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7/16/12 10:44:11 AM#21
Originally posted by rdrakken You're taking what I said a bit too literally. I should of said "die hard rpg fans". It has nothing to do with the themepark vs sandbox holy war. That was a small market though. So they expanded to try to attract the action, RTS and FPS crowds. Mix all those genres and play styles together and pour it out into the steaming mess that is todays mmorpg genre. Honestly, how much "rpg" is left in todays so called "mmorpgs"? "How should I know if it works? That's what beta testers are for. I only coded it." |
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7/16/12 10:51:34 AM#22
Originally posted by lizardbones The business cycle always has booms and busts. To think there won't be another crash is naive. Most economist thought the same way about the housing market not too long ago. Nobody ever expects it until it happens then the 20/20 hindsight makes the warning signs obvious. The video game industry is due for a good shake up. "How should I know if it works? That's what beta testers are for. I only coded it." |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/16/12 10:51:55 AM#23
Originally posted by rdrakken
Nah, I disagree. EQ did not create 'the standard'. It set the blueprint for WoW to follow but on it's own it would not have dictated such a narrow game design in the way that we have seen... it was popular, but not THAT popular. On it's own it would never have triggered the cash grab we have seen. That can only be put at the feet of WoW. With no WoW we would have seen a lot more diversity post EQ, and if EQ2 had still only performed as well as it did the MMORPG gaming space would have looked very different now. It was the mainstream (the non nerds that all of a sudden latched on to the 'new' fad and wanted to use their shiney new internet connections for something) and the cash they brought that has defined the genre. Just because EQ was copied by WoW you cannot say it was responsible for creating the gold rush that has strangled the genre for the last decade or so. You are blaming the wrong game, and blaming the wrong user base.
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7/16/12 12:12:50 PM#24
Originally posted by AlBQuirky Good or bad is subjective. Metacritic scores and sales are not. No one thinks they are making bad games just because you think so.
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7/16/12 12:15:03 PM#25
Originally posted by GTwander Different != good. How many indie projects fail? Plus, are AAA games really the same? The first Dead Space is fresh and different. The first Bioshock is fresh and different. The first borderland is fresh and different. |
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7/16/12 12:15:42 PM#26
So, your argument is that MMORPGs are dying because sandboxes are better than themeparks?
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7/16/12 12:20:15 PM#27
Actually it has the feeling of 1982-1983 with regard to video games. This was when the crop of third party atari games and poorly made first run games pretty much gave video games a bad name. Everything fell to sequals and knock-offs and the innovation lacked. People just thought the cash would flow in forever -- then everything crashed. Things were pretty bad for video games for a while and it took Nintendo including a silly robot just to get NES into the stores. But things worked their way back again. Problem is the USA lost the market. Seems so very similar to the MMOs today. It is 1983 all over again. But 1985-1986 wasnt that far away then. I predict we will get out of this but we will have a few dark years doing it. |
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7/16/12 12:26:45 PM#28
At some point MMORPG players are going to realize a fundamental truth that MMORPG's are boring. They will stop killing 10 wolves and turn off the computer. The majority of MMORPG's will fail and the genre will die out. Then it will make a glorious return with some real innovative indie games, which will start small and then skyrocket in popularity. I have foreseen it. Are you a Pavlovian Fish Biscuit Addict? Get Help Now! |
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7/16/12 12:52:36 PM#29
Originally posted by Xiaoki No, I think you missed the point. He's talking about doing one thing and doing it well. As opposed to trying to cram as many features into one game as possible but doing none of them well. "How should I know if it works? That's what beta testers are for. I only coded it." |
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Skuz
Hard Core Member
Joined: 12/25/08
"If you can''t laugh at yourself there''s always someone around to show you how it''s done!" |
7/16/12 12:55:12 PM#30
Cool, the doom-mongers made a thread, again. |
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7/16/12 1:04:40 PM#31
Originally posted by nariusseldon Of course different doesn't always mean good. But at least they're trying to come up with new ideas. Ok so some of them fail but others will succeed. According to the Small Business Association a new business has about a 50% chance of success after 5 years. I give them a lot more credit than those who blatently copy the current fad.
"How should I know if it works? That's what beta testers are for. I only coded it." |
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7/16/12 7:38:10 PM#32
Originally posted by Vesavius You are flat out wrong. EQ did set the standard. A standard is whatever it is for that TIME, not ALL time. DAoC was a flat out EQ clone with more options, which set the standard for its time...which WoW then followed to set its standard. And as for the "it was popular, but not THAT popular" comment...EQ had over 700,000 subs at its peak, more than all western MMORPGs at the time combined. It was the WoW of its time... Comparison. EQ = 700k+ subs, AC1 = 100k at its peak, AO = 30k after its first month and the next 1+ years, ultima online = 300k'ish at its peak It wasnt until DAoC was released that the western MMORPG world surpassed EQ1s sub numbers and by then, the craptastic limitations brought on by EQ 1 became the norm. Deal with it. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
7/16/12 7:46:35 PM#33
Originally posted by Kyleran I hope it happens, it will clean out the market and get rid of all these WoW clne MMOs and random Korean MMOs... not saying I hope the people behind these games to get fired or anything, but like a forest, it needs to burn every once in a while to stay healthy. http://www.merriam-webster.com/dictionary/innovation |
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7/16/12 7:47:55 PM#34
I'm still waiting for some indie to make a exploration and hunting MMO. I wanna camp out with my hunting party and fish and run a bait shop. pure PVE no PVP and i want run my own bait shop gun shop and just build a camp fire. then jump on the ATV and ride someplace new. sounds niche but man I wish. |
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7/16/12 8:17:10 PM#35
Why is the industry "due" for a good shake up? Because you don't like the games that are being made? That's not a good enough reason. To repeat what happened in '83, everyone would have to dislike the games being made and that's not happening. The gaming industry is growing every year. More people than ever before are playing games. There are more people than ever before buying the games as well. There are more quality, indie games being delivered to the general public than ever before. How does this equate to a gaming crash? It's not going to happen. Individual companies will certainly lose out and go bust, but that happens all the time. This is as it should be. The overall gaming market? No, not going to happen. Not any time soon anyway. ** edit ** A specific example of the wrong way to do things is Bioware. There is more money coming into the gaming industry ever year. So Bioware thinks they can just ramp up the production costs on games, and then just make more money. It doesn't work like that. A specific example of the right way to do things is Funcom and Valve. There is more money coming into the gaming industry every year, but you're not going to get a bigger cut of it by just spending more money. Make games that differentiate themselves with more than just flashy graphics and you will see more of that money enter your coffers. Join the League For Gamers. |
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7/16/12 8:18:53 PM#36
Nice pun on tribes, blue plate special is an award in the game for disc killing another with a direct hit. Tribes Ascend Link Sign Up Foo, its fun: https://account.hirezstudios.com/tribesascend/?referral=214829&utm_campaign=email |
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7/16/12 9:53:22 PM#37
Originally posted by dave6660 The only thing that changed is developers realized they weren't limited to a few nerds and geeks playing these games, they could have mainstream success and plenty of money instead of a tiny trickle that UO and EQ had. Money has ALWAYS been the goal of game developers, people are fooling themselves thinking otherwise. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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7/16/12 10:28:46 PM#38
I have a feeling the next big WoW level MMORPG will be the facebook of MMORPG's. The failure of Sims Online is largely what's holding back the AAA social games from being made. But I can see a largley graphical social site/sims builder/corporate advertising/real shopping/cash shop/minigame MMORPG happening. MMORPG genre isn't going to crash unless it gets too big to support itself. Too many generic games not enough players to support each one.
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/17/12 1:47:07 AM#39
http://www.mogstat.com/Originally posted by rdrakken
I am 'flat out wrong'? I should 'Deal with it' hehe, ok, well... if you say so... but before I do, lets look at what you say because you seem to have missed what I was saying entirely in your effort focused on making bombastic statements for people to 'deal with' rather then talking reasonbly
Lets take 'The WoW of it's time' first... What a meaningless valueless statement that is... By it I assume you simply mean it was the most popular? If so... so what? Being the 'WoW of it's time' simply means it was the most popular of a still unpopular genre. It still meant that it was far from mainstream and still restricted to a sub culture. EQ never broke the mainstream. It provided WoW with it's blueprint, but it did NOT set the standard. You need to understand the difference between the two things to understand the point being made. The success of WoW set the standard, attracted the VCs and the masses, and put the genre in it's creative straightjacket.
700,000+ subs... link to that as fact please, because I have a feeling you are just pulling stats out of your arse. From what I remember, and I don't say it as fact, it only had around 500k at it's peak, which would make your unsupported statements an 'exageration' at best. I also contest that DAoC surpassed EQ's subs, so I will need links for that as well.
*edit* I was curious so I went looking, and it seems your figures might be skewy. This is a bit old, but it is relevant for the period and particular games we are discussing I guess;
Top Western MMORPG list 2010
And from EQ's Wiki entry...
Subscription history Verant from 1999 to 2001 and SOE from 2001 to 14 January 2004 issued formal statements giving some indications of the number of EQ subscriptions and peak numbers of players online at any given moment. These records show "more than 225,000" subscriptions on 1 November 1999, with an increase to "more than 450,000" subscriptions by 25 September 2003 http://en.wikipedia.org/wiki/EverQuest
It would indeed seem that between 2003-2004 the maximum player base for EQ was around 500k, and NO source I can find puts DAoC above around 250k, which contradicts your other point as well.
Have you links to go against these? Because otherwise I might have to decline to 'deal with it' and just disregard your entire opinion as being pretty worthless, based on every assertion you have made being 'flat out wrong'.
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7/17/12 2:18:41 AM#40
I think indie games have gotten a lot of positive attention lately, and do believe that there will be changes from both devs and publishers across the spectrum in reaction to it. Maybe in small ways, hopefully in large ways as well. However, I don't think you're going to see the results immediately. These games take years to develope, good ones at least, and when you say "MMORPG's Today" they're more like the MMO's built from a base of player desires from several years ago. |
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