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7/16/12 11:22:11 AM#21
Originally posted by BigRock411 We're straying far off-topic here but I wanted to say that yours is a rare insightful post. Especially the brought to this genre through WOW part.
All of a sudden I have more sympathy for them... I'm in the process of quitting smoking for the 13th time after all |
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7/16/12 11:31:09 AM#22
The Nightmare mobs are designed so that you have to change your build a bit in order to defeat them. The developers said that on their own forums. Each of the mob types have their strong attributes (almost all are immune to impairs, some as stated above will react to afflicted states, some have barriers that are up due to minions being nearby, etcetera). Now you can change your skills a bit to tackle these mobs solo or if you want to brute force your way through you will have to group up. |
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7/16/12 11:31:54 AM#23
Originally posted by jdnyc Not only were the vocal critics saying it was a "2-button + finisher spam fest", but they regularly complained that the game was "just a solo-player RPG with some co-op elements". Apparently you could faceroll right through to the highest levels and were only "forced" to group for dungeons.
Now that quite a few players are having difficulty with content in BM and Transylvania, we have a new accusation: "the game sux because it's badly balanced". I assume that's because in a well-balanced game, you CAN faceroll to endgame (perhaps even using 2-button spam) ?
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7/16/12 11:37:17 AM#24
I run blade/hammers for when I run into situations such as these. There is a hammer skill + passive resource builder that applies weakness in the lower skill wheel which stacks for up to a 30% damage decrease on mobs. In swords you can get an evasive skill which has a passive on it to give you a pretty decent hot. If Chronicle updated correctly I could show you the build, but look at passives like Immortal Spirit and Sweetspot which give you hots when you crit/penetrate. The game is not "unbalanced" it just requires a different method of looking at the problem. You often times have to step back and see what exactly is giving you issues, like is the mob hitting too hard or healing or whatever it is, then look at your skill wheel and pick out what is going to give you the counters to these problems. That's what makes this game so interesting. I love my AR build, but I can't expect it to perform 100% in every situation, so I designed other builds in other trees with other weapons to counter them. |
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7/16/12 12:14:38 PM#25
I found the second transylvania zone and deep into the first transylvania zone easier than the area a little into the first transylvania zone. Skip the quests that are giving you trouble and work your way deeper into the zone and you will find that the endgame pve content is kind of not measured from easy to hard as you get in deeper like the earlier zones are. It is more like islands of easier content for specific builds.
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kk cool. thx guys some good advise there. its given me motivation to log back in and try have a good look at my build options. only problem i have at the mo is a lack of ap's but i could rush through egypt again with my eyes closed and then maybe look at a more survivalist build. i think my main issue is my chaos theorist buold relies heavily on impairments which means its gr8 for lvling but sucks monkey ass for end game. If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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TruthXHurts
Apprentice Member
Joined: 6/20/10
I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum! |
7/16/12 2:10:05 PM#27
Originally posted by plescure Sounds like you are trying to tackle group content. "I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!" |
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7/16/12 2:42:49 PM#28
Originally posted by plescure Chaos is one of the main tanking weapons and can be great for survivability. Just need to re-evaluate your options, but not necessarily change weapons!
Remember also, that changing builds without changing gear may not produce the desired result if you're switching from glass-cannon to semi-tank. For example, "Karma" (chaos) heals you for 5% of your max health. If you have no (Tank-spec) +health talismans, this isn't nearly as powerful as it would be if you had some.. etc. etc.
I'm nowhere near transylvania yet myself, but look forward to trying to kill this stuff. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/16/12 2:48:49 PM#29
I haven't had much trouble with Transylvania. I had to group up twice, if I remember correctly. You just need to redesign your build to have a bit of survivability and DPS and you should be fine. Also remember that passive abilities are probably even more important than active ones. Proper synergy between the two is a must. Also, some of the more difficult quests can be completed solo if you're good at avoiding mobs.
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7/16/12 3:15:03 PM#30
Originally posted by heartless Which is really cool, since a lot of people dislike being forced to group in order to advance. In TSW grouping makes things easier, but for the most part, if you are carefull and actually think on your build, it's far from mandatory.
Sadly some people just want to have a one size fit all build and be able to go equally effective in SC or Transylvania, without taking a look at the different capabilities mobs have, or the population density, to name a few. |
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7/16/12 3:20:52 PM#31
Originally posted by plescure This is the reason why Im even subbed to this game. Ive even stopped playing my fave sandbox for now to play TSW everyday. As long as the game remains like this I will continue to subscribe. Thanks Funcom! |
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7/16/12 3:27:34 PM#32
You have to really look at the mobs in the area you're questing and see what kind of buffs they have. If you're using Chaos Theorist deck than you're relying on impairments and hindering abilities to take down mobs. So if mobs are immuned to impairments and hindering then you'll die. Remember, there is no perfect build. Just the right build for the job. Adjust your build accordingly. |
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7/16/12 3:29:34 PM#33
Two builds is not enough for this game. This is the main problem people are having.
You did not tell us what buffs the mobs start with. You did not tell us what conditions or effects you rely or happen to apply.
Many people do not realize these two things are so important that everything else like QL10 vs QL9 gear don't mean crap. People are tempted to think because QL is essentially your level that therefore it is the be all end like in other games. People are also used to buffs on mobs being nice little modifiers.
The buffs on mobs especially on nightmare mobs are meant to completely change how you have to fight them. You apply the wrong things whether its a condition like weaken or an effect like a glancing blow and your fight can easily go from normal to being completely screwed in no time flat. It can be anything from a huge DPS increase to huge amounts of healing but one way or the other against certain mobs you have to be very careful to make sure certain do not happen or happen vey rarely. In addition due to RNG you may need to have a plan for when the numbers go against you. If something enrages when you something random like a glance or block happens. Then you may need to be ready to use a defensive active skill.
Also any build structured around hinder/impair I doubt is good to have. Seems like all hard mobs are alot of resistance or flat out immunity. But even a weaken-centered build like I often use can be easily made irrelevant. The Ghouls in Egypt are completely immune to weaken. |
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7/16/12 4:34:07 PM#34
Originally posted by gestalt11 I like having to switch builds around. What i don't like is that (by the sounds of your post and many others) many abilities are rendered downright useless at endgame because most or all mobs are immune to them. I don't need to be able to go through the entire game with my Hinder or Weaken or Inflicted builds, I would actually hate it if i could do entire game with same build or two. But what i WOULD like is to have each of these builds be useful at least SOME of the time at endgame as opposed to never at all. "I’d rather work on something with great potential than on fulfilling a promise of mediocrity." Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO |
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Originally posted by Xerith this advice has been priceless. tyvm! havent had to change my build cause these passives can be used irrelevant of your weapons. changed a few of my glyphs to stack crit and penetrate and it has made the whole world of difference! im soloing mobs that were previously raping me whilst eating a sandwhich! immortal spitirt in combination with my empowerment passive that i already had with my fists makes for some crazy healing procs! If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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