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7/16/12 8:42:46 PM#41
Originally posted by Wicoa I have to admit that I've never played a game for longer than a few months since DAoC either. I loved RvR too and it's what I'm looking forward to the most in GW2.
But I'm not sure if lack of longevity is a game's fault or if it's just the times. When DAoC was new, MMOs were a sub-fringe of the fringe hobby of computer gaming. I think we all knew that and it was one of the main reasons we also tended to get along better and built strong communities.
That was long before gaming had passed movies for revenue (happened in 2008.) When I played DAoC you could count all active MMOs with your fingers--probably just one hand although I'm sure someone remembers a 6th one. Now just take a look at the forums here. Games, and even MMOs after WOW, are mainstream entertainment and we have tons of opportunity to be pulled away from whatever we're playing and try something new and shiny.
And as much as I liked DAoC I still think it had its faults. Yes 3-sided RvR worked but a jaded way to describe it would be Zerg vs. Zerg vs. Zerg. It had moments but even the crappiestr PVP MMOs I've played (SWTOR, I'm looking at you) had a handful of open world PvP moments I remebre fondly.
Don't know about you but I played DAoC mostly with the same group of people for 18+ months. People just move too fast for that today and the only guilds that seem to stay together are the ones that game-hop or have multiple "chapters."
TSW is my summer pre-GW2 MMO. I'll be happy with 2 months but I like it enough that I'm sure I'll resub at some point....probably after GW2 has lost its shine. |
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7/16/12 8:59:12 PM#42
Originally posted by heartless Exactly. Developers will never, ever be able to create content at a rate faster or as fast as player's in general consume it. Developers need to put far more resources into player-driven and player-created content. If you're not at the point OP is now - you will be soon in a month or 2. Unless you play the game an incredibly small amount like 1 hour a week you will always catch up and complete the developere-created content. |
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7/16/12 9:10:12 PM#43
Originally posted by heartless This is one of the main reasons for me not buying TSW at release (besides obvious stuff like bugs, etc).
I will probably start playing in early October so that is after: - 3 montly updates - 2 new zones (or close to release) - Raid (or close to release) - Instances fully fleshed out
That will probably last at least two months if liking the game. |
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7/16/12 9:27:39 PM#44
Im mid way through the first egypt map. Ive skipped some content, either too many people doing a mission and dont want "help" specifically in the more complex puzzle missions "The big terrible picture" being the most recent...also a few that were suppose to be bugged. Nothing big ill go back if i need to later on. Ive also grouped quite a bit making some content go a bit too fast imo. If i see someone mulling about where il questing ill toss an invite ect, and i accept random invites. Ive run each instance at least twice with inferno i mabey ran that about 10 times, not because i needed to but because it was actually fun, and seemed more difficult than the dungeon before and after it. I have a full time job and i dont play "hardcore" meaning i stop and smell the roses, often im treated to my curiosity with some place that seems there for no reason with either a lore item or at least a grey quest sitting somewhere. I have spent almost no time in pvp either...just enough to see...ill save pvp for "endgame"
I see myself clearing the content mabey in 15-30 days, which means at least one new content pack will be added.
Playing a game where i dont feel rushed to keep up, or behind because im not running the most XP efficiant tasks ect as with most mmorpgs is priceless and i can see from the very limited amount of people complaining over the lack of content that there is absolutely no benefit to rushing. Initially my concern was that 3 areas with 3 maps each wasnt going to be enough, that was before the content schedule was released, i do realize that some players will be unemployed of off for the summer, however if hardmode dungeons and battle grounds + huge persistant pvp map isnt enough for endgamers, theres really no game out there that will suffice then. I mean no raids yet but i find it hard to believe that a once a week dungeon will suffice people whove burned throught he content already.
They REALLY need a cabal vs cabal functon in the game, mabey with territory control and seiges. Thats really the only endgame item that ive heard no talk about. Make guild seiges non mutual, but make wars mutual and have FFA pvp between the warring guilds. |
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7/17/12 12:51:50 AM#45
fine dinning doesn't fare well with the fast food and junk food fans. I recommend going back to enjoying fast food or junk food ^^ |
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Originally posted by Ramonski7 Lol sure, my char is WildCards, Fist/Blood/AR Healer. --- |
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Originally posted by Iselin I played DAoC at launch too, you couldnt get to level 50 in 18 days. It took me months! And even then, the persistent world RVR had substantial game changing content which felt worthwhile (esp when your guild took castles/forts/whatever for itself). TSW PVP is like some guy explained earlier, Watching fish go around a goldfish bowl, a zergathon, and thats all there is to do besides raiding a world boss when all your mates are online, and waiting 16 hours to do a nightmare. --- |
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7/17/12 4:01:56 AM#48
Originally posted by godpuppet Source? I don't have facts myself either, but i believe most people play 1-2 hours a day. Seriously OP, you played 8 hours everyday and expect the game tio las how long? Ok, it lasted 2 weeks. How much more do you honestly expect. 2, maybe 3 extra weeks. Still only leads to 1 month of play time. You yourself said you didn't watch every cutscens, didn't even try to figure out puzzles, etc, etc. Honeslt, you can't the blame the game at all for that. Myself, if i powerlevel, i can complelte any game in less than 1 month too. |
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7/17/12 4:10:25 AM#49
Originally posted by godpuppet I've been playing on Cerebus server, my character is at 1000sp points, and the skill wheel is at 45% complete and i'm still enjoying what it has to offer, every day I log in I find different ways to combine skills and passives in ways that just blow my mind and others. These builds I use for pvp, pve, and bosses. For myself the end game is finding fun builds and trying new weapons and other methods of play in pvp, and pve. I guess for myself I love Pvp and am there all the time figuring out new ways to take on turrets and guardians with team of just 3-4. My most recent build is very fun as I am able to charge in and take the offensive against 20 players and be able to kill 3-5 players depending on the situation. Another thing that keeps me coming back to pvp is the odd person who can survive a 1v1 battle against me. I end up studying the fight and figure out how to counter it by making smaller but important tweaks to the passives but again thats pvp and may not for everyone. |
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7/17/12 4:19:18 AM#50
I agree completely. I think that the game has far more "leveling" (can't really think of a better word for it) content then pretty much every launch MMO to date, but once you finish all the content you are essentially done. Completionists will certainly get a good amount of play time with this game though. I think the average player can get 2-3 months out of this game. Most people won't just rip through the content. I can foresee alot of people finishing the actual progression through the game in slightly less time. (Maybe 2 months max there) If you want to max out all your ap/sp though that would take longer. There is someone who is almost max now, but the game has been out two weeks. That person obviously wants to be the "first" so I can tell you right now they probably are playing atleast 12-15 hours a day if not more. All that considered, it can take a long time to cap out your abilities. I think most people will just max out what they want to do though and be pretty much done with it from there. We will see if they can hold up to the "monthly" updates. I won't hold my breathe, but this is totally worth picking up for the first month if you are just looking for something to kill time until GW2. |
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7/17/12 4:26:58 AM#51
What i don't get is, what are people expecting eternal content from games that don't have them? There where tons of players who where expcting TOR to last forever, and when they started to run out of stuff to do, they QQ. Seriously, there's no mmorpg with dev driven worlds coming out that lasts more than 3 months. Hell, most didn't even finish TOR's whole content. Really, if one wants a game that actually lasts, play agame made for it. Themeparks aren't it. Don't know what they where like years ago in the time of EQ, but that's not the mmos of today. The only solution, and this seems to be what devs in the old days did, is create massive amounts of grind to advance to each new area, but then players complain about that instead. Dev driven mmo = limited and finite amounts of stuff = it ends sooner or later. if you want a game that keeps on going, play a sandbox like EVE, or, way for more content updates in the case pf TP's |
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7/17/12 5:00:34 AM#52
Every time I watched a Game of Thrones episode I felt frustrated when it was over. That frustration came from not wanting the sense of Flow (immerson) to end. That didnt make me feel like being critical, my expectations in that area are fixed and I simply appreciated the quality and savoured the moment. I plan to do the same here, though happy in the knowledge that updates are monthly not annually.
Playing: Lotro, DFUW |
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7/17/12 5:09:01 AM#53
Originally posted by godpuppet After this paragraph you lost all rights to complain about a game being too short. Sorry.
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7/17/12 5:12:58 AM#54
Originally posted by marcust Heh, I wait for the season to end then watch it in 2 sittings. Not finishing the books or adding a new one for years put Martin in the bad books with me, I'd normally buy them all at once and read em straight. |
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7/17/12 5:13:35 AM#55
Originally posted by godpuppet Ok so you spent 50 bucks on a game that you played for ONE HUNDRED AND THIRTY FOUR hours? And you're saying the game is TOO SHORT? *rolls eyes*
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7/17/12 5:27:49 AM#56
Originally posted by tom_gore For a game that has a subscription + cash shop, that is pretty short. I know Skyrim got more playtime for a lot of people than that. |
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7/17/12 5:36:16 AM#57
Originally posted by aesperus The subscription and cash shop is irrelevant if the OP has "finished" the content inside of his 30 days free play.
Most people burn through the average $50 console game in 40 to 50 hours. The OP got 134 hours out of the $50 he spent on TSW. How is that not excellent value ? |
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7/17/12 5:42:24 AM#58
Some people will always blow through content because they have luxury of too much free time. No MMO company can deliver content fast enough for cuh gamers. I on the other hand just reached Egypt and i think i play quite a lot. |
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7/17/12 5:43:09 AM#59
I love it when a valid point is presented like the game being too short and the advice some people give to counter it is don't play it so much. Honestly who wouldn't play more if they had more free time? I can't picture anyone going "Have five hours today but I'll only play for an hour. Wouldn't want to beat the game too fast." Who buys a game to not play it? How to post links. Check it Archeage |
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7/17/12 5:52:20 AM#60
Originally posted by nilden Because the amount of free time makes all the difference? MMO companies don't design content keeping in mind players who can spend 10 hours a day in front of the PC. That is unrealistic and no MMO company can spit out content that fast. |
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