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When i first starting playing during early access i was very frustrated to find out they'd disabled the Auction house/trading post facility. A big attraction for me in new MMO's is the player economy and ill often spend as much time in the AH as i do in the rest of the game
However, ive found in TSW that not being able to easily buy new equipment has actually been quite refreshing. Gear in this game is sooo important as it vertually dictates your lvl. without the ability to buy stuff ive been excited at every loot drop and ive even explored crafting indepth which is something i never bother with. i think something special will be taken away from the game if you can easily purchase a ql7 weapon and then fasttrack your SP to be able to use it.
i have a couple of blue drops that i sold through general chat and it wasnt much of a hassle. i even got a couple of ppl on my friends list because of it.
I never though i would say this of any MMO but i genuinely think the game is better without an AH. If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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7/09/12 4:28:12 AM#2
Agreed. AH = easy access and high prices which encourages people to buy ingame currency.
I can understand why Illuminati would want it though ;)
Playing: Lotro, DFUW |
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7/09/12 5:57:07 AM#3
I'd whole-heartedly disagree. I've bags full of talismans and signets and weapons that people can use. I'm not going to stand in agartha spamming. So, I just vendor them. People that think combat is too hard because of their build or whatnot probably could benefit from easy access to even green gear. I skipped pretty much 3 zones so I could get gear appropriate to my SP levels. It's silly to make gear such a nuisance to get. Also, crafting, hah. I've got 3 blue kits in the time I've played. |
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7/09/12 7:21:18 AM#4
Originally posted by Terronte Pretty much this. |
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7/09/12 8:28:24 AM#5
Long as dungeon loot is bop I see no reason to not have an auction house. Having one allows people to have more variety in the roles they can play for groups. Without having to try and farm items or repeat quests. Not everyone finds that enjoyable. ...and considering how restrictive some are in the gear they expect for dungeon groups and how much gear does factor into this it seems silly to not have one. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/14/12 3:46:49 AM#6
I remember a far away land called West Commonlands where people used to actually talk and trade and interact with each other in front of a cave entrance. Then the bazaar was born and and there was eerie silence across the land. Agartha is reminding me that an MMO is SUPPOSED to be about social interaction with other people. Something that got lost in the shuffle. |
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7/14/12 4:25:24 AM#7
Originally posted by moraelin I agree with you, but I'd imagine we are very much in the minority.
The average player seems to feel that social interaction is a "waste of time" in most MMO's. Talking to other players slows down their levelling speed too much. It's not efficient. I've grown used to the "silent pug" in recent years, but I've not grown to like it. Yeah, I'm whining...
So I'd have to say that the AH will improve the gameplay for many people, specially when it comes to trading crafting materials. But I do expect that prices will be fairly high, given that there's not much to spend your PAX on ingame, other than clothes and 3 sprint speed upgrades. |
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Vannor
Elite Member
Joined: 8/11/03
I am the lucid dream. BOW DOWN BEFORE THE GOD OF DEATH! |
7/14/12 5:15:30 AM#8
I would like the AH to be limited to crafting materials. No items on there. I can never find enough crit rating mats. Adding a full AH will make this game far too easy though, everyone will be rolling in QL 5 gear when they are still in Kingsmouth. At least with only mats you still have to go out and find the kits to create the items, meaning you still need to be doing the appropriate content to be able to create that QL of gear. |
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7/14/12 5:19:42 AM#9
Originally posted by LachyFTW Couldn't agree more. I'm running around with a couple of mil in cold hard cash and a need to by pretty talismans and signets (especially signets) and weapons and nowhere to buy them from. The Enlightened take things Lightly |
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7/14/12 5:32:31 AM#10
Originally posted by moraelin was i on the ONLY eq server where the auctioning zone was GFay not EC?? RIP Ribbitribbitt you are missed, kid. Currently Playing EVE, POTBS Recommendation of a game you probably haven't tried: POTBS, Atlantica, L2 |
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7/14/12 5:43:57 AM#11
Originally posted by SpottyGekko Unfortunately, for average player social interactions mean killing stuff with others. |
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7/14/12 7:04:36 AM#12
Originally posted by Vannor
I kinda like this idea. I remember in AO just hanging in Omni trade just seeing what people were selling and meeting some pretty cool random people doing the same. Sometimes half the guild would show up just to hang. Ah fond nostalgia.
Is it so bad to have a reason to hang out in a game? It really can make a community flourish. |
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7/14/12 7:29:15 AM#13
If they make an AH for this game I'll just sell shit on it. You get so many drops that it's much more fun to wait till you get that piece you're looking for. AH-raiding is boring and doesnt require any patience. Being glad that item finally drops is part of the game I guess. |
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7/14/12 7:47:43 AM#14
IMO the AH should only be able to sell crafting mats, kits, and castings for weapon skils....nothing else. |
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7/14/12 7:59:24 AM#15
Originally posted by Deleted User There is other solution. Player made shops / hired NPC's - selling & buying gear. It is not centralized, soulless and "out of game" as usual AH - yet it allows to trade without spamming chats.
There is one problem though - don't think TSW is build with that in mind and it is much harder to introduce good and USEABLE player shops in games that are not at least partially build with that in mind. It worked in UO and SWG. Think L2 also had it working more or less ok. Was disaster in few other games though. |
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7/14/12 8:46:28 AM#16
AH won't make much of a difference for a large first portion of the game. Think about it - you start a toon, save up 60 mission tokens in kingsmouth and then you run to blue mountain vendor to buy a blue ql6 weapon and glyph. This makes all drops in the first 3 zones pointless for the most part.
The market for talismans would be good I guess.
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Wrender
Apprentice Member
Joined: 2/03/04
The truth shall set you free! |
7/14/12 8:53:08 AM#17
Originally posted by moraelin Definetly this ^^ ! |
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7/14/12 9:11:46 AM#18
Originally posted by WrenderOriginally posted by moraelin By the time bazaar was born in EQ - commonlands was long dead as the old world zones were left far behind for he majority of the playerbase. It was fun - but standing at the tunnel yelling in ooc is not a scalable model, the bazaar was a much better solution. Back in 99 mmorpgs were niche games, not anymore, the players are different, the games are different - doing it the old EQ way would not work today. |
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7/14/12 3:31:09 PM#19
So you like archaic design because it makes it more challenging? Sigh... www.gamerevolution.com |
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7/14/12 9:34:23 PM#20
Originally posted by JonnyBigBoss
That archaic design was an undercurrent to the overarching idea of depending on direct social interaction in many ways , from EC tunnel selling and haggling face to face , to wizard port services because of no instant npc travel or even , gasp , bard runs from one side of a continent to the other , where people chatted along the way. Every game doesn't have to be instant gratification , it wouldnt be a bad thing if there was a game that , wait for it , forced everything from grouping to actually selling face to face and so on. So you can't understand some wanting a mmorpg to be massively multiplayer in all aspects as some "archaic" games used to be ? Sigh.. |
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