM#84

Grouping is pretty damn easy in the game actually.  Rarely am I not at least duoing with someone I met while we happened to be on teh same quest and then just stayed group for the quests.

I haven't tried pvp yet. 

So alone?  no.  It's up to you.  There is no need to group, but do it because you like to, not because you need to.  And when in groups you skills just kind of synergize, much more fun IMO.

Too fast, not really.  Too slow, not really.  I wish I was getting SP faster but getting loads of AP.  Feels ok to me. 

Quit worrying about other players in a game and just play.

  JuJutsu

Novice Member

Joined: 10/17/07
Posts: 339

7/19/12 3:12:20 PM#85
Originally posted by Then

The MMO-People have been crying about finishing a game 2 quicly, now you are crying because you feel alone? And that you are confronted by quests that are awesome and fun, but hard 2 do, since they require you 2 think.

The common point here is most ppl always cry, if you feel like bursting into tears, please go ahead, but just don't even think that anyone that gets TSW would care :)

This has been the most engaging game I have played in years, And I will still play this in 6months because its that good.

Yes its hard

Yes its not for everyone

And if its not for you, don't blame the game, rather look in the mirror and ask yourself...

There is a saying that goes, no Pain no Gain, and this is the first game that gets that we want Pain :)

Because who would care about you being QL20 if it took you 20yours 2 get?

Frankly not me...

 

This is oldschool, so suck it :)

 

That pretty much covers it.

  Stx11

Novice Member

Joined: 11/28/09
Posts: 420

7/19/12 3:15:24 PM#86
Originally posted by gestalt11
Originally posted by Stx11
Originally posted by BigRock411

Can anyone here who is calling TSW a multiplayer co-op and a single player game name one single game where you were not able to solo in?  Excluding group content since thats been excluded for all the complaints regarding TSW...

Anyone want to bet they dont reply to this?  Its that bad of a strawman argument.

Ok really simple... FFXI

 

Do I get a cookie?

A game does not need to be non-soloable to be cooperative.  Just look at many of the design philosophies going into GW2.

 

I am sure the various forced grouping advocates will attempt to dispute this as they always.  There is of course only one way and that is tyranny and anal retentive control of people playstyles after all.

 

However that being said a number of mechanics in TSW simply do not lend themselves to playing with other people.  I personally do not like to do investigation quest with other people.  I also don't really like to do sabotage missions with other people.  The kill quests are ok to do with people.  Obviously dungeons are meant to be done with other people. 

Also there is the typical competing with other players who are not explicitly in your group non-cooperative issue.  I appreicate that at least boss mobs get you credit if you hit the mob and someone else "tagged" it.  But most the kill mission mechanics are awkward to group with as well and having other players around you while you do them can work against in multiple ways.

Oh I'm totally with you on all points. I was just responding to a specific post that seemed to take the position that there weren't any games with mandatory grouping and story development and that is simply false ;)

One pet peeve of mine is how people think "Co-Op" is somehow an insult. I think both TSW and SWTOR would be fantastic Solo/Co-Op games - much better than they are as MMOs, and that the Solo/Co-Op format is inherently much better suited to strong storytelling gameplay elements.

  User Deleted
7/19/12 3:30:20 PM#87
Originally posted by Robsolf

In some ways I agree, OP, in some I don't.

One thing TSW has, that new and upcoming MMO's appear to be adopting is giving credit for helping others kill a mob even when you aren't grouped.  In this way it feels less lonely than other games.

I remember being in TOR beta and looking upon other players in suspicion in the Black Sun area, because it seems like they're positioning themselves to killsteal or waiting for you to aggro the mobs that are guarding a node that you also need.

In TSW, and soon in GW2 you don't have this issue.  Getting a hand killing a mob can actually be appreciated, especially since combat lasts so G-D long.  It's a relief to see someone else clearly on the same mission(Jack o' Lantern, in particular), where working independently or cooperatively, grouped or ungrouped, you assist each other in your goal.

Mechanically, it doesn't seem like a big deal, but socially it actually feels much more like everyone is working toward the same goal, as it should be.  It feels better as a community.  So to me anyway, that's a big deal.

This is one of the things I like about questing to relax and why I don't feel lonely when I play.  People often run by and throw you heals when you need and help you finish off mobs. It's really nice when you do a bad pull and it looks like you are going down, and someone comes along and helps out. 

 

In contrast, when I played SWTOR, I always tried to buff others I saw out pve-ing. But it was a very rare occassion when they reciprocated. I don't know why. Even WoW players were more forthcoming with buffs. And those buffs -- which each class has in SWTOR --  can help a lot. Maybe that community was not famiiar with mmorpg play? I don't know. So that felt really bad for me as a player. I sometimes sent tells to people saying, hey can I have a buff? Only worked about half the time. I was really confused by that. There was nobody else around, we were the same faction, wtf...

 

So maybe it is game design, maybe it is the way people play, but I find it much more easier to meet people of whatever faction in TSW. You send a tell to someone and thank them for help, they respond, you can ask about a quest, you can work together, you can RP even (on my server). 

 

That's another thing that I think facilitiates interaction -- the modern setting. I think it lowers the barrier to entry for RP since it doesn't feel silly to be an elf or something. You can naturally transition into a role if you like and it's pretty new and I think accessible to people who haven't RP-ed before and maybe to people who didn't even plan on it.

 

Recently, in Fushang, I asked Dragon, "where are we going next?" and someone responded, "when you understand chaos, the way will make itself clear." It was fun, it changed the mood, it opened up a  new aspect of the game for me and made it more likely for me to interact with that person in future.

 

 

  sycofiend

Novice Member

Joined: 4/07/11
Posts: 128

7/19/12 3:34:35 PM#88
Originally posted by Unkillable

thanks for the reply.

i just dont think finding a cabal would even help in this case, because questing with someone else is not really in this games design.

i bought the game thinking i could do something other then just quest to advance, i guess i was just plain wrong. if there are no rewards for pvp then playing the game all day alone doesnt seem to justify any "end game" for me.

i just dont enjoy running around alone in an mmo, it kinda saddens me that so many mmoers like this type of gameplay.

im kinda at a loss for words on how unenjoyable this game has been for me in my first 24 hours of played time.

Sorry to hear that you didnt like the game, my first 24 hours have been a huge blast.  While I do agree and think one of the "bummer" aspects of the game is that it feels and plays a lot like a single player game most of the time (solo instances ?)

But I have been to immersed in the story and setting to really let it bother me too much.

I have also grouped up on several occasions, usually just random people helping out, or joining up for a boss mob. And there are instances too.  The big plus is so far the community is very helpful and mature (unlike most MMO these days where you get flamed for asking anything)

I do wish they would give more inventives to group, but they are there if you look for them

and yeah I have been gathering quest rewards, disassembling them to make my own gear and enchants. A crafting system I actually like !

 

anyway which shard did you pick ?

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

7/19/12 3:41:54 PM#89

I do agree that FC probably should add more group-intended content.  Forcing people to group is a completley bad idea, but putting stuff out there that require groups, by near endgame, for instance, or every now and then, on top of missions that send you to elite areas  would be nice.

 

I want to see what thye have in store with their NY raid stuff (specially considering it probably is related to the main poster used for game marketing for years, and the cinematic with the iconic characters facing... Cthulhu's cousin ... in NY)  But raids are not for everyone.  i want to hear more about the Pvp dungeon they are also working for, and i expect them to consider the idea of making mixed PvP/PvE areas too.  But for more word on some of this i have to wait till August.

 

monthly updates i am sure won't be big, but 7 new quests (most of them being investigation) is a good start considering they are still in the launch fix/complete/implement/balance state.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4028

Let go of my ears, I know what I'm doing!

7/20/12 9:09:15 AM#90
Originally posted by 7star
Originally posted by Robsolf

In some ways I agree, OP, in some I don't.

One thing TSW has, that new and upcoming MMO's appear to be adopting is giving credit for helping others kill a mob even when you aren't grouped.  In this way it feels less lonely than other games.

I remember being in TOR beta and looking upon other players in suspicion in the Black Sun area, because it seems like they're positioning themselves to killsteal or waiting for you to aggro the mobs that are guarding a node that you also need.

In TSW, and soon in GW2 you don't have this issue.  Getting a hand killing a mob can actually be appreciated, especially since combat lasts so G-D long.  It's a relief to see someone else clearly on the same mission(Jack o' Lantern, in particular), where working independently or cooperatively, grouped or ungrouped, you assist each other in your goal.

Mechanically, it doesn't seem like a big deal, but socially it actually feels much more like everyone is working toward the same goal, as it should be.  It feels better as a community.  So to me anyway, that's a big deal.

 

In contrast, when I played SWTOR, I always tried to buff others I saw out pve-ing. But it was a very rare occassion when they reciprocated. I don't know why. Even WoW players were more forthcoming with buffs. And those buffs -- which each class has in SWTOR --  can help a lot. Maybe that community was not famiiar with mmorpg play? I don't know. So that felt really bad for me as a player. I sometimes sent tells to people saying, hey can I have a buff? Only worked about half the time. I was really confused by that. There was nobody else around, we were the same faction, wtf...

 Actually, there was a pretty good reason for that.  The PvP flag.  When I first started in beta on the PvP server, I was handing those out like candy to anyone and everyone, and sometimes trying to heal while they were in combat.  And at the time, I was also getting those buffs from others quite a bit.  But on PVE servers, you started getting flagged for PvP for assisting other PvP flagged individuals.  While I'd still buff occasionally, I did it nowhere near as often as I had before.  I may be wrong, but I don't think you can flag for PvP in TSW, so that's never an issue.

 

That's another thing that I think facilitiates interaction -- the modern setting. I think it lowers the barrier to entry for RP since it doesn't feel silly to be an elf or something. You can naturally transition into a role if you like and it's pretty new and I think accessible to people who haven't RP-ed before and maybe to people who didn't even plan on it.

Interesting point!

 

  Wickedjelly

Novice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

7/20/12 9:11:03 AM#91
Originally posted by Robsolf
.  I may be wrong, but I don't think you can flag for PvP in TSW, so that's never an issue. 
 

 

 No unfortunately. Would be pretty badass if you could.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 4028

Let go of my ears, I know what I'm doing!

7/20/12 9:56:49 AM#92
Originally posted by Wickedjelly
Originally posted by Robsolf
.  I may be wrong, but I don't think you can flag for PvP in TSW, so that's never an issue. 
 

 

 No unfortunately. Would be pretty badass if you could.

Provided that any AoE abilities that a non-flagged player uses would have no effect on flagged players, sure. 

Seems like it would be far too easy to kill/die, though.

5 Pages « 1 2 3 4 5 Search