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The Secret World

The Secret World 

Reviews & Impressions  » I feel like I was duped again...

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85 posts found
  User Deleted
7/16/12 8:16:01 AM#41

So, let me see if i got this rigth.

- You bought i for 60$, which is wrong since it costs 50$, which means you're either lieing or not paying attention

- There where 4 BWE you could have gotten into to try it before. There where also tons of info on the game even before launch. Hell, you could have made a thread askign CB testers. But you did nothing and dived haed first into a new game.

- You said you wait for reviews before buying. I'm like that myself. I don't buy any video game at launch to save money and see what it's fully like. And yet, you had no self controll over yourself.

- Finally, after all these self made mistakes, you claim to have been "duped".

My reaction to your whole thread is: Are you even serious?

You're trying to warn people about TSW? Dude, do yourself a favor and before coming to the forums and the internet to QQ about your own errors, try to be more carefull in the future. That's the only warning this thread requires.

Unlike you, many others already know what TSW is about and like it.

/Thread end

  IMPYRE

Elite Member

Joined: 9/27/04
Posts: 2844

Yes, I have a question. When did you turn into a nutbar?

7/16/12 8:27:47 AM#42
Originally posted by Bootez

I was trying to be very cautious about TSW. I wasn't going to buy it. I wanted to wait for all the bad reviews that are incoming any day now and then make a decision....

 

But because of how quiet the forums were, I fell into the trap and wasted the 60 bucks.... 

 

There are good things about the game.. The story, the feel. But that's about where it ends. PvP is in a horrific state of one-shotting and CC that is beyond overpowered and really pointless considering the state of one-shotting. But hey, why not just add the CC for good measure? This will need MAJOR balancing. 

PvE- meh. Nothing really that new. A couple of decent mechanics... that i've seen elsewhere. But hey, it's the ambiance right?

There is nothing that screams "MMO." It's a single-player RPG, just like SW:TOR. It really isn't worth the sub fee. It will do great as a F2P though..

I came to TSW because I thought it was going to be innovative. But honestly, there really isn't anything "innovative." It's the same recipe disguised in a new skin. There is no reason to team. Dungeon leveling isn't as fast as questing. PvP leveling is horrifically slow. 

I'm tired of MMO's that make the solo aspect the most efficient. Why are we punished for teaming? That seems ass-backwards to me. 

 

If any dev is reading this, here is a tip: STOP MAKING THE GAMES SINGLE-PLAYER. GIVE US MORE XP FOR TEAMING. BETTER LOOT. ACTUALLY, JUST REMOVE ANY SINGLE PLAYER ASPECTS COMPLETELY. 

 

MMO stands for MASSIVELY MULTIPLAYER ONLINE. Not "More Monotony, Okay?" 

 

 

bah...

 

 

I am pretty sure you knew there were several Open Beta events and it's pretty simple to get a buddy key if you know the right players.

Next time have more patience before jumping into any mmo, however I like the way you make yourself sound like the victim here, pretty good.

 

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4660

7/16/12 8:29:47 AM#43
Originally posted by Miner-2049er

 Having felt let down by AoC I never seriously considered buying and playing TSW.

After it's release I kept an eye on the forums and it was actually the generally positive response to the game that encouraged me to have a real look so I checked out the TSW site and read more posts.

The forums did cause me to try the game and I'm glad they did. TSW is a great game and the first in years in which I've actually took some real interest in the quests and the story, it's amazing how much more fun that actually makes the game.

Don't get me wrong, I don't think TSW is a bad game. However, if one was to go off the posters on this forum, they would be inclined to believe that:

1) TSW is the best, most innovative MMORPG ever made

2) TSW has no bugs, problems, or flaws whatsoever

3) TSW has the most content out of any MMORPG released since WoW.

4) TSW has deep, tactical, meaningful PvP

and on, and on, and on..

I'm splitting an account with a friend atm, and we enjoyed the game a lot in the first week. 2nd week, we enjoyed it a bit less. And now we are playing less and less between the two of us. We've each already beaten the game on separate characters, and the personal story was somewhat short (fun, but short).

I think if this game was a single player game I would absolutely give it 2 thumbs up (even with the bugs). It's a pretty well made game, with some really nice backstory & voice acting. The atmosphere is not something you really see much either, which is refreshing.

My big gripe with the game, tbh, is when you start looking at it as an MMO. Being an MMO carries it's own baggage, and set of problems. I thought, that most people wanted games that dealt with these issues, and tried to progress the genre forward. Sadly to say, TSW doesn't do this. Once you look passed the 'coolness' factor this game has, and start to look at it objectively, more and more issues start to appear. After a certain point it clicks, and you realize that this game is basically another SWTOR. Now, I also enjoyed SWTOR for what it was, but it was a single player game w/ MMO features tacked on.

TSW basically ends up as another gear / dungeon grinder, with a very broken PvP system slapped on. Warzones take forever to Que, and Fusang is perhaps the worste implementation of base-trading I think I've ever seen. It's getting to the point where people will literally take a facility, with enemies still inside it, and then run off to the next (leaving the enemy faction to retake it once they're gone). The sense of exploration that I loved when I first picked up this game fades after you get through the main storyline. It basically guides you through the majority of the game anyway. I really like the dungeons as well, but they are pretty short. Each dungeon only has about ~6 bosses, and once you learn the mechanics you can finish most dungeons in about 5-10mins.

In short, the game is definitely interesting, and not a type of game you really see much of in the MMO genre. It's a neat little tittle to pick up. However, for people looking for the next big MMO, I just don't see it here. The game's lack of longevity is already showing. Some people see this, others choose not to. The earlier zones aren't quite ghosts towns, but the population is very low compared to what it was just a week ago. The game is out, and there's not many new players anymore. Most people are already to 'endgame', or not far off. I think the subscription fee is probably not helping the game either. It's a lot to ask for.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

7/16/12 8:33:45 AM#44

@OP

 

You really need to try open betas or trials before you buy game. 

Not just reviews and opinions.

 

That's what I do.

  Agent_Joseph

Hard Core Member

Joined: 11/11/06
Posts: 800

7/16/12 8:36:33 AM#45

I am confused with OP,

what about He talking?... TSW is MMOrpg ,just need ask for group no mater for what

only EVE is real MMO...but I am impressive with TSW

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17011

7/16/12 8:40:23 AM#46
Originally posted by Bootez

 

The mechanics aren't really a problem. I just didn't find anything very innovative. It's really the same dungeon experience we have all seen over and over again. For a game that touts innovation, it seemed to fall short here. 

 

Maybe my expectations are too high, and maybe I'm just completely bored of the genre. But I don't see that being the case. When I go back and play old games that I really enjoyed, they still have a lot of great and fun aspects. Nothing new that has come out lately has been even remotely original..

There are innovations. the largest benig that many of the quests are more than kill x and y. Oh sure, there is some of that to be sure, but A good many quests seem to be steeped in lore and require players to do a bit of sleuthing at times.

The skill wheel and allowinig players to make their own desk is an innovation. I don't know many games that allow players to create a charater that does exactly what they want. With of course upsides and downsides to those choices.

And in the end the game playes exactly as they said it would. Same thing happened with SWToR.

My thougth is that people aren't really doing their due dilligence and are not really finding out all the details. There were open beta weekends and their was a whole host of articles on this site alone.

I don't think your expectations are high. I think you forged an opinion based on what you wanted this game to be and then just went ahead and bought it.

In any case there is a reason that there is the term "let the buyer beware".

  JuJutsu

Novice Member

Joined: 10/17/07
Posts: 339

7/16/12 8:41:33 AM#47
Originally posted by Bootez
Originally posted by Harafnir

Ok. Nothing to see here.

 

 

Oh look. Someone who disagrees dismissing a post. How original and creative.

The irony is overwhelming.

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

7/16/12 8:43:26 AM#48
Originally posted by Bootez

I was trying to be very cautious about TSW. I wasn't going to buy it. I wanted to wait for all the bad reviews that are incoming any day now and then make a decision....

 

But because of how quiet the forums were, I fell into the trap and wasted the 60 bucks.... 

 

There are good things about the game.. The story, the feel. But that's about where it ends. PvP is in a horrific state of one-shotting and CC that is beyond overpowered and really pointless considering the state of one-shotting. But hey, why not just add the CC for good measure? This will need MAJOR balancing. 

PvE- meh. Nothing really that new. A couple of decent mechanics... that i've seen elsewhere. But hey, it's the ambiance right?

There is nothing that screams "MMO." It's a single-player RPG, just like SW:TOR. It really isn't worth the sub fee. It will do great as a F2P though..

I came to TSW because I thought it was going to be innovative. But honestly, there really isn't anything "innovative." It's the same recipe disguised in a new skin. There is no reason to team. Dungeon leveling isn't as fast as questing. PvP leveling is horrifically slow. 

I'm tired of MMO's that make the solo aspect the most efficient. Why are we punished for teaming? That seems ass-backwards to me. 

 

If any dev is reading this, here is a tip: STOP MAKING THE GAMES SINGLE-PLAYER. GIVE US MORE XP FOR TEAMING. BETTER LOOT. ACTUALLY, JUST REMOVE ANY SINGLE PLAYER ASPECTS COMPLETELY. 

 

MMO stands for MASSIVELY MULTIPLAYER ONLINE. Not "More Monotony, Okay?" 

 

 

bah...

 Red: It is $50, I know it seems like Im splitting hairs, but if you want a rant to be taken seriously, get the facts correct.

Green: there IS a reason to group. If you had grouped you would see that most of the content is more fun, and waaaay easier in a group. Why PvP level in a PvE game? You should have known better and stayed in PvP centric games.

 

I think you are mostly mad at yourself. I understand I have been there myself. I also generely am filled with disdain for the MMO genera these days. I also need an activity to fill gaps in my days so I game. Currently TSW is the best option for me, hope you can find yours.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1032

7/16/12 8:53:01 AM#49

While I dont share all your viewpoints about TSW, I do agree that the rabid fanboism you find more and more on game forums is just as bad for the industry as the crazy haters.  Some of the topics on the forum for this game alone are prime examples.  I actually wonder if gaming companies are starting to pay people to post or are having company employees do it.  I know the developer behind the last Jurassic Park game was caught having employees post and drive up the score on metacritic. 

  mbd1968

Hard Core Member

Joined: 2/21/07
Posts: 1908

7/16/12 8:53:13 AM#50
Originally posted by Bootezass-backwards to me. 

 

MMO stands for MASSIVELY MULTIPLAYER ONLINE. Not "More Monotony, Okay?" 

bah...

Massively Multiplayer Online means lots of people online at the same time, it has nothing to do with grouping. Any MMO that forces grouping will be unpopular simply because most people have limited play time and if they need to spend 30 mins at the start of each session to find a group that are in the same point of the quest chain as they are they will rage quit and cancel. Any company that produces a game that forces grouping will be shooting themselves in the head, financially speaking.

Having said that, TSW would be better as F2P. I've played quite a few MMOs and this one has a few different aspects, I like the modern setting but the combat is pretty much the same as others - I would have preferred a Third Person Shooter style, it would have been more engaging. As I don't play as much as other MMOs it will last me a while then I will cancel... like most other people I would think

  Robsolf

Hard Core Member

Joined: 4/21/06
Posts: 3996

Let go of my ears, I know what I'm doing!

7/16/12 9:03:47 AM#51
Originally posted by Thane

 

seriously, bitching tsw because you cant team? fail.

you DO get more exp when teaming, it IS more fun to team, you just dont NEED to team to complete most of the content (some of it will be seriously problematic without a team, and i do not talk about instances here)

Agree, here.  Teaming also helps deal with the combat systems most excruciating elements; standard mobs that take too long to kill, constant adds, mobs that chase you across the entire map even when they're 300+ meters in your wake.  With a group, you just take them out and be done with the stupidity(combat) and bring on the goodness(story, quest delivery, etc),

being in team is way more fun to play TSW alone. no idea where you come from with this troll post.

My guess is they never really tried it.  It's understandable to an extent, as Funcom sends a mixed message.  They give you mostly solo missions which are pretty heavily unbalanced; some are pretty easy, some are a PITA(even knowing the "secret") but still register the same difficulty.  The best way to deal with them all is grouped, and I think that's how Funcom intended it.

 

 

  User Deleted
7/16/12 9:16:10 AM#52

If its a single player rpg then why do i counstantly find myself in a group, and not just for pvp and dungeons.

 

If grouping is so important to you, what exactly is prefenting you fron eaither inviting people near you or looking for groups in chat...hell even find a cabal...what do developers have to hold your hands in making friends too now?

 

Some people just dont like mmorpgs and will look for any reason to dislike them.

 

 

 

  centkin

Elite Member

Joined: 10/01/10
Posts: 777

7/16/12 9:31:26 AM#53

The game is tremendously safer and more doable in a duo than solo.  It also makes sure that you get more of the kinds of talismans that you actually want rather than mostly ones that you do not want.  The only problem with regard to duos is that the game has far too many instances for quests that are purely solo.  So you start a quest together -- do steps 1 through 4 together then you reach step 5 and it is a solo thing where you each end up in your own instance.  Now you get something harder than what you were duoing and you have to do it alone.  Beyond the fact that this forces you into a solo mode, it also means that if you are fighting up to your level as opposed to below your level, that you can't complete these segements alone. 

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

7/16/12 9:32:40 AM#54
Originally posted by Bootez

I was trying to be very cautious about TSW. I wasn't going to buy it. I wanted to wait for all the bad reviews that are incoming any day now and then make a decision....

 

But because of how quiet the forums were, I fell into the trap and wasted the 60 bucks.... 

 

There are good things about the game.. The story, the feel. But that's about where it ends. PvP is in a horrific state of one-shotting and CC that is beyond overpowered and really pointless considering the state of one-shotting. But hey, why not just add the CC for good measure? This will need MAJOR balancing. 

PvE- meh. Nothing really that new. A couple of decent mechanics... that i've seen elsewhere. But hey, it's the ambiance right?

There is nothing that screams "MMO." It's a single-player RPG, just like SW:TOR. It really isn't worth the sub fee. It will do great as a F2P though..

I came to TSW because I thought it was going to be innovative. But honestly, there really isn't anything "innovative." It's the same recipe disguised in a new skin. There is no reason to team. Dungeon leveling isn't as fast as questing. PvP leveling is horrifically slow. 

I'm tired of MMO's that make the solo aspect the most efficient. Why are we punished for teaming? That seems ass-backwards to me. 

 

If any dev is reading this, here is a tip: STOP MAKING THE GAMES SINGLE-PLAYER. GIVE US MORE XP FOR TEAMING. BETTER LOOT. ACTUALLY, JUST REMOVE ANY SINGLE PLAYER ASPECTS COMPLETELY. 

 

MMO stands for MASSIVELY MULTIPLAYER ONLINE. Not "More Monotony, Okay?" 

 

 

bah...

I can only say that it was your own fault this time. There were PLENTY of reviews by players from long-time Beta participation, and videos of the game showing you how the game was played. I'm not sure how you couldn't infer gameplay from all of the massive information out there for TSW so i'm not sure what else to say for you :/.

 

Did you miss my review?

ReviewLink

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

  ericbelser

Advanced Member

Joined: 11/11/08
Posts: 790

7/16/12 9:36:48 AM#55

No offense, but if you had read all the reviews and believed the right people...you'd have known all that before you bought it. All of those concerns were brought up in the critical reviews...

  User Deleted
7/16/12 9:43:35 AM#56
Originally posted by Bootez

 

But because of how quiet the forums were, I fell into the trap and wasted the 60 bucks.... 

 

Is this really being duped?  Like i think to dupe someone you need to be a little more active in your deceitful activities.  

 

About the 1-shot issue, you brought up, yes, it can be very annoying. 

 

I dealt with it by going into heavy armor though I'm dps. It helped with the stupid hammer burst damage. I hate it, but you just have to stay out of it's range with your rifle or whatever. Then I went and got red mist and some pvp gear, and it's not really a problem now. Anyone with a hammer is first on my list for red mist.

 

You have to adapt sometimes, before you ask for nerfing.

 

EDIT: I've never heard of a game with pvp where people don't complain about CC. But everyone who has some form of CC uses it, right? Nobody likes to be cc'd and 1-shot. Nobody. So you have to find out what to do to minimize your exposure to it. There are usually ways to do it. Otherwise, go get yourself a hammer and start 1-shotting fools.

  Stormsone

Advanced Member

Joined: 9/23/09
Posts: 41

7/16/12 9:49:06 AM#57
Originally posted by freston

Fine, you wanted a group-focused mmo and tsw isnt that, at least not more than most mmos out there, i get that. Saying its "not innovative, its the same old with a new skin..." just doesnt cut it imho. TSW its an adult, horror-themed, modern-world, conspiracy based mmo. Four terms, four innovations, at least in my opinion.

You coud possibly argue that absolutely everything has been tried before in one way or another, but if you really wanted absolutely new, never tried before ideas wed probably have to resort to play mmos about dancing contests for transvestite gorillas, social simulators for flying bears with laser eyes or epic tales about kungfu fighting intelligent panda bears, and no sane mmo developer would try ever ideas that crazy.

Sorry when does the mmo with laser eyed kunfu fighting transvestite gorillas come out? WIth the state of mmos it may be the next big thing ! :P

  dougmysticey

Novice Member

Joined: 6/25/06
Posts: 1182

7/16/12 9:53:55 AM#58

I don't agree with the OP in regards to TSW not being innovative and that it is the same ol' stuff. There is plenty posted already to support why I disagree.

For me, I am glad I got in early. I have been playing TSW non-stop and have enjoyed the heck out of it so far. I am almost always in a group with friends of faction folks and find that some of the missions into later zones are way hard if you try to solo.

Best MMO I have played in a very long time and that includes GW2 so far from the beta events. I will be playing GW2 as well though.

  Honner

Novice Member

Joined: 2/20/12
Posts: 506

7/16/12 9:56:17 AM#59

Sometimes I think people expect too much from video games...

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10427

I've become dependent upon spell check. My apologies for stupid grammatical errors.

7/16/12 10:10:48 AM#60


Originally posted by Bootez
I was trying to be very cautious about TSW. I wasn't going to buy it. I wanted to wait for all the bad reviews that are incoming any day now and then make a decision....

But because of how quiet the forums were, I fell into the trap and wasted the 60 bucks.... 

There are good things about the game.. The story, the feel. But that's about where it ends. PvP is in a horrific state of one-shotting and CC that is beyond overpowered and really pointless considering the state of one-shotting. But hey, why not just add the CC for good measure? This will need MAJOR balancing. 

PvE- meh. Nothing really that new. A couple of decent mechanics... that i've seen elsewhere. But hey, it's the ambiance right?

There is nothing that screams "MMO." It's a single-player RPG, just like SW:TOR. It really isn't worth the sub fee. It will do great as a F2P though..

I came to TSW because I thought it was going to be innovative. But honestly, there really isn't anything "innovative." It's the same recipe disguised in a new skin. There is no reason to team. Dungeon leveling isn't as fast as questing. PvP leveling is horrifically slow. 

I'm tired of MMO's that make the solo aspect the most efficient. Why are we punished for teaming? That seems ass-backwards to me. 

If any dev is reading this, here is a tip: STOP MAKING THE GAMES SINGLE-PLAYER. GIVE US MORE XP FOR TEAMING. BETTER LOOT. ACTUALLY, JUST REMOVE ANY SINGLE PLAYER ASPECTS COMPLETELY. 

MMO stands for MASSIVELY MULTIPLAYER ONLINE. Not "More Monotony, Okay?" 

bah...




If a game doesn't meet your expectations, when you don't bother getting some basic info about the game, you only have yourself to blame for the game not meeting your expectations.

As far as grouping goes, if you're looking for games where the solo game isn't the focus, you're not going to find it in anything resembling a mass market game. It's just not going to happen.

There, now you know what to expect and you won't have to go buy a game and get disappointed by that aspect of the game.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

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