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The Secret World

The Secret World 

General Discussion  » Good game, just too short

16 Pages « 1 2 3 4 5 6 7 » Last Search
319 posts found
  paul43

Novice Member

Joined: 4/27/11
Posts: 64

7/17/12 5:55:38 AM#61

I think it's great that they haven't added the real endgame yet, that would just force more players to rush the game, now I think most players feel that they can take a month+ to reach endgame without missing out on anything.

also if the raids had been ingame from launch they would have had to spend time bugfixing them,  taking resources away from what's really important atm, like quests/dungeons etc.

  lifeordinary

Apprentice Member

Joined: 7/05/12
Posts: 628

7/17/12 6:04:27 AM#62
Originally posted by aesperus
Originally posted by tom_gore
Originally posted by godpuppet

Probably true mate. I worked out my played in hours, which is 134, averages about 7 hours a day. lol yea probably pretty hardcore. But still that would have taken me two months at 4 hours a day. Ive read the coming content, there isnt a huge amount coming end of this month.

Ok so you spent 50 bucks on a game that you played for ONE HUNDRED AND THIRTY FOUR hours?

And you're saying the game is TOO SHORT?

*rolls eyes*

For a game that has a subscription + cash shop, that is pretty short. I know Skyrim got more playtime for a lot of people than that.

I know you are a huge GW2 supporter so once game is out don't be shocked to see similar posts on GW2 forums..this is something  un avoidable. You think there won't be players with 10+ hours of spare time to do nothing but play GW2 every single day? come back and then tell us about the value of Skyrim in comparison.

 

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3821

7/17/12 6:08:55 AM#63

I agree with the OP.  While I am just now hitting the second part of Transylvania I'm noticing my "future" objectives are dwindling.  Really isn't much left to look forward to besides earning 525 skills in my skill wheel.  Cabals are pointless at this point in time and the game does seem very small.  BUT, I remember Rift being this way and having quite a monthly development plan as well, and it actually is turning out to be quite a gem. Almost there, but not quite.  I think once it's expansion hits, the one that triples the game world in size, then it will be a big enough game to hold one.  I'm hoping the same applies to The Secret World.  Only bad part about that is, the length of time it will take to get to that point.  Year and half for Rift so far, probably year and a half for TSW.

It's almost like they are playing from the same playbook, start small and grow from there.  That's fine IF you have no real competition.  With GW2 on the way and Lotro, WoW, Rift expansions hitting before year's end, yeah good luck with that TSW.

For everyone who thinks people are rushing anymore, you probably should realize once you get used to playing MMOs, it becomes extremely easy to go through content at record paces.  I remember it took me 3 months on my first character in WoW to reach level 60.  Every character after that only 1 month.  Other games, I noticed I got better as well and it didn't take as long to level.  Once you get a leveling pace down, it tends to follow into other games in the same genre.  Speaking from my own personal experience of course, to each their own.

  TSTCHICKEN

Novice Member

Joined: 8/14/11
Posts: 4

7/17/12 6:14:52 AM#64
Originally posted by heartless
Originally posted by Ginaz

God damn, some of you people are real catasses.  I've been playing fairly steadily since early release (2-3 hours a day, sometimes more, a lot more) and I just got to Egypt.  Serioulsy, to all the people that consume content in a new MMO in the first few weeks then complain theres nothing to do...go away.

The biggest issue is not the people who consume content too quick, everyone plays at their own pace. You can play 2-3 hours a day, reach end game in a month but a person who played 2-3 hours a week will tell you the same thing you just said.

The biggest issue is the lack of tools for players to create their own content. Newer games rely too much on exhaustive content, which will end for everyone eventually. Older MMOs were virtual worlds. Newer MMOs are nothing more than lobby games with an illusion of a world.

What MMO's have ever allowed players to create content?  I do remember the "Old" MMO's, but I've never heard of one allowing players to create content. 

  Thane

Elite Member

Joined: 8/14/03
Posts: 1372

I'm a leaf on the wind. Watch how I soar.

7/17/12 6:16:25 AM#65
Originally posted by godpuppet

To the intial MMOers glance, TSW really appears to be yet another generic MMO copy, but when you take a closer look and give it a bit of time, you find a real Diamond. I was one of those people, I saw it, I wasnt interested. I got invited to the Beta weekend, It was ok, I had nothing better to do as I was on leave for a month so I decided to pre order and play. 2 days later im hooked, 5 days later im addicted.

This game offers storyline immersion that goes back to games of the older generation. Where you were glued to your screen wanting to know what happens next. The quests are a puzzle and take actual thought process to work out (though you can cheat with google if you get stuck, i did) making the game less of a droll grind. The leveling system is pretty quality, it allowed me to look through all the skills and find combinations that work best and work towards them. By the end i had 3 different healer builds, a DPS build and an AoE DPS build. All which id designed myself.

The idea is by the end of the game you can get all skills, though having done all the missions and only having 30% of them, I can see its going to be abit of a grind.

 

Ive been playing since 18th of june early access, so thats what 30 days? I dont regret it, loved it. Only thing is, Ive played alot and ive smashed all the content. Im not one for sitting back and watching every single cutscene, sorry it bores me. Im not one for spending an hour working out a quest, sorry, 30 mins and ill google it. I play for fun, i dont find the alternative fun. Lest to say ive had alot of time off and ive wanted to play it as much as I can. 

 

Questing? Fun. Groups? Fun. Instance require tactics and group coordination to overcome. Great! Cabals? Lacking abit of content, they're basically glorified chat rooms. Graphics? Absolute quality. 

 

The endgame doesnt seem to offer much tho, which is why ive decided to shelve this game and come back to it in a few months. Once you've done the main storyline and all the quests. You've got two options Nightmare Dungeons, and PVP. Nightmare dungeons are like the name suggests, a nightmare to do. Most bosses are bugged, so you cant complete them. And you cant raid the same dungeon for another 16 hours if you dont finish it, which you cant becuase its bugged. And doing a higher Nightmare? you must be joking, you need the gear from the lower ones.

 

So im left with only two alternatives, gather all exploration & lore achievements for bits of clothing. PVP until my eyes bleed, all so I can raid a dungeon in hope the boss mobs dont bug. And lets say I do that for the next two weeks and manage to get 3-4 purples? What then?

 

Lest to say, great game, thoroughly enjoyed it and I am returning when they create some sort of sustainable endgame content, ie cabal citys/bases, a better pvp reward system & maps, a way to get more AP other then grinding mobs/instances. In its current state it will easily provide a month joyful content. But in true Funcom fashion they forgot to add endgame.

 

If you disagree/agree, crack on, just thought I'd share my experience in the gaming having done pretty much everything. Cheers!

 

 

and exactly that is what happens when you do not think for yourself. searching for quests and their solutions on the web is NOT what TSW is meant to be played like.

you can rush every game, and you will fail each time again.

 

maybe concider to play a game propperly next time, without looking everything up. TSW is no game for high end item grinding like WoW or d3, TSW is another story, and you went ahead and read the last page first as it seems.

 

your decision, i still have 1.5 huuuuuuge areas ahead of me :)

 

 

sure, you can run through a museum and say "yea i've seen it all"

"I'll never grow up, never grow up, never grow up! Not me!"

  Skuz

Hard Core Member

Joined: 12/25/08
Posts: 993

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

7/17/12 6:16:28 AM#66
Originally posted by Paleriders

Sorry OP, you're a victim of your own hardcoresnessishness, or whatever.  I'm curious what your /played time is.  Hopefully you can bounce in and out and enjoy the future content.  For me, and I guess some others who posted ahead of, I am loving the game and not getting through content that fast.  I also think I am at about 48 hours and I am just finishing savage coast, PvP about 30-60 minutes a day and did polaris once.  I also have 10% of the wheel full, so I am also surprised you only have 30% done.

Quoting this for truth.

I think the OP is one that embraced the "race to the finish" mind-set, hasn't taken time to really enjoy the richness of the game, it's lore, if you are playing 8+ hours a day you'll tear the ass out of any game ever made & ruin the experience for yourself.

Players like you are their own worst enemies destroying their own fun by playing, just, too, much.

  lifeordinary

Apprentice Member

Joined: 7/05/12
Posts: 628

7/17/12 6:17:03 AM#67
Originally posted by elocke

I agree with the OP.  While I am just now hitting the second part of Transylvania I'm noticing my "future" objectives are dwindling.  Really isn't much left to look forward to besides earning 525 skills in my skill wheel.  Cabals are pointless at this point in time and the game does seem very small.  BUT, I remember Rift being this way and having quite a monthly development plan as well, and it actually is turning out to be quite a gem. Almost there, but not quite.  I think once it's expansion hits, the one that triples the game world in size, then it will be a big enough game to hold one.  I'm hoping the same applies to The Secret World.  Only bad part about that is, the length of time it will take to get to that point.  Year and half for Rift so far, probably year and a half for TSW.

It's almost like they are playing from the same playbook, start small and grow from there.  That's fine IF you have no real competition.  With GW2 on the way and Lotro, WoW, Rift expansions hitting before year's end, yeah good luck with that TSW.

For everyone who thinks people are rushing anymore, you probably should realize once you get used to playing MMOs, it becomes extremely easy to go through content at record paces.  I remember it took me 3 months on my first character in WoW to reach level 60.  Every character after that only 1 month.  Other games, I noticed I got better as well and it didn't take as long to level.  Once you get a leveling pace down, it tends to follow into other games in the same genre.  Speaking from my own personal experience of course, to each their own.

Thanks for your assumptions but i have been playing MMOS for a very long time and with full job and a wife my playing hours have never changed that is 2 hrs a day and more on weekends if lucky and i just hit Egypt. So yes amount of free time you got makes all the difference. not to mention that TSW is harder and more challenging than your average themepark MMO so one can not just rush through content with eyes closed.

 

As far as compeititon is concerned TSW is not in same league as GW2 or WOW. It attracts very different kind of player base. I know many members of my gaming community (we have multiple guilds in various MMOS) who are interested in GW2 and have no interest in TSW type of MMORPG.

TSW has already found it niche and GW2 can go on to sell 10 million boxes and TSW will still do fine because it is not that type of MMO. Anet's goal is to beat WOW in sales where as Ragnar has made it clear that they want to offer a challeneging game for mature gamers. No where their game design  philosphy screams 'we are here for mass consumption'.

Two different MMOS targetted at two different kid of player base. So nope TSW doesn't need any good luck just good community which it already has.

  Kilmar

Apprentice Member

Joined: 8/13/07
Posts: 826

7/17/12 6:20:40 AM#68

I agree with the op. After 4 days /played, I finished the last elite dungeon*, watched every video, did every quest once*, figured out every investigation quest by myself, explored every zone to find all side quests. The game is great, really great, but poor in content quantity.

*edit: most of the dungeons without any strat infos, its way more fun to develop a plan by yourself.

*edit: except for the quest "droning on and on" of course, which can't be started at the moment.

What is left to do: PvPing (I dont like that, usually you die in under a second, and I'm tank with 11k hp, I loved the Rift- and SWTOR-PvP though), finish the wheel (44%, so 56% left by running slaughter house...), finding the last few knowledge items, starting nightmare mode (got access already)

  Thane

Elite Member

Joined: 8/14/03
Posts: 1372

I'm a leaf on the wind. Watch how I soar.

7/17/12 6:21:45 AM#69
Originally posted by Skuz
Originally posted by Paleriders

Sorry OP, you're a victim of your own hardcoresnessishness, or whatever.  I'm curious what your /played time is.  Hopefully you can bounce in and out and enjoy the future content.  For me, and I guess some others who posted ahead of, I am loving the game and not getting through content that fast.  I also think I am at about 48 hours and I am just finishing savage coast, PvP about 30-60 minutes a day and did polaris once.  I also have 10% of the wheel full, so I am also surprised you only have 30% done.

Quoting this for truth.

I think the OP is one that embraced the "race to the finish" mind-set, hasn't taken time to really enjoy the richness of the game, it's lore, if you are playing 8+ hours a day you'll tear the ass out of any game ever made & ruin the experience for yourself.

Players like you are their own worst enemies destroying their own fun by playing, just, too, much.

i've been playing since release, my usual time (8 hours, unemployed atm *G*). had some WoW raids on wednesday, last weekend i was on a holliday, but the rest was normal play time for me.

 

i did not walk around crying "whats the sollution to xyz!??!?!? I HAVE BEEN TRYING FOR 5 MINS NOW!!! SOMEONE TELL ME!"

i solved em myself (with one or 2 hints), and THAT took some time. took me 2 fucking days to find the hideout of the cultists, took my 1 day to solve that amusment park main riddle and so on.

obviously i did sidequests while looking for those answers, i did not stand around and think like a tree :P

 

anyway, when you play the game like this (as it is meant to be played), you still got alot of content and fun ahead :) even with 8 hours a day

 

 

Originally posted by Kilmar

I agree with the op. After 4 days /played, I finished the last elite dungeon, watched every video, did every quest once, figured out every investigation quest by myself, explored every zone to find all side quests. The game is great, really great, but poor in content quantity.

nice troll try

"I'll never grow up, never grow up, never grow up! Not me!"

  nilden

Advanced Member

Joined: 4/26/05
Posts: 520

7/17/12 6:26:17 AM#70
Originally posted by lifeordinary
Originally posted by nilden

I love it when a valid point is presented like the game being too short and the advice some people give to counter it is don't play it so much. Honestly who wouldn't play more if they had more free time? I can't picture anyone going "Have five hours today but I'll only play for an hour. Wouldn't want to beat the game too fast." Who buys a game to not play it?

Because the amount of free time makes all the difference? MMO companies don't design content keeping in mind players who can spend 10 hours a day in front of the PC. That is unrealistic and no MMO company can spit out content that fast.

I think you missed my point and your only half-right.

I highlighted my point from my previous post in red.

Regarding being half right there are tons of games people could play 10 hours a day and not exhaust the content. If your talking about story driven, one time use content, does that really even belong in an MMORPG that wants any sort of player retention rate? How about player driven games that go on forever that you can't beat. Games where there is always something to do when you log on because it's designed to be a virtual world not a single player story driven MMO.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  Kilmar

Apprentice Member

Joined: 8/13/07
Posts: 826

7/17/12 6:26:42 AM#71

delete post pls

  Thane

Elite Member

Joined: 8/14/03
Posts: 1372

I'm a leaf on the wind. Watch how I soar.

7/17/12 6:32:21 AM#72
Originally posted by Kilmar

 

Originally posted by Kilmar

I agree with the op. After 4 days /played, I finished the last elite dungeon, watched every video, did every quest once, figured out every investigation quest by myself, explored every zone to find all side quests. The game is great, really great, but poor in content quantity.

nice troll try

 

Not trolling, meet you in Argatha ;)

there is no way you solved everything by yourself in 4 days, sorry ^^

normal search and find routine takes more time already.

 

ps: maybe take the time to read map names at least next time *G* it's called agartha  (okai, this was trolling, sorry hehe)

"I'll never grow up, never grow up, never grow up! Not me!"

  nilden

Advanced Member

Joined: 4/26/05
Posts: 520

7/17/12 6:33:08 AM#73
Originally posted by TSTCHICKEN
Originally posted by heartless
Originally posted by Ginaz

God damn, some of you people are real catasses.  I've been playing fairly steadily since early release (2-3 hours a day, sometimes more, a lot more) and I just got to Egypt.  Serioulsy, to all the people that consume content in a new MMO in the first few weeks then complain theres nothing to do...go away.

The biggest issue is not the people who consume content too quick, everyone plays at their own pace. You can play 2-3 hours a day, reach end game in a month but a person who played 2-3 hours a week will tell you the same thing you just said.

The biggest issue is the lack of tools for players to create their own content. Newer games rely too much on exhaustive content, which will end for everyone eventually. Older MMOs were virtual worlds. Newer MMOs are nothing more than lobby games with an illusion of a world.

What MMO's have ever allowed players to create content?  I do remember the "Old" MMO's, but I've never heard of one allowing players to create content. 

City of Heroes: Architect. Ryzom. Pretty much any sandbox game... UO, EVE, SWG, etc. Never heard of a single one? that's not even considering player runs events in any themepark, like weddings, races, parties...

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  Thane

Elite Member

Joined: 8/14/03
Posts: 1372

I'm a leaf on the wind. Watch how I soar.

7/17/12 6:34:31 AM#74

and the champions online engine, eg for exmaple star trek online too have a quite nice system for creating player content afaik

being a sandbox system does not neccesarily mean you can create content :P

"I'll never grow up, never grow up, never grow up! Not me!"

  Kilmar

Apprentice Member

Joined: 8/13/07
Posts: 826

7/17/12 6:35:14 AM#75

delete post pls

  atuerstar

Advanced Member

Joined: 5/12/10
Posts: 165

7/17/12 6:36:07 AM#76

 

There is a major difference between us that I sense. I am willing to spend the time building up community ties and simply existing in this virtual world for enjoyment. You, it does seem, are only there for personal gratification and rewards. For me it is a world of like minded people to co-inhabit. For you it is not.

 

I only point this out because the underlying concept is one many modern gamers seem to have a large issue with and they are undermining their own enjoyment as a result. These virtual world mmorpg's were always meant to be communities with the social interactions being just as important as the gaming. Yet this flourishing modern trend is to refuse to engage socially, spend more hours per week gaming than working, and then sighing about the lack of everything personally tailored to keep you entertained when the truth is that you are an abberation that no developer can develop content for.

 

Your attitude is going to tarnish every game you play. This is why I bother mentioning it. Screw secret world - its not your game - fine. But please take a look at your attitude for the next game you play, or the one after that. Try to find that game that hits all the right gameplay buttons for you and then attempt to treat it as a social engagement as well as a game and you will find that content is secondary in the presence of good community amd being engaged in "your" world.

 

Sorry this world didnt work out for you, wish you the best when you find the one you love.

  User Deleted
7/17/12 6:37:01 AM#77
Originally posted by Kilmar

 

Originally posted by Kilmar

I agree with the op. After 4 days /played, I finished the last elite dungeon, watched every video, did every quest once, figured out every investigation quest by myself, explored every zone to find all side quests. The game is great, really great, but poor in content quantity.

nice troll try

 

Not trolling, meet you in Argatha ;)

You finished a game with about 150 hours in 4 days? Dude, don't buy single players. Really don't.

Seriosusly, people keep meantioning Skyrim and Minecraft but don't get those games are snadboxes, and sandpark. You don't "finish" them in the normal sense, so it's easy to dump hundreds of hours. Now compare to, what, 89% of other video games today.

Most games rely on multyplayer modes. it's like a pvp. It's the same maps, but over an over. Their "story" modes are less than 20 hours long, like FSP'ers and Racing games.

Batman Akram City had 40-50 hours, for a 60$ game. Most singlr players only last about 30 hours for the main content, then may have that much or abit more like, 45 hours of extras or others storylines. That's still less than 100 hours.

Most games have half or less content than mmorpgs do.

TSW costs 50$, so it's almost 2 free months for 65$. And considering you get more than twice the content out of it for the same price, if that's not value for money, i don't know what is. Unless you don't like the game, of course, which is personall preference.

Really, i don't need to use the movie comparision. Take renting movies. For 2 hours of fun, it costs 2.5$. To match the same amount of time as TSW and other mmos, it takes more than 150$

  nilden

Advanced Member

Joined: 4/26/05
Posts: 520

7/17/12 6:37:24 AM#78
Originally posted by Thane

and the champions online engine, eg for exmaple star trek online too have a quite nice system for creating player content afaik

being a sandbox system does not neccesarily mean you can create content :P

Actually now that you mention that Champions Online and DCUO are the only two games I can think of with less zones than TSW at launch.

How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer

  Kilmar

Apprentice Member

Joined: 8/13/07
Posts: 826

7/17/12 6:39:51 AM#79

delete post pls

  lifeordinary

Apprentice Member

Joined: 7/05/12
Posts: 628

7/17/12 6:41:13 AM#80
Originally posted by nilden
Originally posted by lifeordinary
Originally posted by nilden

I love it when a valid point is presented like the game being too short and the advice some people give to counter it is don't play it so much. Honestly who wouldn't play more if they had more free time? I can't picture anyone going "Have five hours today but I'll only play for an hour. Wouldn't want to beat the game too fast." Who buys a game to not play it?

Because the amount of free time makes all the difference? MMO companies don't design content keeping in mind players who can spend 10 hours a day in front of the PC. That is unrealistic and no MMO company can spit out content that fast.

I think you missed my point and your only half-right.

I highlighted my point from my previous post in red.

Regarding being half right there are tons of games people could play 10 hours a day and not exhaust the content. If your talking about story driven, one time use content, does that really even belong in an MMORPG that wants any sort of player retention rate? How about player driven games that go on forever that you can't beat. Games where there is always something to do when you log on because it's designed to be a virtual world not a single player story driven MMO.

Played lots of MMO at launch and i have seen similar topics for all these MMOS. We are talking about newly launched MMOS not established MMOS which add tons of content over the years.

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