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The Secret World

The Secret World 

General Discussion  » Good game, just too short

16 Pages « 1 2 3 4 5 6 7 » Last Search
319 posts found
  Painlezz

Apprentice Member

Joined: 5/30/11
Posts: 628

7/16/12 7:30:56 PM#21

Meh...

Bad game for me.  Combat was a bit clunky and boring.  You would just spam a select few abilities over and over.  No real reason to watch for reactive abilities or what your target is doing.  Yeah boss fights you have to move out of some areas but thats standard MMO practice.

The skill system that people seem to get so wrapped up in is meh as well.  I filled out several T1's to test them out and a good number of T2 skills and they were just all really boring.  Everything does direct damage or damage over time pretty much.  Some things require targets to be debuffed a special way but that just limits how easily you can get the T2 abilities to actually do something.

I went after some of the limited duration pet abilities and they were horrible.  One I think claims to spawn a demon that attacks your target.  Tons of skills invested to get it and the skill was terrible.

 

Tera was a lot more enjoyable for me and I still couldn't finish that game either.  SWTOR was at least good enough to get to max level and do each of the instances once.  TSW I feel no motivation or reason to bother grinding skills out and gear slots so I can... what?

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

7/16/12 7:32:43 PM#22
Originally posted by Aerowyn

you guys blow through this stuff way to fast.. i been playing since CB and even still I'm just only about to hit blue mountain

Same Ive been playing since early access, every day pretty much and still going through Savage Coast.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/16/12 7:33:05 PM#23
Originally posted by Painlezz

Meh...

Bad game for me.  Combat was a bit clunky and boring.  You would just spam a select few abilities over and over.  No real reason to watch for reactive abilities or what your target is doing.  Yeah boss fights you have to move out of some areas but thats standard MMO practice.

The skill system that people seem to get so wrapped up in is meh as well.  I filled out several T1's to test them out and a good number of T2 skills and they were just all really boring.  Everything does direct damage or damage over time pretty much.  Some things require targets to be debuffed a special way but that just limits how easily you can get the T2 abilities to actually do something.

I went after some of the limited duration pet abilities and they were horrible.  One I think claims to spawn a demon that attacks your target.  Tons of skills invested to get it and the skill was terrible.

 

Tera was a lot more enjoyable for me and I still couldn't finish that game either.  SWTOR was at least good enough to get to max level and do each of the instances once.  TSW I feel no motivation or reason to bother grinding skills out and gear slots so I can... what?

swtor i wanted to rip my hair out by level 30 by how boring it was.. never made it past 35 and I'm a long time hard core star wars geek.. swtor is just a horrible game... but just shows how differen't peoples taste in games are

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  cyress8

Novice Member

Joined: 9/25/05
Posts: 866

BOOYAKA!

7/16/12 7:33:59 PM#24
Originally posted by Aerowyn

you guys blow through this stuff way to fast.. i been playing since CB and even still I'm just only about to hit blue mountain

Are you repeating missions in those areas?  If you are, that is the reason why you are progressing so slowly.   Stop repeating, make a good build and watch how quick you move through the game.  The moment I stopped doing that and geared up in dungeons.  I was flying through the content.  They want you to constantly repeat missions to pad the low amount of missions in each area.  Think the most is probably less than 50 missions in each area that includes the side missions after solomon island.  I might need to  double check to make sure though. 

Even though the story is really good, hell, great on several missions.  The game has a low amount of content.

BOOYAKA!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/16/12 7:36:39 PM#25
Originally posted by cyress8
Originally posted by Aerowyn

you guys blow through this stuff way to fast.. i been playing since CB and even still I'm just only about to hit blue mountain

Are you repeating missions in those areas?  If you are, that is the reason why you are progressing so slowly.   Stop repeating, make a good build and watch how quick you move through the game.  The moment I stopped doing that and geared up in dungeons.  I was flying through the content.  They want you to constantly repeat missions to pad the low amount of missions in each area.  Think the most is probably less than 50 missions in each area that includes the side missions after solomon island.  I might need to  double check to make sure though. 

Even though the story is really good, hell, great on several missions.  The game has a low amount of content.

I have not repeated a single mission yet on this character

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1613

7/16/12 7:39:20 PM#26

The OP has a point. Y'all will get there yourselves give or take a month.

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

7/16/12 7:42:42 PM#27

I have repeated more than a few missions already and it's not as bad as you might think, especially if you group with some random people. Enjoy the human ellement, it always brings something random to the table.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/16/12 7:42:43 PM#28
Originally posted by Wicoa

The OP has a point. Y'all will get there yourselves give or take a month.

only needs to get me another month and a week:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/16/12 7:47:01 PM#29

I have about 4 days played total. I've had some time off around the time TSW launched and I was able to play it hardcore-ish.

The game does have a shortage of content but what's there is good, especially the first 3 zones. I'm not a huge fan of Egypt and Transilvania zones but Solomon Island zones are pretty great.

With that said, the game does have some of the same issues that SWTOR had. The biggest being the focus on exhaustive story content. Don't get me wrong, most of it is great but just like SWTOR's stories and voice overs, it eventually ends and then what? Sure you can repeat some of the quests but most are really only fun once. Once you know what to do, the story and the ending it's not really as fun anymore.

I applaud Ragnar's commitment to releasing new content every month and I do hope that they pull it off. However, I see myself playing this game in chunks, rather than maintaining a steady subscription. I'll wait 5-6 months, reactivate the account for a month, do all of the new content and deactivate it for another 5-6 more months.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3743

7/16/12 7:47:37 PM#30
Originally posted by Wicoa

The OP has a point. Y'all will get there yourselves give or take a month.

Every "end game" of every MMO I've ever played has limited options compared to the journey to end game. I have no idea why this would be different.

 

I don't get people who eat the whole tub of icecream and then pout and say "The icecream is all gone."

 

I have nothing against eating the whole tub if that's what someone wants to do...to each their own (fatty!)

  Votan

Novice Member

Joined: 10/04/04
Posts: 290

7/16/12 7:53:10 PM#31

I have not played TSW but what the OP wrote it sounds like just about every current MMO's endgame.  Maybe that is the problem if you have played one you have played them all you are just doing it in a different enviroment with slightly different mechanics.

 

I had the same problem with TERA game was fun for about 30 days mostly do to the combat system after that it is run the same thing run dungeons hoping for a specific piece of loot to drop so your gear score gets high enough to run hard modes in order to run the higher level hard modes, do your 10 daily quest and faction grinds.  Sure TSW has puzzels ect but the main theme of the pve end game is similar.

 

This is the same problem I had with RIFT, SWTOR, WoW(as it is now) I just lose interest in what end game these MMO's have to offer.  Once this happens the desire to log in and play every/most days goes away it is only a matter of time before I do not want to log in at all.  Pick a modern MMO and I end up in this same place and it happens faster and faster with every new game.

  Ginaz

Elite Member

Joined: 4/01/07
Posts: 1692

7/16/12 7:53:11 PM#32

God damn, some of you people are real catasses.  I've been playing fairly steadily since early release (2-3 hours a day, sometimes more, a lot more) and I just got to Egypt.  [mod edit]

Is a man not entitled to the herp of his derp?

Remember, I live in a world where juggalos and yugioh players are real things.

  Tsumoro

Elite Member

Joined: 6/30/12
Posts: 300

7/16/12 8:00:13 PM#33

For some reason it's like those that are playing the game have completely missed the 'State of the game - July 2012' from the main site news section. There will be raids in the game, with hints towards it being the big apple. With an MMO I don't normally expect any for of raiding content within the first 3 months.

 

However this is down to how you wish to play the game, if you're bored, then don't play. Personally, I have over 6 days in game played time, playing over 4+ hours a day apart from at weekends when im with my girlfriend. I am still in Egypt. I have also repeated quests and explored a lot. mainly because the environment is wonderful to behold and I like to uncover everything. If you are of the mentality that 'end game is where it's at' and steam roll past everything, forsaking all the other enjoyments in the game, then you set yourself up for a limited experience.

Personally I can't wait to get to the end to then re-live the content I really enjoyed, invest in other skills, world boss hunt etc. I always seem to have something to do and enjoy.

Having played WoW since its US initial upstart, then moving over to EU servers a year or so later I found that I was only logging in to do raids because I had no love to go back to prior zones, although achievements did later address that for me. MMO's are about immersion, to fully enjoy the game world. If enjoyment for you is to simply get to the end and stop.. then I would suggest you stick to single player games, or quit and come back after a few content updates have taken place.

Despite this, I do understand why people would rush to the end, its how prior MMO's have groomed us previously and I would say that the boring boring world of SWTOR was no exception. I really did have to struggle and fight until the end of that tedium only to repeat the same old 'log in on raid nights' mentality.

 

I am glad, that TSW with its world, its characters and quests has me wanting to relive it all. In addition playing with friends is wonderful because I can repeat the quests they are behind on and still get benefit to it. Which was something that used to annoy me in other games, the amount of progression down time I would have due to waiting on some of my friends to catch up.

 

For now,  I would suggest checking out whats coming up in TSW from the state of the game news letter and understand that should TSW deliver on the promises on the monthly content that you will not have to go long without something new to enjoy.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/16/12 8:01:39 PM#34
Originally posted by Ginaz

God damn, some of you people are real catasses.  I've been playing fairly steadily since early release (2-3 hours a day, sometimes more, a lot more) and I just got to Egypt.  Serioulsy, to all the people that consume content in a new MMO in the first few weeks then complain theres nothing to do...go away.

The biggest issue is not the people who consume content too quick, everyone plays at their own pace. You can play 2-3 hours a day, reach end game in a month but a person who played 2-3 hours a week will tell you the same thing you just said.

The biggest issue is the lack of tools for players to create their own content. Newer games rely too much on exhaustive content, which will end for everyone eventually. Older MMOs were virtual worlds. Newer MMOs are nothing more than lobby games with an illusion of a world.

  Wicoa

Advanced Member

Joined: 1/08/07
Posts: 1613

7/16/12 8:09:18 PM#35
Originally posted by Iselin
Originally posted by Wicoa

The OP has a point. Y'all will get there yourselves give or take a month.

Every "end game" of every MMO I've ever played has limited options compared to the journey to end game. I have no idea why this would be different.

 

I don't get people who eat the whole tub of icecream and then pout and say "The icecream is all gone."

 

I have nothing against eating the whole tub if that's what someone wants to do...to each their own (fatty!)

If you are going to compare mmos to tubs of icecream then you have to admit icecream can be purchased in different sized tubs. So do content sizes in different games.

I was one of the slower out of my friends playing TSW, I consumed the content at a around 2-4 hours a day while friends played almost all day and most of the night (students on vacation).  My issue isn't that I feel I completed the game, its that I feel its a bait and switch gear grind, I can do that with my annual pass... I wasn't seeking it again though I thoroughly enjoyed the journey.  I was hoping the RvR lake would have been much larger in scope, its pretty much a national aquarium mimicking the ocean for all the fish that swim around in circles.

Other games like dark age of camelot, I played for around two years straight which had massive zones to wander around in and cause havoc,  planetside was similar one year straight subscription including core combat, I only quit when BFRs were introduced which were effectively; one man army I win button.

It is up to devs to create worlds for us to wander around in and compete with or against other guilds, we can only consume what is put in front of us.  I no longer wish to eat icecream on my own solo, I want a banquet in a hall with all my guild friends and to pillage as part of the nights games!

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

7/16/12 8:10:11 PM#36
Originally posted by heartless
Originally posted by Ginaz

God damn, some of you people are real catasses.  I've been playing fairly steadily since early release (2-3 hours a day, sometimes more, a lot more) and I just got to Egypt.  Serioulsy, to all the people that consume content in a new MMO in the first few weeks then complain theres nothing to do...go away.

The biggest issue is not the people who consume content too quick, everyone plays at their own pace. You can play 2-3 hours a day, reach end game in a month but a person who played 2-3 hours a week will tell you the same thing you just said.

The biggest issue is the lack of tools for players to create their own content. Newer games rely too much on exhaustive content, which will end for everyone eventually. Older MMOs were virtual worlds. Newer MMOs are nothing more than lobby games with an illusion of a world.

I agree with that

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2685

"A wise man has something to say, but a fool just has to say something."

7/16/12 8:15:35 PM#37
Hey Godpuppet what's you character's name I want to look ya up in the tsw database so I can envy your accomplishments.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Kost

Newshound

Joined: 1/15/10
Posts: 1974

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

7/16/12 8:22:21 PM#38
Originally posted by godpuppet

Ive been playing since 18th of june early access, so thats what 30 days?

Early access didn't begin until the 29th, you've played for eighteen days.

 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10430

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/16/12 8:24:42 PM#39

If they do what they say they're going to do, the additional content is going to be more along the lines of the story content, not the end game raiding content. I don't know how that will tie into the 'end game', but I would honestly rather do something like that than do the whole end game raid thing. Even the end game PvP thing has gotten old.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Xuljester

Novice Member

Joined: 1/12/06
Posts: 54

7/16/12 8:36:36 PM#40

And therein lies the ever-present issue of story-driven content...

All of this silly questing and story-telling practically forces the player to continue moving forward through the world, giving little reason to stop and stay, exploring the world of the player's own accord. I remember spending a month in and around the island city of Jhelom in Ultima Online. The story was mine to tell, the quests were mine to give.

Further twisting the knife is a forced progression of the character's abilities. Perhaps not quite so pronounced in The Secret World, but required by the content set before the players. Again, the room to breath and enjoy the moment is lost to the bated tides of new skills and points urgently demanded to be placed here or there, rather than simply being satisfyingly adequate for as long as the player desires.

I'm sure the intentions behind The Secret World were grandiose, but I often wonder why they bother with the MMO genre if the story is designed for the single-player experience, the combat designed for the co-operative multiplayer, the content designed for a terribly finite trial, and gameplay structured for a tentative ending--whose extension is pending your further financial contribution. It seems a failing endeavor to be the sort of experience every person can enjoy, but manages--more often than not--to be a collection of fantastic ideas that don't quite suit the social experience that inherently is the Massively Multiplayer Online Game.

*deep breath*

I need to stop randomly ranting like this. You guys have a good day.

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