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I don't know. I love mmorpg gaming, but I just haven't been able to stomache what has been served the past few years. And I'm not sure why.
Perhaps developers have had greed overwrite any common sense they had. They homogenized the genre in an attempt to attract as many people as possible. They seem to think they can be everything to everyone.
I'm talking about the death of niche gaming. Sandbox, pvp, pick your poison. The idea that you need to pick a style, and do it well has all but disappered.
I have questions though. How is it that they don't know they are making bad games? Aren't they paying attention? Why aren't they smart enough to see that the WoW effect* can't be dupicated?
Anyone else digusted with the current state of the MMORPG genre? Why? Have any solutions or just thoughts to share?
*The WoW effect is referring to the idea that WoW is the "Pacman" of our generation. A product that came out at the perfect time in our culture and technology level and had great success as a result. |
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7/15/12 7:34:58 PM#2
Originally posted by gieger808 ~and thusly there is no really difference between one or the other anymore. The only thing that satisfies now are the indie or risky projects that go out on a limb to be different. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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7/16/12 6:02:50 AM#3
They may not be getting WoW numbers, but they are making money. That seems to be good enough for them. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/16/12 6:12:04 AM#4
The continued push of games into the mainstream and the quest for that money spinning 'broad appeal'... Yeah, it's crap. Smaller budgets (with less expectations attached) with more focused target audiences are definitely what I would like to see, but the trouble with that is the stunning lack of tolerance for anything short of perfection from the player base.
They want indie niche sensibilities with AAA size budgets, and the two don't marry well.
To be honest, the genre needs to just die in terms of the mass market and get back to it's nerd grass roots. Get back to the same type of guys that found it in '97-'99.
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7/16/12 6:21:17 AM#5
IMHO, the real issue is the people that always cry "It's themepark, not sandbox". There will never be another EQ, UO, SWG type game again. Accept it, and move on. People just need to realise that and then play the best available game. Of all the games out there I have played, GW2 is the cloest one to the original EQ in that I don't have to play any certain way in order to enjoy my time. Sure it doesn't have 100 man raids... but i didn't raid in EQ because it was 100 man... i raided for the challenge. Now I can do the same but with a small group of 5. Niche games will never be AAA titles that have 1+ million people playing, accept that and you can play niche games all you like... there are tons out there. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
7/16/12 6:24:13 AM#6
Originally posted by Vesavius Back around 1983 the video game console market crashed in the NA market and many felt it was largely due to: "there were several reasons for the crash, but the main cause was supersaturation of the market with hundreds of mostly low-quality games which resulted in the loss of consumer confidence." http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983 I almost feel like the MMORPG genre is rapidly reaching this same state. Sure, you could argue the quality is not really suffering (at least mechanically) but in terms of variety it certainly seems to be in a downward trend in a flooded market. The good news is that if it crashes and burns, usually out of the ashes we see a rebirth of originality, so perhaps letting it all fall down and go boom would be the best thing for the genre as a whole.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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7/16/12 6:26:16 AM#7
Originally posted by gieger808 The entire history of publishing has been based on "quick, clone that success!" Why would MMO publishers think their genre is different from books, movies, music, boardgames, video games ...
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7/16/12 6:32:07 AM#8
Originally posted by Kyleran I feel it's not going to be the quality of the games that will create a backlash, it's too much "innovation" in business models that is going to make consumers feel a growing uncertainty in exactly what it is they are signing up for. |
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7/16/12 6:36:08 AM#9
Originally posted by fs23otm I refuse to believe that,as crazy as it sounds i think some game studio will recreate a game like one of these that will be a blast. |
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7/16/12 6:38:28 AM#10
I thought I was going to read something about Tribes: Ascend.. Eat me! |
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7/16/12 6:45:43 AM#11
As long as people keep buying, they will keep selling. This is the FAIL of the capitalism (not that i think communism or socialism is any better). You exploit people's sins, weak sides, you trick people into wanting something (all those ads telling you you cant live without ITEM X or SERVICE Y). Its getting money that counts, and you get money by selling something, so far as you're in net plus, doesnt matter how good it actually is. Around 2000, my father told me a story from his friend worker at wolkswagen - their workers were quite frankly told to make WORSER cars. Car shouldnt be very well made together, it should turn into pile of crap five-ten years after production so you buy another car. And another. In clothing, mobile phones and stuff like that its even worser - you buy some shit that turns to crap or becomes "not trendy" or "outdated" in a year or so. And so on and so on. In software they actually make crap to milk you more money for patches/support/dlc. This aint MMO only. Its everywhere. |
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7/16/12 7:26:34 AM#12
Originally posted by IstrebiteI I agree. MMORPG's aren't games today, they're a BUSINESS. The bigger companies need to avoid risks to keep themselfs standing. I could talk about EA, but everyone knows about the situation(s) inside :/ I refuse to be believe that Greed is behind 100% of these problems that MMORPG's have faced. World economicly is a disaster, after throwing money around U.S, Greece,Italy, and many others are swimming in debts. In My Opinion mentioned are a very ood greason to play safe :/ But gamers don't have to stand it! We could always stop buying the games, but that would only worsen the developers situation! Only thing that we can do is wait for the Burn'n' Phoenix and see if we get that Tabula Rasa for the MMORPG's It's very hard to do anything but wait :( |
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7/16/12 9:18:16 AM#13
Originally posted by Kyleran I'm really looking forward to the day this happens. I agree that the genre would be better off if it was just the computer nerds and dungeons and dragons types. "How should I know if it works? That's what beta testers are for. I only coded it." |
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7/16/12 9:19:46 AM#14
Originally posted by Shariest That's because it's not. Greed has been a constant in human history. Something else changed. "How should I know if it works? That's what beta testers are for. I only coded it." |
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7/16/12 9:28:02 AM#15
Originally posted by dave6660 Computer nerds and D&D types are the cause of the MMORPG market being what it is. EQ became the "standard" because all the D&D nerds flocked to it making it far more popular than the games that most of you are screaming for...Asherons Call "sandbox", Anarchy Online "modern and different"..then came DAoC and the nerds flocked to it, a EQ clone...another D&D style game and the die was cast for the genre. WoW, Warhammer and most other major MMOs are all cloned from EQ. If you look outside the box that EQ created, the Asherons Call and Anarchy Online players...they fall outside the mold that is the EQ type. They are more action oriented and Sci-fi fans, sword and sorcery/holy trinity is overdone, overrated and vastly limiting. |
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7/16/12 9:38:05 AM#16
Originally posted by rdrakken WOW was not really a clone of EQ if you think about it the games only had a few things in common.. EQ you had to group up to do anything, no real quests.. WOW was basically all quest based.. sure WOW borrowed from EQ but it also borrowed from a lot of others.
Sure EQ and AC helped change the industry but WOW helped to destroy t.. not everything was bad about wow but the main AAA companies realised they could make a shit load of cash and have tried to emulate WOW success ever since.. |
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7/16/12 9:39:45 AM#17
Originally posted by fs23otm In other words, support the 2nd rate games so developers think they are making a good game and then continue the downward spiral of MMO's... good going , just accept things and never question them..... |
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7/16/12 9:41:15 AM#18
This is not 1983. The environment is not the same as it was then, especially for MMORPG. It takes 10 million dollars at a minimum to build one. The market is not going to get supersaturated when it costs that much. Not only that, most of those 'fail' MMORPG are still running and still collecting money. That's not something that happened in 1983. The money isn't leaving the MMORPG genre, so there's probably not going to be a crash. If anything, there are more people than there ever have been playing MMORPG. Join the League For Gamers. |
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7/16/12 10:20:04 AM#19
Originally posted by dave6660 I think it's fear... |
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7/16/12 10:22:02 AM#20
Originally posted by GTwander Yeah, I have to agree with this to a greater extent. |
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