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News & Features Discussion  » The Secret World: Review in Progress - Part Three

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77 posts found
  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4298

7/19/12 12:15:50 PM#21
Originally posted by Segun777

Valid arguments. There are players that will have finished the current ability wheel by the end of the month. I worry about long term viability with Secret World. A signifigant portion of the population rushed through all the content already and even monthly updates won't be enough for them... and yet this is a problem facing every single MMO past, present, and future.

That is totally their fault.. i never seen a need to rush to the end of any game.. and you know what if i did do that i would be expecting there to be not much content..

Take your time and enjoy the game.. or rush to the end and move on i guess thats the choice really.. Themepark games will always be like that..

 

My 3D models
http://dragon3d.webs.com/

  channel84

Novice Member

Joined: 10/19/06
Posts: 600

7/19/12 12:18:38 PM#22

Premade deck are there for guideline,failure to mention that while qqing in a review is a nono 

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1462

7/19/12 12:45:50 PM#23
Originally posted by ShakyMo
At some areas its better than any other mmo ever
Quests
The soundtrack
The attention to detail in the environment and the historical / mythological accuracy - I strongly recommend looking up things in game on the web, not just investigation quests.

In most other areas its up there with the best also.

Just 2 things they need to sort imo
1 gear manager needs to ne quicker to use, more intuitive and less buggy
2 fusang needs to be fixed so its endgame hang out for pvpers, at present its more a fast leveling tool for hardcore pveers that want to hit end game quicker (pvp in general needs more work, its not rift or swtor bad, but with the build system, 3 sides, inverse progression curve and its decent cc system it could be so much more, the basics are right, its the higher level stuff like the reward rules in fusang that need fixing)

I agree with everything you've said but the CC system is craptastic for PvE.  Yay I get a 4 second CC on a large cooldown...oh the options!

 

Solid game although it won't win any awards for being a massive virtual world or things to do outside combat(other than theorycrafting builds).  Kinda thin, but that's to be expected at release.

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

7/19/12 12:47:13 PM#24

I've been enjoying the ease I can repeat content, and for me it's been worth repeating, so that I can build up my AP stock to progress in to more complex and interesting builds. There is a problem though, we've seen people complain about button mashing the same skills, we've seen people complain about gimping themselves, let's face it not everyone is going to spend significant time looking through the whole wheel and working out the best synergies AND for a play style they enjoy, why should they? They should if they want to get the most out of the game but without at least one respec available people will and have quit out of frustration rather than invest the time in researching builds. People also rush ahead before they are ready, combine that with a gimped build and the problem is increased, sure they should learn to slow down and learn to create an effective build but there is little room for error when you are forced to continue with a gimped build until you build enough AP to correct that. I see only benefits in allowing at least one respec.


  Pale_Fire

Advanced Member

Joined: 4/04/04
Posts: 361

7/19/12 1:22:33 PM#25

I don't see a need for respec when you can repeat quests to build up your AP stock again.  I'm starting Egypt and I'm thinking about do KM over again.  Not just for APs either.  I want to repeat the quests to help fill in some gaps and refresh my memory on pieces of storyline I've forgotten.

And I consider myself a casual player.  I feel no need to race the game to the end.

  Tzykira

Novice Member

Joined: 2/28/12
Posts: 13

7/19/12 1:50:50 PM#26

some "lifers" dont want to waste even MORE money for something that... well basic.

  hardicon

Novice Member

Joined: 11/23/10
Posts: 363

7/19/12 2:12:56 PM#27

the combat animations never have bothered me.  quite frankly i have never noticed a difference between this and other mmos.  maybe its because i havent played a mmo with a avatar in a couple of years but quite frankly i love the ability to use spells and abilities while moving.  so if combat animations are a bit different for that reason, its worth it.

 

respec--- im against the idea personally mainly because it isnt needed.   I can live with a one respec per character option though.  say after you get 500 ability points, which is enough to make a good deck with outer wheel abilities, the game gives you one free respec just in case you messed up.  I can live with that although i still feel it is unneeded. 

 

overall this is the most fun ive had in a mmo in a long time.  btw people are generally helpful in quests because if you have to kill a named mob and someone else is killing him, all you have to do is tag him to get credit also for the most part, some are not like this but most are.  cuts down waiting on respawns.

  Valgar1

Novice Member

Joined: 8/25/07
Posts: 333

7/19/12 2:19:05 PM#28

I agree about the community in TSW.

I think the fact that ya can not just log in and p00wn everything and be handed everything keeps the less mature players away.  Great game so far no easy mode, breath of fresh air.

  LethalBurst

Apprentice Member

Joined: 1/04/04
Posts: 378

7/19/12 2:50:29 PM#29

Allowing respecs would defeat the entire purpose of the skill wheel. Respecs are irrelevant in a game where one can eventually acquire every skill.

  gatheris

Apprentice Member

Joined: 9/09/06
Posts: 987

7/19/12 2:51:21 PM#30

No resurrect ever!  Resurrect is for skill-less "leet" players in WOW

Learn to play

This from someone who is a pretty casual untalented player and is usually the first to die

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

7/19/12 2:54:22 PM#31

I understand the reason for lack of respec, but I'm with you in thinking that there should be be some kind of limited option.  Not an option that would effectively make players have "all decks, all the time", but perhaps a "once a month" respec that could basically be used if you've build a deck and just totally don't enjoy it.  

 

It is relatively fast to accumulate new points, but still.. i'm approx 3 weeks into the game and my weapon skills are only at QL9 and i have no outer wheel endlines yet.  So if i wanted to switch to a totally different build of equal effectiveness.. (like - switch from DPS to a healer), it would probably take me another 3 weeks.  I think that is acceptable if it's going to be an ADDITIONAL build to my current one.  But if i - for example - HATE the build i've ended up with... waiting 3 weeks to change is a bit rough and may lose Funcom some players.  

 

Personally, i do a lot of research and theorycrafting, so i tend to not end up in those situations.  But I wouldn't be surprised if many of the more casual players do.  Plus, you don't know what you don't know.  If you've set up a Hinder deck and you get all your stuff to level 10 and invest tons and tons of points, then find out that Hinder is useless at endgame.. well.. you're screwed.. and waiting a month to redo an effective deck kinda sucks.

 

I don't think it would break the game in any way to let people respect some or all of their AP once a month.  People need at least 5 workable decks to play the game, so switching your APs once a month won't take away from the need to still have an investment in many diverse skills.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  plescure

Apprentice Member

Joined: 10/28/07
Posts: 365

Lvl 39 in the MMO called "Life"

7/19/12 3:07:27 PM#32

defo no respecs pls.

anyone who has played the game to the later zones will testify just how unnesserssary respecs are. in translyvania your earning upto 100 AP's an hour. it gets to the point you dont know what to spend them on anymore. respecs would mean that by the time you get to the end zones youve already tried all the builds you want which means you got less motivation to play the game.

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 374

7/19/12 3:31:54 PM#33

Suzie, there IS a way to respec.. however you need to do it a special way.

 

Before you buy an ability, go to your training room in your faction hub.  While inside the training area you can buy/reset as much as you want.  Once you leave the choices are perminent.

 

Also you CAN meet up with your group (at least get to the closest Anima Well) by right clicking their name and going to Meet Up.

 

Meet Up literally works almost anywhere.  You can be in London and Meet Up with people in Egypt or wherever.  It's super handy and really easy to get close to people.

 

However for that convienance you need to discover those Anima Wells.

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

7/19/12 3:33:59 PM#34
Originally posted by plescure
respecs would mean that by the time you get to the end zones youve already tried all the builds you want which means you got less motivation to play the game.

There is no way that a limited respec such as "once a month" would result in what you're describing.  I don't think anyone is looking for respecs for the purpose of "trying builds at endgame", but it's more for fixing screw ups or adjusting builds EARLY in the game.  Like you said, as you get deeper into the system, these become irrelevant anyway. 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 3311

7/19/12 3:38:20 PM#35
Originally posted by Dakirn

 While inside the training area you can buy/reset as much as you want.  

This is not true.  You can't buy or reset as much as you want.  You can only buy whatever your current unspent APs allow and your unspent APs are limited to 175 (iirc).   This isn't enough to try out even the cheapest pre-designed deck (i think cheapest deck is around 250 APs.)

 

This is nice for testing out whether the next ability in the tree is worth it, but it doesn't really help you decide whether you're going to like the build or deck that you're going to spend 350 APs to build.

 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2, Firefall

  Dominionlord

Apprentice Member

Joined: 7/10/07
Posts: 176

7/19/12 3:54:42 PM#36
Once you get to Egypt/Transylvania you can't spend AP fast enough.I'm playing a couple hours a day and maxing out my AP. I hope they don't put any kind of respec in. You can go to the training area and try out skills then refund your points.no need to blindly spend points.
  Asleep

Novice Member

Joined: 7/23/09
Posts: 103

7/19/12 4:06:25 PM#37

My main gripes are, I think everyone should have an out of combat rez, and I'm not a fan of how they went about agartha or the area transportation, I like meeting up as an idea but it doesn't pan out like you want it to most of the time. In a way like in swtor when a guildie asked for help you were like um ok, but in your mind you thought about the 8 loading screens it would take. I also wish the gear/role management was better.

  User Deleted
7/19/12 4:09:29 PM#38
Originally posted by Asleep

My main gripes are, I think everyone should have an out of combat rez, and I'm not a fan of how they went about agartha or the area transportation, I like meeting up as an idea but it doesn't pan out like you want it to most of the time. In a way like in swtor when a guildie asked for help you were like um ok, but in your mind you thought about the 8 loading screens it would take. I also wish the gear/role management was better.

Well, you can go to any location in the whole game right from Agartha. It would take only 2. Not to meantion there're shortcuts you can take to travel faster i guess

  Robbgobb

Apprentice Member

Joined: 8/03/03
Posts: 433

7/19/12 4:36:20 PM#39
Originally posted by elocke

I think the game is built FOR casual players.  I'm at the endgame, story and quest wise and it only took 2 weeks.  For casual players this will take much longer and be worth the monthly fee.  For me, it's not.  I don't raid and I don't repeat dungeon runs ad nauseum in my MMOs.  Usually I reroll or do the alternative stuff like fishing, cooking, alternate achievements, housing, collections and so forth and sadly, this game does not have any of those currently to keep me playing.  Hopefully they add them, but until then I'm not resubbing. 

On the issue of the skill wheel.  I'm torn between liking making builds and aiming to complete decks and not having a steady role to fill or steady dps build to use when soloing.  For me, I like having a class choice or just using one type of weapon for the entirety of my game.  I prefer the way FFXI does it, you level up jobs and mix and match, but you are basically set to that role for that job until you level them up.  This game makes me feel like I can't focus basically.  For those who like that great, for those like me who just want to RELAX and have fun, the way mobs react to certain builds...is just too frustrating for me to enjoy.  Again, that's just me. 

Community is ok.  I find Cabals are pointless right now and are overglorified extra chat rooms.  There is no real incentive for joining any.  Again, I have to wonder why no one copies EQ2s guild system.  It is phenomenal.  I think Rift is the only one that comes close to copying it.  TSW could do with a nice Cabal upgrade to Cabal housing, stats, leveling, perks, whatever.  Something more than what it currently is.

I see these type of "at the endgame" and frustrated posts. I think this shows why this is a niche game. This is a game that I don't think is for casual players as much as a game that is meant for people who want to enjoy a game casually. This is a game meant to enjoy the lore and get into the stories. Not a game of "I grouped with my friends and flew threw the content so what do you have for me now" crowd. I expect to see people not do a subscription because this isn't like other MMOs. 

I don't have a problem with the combat. I have used the Fusang PvP to get some extra AP though.

I don't mind no respec and hope it never happens.

I don't mind no rez but I would not hate one being added if there was a huge timer to be able to do so again.

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1838

7/19/12 4:54:45 PM#40
Originally posted by Segun777

Valid arguments. There are players that will have finished the current ability wheel by the end of the month. I worry about long term viability with Secret World. A signifigant portion of the population rushed through all the content already and even monthly updates won't be enough for them... and yet this is a problem facing every single MMO past, present, and future.

Not every single MMO. Pre-WoW MMO's didn't have the problem of people rushing through the game, lol. I think it took me 2-3 years before I finally maxed out a character in DAoC.

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