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7/17/12 1:05:54 PM#221
youre right to a certain point you know it i know it , but the buisnessman /developer in general hasnt much choice in that matter .. reliable or not ...thats their source of getting feedback. And a community manager has to evaluate the voice of that source in order to give a picture of the popularity of the game in general and what can be done to better its success
edit im done for today ...tired ...have fun discussing |
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7/17/12 1:11:09 PM#222
From what I experienced, and knowing the number of zones left, I'd say there's plenty of content for one run-through. Keep in mind it was never meant to be enough to get you maxxed in all weapons in the end, or even close. You should be able to do pretty near anything you want with 2-3 weapons, or be competent in all of them, or somewhere in between. Replayability is close to zero, though. Altered context for about 5-8% of the missions isn't really worth replaying another character. Since faction doesn't really matter at all beyond that... I've heard the arguments about there being an adequate endgame. They all sound pretty familiar. As in DCUO, TOR... both games which I liked but fell off a cliff despite all the investigations, holochrons, daily silliness at the end. We'll see.
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7/17/12 1:14:03 PM#223
Good thing theyll come with new content each month then. And working out bugs fast :) And you know about all the events and summoned bosses? Doesnt seem so. |
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7/17/12 1:15:18 PM#224
Originally posted by Dickweed71 Forum whining is not the only source of feedback for the dev's, thankfully.
Monitoring ingame activity is a far better source. By looking at what players are actually doing ingame, dev's get a fairly accurate view of the overall state of the game. That's why the loud yelling of a small group is often ignored, much to their frustration. |
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7/17/12 1:15:52 PM#225
Originally posted by Dickweed71Originally posted by grapevine SWG for one, and don't confuse the vocal minority with the average player. Also a sandbox is not automatically connected to hardcore pvp. For example the most sandbox game around is Second Life. It doesn't even have an in built combat system, and after players built a few they aren't heavily used. Even games like WOW don't have that much REAL bitching. Bitching usually comes from those that don't understand it can't be balanced on a 1 on 1 basis, and that is no matter the game. |
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7/17/12 1:22:13 PM#226
I have 108 hours (Raptr) on TSW. So $35.99 divided by 108 = 33c,per hour. I just got to Eygpt and did not do everything on the island. |
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7/17/12 1:39:31 PM#227
For me TSW is one of the longest MMORPGs I've played. Rift/WoW/SWToR are all about 2-4 days played and then the content is done. Sure there's gear treadmill but that's not real 'content' right? Even without touching the PvP, TSW packs atleast 2 weeks of played content. Sure you can ignore the content and rush to QQ on the forums. But that's not the game's fault, it's yours. If you play the game _wrongly_ you don't have much to backup your whining with.
I can understand people who enjoy alting and playing "other classes" might feel that TSW is short and that I do understand. Personally alting has never been my thing and replaying the same content over and over again probably shouldn't be considered as content either. For people who only play 1 toon, TSW is the richest MMORPG in content on the market. |
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7/17/12 1:55:45 PM#228
Originally posted by Epic1oots Each area has 40-50 missions. So you can say it has 400-450 spread throughout the game. A majority of those can be completed within 10-15 minutes or even less ( some you just run back with a package which take no more than a couple minutes.) if you have a good build that can handle mobs in the area the mission is in. Only ones that will hold you back for a good length of time are the investigation missions. If the game had side activities within each area to preoccupy people besides going from point a to point b in the story you would not be seeing any complaints about length. BOOYAKA! |
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7/17/12 2:36:55 PM#229
Originally posted by cyress8 That's not true, no matter what, some people would complaint about lenght, as it's the case right now.
Most of the playerbase it's not even halfways into the game, probably not even 1/3 into it, but some already rushed to 2the end" and those that did wouldn't have gone thru any side things to do, cause that's not what they do, for the most part.
You can take your time to complete all achievements and lore on every area, you can PvP, explore, socialize, but some people won't.
That doesn't mean that the game is short. If most people would have ran out of game content then the game would be short. |
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7/17/12 3:07:49 PM#230
Originally posted by cyress8 Utterly false. Item missions have generally 2 tiers. Depending on the item mission these can take you between 15-20 minutes and some are escort/fed ex missions that lead to other missions you can pick up. While other item missions branch into more tiers and can take significantly longer to do. The Action missions which make up a large portion of the missions have anywhere between 4-7 tiers. Each of these have multiple steps to completion and can take up to an hour or more to do them. Some even longer. Sabotage Missions fall within this line. Majority of missions completed in 10-15 minutes? Not even close. Anyone who's spent any amount of time in TSW knows this as a fact. |
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7/17/12 4:18:41 PM#231
Originally posted by grapevine Sorry but I was there and remember the bitching quite well. Most of it was between bounty hunters and jedi and every PVE player that got affected by the nerf wars. Plus you had people that wanted to be jedi but didn't like being forced into PVP in order to play one. NGE killed SWG. Get over it like the rest of us did in 2005. |
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7/17/12 11:25:17 PM#232
Originally posted by TangentPoint This. I have a friend who min/maxes the same way. Never understood it, and probably never will. |
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7/17/12 11:38:29 PM#233
cant believe the BS talk still continues....besides its already major league out of topic |
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7/18/12 5:19:18 AM#234
Originally posted by surrealbx Sorry you are not fooling me. Played all those MMOS at launch and Rift had similar posts croppping up within two weeks. EQ2 was a buggy mess at launch and thin on content. EVE, WOW and even Daoc had an average amount of content which you could finish most of with in 30 days depending upon how much free time you got.
All these MMOS took years to be whre they are today in terms of content.
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7/18/12 5:50:38 AM#235
Originally posted by lifeordinary There is one major difference between EQ, DAoC, EQ2, AC2 and WoW when they launched, and today's MMO's. It's not amount of content, it's leveling speed.
Back in 2002-2004, you did not hit level-cap in a MMO in 2 weeks, no matter HOW you played it. The xp per hour rate in those games was way slower than it is now. And it slowed down noticeably as you reached higher levels. That was the accepted standard in those days.
SW:TOR has a massive amount of content in each zone. If you do ALL the content in each zone (including the bonus content), you end up so far over-leveled that you could almost entirely skip the next zone. But that massive amount of content made no difference in the end, because the leveling speed was so high that the first players were hitting endgame at the end of Early Access ! |
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7/18/12 6:58:59 AM#236
They need to sort the pvp.
Not everyone wants to grind dungeons over and over after finishing the quests Sadly they already dropped a massive bollock by changing fusang to be from level 1 rather than end game at the last minute, leading to fusang being used as a power leveling rve tool by progression pveers and lopsided servers. |
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7/18/12 8:06:44 AM#237
500 missions at 15 minutes per missions is 7500 minutes of play time. That's a total of 125 hours of just questing, without repeating any daily quests to max out skill points, without doing any raids and without doing any PvP. At 4 hours a day, every day, that's 30 days of game time. For most people, this is plenty. That's what matters. Most people will have plenty to do. The amount of content can only expand over time so most people will have more than enough content to last them. Well, as long as Funcom sticks to the strong points of the game instead of trying to compete with WoW in dungeons and raids. Join the League For Gamers. |
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7/18/12 8:38:38 AM#238
Originally posted by lizardbones 125 hours of quest content ? Sounds quite feasible.
The OP stated somewhere in this thread that his total /played time was 134 hours, and he'd not done ALL the quests.
I doubt most people that post on these forums (or play MMO's) have any idea how long it takes to create new content. How many man-hours go into designing, developing and testing a new quest. But then again, I doubt that they care either. The fact that it most likely takes more than 20 hours to produce a quest that a player finishes in 20 minutes is irrelevant. If people realised how long it took to develop things, they might be able to form more realistic expectations of when (and how much) content would be delivered. But instead we have: "Dude, you want me to wait TWO months for that feature ? GTFO ! I'll be playing endgame in the next new MMO by then !" |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/18/12 3:39:47 PM#239
Originally posted by SpottyGekko The issue is not the customers, the issue is the developers and the current trend in MMOs. If you're going to release a game that is mostly designed around exhaustible content aka story missions and quests, you have to expect running into this sort of a problem. Realistic expectations aside, people aren't going to pay a subscription fee for 2 months while waiting for new content or feature if they've ran out of things to do. It's as simple as that. Quite simply, this game lacks the tools for players to create their own content and thus keep them playing long term. Ragnar knows this and that is why they are aiming for monthly content patches. Hopefully the patches are extensive enough to keep people occupied for a few /played days. We'll find out at the end of the month. Edit: I accidentally a word.
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7/18/12 3:48:26 PM#240
Originally posted by godpuppet How can you say it's too short, when not a single realm has even managed to spawn even a zone boss, yet alone a region boss. The vast majority of people are still playing through the normal content and aren't even trying collecting the puzzle pieces. You just rushed through the zones and then end up being alone with no one else to play with, not able to do the nightmare mode dungeons yet, because there aren't enough people geared up for it yet.... and then start complaining the game is too short, when you haven't even tried any of the available endgame content. At least PVE. Have you unlocked the entire ability wheel and unlocked the entire skill wheel to try out various builds? I guess not. Or just tried unlocking the various gear sets you can get via completing available decks? I guess not. This is also part of the game and will keep you busy for a long time. |
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