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7/19/12 7:03:17 AM#121
In gw1 ppl did for skins. Gw2 will be same. You will be able to get max dmg/protection gear easy. But skins will cost. |
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Digna
Advanced Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
7/19/12 7:04:35 AM#122
Originally posted by seridan Good enough. Let me know who you will be in game and I'll be happy to send you something useful if I find it! |
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7/19/12 7:05:52 AM#123
Originally posted by Kyleran And I always wondered who these people were that bought cosmetic items out of cash shops....now I know. |
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7/19/12 7:11:42 AM#124
Yes for sure , I think you should have given an option in the vote for * maybe/depending on Gear though . For me its part of what I love about Mmo's is looking cool. :) |
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7/19/12 7:19:19 AM#125
I'm sure I will grind for cosmetic gear and at some point purchase an outfit or two from the cash shop. Why? I love looking like a bad ass in MMOs. Even more so, I love looking unique and what I consider to be interesting. I also feel it takes the preasure off of grinding if I'm doing it for me - instead of doing it for something/someone else like "gearing up" in order to do the content I want to do. In GW2, I'll be able to do whatever content I want to do at any time, so the "grind" is really secondary to the content rather then the grind being the content. Win/Win. MMO History: |
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7/19/12 7:22:50 AM#126
Originally posted by gessekai332
Well, if it's like the classic 'rare-to-drop' grind-fest of stat gear, the answer is no. I won't do that in MMOs. I did it once. I won't do it again.
And, for me, it's not the grind per se. It's you're out there helping everyone else because you're a team player and when it's time for them to help you, so many of them are just too busy or gave you the BS excuse of "I was AFK, so sorry..." when there's a 15-minute idle log-out and you've been asking, periodically, for an hour...
If I could grind it solo, I'd do it. But having just how badly most people suck and refuse to be 'equal partners' in the downsides areas of a game rubbed in your face every day when you're trying to complete a set is too much to bear. |
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the results of this poll have been very consistant so far. at 50 votes the distribution was 80 to 20% for people who would grind to people who wouldn't. its almost at 400 votes and the distribution is still about 80 to 20. If this is the case gw2 has pretty good staying power because A) it is really good at making unique and appealing gear designs (if anyone played GW1, you would know what I mean), B) it has MUCH more to offer than just pretty items at endgame (PvP, great story/lore, it's fun, dynamic content, dungeons, it's free, etc). |
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7/19/12 7:28:21 AM#128
I myself am so looking forward to spending hours in the explorable mode dungeons hunting for rare drops. I absolutely loved that in Vanilla WoW in dungeons like BRD, LBRS, DM, and Scholo/Strath. 20-30 minute dungeons are BAD because you are "forced" to run them over and over and over because the expectation to run them over and over is built into the "time to completion" aspect of it. Bring back the multi-hour crawls of Vanilla WoW days!
MMO History: |
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7/19/12 7:29:25 AM#129
Like someone said earlier, for me, the less pressure there is to do something, the more likely I am to do it. Weird, right? I look forward to attempting to acquire a legendary weapon or two, but not because I have to (which I don't). Oh, and, I've never, ever bought anything from a cash shop, cosmetic or not. <childish, provocative and highly speculative banner about your favorite game goes here> |
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7/19/12 7:30:05 AM#130
I will for a few items. I like my weapon to look really awesome but for the most part I wont care to much about gear. I will just be playing the game and what gear comes, comes. |
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7/19/12 7:30:45 AM#131
Originally posted by BadSpock Nobody forces you to grind in any game. Even when i'm at a disadvantage, i quit. To me, it's no fun repating dungeon crawls for insignificant gear drops. But, whatever, guess some players like to be feel better about themselves. |
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etlar
Old School
Joined: 10/14/04
Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00% |
7/19/12 7:31:35 AM#132
Yes, i would. its the only thing i would actually grind for, that and the legendary weapon skins lol. |
Originally posted by Indrome I've never actually played WoW (tried my best to stay away from it) but pretty much played every major MMO in the market since 2002, and was appauled when they started to come out with T1 and T2 gear in mmorpgs. Knowing that you are grinding out a certain boring-ass dungeon 3x a week for months on end just so you can grind out the next dungeon to get gear that has marginally better stats was just horrendously stupid to me. It was especially awful when games that copied this formula didnt even bother to make the dungeons interesting- they just put in a mob after mob that just did a ton of damage and had a crazy amount of health, which had the potential to drop a tier item (f2p games, age of conan).
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/19/12 7:34:21 AM#134
Originally posted by Mardukk
Thats somewhat simplistic... Liking cosmetic gear is not the same as liking cash shops, though ofc there is cross over. As a player that hugely enjoys cosmetic rewards, I also am a player that plays to achieve in game and I like to earn everything I get. I don't buy from cash shops.... I hate the model tbh and would much rather pay a sub.
Like I said before, stated progression is just an illusion anyhow when you are in a world that stays relative to your power level. All people have really been ever chasing is prestige, achievement, and change in content. |
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7/19/12 7:36:11 AM#135
Originally posted by FredomSekerZ Well if the only two options are "grind for better gear" or "quit" wouldn't that be a textbook case of forcing someone to grind? If they don't intend on quitting, that is. In many/most themepark MMOs, you hit gear plateus you HAVE to overcome in order to continue progressing your character, and the vast vast majority of the time you are "forced" to grind for drops/badges/crafting mats/money/whatever in order to "gear up" enough to progress to the next stage. In most themepark MMOs, PvP is an entirely seperate gear grind on top of the PvE gear grind. So you either "give up" and accept that you won't be able to do content X or be competitive in content Y, or you quit, or you "get in line" and chase the carrot. GW2 has none of these things, which is an awesome change of pace. Feels like gear in UO to me - very easy to get what you "need" the rest is just what you want! So as I said, taking off the preasure to have to get what you need and making it just about what you want feels like a revolution because we haven't really seen such a system ever since WoW made it big. MMO History: |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/19/12 7:38:39 AM#136
Originally posted by Digna
I am the same. I enjoy grind, as long as it is the right kind of grind. Like any part of these games though it can be designed well or... not so well. |
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7/19/12 7:39:00 AM#137
Originally posted by BadSpock Well, technically no. There's always "find a game that uses something else for skinner box motivational purposes". Lots of rewards you can toss into that food hopper for short-term goal addiction. Gear just happens to be the easiest answer (for the devs). |
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7/19/12 7:40:14 AM#138
I plan to grind out legendaries... so, yes, I would grind for cosmetic gear.
I sometimes wonder if people realize that GW2 gear has stats. GW2 gear isn't completely cosmetic and obtaining gear that has the stats you want will be part of the game, too. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/19/12 7:43:30 AM#139
Originally posted by OldManFunk
Very true.
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7/19/12 7:43:42 AM#140
Originally posted by FredomSekerZ I dont think the length of the dungeon that made the system bad. Its that people were running the dungeon for X gear off Y mob. So you were no longer playing for fun but how fast you could rerun the same dungeon over and over to get the one item you wanted. I remember one dungeon that the 1/2 point boss had a chance to drop a really nice tanking item. 5 runs in a row when that boss died the tank would drop group and we would be stuck with no tank. A new tank would join and see that boss was dead and would drop group. Was the moment I know WoW was dead to me. |
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