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General Gaming  » Will the success of DayZ propel a AAA Sandbox MMO?

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35 posts found
  silvermember

Advanced Member

Joined: 3/02/12
Posts: 500

7/18/12 9:47:43 AM#21
Originally posted by jacklo

 

The mod is in Alpha, has many bugs, requires the purchase of a game that you probably wouldn't play otherwise and isn't the easiest to install.

So why on earth has it racked up 666k (17-07-2012) unique players in only a couple of months, with zero marketing?

This hacked together mess of a game is making a laughing stock of the so-called AAA games because it's giving a certain niche of players exactly what they want. They're willing to ignore everything else going against it because nobody else has had the foresight to realise that people are tired of the WoW clones.

There is a huge population of burned out MMO vets who are sick of the same old questing, levelling and grinding scenario that is continually re-skinned and labelled NEW.

The MMO market is wide open for a developer with the balls to break the mold. Unfortunately that won't happen until investors get a clue and realise that the WoW style of MMO has had it's day.

There is a huge population the question is is the population big enough that a company AAA company is willing to invest millions? Some people say 666k is a lot but, even on console game having that many people for the most part is considered a failure I doubt a AAA MMORPG company will be excited about it. 

The good thing about indies is that they  provide certain things that the big companies will not provide. Just like in EVERY aspect of  life. The big companies innovate and so do the little companies. The ma and pa store sometimes offer products that big chains like target and walmart will not provide. Big companies and small companies both need to exist for a reason, but accusing the big companies for not taking unnecessary risk is downright childlike and shows the lack of real understanding.

To conclude, indies need to exist to create the games that big companies are too afraid because risk != success. Once a good indie game comes out and shows the big companies "hey there is some interest in this genre" then the big companies will follow with a more polish and bigger version.

  ezduzit

Novice Member

Joined: 3/18/07
Posts: 123

7/18/12 9:50:23 AM#22
Originally posted by Starpower

Day Z is not a MMO, which is why perma death works for it. It has no progression other than getting a better gun. It has no stats where you get better at this and that. Ergo you really have little to nothing to lose by dying in Day Z.

 

If a MMO catches that aspect then yes but then it would be a very shallow MMO. The vast majority doesn't want to work for something then lose it all in a MMO. That's the bottom line.

You missed the point. 

  TruthXHurts

Novice Member

Joined: 6/20/10
Posts: 1640

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

7/18/12 9:51:22 AM#23
Originally posted by Starpower

Day Z is not a MMO, which is why perma death works for it. It has no progression other than getting a better gun. It has no stats where you get better at this and that. Ergo you really have little to nothing to lose by dying in Day Z.

 

If a MMO catches that aspect then yes but then it would be a very shallow MMO. The vast majority doesn't want to work for something then lose it all in a MMO. That's the bottom line.

The vast majority are fat and lazy, and want their hands held through every moment of the game. They don't want to die period. OBVIOUSLY this game idea would not focus on the lowest common denominator, but I'm sure all the game companies with their plummeting stock prices are doing just fine making stupid games for stupid people.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  StonesDK

Hard Core Member

Joined: 8/06/11
Posts: 1832

7/18/12 4:54:58 PM#24
Originally posted by ezduzit
Originally posted by Starpower

Day Z is not a MMO, which is why perma death works for it. It has no progression other than getting a better gun. It has no stats where you get better at this and that. Ergo you really have little to nothing to lose by dying in Day Z.

 

If a MMO catches that aspect then yes but then it would be a very shallow MMO. The vast majority doesn't want to work for something then lose it all in a MMO. That's the bottom line.

You missed the point. 

Enlighten me on what I missed

Was it how an alpha build of a FPS mod won't propel a triple A sandbox MMO, regardless of its popularity? because I think I pretty much covered that aspect.

 

If you guys want to rant and rave how awesome Day Z is, then that's great and all but you are living in dream land if you think triple A developers, will start making awesome sandbox games because of the mod. Then again whom am I to tell you, there is no Santa Claus, you are free to belive what you want

  StonesDK

Hard Core Member

Joined: 8/06/11
Posts: 1832

7/18/12 5:06:58 PM#25
Originally posted by TruthXHurts
Originally posted by Starpower

Day Z is not a MMO, which is why perma death works for it. It has no progression other than getting a better gun. It has no stats where you get better at this and that. Ergo you really have little to nothing to lose by dying in Day Z.

 

If a MMO catches that aspect then yes but then it would be a very shallow MMO. The vast majority doesn't want to work for something then lose it all in a MMO. That's the bottom line.

The vast majority are fat and lazy, and want their hands held through every moment of the game. They don't want to die period. OBVIOUSLY this game idea would not focus on the lowest common denominator, but I'm sure all the game companies with their plummeting stock prices are doing just fine making stupid games for stupid people.

Will the success of DayZ propel a AAA Sandbox MMO?

That was the question. Not "who is butthurt over the current MMO situation". If it was, then your reply would be spot on

 

For the record, I don't play any MMO currently because they are all the same. Level to max then start the tiered gear grind until expansion then rinse repeat ad nauseum. Just because I want something else doesn't mean I have to drink the coolaid and play makebelief of how the industry works and what to expect from the next generations. I'm a realist

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11916

Currently playing EVE, SMITE, Wildstar, and Combat Arms

7/18/12 5:22:00 PM#26

If DayZ can sustain those numbers for 6-9 months and if DayZ can prove to generate revenue beyond an initial box sale then maybe it might prove a viable approach for a niche MMO.

  Grinnz

Advanced Member

Joined: 8/24/10
Posts: 277

I just ate your cat!

7/18/12 5:35:45 PM#27
Originally posted by Loktofeit

If DayZ can sustain those numbers for 6-9 months and if DayZ can prove to generate revenue beyond an initial box sale then maybe it might prove a viable approach for a niche MMO.

Exactly, having unique player adds is nice, but nearly everyone wants to try something different once!

Now if DayZ was to hold down those players (which I doubt many stayed), then it would mayhap start a new trend in MMO gaming, but until then it's just a phase.

Or better yet, wait til they add some micro-transactions or subscribtion to play....and then see where it goes....

  Mizzmo

Novice Member

Joined: 6/03/11
Posts: 130

 
OP  7/19/12 4:16:56 PM#28
Originally posted by jacklo

 

The mod is in Alpha, has many bugs, requires the purchase of a game that you probably wouldn't play otherwise and isn't the easiest to install.

So why on earth has it racked up 666k (17-07-2012) unique players in only a couple of months, with zero marketing?

This hacked together mess of a game is making a laughing stock of the so-called AAA games because it's giving a certain niche of players exactly what they want. They're willing to ignore everything else going against it because nobody else has had the foresight to realise that people are tired of the WoW clones.

There is a huge population of burned out MMO vets who are sick of the same old questing, levelling and grinding scenario that is continually re-skinned and labelled NEW.

The MMO market is wide open for a developer with the balls to break the mold. Unfortunately that won't happen until investors get a clue and realise that the WoW style of MMO has had it's day.

I agree with this guy. Well said.

  Beanpuie

Hard Core Member

Joined: 6/15/07
Posts: 806

7/19/12 4:39:26 PM#29

I voted no,  but truthfully i would say  "Not yet"

 

Though DayZ is causing a storm,  taking names, eating babies , whatever.    the Game , despite 1 man a some change crew putting the Mod together. The current established companies will still cover their eyes and speak in their best  Baghdad Bob voice to say "None of this is real".

 

More over, the Game itself still needs work, but for the recent interview of Rocket speak about adding more tools to his game to promote team work and balance out the Death Match "trust no one" mentality,  the game can only go no where but Up; barring if no game threatening bugs/errors halts the games progress.

 

And let me touch on one important Keyword,  "Tools"

 

SandBox's thrive on tools, and all sorts of tools. The More tools the better, esspecially if they are different from one another.

Tools to find creative ways to kill and piss people off (Bear Traps,  Barb Wire,  Flares.....to bring zombies on victims location)

Tools to build, To create one's Turf  ( i.e.  Fort Friendly, with their make shift Sand Bags   Server UK 21)

and perhaps invdividual tools to promote a playstyle ( Doctor and his morphine, a Mechanic to build /repair vehicles, a pilot and his heli, a Ranger skilled of his surroundings and so on)

Mass killing is easy and can be done on cruise control,  the bigger Challenge is creating assets that go beyond just player full loot

From what i have played and seen so far, Rocket is on the right track,  all thats left now is continued ambition, time, and "more" new up and coming people the share the same beliefs.

  Naqaj

Apprentice Member

Joined: 7/24/09
Posts: 1676

7/20/12 10:24:37 AM#30
  laokoko

Apprentice Member

Joined: 9/14/09
Posts: 1875

7/20/12 7:32:19 PM#31

what does it mean by the game will be session based?

  Sora2810

Novice Member

Joined: 7/23/08
Posts: 566

7/23/12 12:29:42 PM#32

DayZ's style works perfect as it is. The first initial play is a fear-driven survival frenzy, but after you know how to play and transition to a well-rounded player; the game becomes less about zombies and more about people. 

Permadeath is easy because all your items can be gained again within an hour or so for well-rounded players. The rest of the time is spent doing what you want: Finding better guns, banditting, ratting, base-building, car repairing. . .

Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
Playing - PS2, AoW, GW2

  DeaconX

Novice Member

Joined: 2/08/05
Posts: 3072

Stand up for what you believe; Even if you stand alone.
-==X==-
SHH, my COMMON SENSE is tingling!

7/23/12 12:34:04 PM#33


Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

BOYCOTTING EA / ORIGIN going forward.

  Cromica

Advanced Member

Joined: 6/03/09
Posts: 662

7/23/12 12:37:32 PM#34

Sandbox games are to risky to spend a decent amount of money on, and all the people with the money care about is making more. 

  Mizzmo

Novice Member

Joined: 6/03/11
Posts: 130

 
OP  8/08/12 8:42:07 PM#35

just bumping my thread because of this link.

http://www.mmorpg.com/showFeature.cfm/feature/6627/Michael-Bitton-Two-Failures-and-the-Sandbox-Revival.html

DayZ has 1 million unique players now. So yeah, something is happening here.

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