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7/18/12 11:46:22 AM#41
Originally posted by Garvon3 Sorry Garvon but you don't make your point. Each of those games that you listed as "failed" had particular reasons why they didn't take off that had nothing to do with "lack of complexity". this is my problem with such arguments and goes back to my "bunny in the sky" statement. As far as steady growth, last i checked, none of those games you listed had "steady growth". Had they steady growth then wuoldn't they be up there in the millions by now?
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/18/12 11:50:33 AM#42
Originally posted by Garvon3 I agree with your point about the cost of games, and have long argued that something has to give either with us the players. The cost to make the games we demand are far far far too expensive and forces the developer to target a larger market which invariable impacts on the type of game they can make. However you cannot seperate the growth of games from the environment the game is in. The amount of competition can directly influence the growth of any particular game. There have been several that have had to open new servers after launch, TSW just off the top of my head. However most of them had to merge servers because, and IMO everyone knows this now, sustaining millions of subscribers is not realistic in this age of gaming. However it is realistic to start with that. So they need to support borth, they need to have the servers at launch but be prepared to close them later. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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7/18/12 11:50:54 AM#43
Well, that is YOUR problem only, not the game's nor developer's. Games do not need to be complex to keep player's attention, YOU need complexity to keep YOUR attention.
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7/18/12 11:54:55 AM#44
Originally posted by Gdemami I'm kind of humbled by your implied notion that I am the only experienced mmorpg gamer on this planet. I'd love to say it's true but I think there are at least a few tens of millions more. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/18/12 11:55:44 AM#45
Originally posted by Gdemami But why in the world would we care about them, we're in this for ourselves of course.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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7/18/12 11:56:14 AM#46
Originally posted by VengeSunsoar There are two simple solutions. First, don't spend millions on marketing, shrink the budget a bit, and aim for a gradual ramp up. Let your game speak for you. Second, build a game that encourages a steady growing community. Not a game that encourages you to blitz through solo content then leave. Third, give people a reason to play. Does your game have any features to split it from WoW? No? Then why would people play it?
Modern dev studios run by publishers don't meet any of the 3. |
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7/18/12 11:58:46 AM#47
Wow... I just point out your extreme ego centrism and how you extrapolate your personal bias on wider population and yet you go ahead and do it again :-) Just...hilarious. |
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7/18/12 12:01:48 PM#48
What I have witnessed through my mmorpg career is that people want complexity, yet, when sandbox style games come out that give the community the chance for complexity, they aren't embraced. The more I play Theme parks the more I enjoy sandboxes. I guess that is why I always end up back to my sandbox games after I try the new and and latest themepark. Sandboxes just have a reputation of being Hardcore, and to an extent that is true, but hardcore really can get people to work together and create complexity.
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7/18/12 12:02:40 PM#49
You don't, devs do tho and complaining about it is then the egomania I talked about... |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
7/18/12 12:02:47 PM#50
Originally posted by Garvon3 Personally I think your right and have actually long argued for this. The problem is us the gamers. Generally we want great graphics, both character and environment (both detailed and pleasing), great animation, customization of gear and looks, flight, housing, lots of room to play, lots of options on how we play, great crafting... All that takes an enormous amount of money. And the devs can only build that type of game if they go after the larger market. In order to make a smaller game they will have to do what Eve did, sacrfice some things, start with a smaller playerbase, and add those other things in later. But in today's market will the gamer accept that. I'm not sure anymore, there is too much competitiion. If the game doesn't offer all the bells and whisltes, well there seems to be others that do, or will and are releasing in a few months. I tthink if Eve launched today in the same condition it ws in 03, it would have an even tougher time than it allready did. The press and word of mouth would be terrible, it would be harder to recover from than Vanguard. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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7/18/12 12:09:20 PM#51
This player wants the devs to play their own game.
''/\/\'' Posted using Iphone bunni |
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7/18/12 12:10:45 PM#52
The way I see it, a mmorpg is a game with a potential high number of playable hours/invested time in an avatar. If that has ANY value whatsoever, then it needs to be complicated to actually effect some sort of change/meaningful progress:
etc... I think if the game is simple, it's not worth the time invested to play for so many hours; it may be worth a much shorter time invested, but that sort of defeats the purpose of a virtual world in the first place, hence maybe it would be a better choice to play another genre if that applies? |
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7/18/12 12:11:21 PM#53
Originally posted by VengeSunsoar I completely agree with this. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
7/18/12 12:13:19 PM#54
Originally posted by Gdemami Facts sometimes get in the way of personal beliefs, therefore they are completely dismissed. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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7/18/12 12:14:05 PM#55
They just need to stop making games for specials and start making games for people again. Developers are artists in there own trade, but are losing sight of that. Yes MMO's were works of art before the WoW generation. It was developers putting in many hours to create a living breathing vibrant world for players to immerse themselves in. Now we have quick cash grabs and instanced gear grinds. Very unmotivated works of horse ****. We need the complexity and passion that was poured into the older generation games back. That is what made them great. The developers were proud of the world they created. I don't know how any developer could be proud of any game that has been made in the last few years. None of them are original. "In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo |
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7/18/12 12:16:13 PM#56
I believe the OP gives the human race too much credit... but good on you for thinking better of us than we probably deserve! Enter a whole new realm of challenge and adventure. |
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7/18/12 12:16:49 PM#57
I don't mind complexity in a game, but complexity doesn't equal difficult. That's what some people here seem to think when mentioning dumbing down and such. Complexity would just pertain to how many different things there are to do in an MMO. The more there is to do the longer a player can be held captivated. Making things complex for the sake of making it more difficult simply will never get people to stay except for the few sadomachisists out there. |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
Originally posted by dlld WoW and COD are exceptions to the rule. As it was proven again and again and again by anyone trying to copy them. They are games that managed to draw in non-gamer communities. This is their sucess. Problem is : Non-gamers do not like games. And when they do, they tend to play only one game always. WoW. That audience is locked.
Now try to make game for gamers - you are copying WOW Big Mistake |
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Lobotomist
Elite Member
Joined: 5/20/07
I got so much |
Originally posted by Byrhofen Diablo 3 is perfect example that contradicts your theory. Its hugely fun to play. However people are leaving because there is nothing that will hold them. |
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7/18/12 12:22:06 PM#60
Originally posted by DarkPony Extremely popular games like WoW, Team Fortress 2, Civilization, Minecraft, Torchlight, League of Legends have plenty of longevity yet all of them are fairly accessible, but I wouldn't say simplistic. All WoW clones are just as complex and in many ways more complex than WoW itself. They don't succeed because they're all virtually the same game in different wrapping. On the other hand, many sandbox MMORPGs are the opposite of accessible, and many even punish new players. They're too complex and nowhere near accessible enough for anyone to simply pick up and play. On the flipside, anyone can pick up and play any of the games I listed above with minimal difficulty. Despite their accessibility, mastering these games still requires a lot of skill and effort. What people want isn't exactly more complexity, but more accessibility. I shouldn't have to spend 2 hours going through tutorials before I can even begin playing the game. I should be able to jump in, with the game being intuitive enough for me to learn as I go. Timesinks are a major issue too. WoW drastically reduced timesinks in MMOs, but ever since then, the genre has stagnated. Players hit endgame then realize they have to quit because they can't dedicated 4 hours a night 5 nights a week to raiding for gear. The next step for MMOs is going to be finding a way to open endgame content to a wider variety of players while still placating the hardcore crowd. The answer to this is not simply to do away with raiding but to transform it or replace it. Coming up with alternative endgame content will require some out-of-the box thinking, and I don't envy the developers who are forced to tackle that issue. |
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