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The Secret World

The Secret World 

General Discussion  » I've Hit a Wall in Transylvania

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35 posts found
  Iselin

Elite Member

Joined: 3/04/08
Posts: 1474

7/16/12 11:22:11 AM#21
Originally posted by BigRock411
Originally posted by Iselin
Originally posted by jdnyc
Originally posted by Iselin
 

I was just going to post that about afflicting targets.

 

Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

 

It's a nice change of pace.

But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

HOW CAN THIS BE?

 

Yeah I hear you 

 

If I took everything I read in MMORPG.COM as gospel, I would never ever play any MMOs since every one of them is supposedly a "been there, done that" WOW clone with fatal flaws. It's cool to be bored and jaded in these forums don't you know...

 

Despite being old enough to have 2 grown kids (my oldest a computer games programmer working on his masters!) I've never gotten the hang of being cool and must have really bad taste because I'm happy as pig in shit playing the heck out of this thing.

 

Most people on these forums despise RPG's.  Everything that isnt handed to them is a grind.  Grind is the worst thing in the world to them.  Characters must all be a fair fight in 1vs1 combat there should be no advantage dynamics or mechanics.

Its all about easy to access pvp with no grinds and everything fair.

Why these people keep playing mmorpgs and disliking them can only be explained with the word "addiction" addicted to something they dont like...must be horrible.

This is why the most hyped game on this site offers no grind no need to group, gear doesnt matter, and its focus is on non stop pvp.

 

Oh how pvp use to be so much fun when it wasnt the sole focus of the game.  These days, people camp the pvp queue from level 10-endgame...to me this feels like a really really bad FPS game.

This also explains why games like LOL are so populair.  Its RPG pvp minus the RPG.

 

The only thing i can conclude here is this site is populated by a whole lot of people who might not realize that they hate the type of games they play, but rather than finding a sutable game type, one where theres no boring questing. lame grind for stuff, or pvp imbalances...they would rather fight tooth and nail to get an RPG game devoid of anything RPG other that its looks.

 

Lucky for me i can still blame WOW for bringing in several million gamers who were never interested in anything RPG to begin with and getting them hooked...then developers for catering to this crowd and making it "ok" to hate everything RPG in a genere bearing the name mmoRPG.  Now people expect the games to be made with no RPG aspect, while at the same time berating the developers do doing everything the same.  Keep buying the same then complain about how everything is the same...its crazy.  Hopefully this crowd vacates the scene and we can go back to more origional and RPG based mmo games....you know where pvp is still fun and an aspect of the game but not the sole purpose for logging in 7 days a week.

/rant

We're straying far off-topic here but I wanted to say that yours is a rare insightful post. Especially the brought to this genre through WOW part.

 

All of a sudden I have more sympathy for them... I'm in the process of quitting smoking for the 13th time after all

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

7/16/12 11:31:09 AM#22

The Nightmare mobs are designed so that you have to change your build a bit in order to defeat them. The developers said that on their own forums. Each of the mob types have their strong attributes (almost all are immune to impairs, some as stated above will react to afflicted states, some have barriers that are up due to minions being nearby, etcetera). Now you can change your skills a bit to tackle these mobs solo or if you want to brute force your way through you will have to group up.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 1250

7/16/12 11:31:54 AM#23
Originally posted by jdnyc
Originally posted by Iselin
 

I was just going to post that about afflicting targets.

 

Unlike most other MMOs where you pick one build you like and plow through shit,  "Conning" a new type of mob (left click and look at its buffs, etc.) really pays dividends here.

 

It's a nice change of pace.

But, but, but....so many people on these forums say that combat is a two buttton + finisher spam fest?  You don't have to move and you don't have to change your builds.

HOW CAN THIS BE?

 

Not only were the vocal critics saying it was a "2-button + finisher spam fest", but they regularly complained that the game was "just a solo-player RPG with some co-op elements". Apparently you could faceroll right through to the highest levels and were only "forced" to group for dungeons.

 

Now that quite a few players are having difficulty with content in BM and Transylvania, we have a new accusation: "the game sux because it's badly balanced". I assume that's because in a well-balanced game, you CAN faceroll to endgame (perhaps even using 2-button spam) ?

 

  Xerith

Novice Member

Joined: 10/18/09
Posts: 972

A monkey poured coffee in my boots

7/16/12 11:37:17 AM#24

I run blade/hammers for when I run into situations such as these. There is a hammer skill + passive resource builder that applies weakness in the lower skill wheel which stacks for up to a 30% damage decrease on mobs. In swords you can get an evasive skill which has a passive on it to give you a pretty decent hot. 

If Chronicle updated correctly I could show you the build, but look at passives like Immortal Spirit and Sweetspot which give you hots when you crit/penetrate. 

The game is not "unbalanced" it just requires a different method of looking at the problem. You often times have to step back and see what exactly is giving you issues, like is the mob hitting too hard or healing or whatever it is, then look at your skill wheel and pick out what is going to give you the counters to these problems. That's what makes this game so interesting. I love my AR build, but I can't expect it to perform 100% in every situation, so I designed other builds in other trees with other weapons to counter them. 

  centkin

Hard Core Member

Joined: 10/01/10
Posts: 576

7/16/12 12:14:38 PM#25

I found the second transylvania zone and deep into the first transylvania zone easier than the area a little into the first transylvania zone.  Skip the quests that are giving you trouble and work your way deeper into the zone and you will find that the endgame pve content is kind of not measured from easy to hard as you get in deeper like the earlier zones are.  It is more like islands of easier content for specific builds. 

 

  plescure

Advanced Member

Joined: 10/28/07
Posts: 319

Lvl 37 in the MMO called "Life"

 
7/16/12 2:07:51 PM#26

kk cool. thx guys some good advise there. its given me motivation to log back in and try have a good look at my build options. only problem i have at the mo is a lack of ap's but i could rush through egypt again with my eyes closed and then maybe look at a more survivalist build.  i think my main issue is my chaos theorist buold relies heavily on impairments which means its gr8 for lvling but sucks monkey ass for end game.

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

  TruthXHurts

Apprentice Member

Joined: 6/20/10
Posts: 1570

I am here to chew bubblegum and to kick ass... and I'm all out of bubblegum!

7/16/12 2:10:05 PM#27
Originally posted by plescure

So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

 

Am i missing something? or is this how the game is designed?

Sounds like you are trying to tackle group content.

"I am not in a server with Gankers...THEY ARE IN A SERVER WITH ME!!!"

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 2372

7/16/12 2:42:49 PM#28
Originally posted by plescure

kk cool. thx guys some good advise there. its given me motivation to log back in and try have a good look at my build options. only problem i have at the mo is a lack of ap's but i could rush through egypt again with my eyes closed and then maybe look at a more survivalist build.  i think my main issue is my chaos theorist buold relies heavily on impairments which means its gr8 for lvling but sucks monkey ass for end game.

Chaos is one of the main tanking weapons and can be great for survivability.  Just need to re-evaluate your options, but not necessarily change weapons!

 

Remember also, that changing builds without changing gear may not produce the desired result if you're switching from glass-cannon to semi-tank.  For example, "Karma" (chaos) heals you for 5% of your max health.  If you have no (Tank-spec) +health talismans, this isn't nearly as powerful as it would be if you had some.. etc. etc.

 

I'm nowhere near transylvania yet myself, but look forward to trying to kill this stuff.  

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/16/12 2:48:49 PM#29

I haven't had much trouble with Transylvania. I had to group up twice, if I remember correctly. You just need to redesign your build to have a bit of survivability and DPS and you should be fine. Also remember that passive abilities are probably even more important than active ones. Proper synergy between the two is a must.

Also, some of the more difficult quests can be completed solo if you're good at avoiding mobs.

  Gargola

Novice Member

Joined: 12/14/05
Posts: 356

7/16/12 3:15:03 PM#30
Originally posted by heartless

I haven't had much trouble with Transylvania. I had to group up twice, if I remember correctly. You just need to redesign your build to have a bit of survivability and DPS and you should be fine. Also remember that passive abilities are probably even more important than active ones. Proper synergy between the two is a must.

Also, some of the more difficult quests can be completed solo if you're good at avoiding mobs.

Which is really cool, since a lot of people dislike being forced to group in order to advance.  In TSW grouping makes things easier, but for the most part, if you are carefull and actually think on your build, it's far from mandatory.

 

Sadly some people just want to have a one size fit all build and be able to go equally effective in SC or Transylvania, without taking a look at the different capabilities mobs have, or the population density, to name a few.

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

7/16/12 3:20:52 PM#31
Originally posted by plescure

So far have been thouroughly enjoying the game. Found it a bit harder than you average MMO but still perfectly dooable. however, now im in Transylvania: besisged farmlands and im really struggling. i dont know if itts something im doing wrong or if the game was designed this way

I got 2 full builds completed. Monk healer build and Chaos Theorist as a dps build. most of my stuff is QL10 (green) with a couple of bits of QL9. 

The first few quest hubs in Trans were no problem but i have probably not completed half of the zone and now all the quests that are left to me are simply to hard to solo. im constantly dying.

The main trouble m finding is most of the mobs im now facing are immune or heavily resistant to any sort of CC. they have 15k+ health and can out dps any healing i can do on anyhting other than my monk build whic basically has no dps anyway.

The only thing i seem to be able to do at the moment is grind the easy mobs at the beginning of the zone, hoping for some gear drops, and wait for the initial quests to reset. It's killing the game for me

 

Am i missing something? or is this how the game is designed?

 This is the reason why Im even subbed to this game. Ive even stopped playing my fave sandbox for now to play TSW everyday. As long as the game remains like this I will continue to subscribe.

Thanks Funcom!

  achesoma

Hard Core Member

Joined: 5/05/05
Posts: 762

7/16/12 3:27:34 PM#32

You have to really look at the mobs in the area you're questing and see what kind of buffs they have.  If you're using Chaos Theorist deck than you're relying on impairments and hindering abilities to take down mobs.  So if mobs are immuned to impairments and hindering then you'll die.  Remember, there is no perfect build.  Just the right build for the job.  Adjust your build accordingly. 

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

7/16/12 3:29:34 PM#33

Two builds is not enough for this game.  This is the main problem people are having.

 

You did not tell us what buffs the mobs start with.

You did not tell us what conditions or effects you rely or happen to apply.

 

Many people do not realize these two things are so important that everything else like QL10 vs QL9 gear don't mean crap.  People are tempted to think because QL is essentially your level that therefore it is the be all end like in other games.  People are also used to buffs on mobs being nice little modifiers.

 

The buffs on mobs especially on nightmare mobs are meant to completely change how you have to fight them.  You apply the wrong things whether its a condition like weaken or an effect like a glancing blow and your fight can easily go from normal to being completely screwed in no time flat.  It can be anything from a huge DPS increase to huge amounts of healing but one way or the other against certain mobs you have to be very careful to make sure certain do not happen or happen vey rarely.

In addition due to RNG you may need to have a plan for when the numbers go against you.  If something enrages when you something random like a glance or block happens.  Then you may need to be ready to use a defensive active skill.

 

Also any build structured around hinder/impair I doubt is good to have.  Seems like all hard mobs are alot of resistance or flat out immunity.  But even a weaken-centered build like I often use can be easily made irrelevant.  The Ghouls in Egypt are completely immune to weaken.

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 2372

7/16/12 4:34:07 PM#34
Originally posted by gestalt11

Also any build structured around hinder/impair I doubt is good to have.  Seems like all hard mobs are alot of resistance or flat out immunity.  But even a weaken-centered build like I often use can be easily made irrelevant.  The Ghouls in Egypt are completely immune to weaken.

I like having to switch builds around.  What i don't like is that (by the sounds of your post and many others) many abilities are rendered downright useless at endgame because most or all mobs are immune to them.  I don't need to be able to go through the entire game with my Hinder or Weaken or Inflicted builds, I would actually hate it if i could do entire game with same build or two. But what i WOULD like is to have each of these builds be useful at least SOME of the time at endgame as opposed to never at all.

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2

  plescure

Advanced Member

Joined: 10/28/07
Posts: 319

Lvl 37 in the MMO called "Life"

 
7/16/12 5:24:41 PM#35
Originally posted by Xerith

 but look at passives like Immortal Spirit and Sweetspot which give you hots when you crit/penetrate. 

 

this advice has been priceless. tyvm!

havent had to change my build cause these passives can be used irrelevant of your weapons. changed a few of my glyphs to stack crit and penetrate and it has made the whole world of difference! im soloing mobs that were previously raping me whilst eating a sandwhich!

immortal spitirt in combination with my empowerment passive that i already had with my fists makes for some crazy healing procs!

If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it!

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