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7/06/12 4:19:15 AM#141
Originally posted by Bobbie203 Yes, this is very natural. Is normal that surgeon is also good at cooking, at shortening tree in my garden, cleaning pools, building, ....Time permitting can also go in space as great astronaut. :-)) Myself also hate lfging for tank for 2 hours, but fact is not everybody is suited for role of tank, not everybody to be healer. And has nothing to do with CLASS has to do a lot only with type of PERSON. |
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7/06/12 4:37:11 AM#142
Originally posted by botrytis
i thought in TSW everything was true. wouldn't that include elves? or is everything true but elves? |
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7/09/12 6:56:22 PM#143
Originally posted by Ramanadjinn It does have gnomes though. Well gnome looking ugly things anyway. The guys who hate fantasy medieval stuff are going to hate Transylvania when they get there. :D BOOYAKA! |
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7/09/12 8:01:27 PM#144
You can't find a professional review of the game anywhere on the internet that doesn't use the words 'original' 'fresh' 'highly innovative' 'completely different' or 'taking bolds steps into uncharted territory' or things like that. Everybody who's job it is to explain to other people whether a game is good or bad or why seems to agree that The Secret World is highly original, innovative, and is doing a bunch of things that haven't been seen in an MMO before. So do, apparently, the vast majority of people who have actually played it. There's no point in arguing with no-nothings that say "Der other games let you choose skills to hotbar derr' or 'it reminds me of guild wards hurrrr'. Besides, the thread title says most innovative MMO OF THE YEAR. Who gives a crap what you think about Eve Online or the original Guild Wars. |
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7/09/12 8:05:13 PM#145
Originally posted by Uccisore Can you tell me what it does innovative that no mmo have ever done before? |
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7/09/12 8:17:43 PM#146
Originally posted by Sebber Seems to me there are all sorts of people claiming it's innovative, yet nobody can offer why it's innovative. Guess it's a secret. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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7/09/12 9:24:49 PM#147
Originally posted by eyelolled 15 pages of explaining it. feel free to read them. If your suggesting that the game doesnt do anything differently and nothing is new with this game...than perhaps you just dont want to know. |
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7/09/12 11:07:07 PM#148
It would seem alot of people are confused by how the skill wheel works, by stating its like Rift's. This is untrue. Let's begin with a build I use in groups currently: http://thesecretsandbox.com/Deck?abilities=,164,168,177,179,542,561,571,186,255,298,543,553,564,572
Ele/ shotgun actives: (My actives are subject to change based on content I'm doing) Ignition - Resource builder for both weapons (Strike) Flame strike- Consumer which consumes only 2 resources (Strike) Short fuse - Group buff 15% increase in damage for 10 seconds Raging bullet - Consumer, consumes 5 resources and has a close range exploit (Strike) Point Blank - no resources required, 30 sec cd, 1 second cast time, close range exploit, heavy damage, elite active ability Flak Jacket - no resources required, instant cast 1, 60 second cd, group buff reduces damage by 15% for 5 seconds Smart bomb - no resources required instant cast 60 sec cd, 60 sec duration until detonated, damage and purges 2 beneficial effects from target.
Passives: (this is where it get's interesting) Lethality - (Assult Rfile) w/e you hit, you gain a single stack of a beneficial effect that increases damage dealt by 1%, stacks up to 10 times, lasts 10 seconds. Punisher - (Shotgun) Weakened state Debilitated, reduces damage caused by the target by 1% per stack can stack up to 10 times, lasts ten seconds. Wrecking crew - (Hammer) Increases crit power of Strike abilities by 20% Violent Strikes - (Elemental) Increase crit chance of Strike abilities by 7.5% Live Wire - (Elemental) Creates a counter on crit, when counter reaches 4, extra hit for x amount of damage, currently at my gear level this extra hit is for 975 magical damage. Elite passive ability, counter doesn't go away until death. Social Dynamo - (Elemental) Group buff, w/e critically hit with Strike ability, group gains benefical effect of crit rate increase 30 per stack, can stack up to 5 times, lasts 8 seconds. Final Fuse - Increases damage buff of Short Fuse for group members to 25%.
In a nutshell I have used passives from 4 different weapons, this would be like using rogue abilities, while being a cleric. The synergy of my abilites are based on setting a state of weakened, Strike, crit and close ranged exploits, as well as group buffs and a purge, in ONE build. Keep in mind it's a numbers vs numbers game, when it comes to stats and not randoms. The synergy in decks is where the innovation part comes into play. Another example of innovation is the game is designed in java so devs can add things like quests and events on the fly. I have personally seen little item quests appear in an area they weren't in previously. There are quest mob mechanics in this game that are literally mind blowing, you do have to think to fight some trash mobs, in open world. (NO spoilers) It has been hinted by Ragnar that there is 7 years worth of content planned, there is 10 years worth of research that will find it's way into the game. There is a reason why the devs are so giddy about their baby, it's a good one. Are there bugs yes, are they in the process of getting fixxed yes. Does TSW take some things from other mmos, yes, do they have innovative features, yes. Is TSW like a WoW clone, hell no. Will TSW appeal to everyone, no probably not, based on the fact that the game was designed to make you face your failures and hold you accountable for them, the penalty for failure is a little on the harsh side, and some people just don't like that. But that's ok too, there are many games to choose from that will suit the different tastes. Personal perference isn't a bad thing, that means GW2 is good for some people, TSW is good for some, WoW, Rift, SWTOR, ect. Now kiddies put the GW2 and TSW debate to rest, not everything will appeal to everyone.
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7/09/12 11:20:00 PM#149
Originally posted by Bobbie203 Hah..ha ha... wait. Secret world doesn't have the 'healing, dps, tank' spec? I really hope this is a sarcastic thread. If you have done ANY of the dungeons, you will know that they are based around this mechanic, and that all groups spend most of their time on finding a tank & healer, and then filling in the last 3 slots w/ dps or offheals. If you look at PvP, you even QUE as a dps (high-powered weaponry), healer (combat medic), or tank (heavy armored). Is TSW innovative? Yes it is. But combat is not where I would stick that label. The biggest things that TSW innovate on are the atmosphere, and the investigation missions. I guess you could throw in the crafting system, because it is different, but it's kind of a very small splash in that area; not to mention that many games have their own crafting system that differs from other games. In terms of the skill system, TSW does put their own spin on it, but to say that TSW came up w/ that type of combat on their own, is akin to the people who say that WoW was the first MMO. Games like Guild Wars 1, Spellborn, Wizard 101, all have deck based combat systems. The unlock progression is different, but they are also much older games. In some regards TSW is a step backwards from these games, in that it takes the customization aspects these games had, and strips out most of the unique mechanics that made such customization fun to begin with. If we're talking about story, or atmosphere. I'd 100% agree. But from a mechanics standpoint, it's just hard to take these kinds of statements seriously. And games are usually judged off their mechanics primarily. |
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7/09/12 11:39:38 PM#150
Originally posted by BigRock411 I read them and there wasn't a single innovative thing mentioned. Here is the summary and then some example MMOs or games that did it before, not all games included. Innovation means taking something new or invented to market. So what is new? Just state 1 innovative thing, please. No holy trinity - *Spoiler* it requires holy trinity to do PvE, I think everquest came up with it. Can make a gimp hybrid spec - can make gimp hybrid specs in world of warcraft. Paladins in WoW can heal, tank, or DPS or be poor at multiple things. Can look different than your gear - everquest 2 had an apearance tab. Story driven - SWTOR says hello Theme park - WoW Two weapon combos at a time - GW1, DnDO duel spec. Investigation mentions- everquest's epic quests required so much time and research and I still wasn't sure what I was supposed to do half the time. http://everquest.allakhazam.com/db/quest.html?quest=756 had to google tons of stuff there, the attunement quests where almost as confusing. Modern setting - Matrix online, hellgate london. Gear levels - WoW defined item level but all MMOs had it to some degree. item level helps balance, everquest had some very out of whack items like caster pants with more AC than a pure tank. PvP - been done before plenty of times, same with the faction imbalance. crafting - is only 1 crafting tradeskill and is like mine craft but really more like world of warcraft enchanting Stealth missions - we have been doing them for years - WoW had rogues ninja running for the barman shanker since day 1.
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7/10/12 12:00:32 AM#151
My personal opinion of the game, it was designed as a retirement home for old school, hard core, mmo gamers. Those of us who have been craving the challenges and the sense of accomplisment we used to get from the old school mmos. These are the type of people that will get the most out of the game. New to mmo types, will find it difficult, it may scare some off, others who are a little more curious, will be welcomed by a very friendly, mature community (you know the way old school communities used to be). The WoW type gamers, may not find it to their liking much as, progression is a little slow, easy mode is far and few in between. If it's one thing funcom is known for is hard mode is hard. |
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7/15/12 9:53:45 PM#152
Originally posted by MagikrorriM You've got to be kidding right ? I'll pass on the old school communities (but I sure don't see it ) but old school hard core is the last thing I'd call a game with a built in browser ...damn man I can't look anything up without a step by step directions that even a fool could follow .WoW gamers at least had to window out of the game to be hand led and fed ...funcom is known for a lot of things trust me on that but hard mode is hard isn't one of them .TSW has a different feel about it for sure but a non living dead world is far from innovation in 2012 , moving from quest hub to quest hub is just old hat and not a place this old school gamer would call home now or in my retirement. |
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7/15/12 9:57:52 PM#153
Originally posted by Bobbie203 Yeah I said the same thing when Asherons Call came out...took 4 years before the next game to come out with it...SWG.
BTW, most innovative MMORPG of the year...how many came out this year? Yeah...GW2 is coming in a month, TSW wont win anything other than award for game that wont reach its potential, its an award that Funcom always wins. |
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7/15/12 11:31:37 PM#154
INNOVATIVE?!?! LOL A different twist on things or something fresh, sure. Innovative? Hardly as the mechanics at the core are the same old crap that has been rehashed over n over again. |
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7/15/12 11:35:46 PM#155
Originally posted by rdrakken I remeber reading an article somewhere about open skills and people in the team viewed that as a system where FOTM would rule what the players played. |
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7/15/12 11:36:00 PM#156
TSW most innovative mmorpg of the year, so far.
There, I fixed the title for you. :) |
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7/15/12 11:58:21 PM#157
Originally posted by evolver1972 please list what is innovative. so far in this thread no one listed a single thing. innovative means something new. TSW borrows everything from what I say after playing through 7 of 8 zones. |
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7/16/12 12:16:06 AM#158
Originally posted by evolver1972 Agree and this will probably stay this way. GW2 can compete and win with popularity but nothing else. |
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7/16/12 12:17:42 AM#159
Er... most innovative? How? By reusing a quest system from older MMOs? By not having the same class system as WoW? Many MMOs have those things. |
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7/16/12 1:50:03 AM#160
Note the title said most innovative of the year, not of all time. The game doesn't even have to be all that innovative, just moreso than the other titles released so far this year, which isn't too hard. Since you asked for a list, here ya go.
That's what I can name off the top of my head. Yes, some of those have been done before in other games, but rarely. If you're using that as criteria then innovation would not be possible. But you can't decide that TSW breaks far outside the standard MMO mold. Is it innovative on the same scale as say Eve Online? No, but the OP never said it was.
<3 |
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