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7/16/12 11:02:25 PM#41
Originally posted by Kopogero LOL I concur. I've missed so many console titles playing MMOs pretty constant from 2000 to 2008 that I went back to play the stand out titles and really felt foolish chasing that darn carrot on a stick. I'm honestly more intrested in Assassin's Creed 3 than even Guild Wars 2, but I'm still hopeful with every year passing by there will be one MMORPG title that comes along and sparks that magic again. Until that time I'm glad the single player developers have actually grown over the last decade rather than de-evolve like the MMORPG market. a yo ho ho |
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7/16/12 11:55:15 PM#42
Originally posted by Mardukk Neo Geo sounds familiar, was it a console of some sort? I love snails. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
7/17/12 12:44:33 AM#43
I had a Neo Geo Themepark is not a sub genre, its an excuse. |
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7/17/12 5:39:27 AM#44
@OP Out of curiosity, who was considering you, I quote, "one of the most hardcore gamers on the planet"? Just you, your friends, or some official organism? It's a pretty broad claim, so I'm just curious, because despite being into video games since 30+ years and playing them also daily, I've never heard of you (as "Kopogero" at least). This is not a flame btw, but since the OP made this broad claim, I'd like to know more :) |
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7/17/12 6:51:52 AM#45
Originally posted by Worstluck Probably one of my favorite games I've played in the last 5 years. A whole game that played like the Dragon Quest shopkeeper hero. (I don't recall if it was 3 or another title hmm...) a yo ho ho |
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7/17/12 7:58:25 AM#46
Originally posted by Foomerang Have been doing console games for at least 25 years too. Console games are 1000000x what they used to be. Infititely more complex and engaging/immersive - generally do to the fact it's really hard to immerse the player with midi sound, 8 bit graphics, and a two button game pad! Progress is a march forward, not backwards. We have made progress. The MMO genre has made progress. We've been in a rut for the past 7-8 years... that's what happens when something comes along that redefines the standards. We are coming out of that rut. I honestly believe that. MMO History: |
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7/17/12 8:04:04 AM#47
Originally posted by BadSpock I wish I had your optimism. |
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7/17/12 8:18:57 AM#48
Originally posted by Foomerang Your not the only one who feels like you're chasing a ghost. Well said. How to post links. Check it Archeage |
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7/17/12 8:43:51 AM#49
Originally posted by BadSpock I agree with Spock once again (must be because both Vulcans and Korrigans have pointy ears...). We were stuck in the WoW clone model for 7+ years, with the only games trying to "break the mold" being poor quality games made by crap amateur developers. Now we start to see games which go away from that model and which are made by AAA developers. |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
7/17/12 9:56:54 AM#50
Sure buddy. You keep telling yourself that ;) The reality is that we are playing mmo versions of Playstation 2 games. LIke I said, I'm glad that there are people finding this stuff new and refreshing. It broadens their palette. There are genres that I am unfamiliar with that have been around for decades. I bet if I jumped into a really good rts I would be opening a whole new perspective. But I wouldnt have the audacity to herald a new dawn. Id have the sense to realize this is simply new to me, not society as a whole lol. Themepark is not a sub genre, its an excuse. |
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7/17/12 10:00:51 AM#51
Originally posted by Foomerang Your reality is not everybody else's reality, and even less "the" reality ;-) As I said, I've been playing video games on various platforms for over 30 years, and comparing MMORPGs to PS2 games is just... nonsense (as in "doesn't make any sense at all"). Actually, I think WoW is a Soulcalibur clone... I mean, both have swords. |
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7/17/12 10:11:28 AM#52
Originally posted by The_Korrigan Mr. Literal has a place in the subway. Honestly I think the comparison is that MMORPGs have stagnated at 2004. I mean TOR's biggest claim to fame is voice acting through-out. I played PS1 games with that feature. Hell that's barely as impressive now as the first time I played NBA Jam on a Genesis and kept hearing BOOMSHAKALAKA all the time. a yo ho ho |
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7/17/12 10:12:39 AM#53
Originally posted by bunnyhopper We still have a long way to go to fully realize the potential of this genre, but we are making progress. As the technology advances, so too will the possibilities presented to us in games. I think the genre needs to go back to the virtual world roots yet retain a lot of the ease of access and advancement in accessability and features. The biggest hinderance right now is bandwidth - though processing power is still finite too. Bandwidth limits how "massively" things can be. Even the "biggest" and most "massively" MMO out there - EvE is essentially sharded. Each system is it's own "instance" just because we don't yet have the tech and the bandwidth to make a virtual world/universe without those kinds of boundries and limitations. I mean, imagine an EvE online with a completely open universe. Travel from person to ship to space to system to next system to planet back to person - without seems. Thousands of players and NPCs and ships in a single system without time dialation. Free flight from vacuum to the surface of a planet to hopping out of your ship and walking around and back again... 10-15 years these things, this kind of scale and truly "massively multiplayer" will be not only possible but the new norm. We'll look back at the days of loading screens and zoning and and player caps and laugh, with rosey eyed glasses, at how primitive it is. MMO History: |
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7/17/12 10:17:18 AM#54
Originally posted by 3-4thElf Thanks for confirming what I was saying. So TOR is similar to a PS1 game because both have voice overs? It's quite similar to my silly WoW/Soulcalibur comparison. Let's go further, and say EvE is a Space Invaders clone because both have spaceships. No? Why not? |
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7/17/12 10:20:39 AM#55
Originally posted by The_Korrigan Yeah, the only thing TOR brought to the genre was cut scenes and voice acting. It's very comprable to a PS1 game. a yo ho ho |
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Foomerang
Advanced Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
7/17/12 10:21:35 AM#56
Thanks for thinking critically. I look at what mmos are offering recently, and it is obvious they are borrowing from established genres heavily. Strong personal stories, platforming, weapon swapping, active dodging, combos, dynamic events, etc. These are old hat for other genres and have been a staple on consoles since the 90s. Final Fantasy, Ninja Gaiden, GTA, Shenmue, Resident Evil, Devil May Cry, Jet Set Radio, Sonic, Mario, Zelda, Metroid, Phantasy Star Online, Rez, the list is infinite. Taking these types of gaming and making them massively multiplayer is not suddenly redefining the genre. It definitely adds to the variety of mmos out there but I look at where mmos were heading up to 2003 and you must be blind to think what we have now is an evolution. Its a fun diversion, but its not groundbreaking or innovative. And really thats the point of these games is to be a fun distraction, a bit of entertainment. But as an enthusiast, its a shame that this is the apparent new direction of the genre, considering where it had the potential to grow. It got too popular way too fast and everyone came in, slapping old formulas onto the mmo space like a gold rush. Like I said, I'm glad this is an eye opener to some folks. I enjoy them for what they are as well. They are a good bit of fun for a couple months. Themepark is not a sub genre, its an excuse. |
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7/17/12 10:26:00 AM#57
Originally posted by BadSpock First, Eve doesn't realy have instances, because anyone can go to these places. Second, "as tech advances so too will the possibilties" I thought that too, except possibilties have been getting less and less with each MMO. But yes, virtual world roots. Currently, tech isn't what is limiting MMOs. We already have games that allow 500 man sieges in real time combat with balistics tracking (made by a 30 man team in Greece with no publisher). It's game design and WoW clones that are crippling things. |
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7/17/12 10:26:14 AM#58
Originally posted by Kopogero Although my choice of games are a little different, we share the same mindset on the genre. I am holding on to my last MMORPG (Vanguard: Saga of Heroes) and when the day finally comes to close up all of my accounts, I will have nothing to go to other than F2P/B2P shit that is ruling the world at the moment. So I will most likely take a long break or leave completely. I think GW2 will be fun for a short while but it will hold no lasting impression with me as there is no raiding or anything to do at end game other than weapon appearance and a few dungeons. After that...ESO? I would like to think so but highly doubt it (even though i love the TES series to death, they will murder it with this MMO)...Arche Age? possibly without all the Asian themed combat and armour/weapons but they won't change for the western version. I do not think anyone in the west has the balls to do something like Arche Age for us, which is sad, I really think it would work. |
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7/17/12 10:26:59 AM#59
Originally posted by 3-4thElf
BOOMSHAKALAKA! How to post links. Check it Archeage |
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7/17/12 10:28:39 AM#60
Originally posted by The_Korrigan EvE is a Space Invaders clone because both have spaceships. Pong clone, they both have pixels lit up on a screen. |
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