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7/17/12 6:42:05 AM#81
Originally posted by FredomSekerZ Being able to finish or beat an MMORPG is just failing at game design 101. These games are shooting themselves in the foot and kissing goodbye to customer retention by not making MMo's that are virtual worlds you can never beat. How to post links. Check it Archeage |
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7/17/12 6:43:18 AM#82
Originally posted by nilden unless a game as player created/driven content, you "beat it" sooner of later. Only socializing remains. TSW enver claimed to a sandbox. |
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7/17/12 6:43:32 AM#83
Originally posted by Kilmar Actually there are guides up for almost every mission now. So you might be very smart or just reading online guides to get through content as fast as possible i know this for fact because i know many guildies of mine did this. I repeat guides are up for every mission which requires to solve puzzles all the way up to Translvania zone. |
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7/17/12 6:46:28 AM#84
Originally posted by Thane No doubt takes even less with help of a guide. lol |
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7/17/12 6:48:13 AM#85
Originally posted by lifeordinary
my whole point :P "I'll never grow up, never grow up, never grow up! Not me!" |
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7/17/12 6:50:49 AM#86
Originally posted by lifeordinary Oh geeze tell me about it. There are guides freaking everywhere now. You open the in-game browser to google someone's name or a certain phrase or whatever, and you have to actually sift through all the links to spoilers for that mission before you can even find the one you're actually looking for. I have a feeling there's a lot of people googling the spoilers and doing it that way. I also have a hunch many of them are the ones you see saying the content is too easy, or there's not enough to do. It falls right in line with the typical MMO gamer mentality of the last several years. You see statements like these quite a lot: "Quests aren't hard because you just use a walkthrough guide". "Raids aren't hard because you use a strategy guide and add-ons". "Character builds aren't hard because you follow a template". And one of my personal favorite examples of logical contortionism: "I don't know what the main storyline or any of the quest story arcs are because I don't bother to read them. I don't read them because they suck". It seems to follow quite naturally that people would say "none of the puzzles or missions in TSW are challenging because you just google them with the in-game browser". Someone in a thread I read recently actually thinks that's what FC means when they say they want people to use google. By their logic, they tell you to google the answers to the puzzles and then give you an in-game browser, so obviously they want it to be easy for people to access the walk-through guides without having to minimize the game. People tried to explain that's not what the intention was, that there are fake websites created for a number of things and t hey'r supposed to google and find those. Or that if you google a certain phrase (like stuff from certain investigation missions) that it actually leads to information that serves as a clue to solve it. They were told to "stop trolling", that if FC didn't want people looking up walk-through guides, they wouldn't have given players a browser to use. A great example of the classic conceit many players have, "this is the way I'm doing it, so it must be the way the designers intended, and I'm doing it the right way".
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7/17/12 6:52:39 AM#87
Originally posted by lifeordinary Honeslty, if people use guides, they can't complain about longevity. Not talking about Kilmar in any way, but seriosly, if you cheat on something, obviously it will take alot less time. It's like being invincible during a dungeon run and 1 shooting everything. Doing all modes of a dungeon would take hours. That way it takes less than 1. Of course the game's shorter then. It differs from player to player (duh) but if someone took, let's say for example, 2 hours to finish any Inv quets, that's atleast 20 hours of content. Looking up spoilers after not being able to find the answer in 5 minutes cuts time up by 4x. And people then complain about lack of content? Really? |
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7/17/12 6:52:41 AM#88
Originally posted by TangentPoint
and that's why i seriously doubt he finihsed everything by himself, when he is that smart, he should have known there are guides, claiming there are non... makes it too obvious :) just trying to prove what he did not, solve it by himself
uh and btw, the "original" intention for the ingame browser are pages like orochi-group.net a page that the "main reason" for my posts obviously never saw :P nuff said? "I'll never grow up, never grow up, never grow up! Not me!" |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
7/17/12 6:58:47 AM#89
100 hours and I've just got to Egypt. Literally right at the start of it. Did a little repeating of some mission for AP but getting skills and trying to find a good skillset is part of the gameplay. I also spent a good few hours trying to solo (QL6) that harder area in the middle of blue mountains for fun, I did pretty good as well and now have tons of QL 10 stuff I can't use yet lol. I don't think it's too short, I even cheated on a few investigation missions. Soon as I saw that morse mode bit I ran to google without even thinking. Investigation quests are great and all that, but if they think I'm going to learn morse code for a game then they have another thing coming lol |
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7/17/12 7:00:10 AM#90
Originally posted by godpuppet
many people have said -- theres plenty to do, often citing the dungeons but Op has made it clear, the dungeons are bugged EQNext press http://EQ3Wire.com EQ2: Freeport server |
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7/17/12 7:01:45 AM#91
Originally posted by FredomSekerZ Wouldn't it make sense to make an MMORPG based on player created/driven content then? Doesn't it seem counter productive to make it story driven? Why did you even mention sandbox? Are you assuming that themeparks can't have player driven content? How to post links. Check it Archeage |
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7/17/12 7:06:15 AM#92
funny part: he killed 25 ravenants
http://chronicle.thesecretworld.com/character/Kilmar
doing the raven + jack's quest alone should give you more of those "I'll never grow up, never grow up, never grow up! Not me!" |
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7/17/12 7:13:31 AM#93
I'm not even out of Kingsmouth yet :/ .. But started playing TSW CB around April of this year. I do work 55 hours a week, I just don't have the luxury like I used to when I was in my 20s to play games daily. But if the OP enjoyed the game that much and can devote 6 to 7 hours a day, well I can't knock him for enjoying what they like to do. And 'OP' THANKS for serving our Country |
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7/17/12 7:14:08 AM#94
Originally posted by nilden The game doesn't have to be a sandbox to have that longevity. This discussion is glossing over, or outright missing one very key detail: There are people out there who play MMOs to "beat them". To get to end-game as fast as they can. That's their goal. That's their "fun". That's why they are playing the game to begin with. "To get to the end". They will find the most efficient, fastest and easiest ways to get through everything (including using walk-through and strat guides to "eliminate any time wasted on guess work"). Many of these people have a lot of free time on their hands that they can dedicate to this endeavor. That's not a knock against them. Hell, I wish I had more free time, I have a lot of projects I'd love to spend more time working on, even outside of MMOs. Those people are sometimes referred to as content locusts. There are people like that in every MMO and no MMO could ever provide enough to keep them entertained for the long haul, because they're not in it for the long haul. Some people play MMOs to experience them. Some play MMOs to "conquer" them. The former can play a MMO for years, never see everything, and have a blast. The latter will typically play a MMO for maybe a few months, burn through everything, get bored, (perhaps complain on forums about "not enough content"), and move on to some other MMO to do the same thing. They're the quintessential MMO-hoppers. Both types of players (and all in-between) are playing exactly the same game, have exactly the same content to get through and have exactly the same requirements to get through it. It all boils down to personal playstyles and goals, and there's a huge chasm of difference there. An old friend of mine and I used to both play FFXI. I'm very much the "experience the game" type. He was very much the "conquer the game" type. We'd have conversations about what we did in game. He'd go on about how he followed such-and-such guide to get this "perfect build" that gave him maximum efficiency in fighting certain mobs or in completing some mission, etc. Every minute he was logged in was dedicated to "progress progress progress!". I would respond with some stories of my own, of some random (mis)adventure I went off on, of some funny situation that arose during an xp party that ended in an epic wipe, etc. As I'm telling my friend this, I could see his expression was something of like... pity mixed with frustration. When he responded, he'd say something like "Well, I don't know. Not a very efficient or productive use of your time. I would have left that party and found one that was better optimized and more efficient. You could have probably gotten at least another level and a half in that time instead." That's the way he saw what I was doing. An epic wipe that had me almost in tears at how hilarious it was, was a terrible waste of time to him. It wasn't about having fun to him. It was about "being productive and efficient at all times". I get that same vibe from many others in MMOs I play now. They judge and value everything on "how efficiently it's getting them through the game". They value their playtime based on "how many levels did I get", or "did I get any good loot". It's never about the experience of playing to these people. It's always about "was the payoff worth it". Just as it must perplex that type of player to see people who, like myself, are perfectly fine with taking a long time to reach level cap (we're often mis-labeled as "masochists").. It really confuses me how others can find enjoyment in something they treat like a second job. But then, I guess that's why we have sayings like "to each their own".
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7/17/12 7:19:41 AM#95
Originally posted by Kilmar Sorry I don't believe you 96 hours post a screenshot of your played time as well as your lore pages showing how you went through everyzone and did all quests and side quests.Your either not being honest about how much you really played or you haven't done all the quests and side quests my guess if your not being honest about either. |
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7/17/12 7:36:34 AM#96
Originally posted by TangentPoint I must have some kind of split personality then because I fit both of those definitions. I played EQ1, UO, WOW, and CoH all for over a year, EQ and WoW over 3 years each but I played SWTOR and TSW for a little over two weeks each. I've been called a content locust but at the same time I've played other games for years. I just feel like well I beat the story, there's no point in an alt, this has exactly the same end game pvp, dungeons, purple item progression... hmm I dunno. At the same time I feel like I could once again find a game to keep me going for years again.
How to post links. Check it Archeage |
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7/17/12 7:45:35 AM#97
Originally posted by rznkain It's completely possible. How to post links. Check it Archeage |
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7/17/12 7:47:27 AM#98
It's the new gaming culture, unfortunately. Blow through a game in the first month before the sub starts and wait for the next mmo that releases right around the corner. Rinse and repeat. Don't forget to jump on the forum and boast about your gaming prowess while simultaneously bashing the game you just completed because somehow that makes you look elite. No time to enjoy the game. Gotta win the race and brag about it *strokes epeen*... Next!
Sheesh Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters. |
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7/17/12 7:49:29 AM#99
Originally posted by Mystais i think i like you :) "I'll never grow up, never grow up, never grow up! Not me!" |
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7/17/12 7:49:48 AM#100
I can't belive someone allready "finished" it I am playing it since a few days (only played like 8 ingame hours or so) and when I am hearing, that somepeople playing since the release having fun, that makes me happ for whats coming next~ than someone is saying he finished it in like 5 days, sry but i don't get it~ why would you try to finish it so badly, instead of enjoyning the content? plus an mmo never is finished really X3 |
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