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7/17/12 4:26:12 PM#61
1. Aion - Forced grouping at 20? No thanks. Folks that say there is a market for forced grouping look at Aion it gave you what you wanted, it failed, shut up, you had your chance. 2. Final Fantasy XIV - Too cute races and squeaky toy mobs? Nevermind the grind Grind GRIND. 3. EVE - Tore through the tutorial, sped off into space, was so excited for an Elite/X MMO... then... BOOOORING. 4. Horizons - Dragon race? petty gimmick to hide a terrible game. 5. Asheron's Call 2 - Sandbox is just another word for half finished game. Runners Up: SWeaTOR - Played it to max level in a week. Figured it was the least I could do since the devs made it like a single player game. Grouped, Raided, crafted, PvP'd nothing ressurected any joy. Rift - Played it to max level in a week. Mix three classes to make unbalanced SUPER class! riiiight. Raided, Guild raided en masse. Was at huge server wide events... still bored. Both of these runners up suffered from several issues, bith shared and seperate. However the biggest problem was done in a week syndrome. I don't blame levelling speed (although that is a big factor), what I really blame is game size, they have small worlds (which most MMOs today share) these games could almost fit inside old EQ's South Karana. the devs think we hate large open areas, walking forever, and expansive worlds. We don't we hate all that and boring. Make the game as big as EQ's world (even at release) and fill it with interesting and specific events and discoveries. (and slow levelling about 50%... not all the way down to EQ speed, but killing the game in a week casually is not worth 60+15/Mo.)
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7/17/12 4:28:00 PM#62
Aerrevan Battlestar Galactica Online Shaya Perfect World and soon to be C9. |
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7/17/12 4:28:21 PM#63
Rift - WoW Clone "Torquemada... do not implore him for compassion.Torquemada... do not beg him for forgiveness.Torquemada... do not ask him for mercy.Let's face it,you can't Torquemada anything!" Mechwarrior Online - A Thinking Person's Shoter |
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7/17/12 4:30:37 PM#64
Originally posted by Scypheroth Looks like someone hasn't played GW2 yet and is speculating. lol See you in GW2 btw. You'll love it once you DO play it. If not, there is always WoW. ;) |
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7/17/12 4:34:10 PM#65
1) Lineage II Soul shots seems like an absurd concept to me. I just dont understand the concept of using a consumable every single time I attack. Obviously, the grind is killer. 2) AIon I guess I just dont like Korean style grindfests. I heard this game was about the PvP and then I realized PvP doesnt even begin until you are past level 20 which seems counter productive in my humble opinion. 3) STO This game amazed me, not in a good way. After CO and STO I will probably avoid cryptic as if it were a leper. 4) DCUO And how is this an mmorpg. This is a console title and I am not sure why it released on the PC. 5) ToR I knew better than to buy this game. When the fancy innovative feature is dialog, they might as well have created a choose your own adventure video because a game is to be played and not listened to for hours. |
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7/17/12 4:36:31 PM#66
1) STO: Absolutely disgraceful. A crime against gaming and MMORPGs in particular. 2) CO and DC Universe: Very close to STO, but at least there was some kind of fun with the combat. Still they cannot be classified as MMO in my view. 3) WAR: Boring, Boring, Souless and Boring. I really cannot find any other word to describe this pooh pooh 4) Mortal Online: Better than Darkfall?...............................yes right........... 5) SWTOR and RIFT: Well executed and polished (Rift in particular), yet very dull and unimaginative design
PS: I was looking forward to fast uninstall Tera from my hard drive, but surprisingly I ended up signing for a 3 month subscription............and still loving it. |
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7/17/12 4:40:57 PM#67
4. Final Fantasy 14. The controls. Not as bad as FF11 though! ~2 hours 3. Aion. Boring. I came from Ragnarok Online so Aions style(quest grind) was very much horrid to me. ~1 hour 2. Allods. If I wanted to play WoW, I would play friggin WoW. ~30 minutes 1. Final Fantasy 11. The controls *shudder* ~20 minutes ''/\/\'' Posted using Iphone bunni |
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Zekiah
Apprentice Member
Joined: 1/06/07
Hype (noun) |
7/17/12 4:41:10 PM#68
1) Rift 2) Diablo 3 That's about it really. Those are two of the worst games I've ever played, I'll muddle through most games for awhile but not those. Horrible. "Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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7/17/12 4:48:26 PM#69
1. Lineage II - It was just too foreign to me. I couldn't figure it out. 2. Aion - Those terrible textures plastered everywhere. Do not be decieved, this is not a "pretty" game. 3. Champions Online - This game did weird sh*t to my graphics card. 4. Allods (?) - There is just nothing about this game that made me want to play it. I never made it through the tutorial. 5. DAOC, Vanguard, EQ, Warhammer Online, Perfect World and countless others - All blocked me from playing because I was in China. |
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7/17/12 4:56:24 PM#70
I got just one. Runes of Magic - Grinded for a while and reached the 1st major outpost that was filled to the brim with Gold spammers. Ignored what I could and grinded some more to level 10. Got my secondary class and learnt I had to go back level it seperately. I promptly uninstalled. |
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7/17/12 4:57:52 PM#71
Originally posted by Jessina Naw TSW fan I bet ya, he has flammed GW2 forums in the past so no big suprise there. |
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7/17/12 4:58:35 PM#72
1) Aion 2) Star Trek Online 3) Rift 4) Age of Conan 5) Champions Online |
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7/17/12 5:02:48 PM#73
1) LOTRO - reason: instanced tutorial, linear questing. (Couldn't they have just given us an open Middle Earth?) 2) Age of Conan - reason: instanced tutorial, linear questing. (Conan was free in the novels, I sure wasn't free.) 3) TERA - reason: linear questing. (And in 2012!!!) 4) RIFT - reason: linear questing, stupid "I'm-a-rezzed-long-dead-hero" ascended system. (Did play a bit later, though.) 5) Cataclysm - reason: phasing, cutscenes, and linear questing. (Although I did continue to play WOW off and on despite this.) Dishonorable mentions: A host of FTP crap, due to poor translations, botched up movement controls, ancient graphics, and lame overall designs. NOTE: EVERY AAA MMORPG I ever tried and quit was mostly due to a feeling the devs had my character on-rails with the linear questing, phasing, and/or cutscenes. Had some of those games been more open, more "free range" I think I would have given them more time. |
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7/17/12 5:02:51 PM#74
Warhammer, Aion, SWTOR, LoTR, Rift all gone within moments of leaving beta for these games- I feared they may taint the good games that are on my hard drive. I haven't bothered with TSW, Tera, or GW2. No need to, I can watch and see all I wish to know about these games now on Twitch TV and do not have to go through the hassle of loading and removing them from my HD. Thank you Twitch TV! ![]() |
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7/17/12 5:04:58 PM#75
Originally posted by Teala You didn't miss anything with TERA; the twitch play was cool for about two hours, then got old. |
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7/17/12 5:11:06 PM#76
1. FFXI's controls were so obtuse that I only gave it 20-30 minutes. 2. Other than that just some F2P MMORPGs which were just really bad (and not really AAA) Most AAA MMORPGs last longer than a week. I'm not melodramatic enough to consider a week of playing "I couldn't uninstall fast enough." |
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7/17/12 5:14:22 PM#77
Here is my top 5 AAA MMO's I couldn't uninstall quickly enough. 5 - Age Of Colon 4 - Aion 3 - GW2 (Not trying to cought contraversy, tested for two weekends and a stress test, not all the races where available, not everything was implemented, fair enough it was a beta. Even so, imo after about 12 hours of playing you know if you like a game or not. I was really bored. Anybody who wants to flame for that opinion, well, let me answer any of you questions with another question.....Shut up!) 2 - GW (Ok maybe I just don't like this franchise much) 1 - WAR (Big steaming pile of ridiculus crap. Have never been so excited about a game before relase as I was about that.....Ok, maybe I was more excited about Tor but played that for three months before I got the "This is a big pile of steaming crap!" feeling) |
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7/17/12 5:18:30 PM#78
Bummer I am seeing so many list Shadowbane, I loved that game (I started after it had been up 6 months or so, so still buggy but not game-breaking buggy)... and to list GW1 is unfair because it was not an MMO, it was a CORPG. That said, here's mine 1) LoTR - to be fair I tried it late, so the graphics seemed dated, but the linear questing with 5000 reminders on your screen for the cash shop made me uninstall in 1 hr. 2) Tera - 4 hrs into beta, liked the combat, but the rest... ew 3) Wurm Online - lasted 30 mins; as a sandbox fan I wanted to get into it, but its so ugly and unintuitive UI 4) SWTOR - got my brothers hand-me-down comp and he had this installed. I knew it was not a game I would like... I was right. 5) MO - this greifathon was not my cup of tea Often lurking, rarely posting |
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7/17/12 5:29:13 PM#79
1. Lineage2 2. World of Warcraft 3. Guild Wars 4. City of Heroes 5. Rift Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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7/17/12 5:32:41 PM#80
Aion WAR Guild Wars SWTOR LoL |
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