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Guild Wars 2

Guild Wars 2 

General Discussion  » Would YOU grind for cosmetic gear?

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183 posts found
  ruonim

Advanced Member

Joined: 8/25/09
Posts: 255

7/19/12 7:03:17 AM#121

In gw1 ppl did for skins. Gw2 will be same. You will be able to get max dmg/protection gear easy. But skins will cost.

  Digna

Hard Core Member

Joined: 11/19/05
Posts: 2014

The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

7/19/12 7:04:35 AM#122
Originally posted by seridan
Originally posted by Digna
Originally posted by seridan
Originally posted by Digna

Certainly. Having done the original/early L2 gear grinds, most everything after that palls by comparison. I probably wouldn't do it for lower levels but max level items, sure. Another 'positive' is that along the way (while grinding) you are always going to get other stuff to sell or give away.  I like mindless at times, especially when I am chatting with friends via Vent or TS.

There is no "lower" level or "max" level on cosmetic items. Also, with the dynamic level adjustment, running a level 30 dungeon to get the pretty armor set, will be challenging even for a level 80, and equally rewarding since it is cosmetic.

I will amend my original post to say I wouldn't do it 'during' my lower levels (e.g. 1st run) as I wish to experience all or most of the content before the grind. Happy now?

 I'll do the same and leave the grind for when I reach 80 :)

Good enough. Let me know who you will be in game and I'll be happy to send you something useful if I find it!

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1387

7/19/12 7:05:52 AM#123
Originally posted by Kyleran

This is one of those disturbing times when I realize how startingly out of touch I am with the mainstream in general.

I am astounded to see over 80% of respondents would grind for cosmetic gear, something I can't even imagine wasting time on.

No wonder so many cash shops sell cosmetic items, something I never would consider purchasing unless it actually did give real benefits/advantage.

And I always wondered who these people were that bought cosmetic items out of cash shops....now I know.

  andypandyr

Novice Member

Joined: 7/04/12
Posts: 71

7/19/12 7:11:42 AM#124

Yes for sure , I think you should have given an option in the vote for * maybe/depending on Gear though .

For me  its part of what I love about Mmo's is looking cool.  :)

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

7/19/12 7:19:19 AM#125

I'm sure I will grind for cosmetic gear and at some point purchase an outfit or two from the cash shop.

Why? I love looking like a bad ass in MMOs.

Even more so, I love looking unique and what I consider to be interesting.

I also feel it takes the preasure off of grinding if I'm doing it for me - instead of doing it for something/someone else like "gearing up" in order to do the content I want to do.

In GW2, I'll be able to do whatever content I want to do at any time, so the "grind" is really secondary to the content rather then the grind being the content.

Win/Win.

Now Playing:
Looking Towards: Destiny

  MosesZD

Novice Member

Joined: 2/10/12
Posts: 1407

7/19/12 7:22:50 AM#126
Originally posted by gessekai332

Just wondering how many of you would invest hours into PvE/PvP to get gear that looks awesome but has the same stats as common equipment. Personally if I saw someone with awesome gear in PvP i would still see them as a huge threat. Not because i know his gear is stronger than mine, its because he has probably played long enough to know how to literally wipe the floor with my ass.

 

What do you guys think?

 

Well, if it's like the classic 'rare-to-drop' grind-fest of stat gear, the answer is no.   I won't do that in MMOs.   I did it once.   I won't do it again.

 

And, for me, it's not the grind per se.  It's you're out there helping everyone else because you're a team player and when it's time for them to help you, so many of them are just too busy or gave you the BS excuse of  "I was AFK, so sorry..." when there's a 15-minute idle log-out and you've been asking, periodically, for an hour...

 

If I could grind it solo, I'd do it.   But having just how badly most people suck and refuse to be 'equal partners' in the downsides areas of a game rubbed in your face every day when you're trying to complete a set is too much to bear.

  gessekai332

Hard Core Member

Joined: 3/31/07
Posts: 852

 
OP  7/19/12 7:23:49 AM#127

the results of this poll have been very consistant so far. at 50 votes the distribution was 80 to 20% for people who would grind to people who wouldn't. its almost at 400 votes and the distribution is still about 80 to 20. If this is the case gw2 has pretty good staying power because A) it is really good at making unique and appealing gear designs (if anyone played GW1, you would know what I mean), B) it has MUCH more to offer than just pretty items at endgame (PvP, great story/lore, it's fun, dynamic content, dungeons, it's free, etc).

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

7/19/12 7:28:21 AM#128

I myself am so looking forward to spending hours in the explorable mode dungeons hunting for rare drops.

I absolutely loved that in Vanilla WoW in dungeons like BRD, LBRS, DM, and Scholo/Strath.

20-30 minute dungeons are BAD because you are "forced" to run them over and over and over because the expectation to run them over and over is built into the "time to completion" aspect of it.

Bring back the multi-hour crawls of Vanilla WoW days!

 

Now Playing:
Looking Towards: Destiny

  Kaerigan

Apprentice Member

Joined: 11/18/06
Posts: 713

7/19/12 7:29:25 AM#129

Like someone said earlier, for me, the less pressure there is to do something, the more likely I am to do it. Weird, right? I look forward to attempting to acquire a legendary weapon or two, but not because I have to (which I don't). Oh, and, I've never, ever bought anything from a cash shop, cosmetic or not.

<childish, provocative and highly speculative banner about your favorite game goes here>

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

7/19/12 7:30:05 AM#130

I will for a few items. I like my weapon to look really awesome but for the most part I wont care to much about gear. I will just be playing the game and what gear comes, comes. 

  User Deleted
7/19/12 7:30:45 AM#131
Originally posted by BadSpock

I myself am so looking forward to spending hours in the explorable mode dungeons hunting for rare drops.

I absolutely loved that in Vanilla WoW in dungeons like BRD, LBRS, DM, and Scholo/Strath.

20-30 minute dungeons are BAD because you are "forced" to run them over and over and over because the expectation to run them over and over is built into the "time to completion" aspect of it.

Bring back the multi-hour crawls of Vanilla WoW days!

 

Nobody forces you to grind in any game. Even when i'm at a disadvantage, i quit.

To me, it's no fun repating dungeon crawls for insignificant gear drops. But, whatever, guess some players like to be feel better about themselves.

  etlar

Old School

Joined: 10/14/04
Posts: 693

Breakdown: Achiever 33.33%, Explorer 60.00%, Killer 66.67%, Socializer 40.00%

7/19/12 7:31:35 AM#132

Yes, i would. its the only thing i would actually grind for, that and the legendary weapon skins lol.

  gessekai332

Hard Core Member

Joined: 3/31/07
Posts: 852

 
OP  7/19/12 7:32:26 AM#133
Originally posted by Indrome
Originally posted by QuicklyScott

Of course not.  What an incredible waste of time.  Gw2 is famed for not having grind though; right?

Sometimes I get the feeling that you guys will say anything to justify your love for Gw2.  I mean come on... spending hours of your time for gear that just looks different so you can show off or whatever... really... all of you would do that?  I'm sure some will but I refuse to believe everyone above will.  I'm sure some of you are just doing that "this is part of the game I like, so I must like everything about it" thing. 

Its nice to be sure of something, isn't it?

I - for one - am sure that most of the posters above you REALLY don't mind a little grind. I am sure of that because many have given reasonable explanations for WHY they don't mind. You, on the other hand, have only given an unsubstantiated opinion about people you don't know. Refusal to believe something might get you some advancement in a religious sect or such, but it doesn't hold up in an argument. In fact, it makes people less likely to listen to a word you say. :P

 

... regarding myself ...

Since I am free to grind as much as I want for what I want from the high-level-get-go I'm okay with it.

What I hate is having to grind through one "tier of content" for stuff I don't want just so I can advance to the next higher tier of content because I want to grind something I can only get there. (f.e. WoW classic: "Grind" T1 to be able to grind T2) 

I've never actually played WoW (tried my best to stay away from it) but pretty much played every major MMO in the market since 2002, and was appauled when they started to come out with T1 and T2 gear in mmorpgs. Knowing that you are grinding out a certain boring-ass dungeon 3x a week for months on end just so you can grind out the next dungeon to get gear that has marginally better stats was just horrendously stupid to me. It was especially awful when games that copied this formula didnt even bother to make the dungeons interesting- they just put in a mob after mob that just did a ton of damage and had a crazy amount of health, which had the potential to drop a tier item (f2p games, age of conan).

 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Vesavius

Old School

Joined: 3/08/04
Posts: 7151

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/19/12 7:34:21 AM#134
Originally posted by Mardukk
Originally posted by Kyleran

This is one of those disturbing times when I realize how startingly out of touch I am with the mainstream in general.

I am astounded to see over 80% of respondents would grind for cosmetic gear, something I can't even imagine wasting time on.

No wonder so many cash shops sell cosmetic items, something I never would consider purchasing unless it actually did give real benefits/advantage.

And I always wondered who these people were that bought cosmetic items out of cash shops....now I know.

 

Thats somewhat simplistic...

Liking cosmetic gear is not the same as liking cash shops, though ofc there is cross over.

As a player that hugely enjoys cosmetic rewards, I also am a player that plays to achieve in game and I like to earn everything I get. I don't buy from cash shops.... I hate the model tbh and would much rather pay a sub.

 

Like I said before, stated progression is just an illusion anyhow when you are in a world that stays relative to your power level. All people have really been ever chasing is prestige, achievement, and change in content. 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

7/19/12 7:36:11 AM#135
Originally posted by FredomSekerZ
Originally posted by BadSpock

I myself am so looking forward to spending hours in the explorable mode dungeons hunting for rare drops.

I absolutely loved that in Vanilla WoW in dungeons like BRD, LBRS, DM, and Scholo/Strath.

20-30 minute dungeons are BAD because you are "forced" to run them over and over and over because the expectation to run them over and over is built into the "time to completion" aspect of it.

Bring back the multi-hour crawls of Vanilla WoW days!

Nobody forces you to grind in any game. Even when i'm at a disadvantage, i quit.

To me, it's no fun repating dungeon crawls for insignificant gear drops. But, whatever, guess some players like to be feel better about themselves.

Well if the only two options are "grind for better gear" or "quit" wouldn't that be a textbook case of forcing someone to grind? If they don't intend on quitting, that is.

In many/most themepark MMOs, you hit gear plateus you HAVE to overcome in order to continue progressing your character, and the vast vast majority of the time you are "forced" to grind for drops/badges/crafting mats/money/whatever in order to "gear up" enough to progress to the next stage.

In most themepark MMOs, PvP is an entirely seperate gear grind on top of the PvE gear grind.

So you either "give up" and accept that you won't be able to do content X or be competitive in content Y, or you quit, or you "get in line" and chase the carrot.

GW2 has none of these things, which is an awesome change of pace.

Feels like gear in UO to me - very easy to get what you "need" the rest is just what you want!

So as I said, taking off the preasure to have to get what you need and making it just about what you want feels like a revolution because we haven't really seen such a system ever since WoW made it big.

Now Playing:
Looking Towards: Destiny

  Vesavius

Old School

Joined: 3/08/04
Posts: 7151

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/19/12 7:38:39 AM#136
Originally posted by Digna
Originally posted by Vesavius
Originally posted by gessekai332

Just wondering how many of you would invest hours into PvE/PvP to get gear that looks awesome but has the same stats as common equipment. Personally if I saw someone with awesome gear in PvP i would still see them as a huge threat. Not because i know his gear is stronger than mine, its because he has probably played long enough to know how to literally wipe the floor with my ass.

 

What do you guys think?

 

Absolutelty yes.

Stated gear progression is just illusionary progression anyhow. All that people have ever been chasing in reality is the prestige, achievement, and change in content.

Anyone locked in to the idea that constantly higher stats = progression just haven't yet seen through the trick.

Certainly. Having done the original/early L2 gear grinds, most everything after that palls by comparison. I probably wouldn't do it for lower levels but max level items, sure. Another 'positive' is that along the way (while grinding) you are always going to get other stuff to sell or give away.  I like mindless at times, especially when I am chatting with friends via Vent or TS.

 

I am the same. I enjoy grind, as long as it is the right kind of grind.

Like any part of these games though it can be designed well or... not so well.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/19/12 7:39:00 AM#137
Originally posted by BadSpock

Well if the only two options are "grind for better gear" or "quit" wouldn't that be a textbook case of forcing someone to grind? If they don't intend on quitting, that is.

Well, technically no. There's always "find a game that uses something else for skinner box motivational purposes".

Lots of rewards you can toss into that food hopper for short-term goal addiction.  Gear just happens to be the easiest answer (for the devs).

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  OldManFunk

Advanced Member

Joined: 4/29/06
Posts: 900

7/19/12 7:40:14 AM#138

I plan to grind out legendaries... so, yes, I would grind for cosmetic gear.

 

I sometimes wonder if people realize that GW2 gear has stats. GW2 gear isn't completely cosmetic and obtaining gear that has the stats you want will be part of the game, too.

  Vesavius

Old School

Joined: 3/08/04
Posts: 7151

Players come for the game, but they stay for the people- Most Devs have forgotten this.

7/19/12 7:43:30 AM#139
Originally posted by OldManFunk

I sometimes wonder if people realize that GW2 gear has stats. GW2 gear isn't completely cosmetic and obtaining gear that has the stats you want will be part of the game, too.

 

 

Very true.

 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3431

7/19/12 7:43:42 AM#140
Originally posted by FredomSekerZ
Originally posted by BadSpock

I myself am so looking forward to spending hours in the explorable mode dungeons hunting for rare drops.

I absolutely loved that in Vanilla WoW in dungeons like BRD, LBRS, DM, and Scholo/Strath.

20-30 minute dungeons are BAD because you are "forced" to run them over and over and over because the expectation to run them over and over is built into the "time to completion" aspect of it.

Bring back the multi-hour crawls of Vanilla WoW days!

 

Nobody forces you to grind in any game. Even when i'm at a disadvantage, i quit.

To me, it's no fun repating dungeon crawls for insignificant gear drops. But, whatever, guess some players like to be feel better about themselves.

I dont think the length of the dungeon that made the system bad. Its that people were running the dungeon for X gear off Y mob. So you were no longer playing for fun but how fast you could rerun the same dungeon over and over to get the one item you wanted. I remember one dungeon that the 1/2 point boss had a chance to drop a really nice tanking item. 5 runs in a row when that boss died the tank would drop group and we would be stuck with no tank. A new tank would join and see that boss was dead and would drop group. Was the moment I know WoW was dead to me.

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