Trending Games | Neverwinter | Guild Wars 2 | WildStar | Star Trek Online

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Evolution of NPCs in MMOs. Current NPCs needs to go from MMOs.

2 Pages 1 2 » Search
30 posts found
  Interesting

Apprentice Member

Joined: 1/16/08
Posts: 948

 
7/13/12 10:34:12 PM#1

AI-less Stationary NPCs needs to go from MMOs.

NPCs needs to do their thing. They need to have objective, progression, purpose. Past, Present, Future. They need to be able to die. They need to be able to protect themselves.

They need to be part of the economy, instead of having infinite wealth, printing their own currency.

No more, EVERY NPC needs help with stupid things. If its not logic and reasonable, then they should go do their own stuff.

No more, EVERYONE DOING THE SAME QUESTS FROM THE SAME NPCS.

If you do a quest, its over, nobody else's does it again. Unless the activity itself has sense in being repeated or offered to many people.

AI needs needs. Needs home/place to rest. Needs food. It needs to gather its own food, or buy it.

It needs to do activities when its not sleeping or eating. Participate in the society, politics, drama, economy, whatever work or activity it decides to do, based on current situation, needs, goals.

In short, each NPC has to have its own agenda going on. Autogoverning itself.

It needs to be griefable by players and it needs to be programed deal with it.

 

I just heard of the Elders Scroll Online MMO being made to feature the same stationary quest givers robotic npcs of near decades ago.

 

 

No MMORPG can be considered AAA without a organic, dynamic feeling "alive" world.

I want to see a MMORPG world being built to be fully functional and complex, like a machine. I want to see "actors" actually acting

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/13/12 10:36:44 PM#2

They used to, in older MMOs. They used to patrol, move from zone to zone, have a massive amount of dialogue and emotes, and you could even type things to them.

 

But then developers stopped caring about making virtual worlds. Closest we ever got was Ultima Online.

  bishbosh2

Apprentice Member

Joined: 7/13/12
Posts: 66

7/13/12 10:38:55 PM#3

i think friendly NPCs should be minimised. game should be designed so that players take on the role of friendly NPCs allowing for emergent gameplay

  Interesting

Apprentice Member

Joined: 1/16/08
Posts: 948

 
7/13/12 10:48:28 PM#4

Ive seen some measure of AI in MMOs.

 

Fallen Earth has some carnivorous AI animals attacking each other (not the player).

Saga of Ryzom had a complex AI for animals, migrating, hunting each other, protecting territory.

 

But those were for animal/mobs AI. Im looking for HUMANOID/INTELIGENT  races AI.

 

Ive seen some measure of it in some space games, single player and online.

 

I would like to see some of the AI from the Gothic 2 (Skyrim comes close), or from the Space Rangers 2 game, if any of you are familiar.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 737

7/13/12 10:53:47 PM#5

Besides npc improvement.Text doesnt cut it for me. I would like to speak through my character and it wouldn't be to hard. Animators can use a limited set of mouth shapes to simulate the consonants we use to speak. Transients are the individual shapes that make up waveforms and can be analyzed to trigger the proper mouth animations. If any game developer did this it would be a huge step forward in player immersion.

 

  Garvon3

Novice Member

Joined: 3/17/10
Posts: 2943

7/13/12 11:05:54 PM#6
Originally posted by DaezAster

Besides npc improvement.Text doesnt cut it for me. I would like to speak through my character and it wouldn't be to hard. Animators can use a limited set of mouth shapes to simulate the consonants we use to speak. Transients are the individual shapes that make up waveforms and can be analyzed to trigger the proper mouth animations. If any game developer did this it would be a huge step forward in player immersion.

 

Or instead of spending half the budget on voice and the other half on advertising the voice (SWTOR) we can stick with text :P in my opinion. You can do a LOT more with text. Speech kills most RPGs.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

7/13/12 11:05:55 PM#7
Originally posted by Garvon3

They used to, in older MMOs. They used to patrol, move from zone to zone, have a massive amount of dialogue and emotes, and you could even type things to them.

 

But then developers stopped caring about making virtual worlds. Closest we ever got was Ultima Online.

There are VERY few examples of that. Even before WoW. VERY few.

Yes, there are older games in which NPCs patrol, but everything else he mentioned? Nope, not really.

Probably the best examples I can think of would be early EQ2 or Vanguard.

 

- Btw, if the OP is really that interested in NPCs, he may want to check out GW2. They do a lot of that ingame, and most NPCs that I see do their own thing. There are some that are stationary, that sell things, etc. But there are other merchants that need to travel to get supplies, and things of that nature. It really is refreshing to see. Example

  rounner

Apprentice Member

Joined: 9/07/06
Posts: 421

7/13/12 11:08:18 PM#8

May as well not have quests then.

If you can kill npc's, there needs to be a mechanism to add new ones that take up the same role so content is not duplicated.

I'm all for it in a game like Fallen Earth where a town could be ghosted until travellers slowly repopulate.

Just dont expect a rich story line with dialogue.

  laokoko

Advanced Member

Joined: 9/14/09
Posts: 1594

7/14/12 1:19:52 AM#9
Originally posted by rounner

May as well not have quests then.

If you can kill npc's, there needs to be a mechanism to add new ones that take up the same role so content is not duplicated.

I'm all for it in a game like Fallen Earth where a town could be ghosted until travellers slowly repopulate.

Just dont expect a rich story line with dialogue.

Ya I was just thinking that.  The NPC need mechanism to mate with each other, or with other players, so they can bread and repopulate.

You know how players like to kill any NPC that they can kill.

  Poison_Adele

Novice Member

Joined: 9/01/08
Posts: 287

7/14/12 1:27:39 AM#10
Originally posted by aesperus
Originally posted by Garvon3

They used to, in older MMOs. They used to patrol, move from zone to zone, have a massive amount of dialogue and emotes, and you could even type things to them.

 

But then developers stopped caring about making virtual worlds. Closest we ever got was Ultima Online.

There are VERY few examples of that. Even before WoW. VERY few.

Yes, there are older games in which NPCs patrol, but everything else he mentioned? Nope, not really.

Probably the best examples I can think of would be early EQ2 or Vanguard.

 

- Btw, if the OP is really that interested in NPCs, he may want to check out GW2. They do a lot of that ingame, and most NPCs that I see do their own thing. There are some that are stationary, that sell things, etc. But there are other merchants that need to travel to get supplies, and things of that nature. It really is refreshing to see. Example

Here is another video by the same person, it illustrates really well how NPCs can be made to contribute to immersion even with scripting that is both repeatable and dynamic.

Expecting truly living, breathing worlds is simply unrealistic and quite frankly ignorant. But it's the little touches that can make a place seem like it's more alive, and that's all that matters for now.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 737

7/14/12 1:41:47 AM#11
Originally posted by Garvon3
Originally posted by DaezAster

Besides npc improvement.Text doesnt cut it for me. I would like to speak through my character and it wouldn't be to hard. Animators can use a limited set of mouth shapes to simulate the consonants we use to speak. Transients are the individual shapes that make up waveforms and can be analyzed to trigger the proper mouth animations. If any game developer did this it would be a huge step forward in player immersion.

 

Or instead of spending half the budget on voice and the other half on advertising the voice (SWTOR) we can stick with text :P in my opinion. You can do a LOT more with text. Speech kills most RPGs.

Don't think you undestood what I said there at all. I'm not talking about voice actors I'm talking abou your words being spoken by your character.

  Poison_Adele

Novice Member

Joined: 9/01/08
Posts: 287

7/14/12 1:49:33 AM#12
Originally posted by DaezAster
Originally posted by Garvon3
Originally posted by DaezAster

Besides npc improvement.Text doesnt cut it for me. I would like to speak through my character and it wouldn't be to hard. Animators can use a limited set of mouth shapes to simulate the consonants we use to speak. Transients are the individual shapes that make up waveforms and can be analyzed to trigger the proper mouth animations. If any game developer did this it would be a huge step forward in player immersion.

 

Or instead of spending half the budget on voice and the other half on advertising the voice (SWTOR) we can stick with text :P in my opinion. You can do a LOT more with text. Speech kills most RPGs.

Don't think you undestood what I said there at all. I'm not talking about voice actors I'm talking abou your words being spoken by your character.

Sure new technology is cool but then you're just playing yourself and the technology. Using more complex technology to essentially do the same thing is not player immersion.

  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 737

7/14/12 1:59:13 AM#13
Originally posted by Poison_Adele
Originally posted by DaezAster
Originally posted by Garvon3
Originally posted by DaezAster

Besides npc improvement.Text doesnt cut it for me. I would like to speak through my character and it wouldn't be to hard. Animators can use a limited set of mouth shapes to simulate the consonants we use to speak. Transients are the individual shapes that make up waveforms and can be analyzed to trigger the proper mouth animations. If any game developer did this it would be a huge step forward in player immersion.

 

Or instead of spending half the budget on voice and the other half on advertising the voice (SWTOR) we can stick with text :P in my opinion. You can do a LOT more with text. Speech kills most RPGs.

Don't think you undestood what I said there at all. I'm not talking about voice actors I'm talking abou your words being spoken by your character.

Sure new technology is cool but then you're just playing yourself and the technology. Using more complex technology to essentially do the same thing is not player immersion.

Huh? Chat is more immersive than actual speach? Why do gaming headsets have mic's then? Imagine walking your toon up to someone and saying hello for real. Might be freaky with the barry white voiced dude's playing female toons though but still, would be cool.

  Siveria

Spotlight Poster

Joined: 3/11/11
Posts: 1005

7/14/12 1:59:20 AM#14

Current mmo's in general needs to have their dev teams taken out back and executed, In the last few years I haven't played ONE pay 2 play mmorpg that felt fresh or orignal, every single one has felt like the exact same game in a new skin. Most recent one was the secret world that I wasted money on.. Its just yet another generic wow-like mmo. With pointless endgame, and a boring repetive linear quest grind. These devs wonder why their games cannot hold subscribers as of late, this is why, they rely WAY too much on quests for content and people can go thru it fairly fast without even trying. GW2 will be the next mmo to be fairly worthless and lackluster more than likely. Because honestly? from what I have seen of the game it just looks like world of warcraft cept with so called "dynamic events" insted of the normal quests. I'm in the weekend beta thats coming for gw2 but to be honest I don't expect much out of gw2/mmo's now a days.

Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

A. Proven right (if something bad happens)

or

B. Pleasantly surprised (if something good happens)

Either way, you can't lose! Try it out sometime!

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1737

7/14/12 5:46:20 AM#15
Originally posted by Siveria

Current mmo's in general needs to have their dev teams taken out back and executed, In the last few years I haven't played ONE pay 2 play mmorpg that felt fresh or orignal, every single one has felt like the exact same game in a new skin. Most recent one was the secret world that I wasted money on.. Its just yet another generic wow-like mmo. With pointless endgame, and a boring repetive linear quest grind. These devs wonder why their games cannot hold subscribers as of late, this is why, they rely WAY too much on quests for content and people can go thru it fairly fast without even trying. GW2 will be the next mmo to be fairly worthless and lackluster more than likely. Because honestly? from what I have seen of the game it just looks like world of warcraft cept with so called "dynamic events" insted of the normal quests. I'm in the weekend beta thats coming for gw2 but to be honest I don't expect much out of gw2/mmo's now a days.

Evaluating games by "seeing them" leaves a lot out.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  BereKin

Novice Member

Joined: 1/22/12
Posts: 285

7/14/12 6:25:39 AM#16

Yea, the way that most devs are using NPC in mmos got to change. They have to be more active, to have some more logical role than to just be stationary objects. Like you said, they are just standing there and everybody is doing the same quests from them. Not very interesting or inspiring.

  AlBQuirky

Elite Member

Joined: 1/24/05
Posts: 1389

Tomorrow's just a future yesterday...

7/14/12 10:52:04 AM#17

And when I finish my quest for the given NPC and he is dead somewhere, killed by some blood thirsty, maniacal PC, what then? Does he respawn at a later time?

One time quests? Are you serious? Devs cannot think of many good repeatable quests and you want them to think up literally millions of one-time quests?

How about the players that don't start the game from launch? How do they get into the game with most of the quests done already?

It will become a race to "take out quests." Those that don't play 24/7 will just lose out to those who do.

On the plus side, there would not be all this information online about how to do a quest.

It would be great to see something like this, but in all practicality, it isn't very feasible.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 659

7/14/12 11:31:44 AM#18

 

Everyone keeps mentioning the dynamics of Sims 2.  What I have been saying since I started gaming.  There needs to be an mmorpg that merges with Sims 2.

Also, everyone keeps talking about the past Ultimate and no one answers my question if Ultima Online is a resurrection of that game?  http://www.uo.com/ageofshadows/viscent.html

  User Deleted
7/14/12 11:41:45 AM#19

In SWG beta the creatures would charge at you stalk you even if you got close to a lair or nest. then they would out of nowhere chase you away or go full out attack if you kept bugging them.

Was pretty cool. of course it never made it to release it got axed for some reason.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 4982

7/14/12 1:35:18 PM#20
Originally posted by bishbosh2

i think friendly NPCs should be minimised. game should be designed so that players take on the role of friendly NPCs allowing for emergent gameplay

realistically, the problem is, that players arent online 24/7, so players who play at different times of the day will lost out on things which leads to a lost of fun for certain groups over others, which leads to less subs and less support from consumers over time.

 

see how TIME is linked to everything MMO related?

2 Pages 1 2 » Search