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7/14/12 1:02:33 AM#81
Originally posted by AcvivmOriginally posted by comrademarioOr should the gaming companies hold off releasing a game until it's 100%? I agree with this. If devs step things up and roll out better games to start with, then maybe gamers would be willing to compromise and be patient. These days, MMO launches are a Mexican standoff between players and devs. Back in 2004, games launched with some minor bugs. Now, the devs use it as an excuse. Every game that comes out should have devs striving to be bug free on day one. Instead, they point at other companies. "The last dev got away with it. Why shouldn't we?" The answer is "because releasing a buggy product is the exception, not the rule." MMO or not, when you employ too much propaganda in your product, backlash with inevitably follow. Error: 37. Signature not found. Please connect to my server for signature access. |
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Weretigar
Apprentice Member
Joined: 10/15/10
If you watch a game, it’s fun. If you play it, it’s recreation. If you work at it, it’s FF-XIV. |
7/14/12 1:07:24 AM#82
Originally posted by comrademario Impatient to say that they personally don't like a game and are quitting.NO crybabys for coming here to perposly try to ruin everyones elses good time YES. Different strokes for different folks. |
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7/14/12 1:21:34 AM#83
I don't think modern gamers are too impatient. I think the impatient gamers are those, who remember that there were times, when games that got released did work as intended. Nowadays, most companies release broken half-working wreckages, saying "oh, we can patch that later". In the end, it also depends on the specific flaws you are talking about. Is it a typo in a text? Who cares. The developer then didn't pay as much attention as he should, but it doesn't matter that much. Is it a constant crash, or whole mechanics of the game not working at all? Then this simply shows, that the developer has a "I don't give a crap about the users" mentality. Also, about the "even wow needed time" aspect: yes. Sure did. But at the same time, developers can look back at other games already released, and say "ok, they made that mistake, we can do it better", instead of saying "they made that mistake, then we can do that too". Let's play Fallen Earth (blind, 265 episodes) Let's play Guild Wars 2 (blind, 45 episodes) |
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7/14/12 1:39:34 AM#84
Originally posted by maji Yup. Well-put. I remember a time when every patch ever developed would come with a requisite apology from the game company. Now, every patch comes out with glorious praise. Why? Error: 37. Signature not found. Please connect to my server for signature access. |
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7/14/12 4:46:15 AM#85
Back in my day we used to walk up four hills both ways just to get to the bus stop. Damn kids have it easy now.
In seriousness you guys are rediculous.
But to clear it up, no. Geeks are still geeks, we just aren't the only ones playing games anymore. But this whole my generation was better than this new generation just sounds like some old jaded man sitting on his porch yelling at the kids crossing the street. Yes I played SWTOR. |
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7/14/12 4:57:50 AM#86
Originally posted by Hauvarn Except when you compare the WWII generation's drive and "do it yourself" nature, versus the spoiled and uselss ones coming after them. Then you get a clear idea of how it's possible that an earlier generation is WAY better than the current one. Same applies to gamer mentalities, but I wouldn't expect someone fresh out of high school to understand either point. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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7/14/12 5:59:52 AM#87
Remember when EQ1 was one of the few choices of games to play of that calibre? it wasn't a matter of patience really, it was one of the best games in its time, so you just had to live with the bugs and enjoy the amazing game because of how immersive and groundbreaking it was. Current MMO: WoW/GW2 |
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7/14/12 6:03:26 AM#88
Without a doubt, Yes!
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7/14/12 6:04:10 AM#89
Originally posted by GTwander I gave this thread the benefit of the doubt, but all it turned out to be is another circle jerk thread for old-timers.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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7/14/12 6:46:24 AM#90
Originally posted by FredomSekerZ When MMO's nowadays have no features that distinguish them from the rest, you'd bet the players would at least expect the next pile of more of the same to be at least up to par with the competition. Stop blaming the consumer for the fact that the industry is full of crap.
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7/14/12 7:40:58 AM#91
Originally posted by Hyanmen
Any tell us who has won the grand prize on today's episode of Create the Most Extreme Forum Hyperbole™, Merril?! |
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7/14/12 7:47:13 AM#92
i say it differently , since the evolution of game industry forces companies to start hyping their upcoming " mmo " so early stage so its been talked for years n years people grow tired of waiting and there comes the " being impatient " now you can say its important so you can maximise the intrests of gamers about your product but theres also this other side wich you call " impatience " unfortunately. |
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7/14/12 7:48:11 AM#93
Originally posted by Icewhite What is the point of pointing and laughing if you don't point and laugh?
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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7/14/12 8:02:48 AM#94
I think modern gamers don't understand the mmo concept. When I first started playing Asherons Call my first mmo in 1999. Which my friend and my brother subscribed also. We spent all of our time hanging out and exploring areas. It wasn't a grindfest or endgame race, it was 3 guys hanging out and exploring a new world. We soon found ourselves a part of a clan in darktide (pvp) server with many friends and even enemies. And wether we were friends or not the game was very social. I feel it's not gamers but developers which is a new topic entirely, so I'm going to write a new thread "Are Game Developers Ruining The MMO Experience" to explain myself.
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7/14/12 8:04:36 AM#95
Originally posted by Quirhid The reward is a lifetime supply of Dinty Moore Beef Stew. I find that pretty chuckle-worthy. |
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7/14/12 8:29:22 AM#96
The issue rather lies with players' expectations and the games. |
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7/14/12 8:31:27 AM#97
Originally posted by Quirhid Oh cmon. I'm tied AND lost. Or did i? I did vote "me" or should i voted for "me"? |
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7/14/12 8:33:48 AM#98
Originally posted by FredomSekerZ That's ok, have you ever tasted Dinty Moore? This is not a grand prize you want to win. |
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7/14/12 8:43:25 AM#99
Looking back at the MMO games I have played, I've had a few revelations and I just wanted to make note of a couple things:
First off, let me start by saying that I have played Final Fantasy 11 for around 6+ years. What kept me playing that game for such a rather large chunk of my life? Let's go with a series of questions approach. Was this game released with an extra-ordinary amount of content on release date? No. Was this product released one hundred (100) percent bug-free and ran like a freshly oiled machine? No. Did I purchase this game and endure Square-Enix's loathsome membership sign-up and updating process expecting either of these things to be true? No, and I believe that's the most important part. Was this game filled with long, grind filled nights and weekends? You bet your arse. Did I meet and communicate with many other players in my journeys across Vana'diel and did I genuinely enjoy my time there? Absolutely.
What an MMO game means to me is hard to sum in a simple forum post, but there are quite a few things that are to be expected, at least for me. An expectation for hard-to-obtain items and progression is something I'm come to realize is a given. I don't expect, nor do I want to be spoon fed content and gear. What is the point of that? Where is the sense of reward or accomplishment for attaining that epic weapon or piece of apparel if every single chimp with a credit card on the server has one as well? This isn't a single player game, and making it so that everyone and their brother has that awesome weapon is making an open-ended MMO experience feel linear and altogether way too scripted for my tastes. Now, I'm not going to play the generational card and blame others for their patience levels but I do know that as for me, myself and I, perhaps I'm just a patient person.
A MMO is a journey, it's a process; Hell, I'll even go so far as to call it an adventure. Once again, this is not a single-player game. This is not something I want to play through once and put it down. Why not? The answer is quite simple: I'm paying a subscription fee to play. An MMO evolves over time, adding more content and story as well as other diversions to occupy your time spent there. It's not just a game, it's an experience. Time for a comparison: Do you go to a bar simply to drink liquor? Typically, no, although I have been guilty of this a time or two in the past. A man or woman goes to a bar to drink and meet up with friends, or go on a date, or shoot pool, or to watch a game in a social setting, et cetera. The point is, there's more to it than just the base purpose.
Currently, I'm trudging through an experience with Final Fantasy 14. There are so many misgivings and problems with this product and I'm not going to go into it in this post but I just wanted to point out that the questions that I asked about FFXI (11) above in this, have the same answers when asked about FFXIV (14). Are they working on the product with updates and new content? Definately, and I certainly can see evidence of this. Why? Because I've been playing the game for longer than two weeks. I didn't level to max in a matter of weeks and experience all of the content that the game has to offer. That, and I truly enjoy my time with the friends I've met in my linkshells(guilds for people unfamiliar with the structure of Final Fantasy online titles).
Humbly, I see a problem with the pacing of MMO's on today's market. I'm sorry to say it, but this whole online, role-playing market needs more grind-fests in my opinion. Nothing worth doing in life comes easy, nor does it comes cheap. Time is money, but after the long haul it's a damn good feeling to know that I got it done. I've completed something most people who play haven't. I have things that other people might not. To me, that seems exactly what life is all about. Work hard and you'll be rewarded.
Now, I'm not so much of a jackass to go and say that every online role-playing game on the market needs to follow this formula. Absolutely not, variety is the spice of life. I do believe there is definitely a lack of understanding as to why people are unhappy with games. This is really just me sharing some of my thoughts on the genre.
So who's to blame for this problem? This may be a hard pill to swallow, but I honestly believe that everyone is in the wrong at some level. We can all agree that the amount of people getting on their computer to play games, online games in particular, has swelled over the past decade - that's a given. There's many people who go into a newly released MMO on day one, expecting the moon and they are quite promptly disappointed when they don't receive it. They go into an MMO looking for quick-fix entertainment and instant gratification. Honestly, sometimes I fire up a single-player game or even go play a few rounds on a FPS for just that very reason. Sometimes I'm looking for more. There's a flip side to this coin though, the game developers.
Probably one of the most troubling things I've been seeing lately is this whole free-to-play solution to MMO's. Accountability seems to be lacking with these game developers. "If we can't keep a huge subscription base playing this game, we'll make the game F2P and go with micro-transactions." This is such bullshit. Here's a thought, develop something people want to pay for. Put the time and the investment in and keep adding on content to your product, make it into an adventure, something people will want to opt-in for the long haul. This whole, make big money now on box sales now and recoup our development costs fast crap has got to go. Where does WoW make all of it's money? On selling the game and it's expansion packs? Hell no, they make it from the millions of monthly subscribers, not to mention the hourly ones in Asia. Did WoW start off with that kind of subscription base? I think not. I'll say it once again: It's a process. In fact, I think that's what my whole rant here has been about.
It's a process people. Everyone has different tastes. Everyone is looking for different things. What satisfies X doesn't necessarily solve for Y as well, and who's to say that might not change years down the road. It's a process.
Before I get flamed for some of my opinions, keep in mind that's just what they are, opinions. Thanks for reading... |
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7/14/12 12:26:23 PM#100
If i owned a studio (with no publisher/stockholders to report to)
I would release the game as planned bugs or no (barring any insane game breaking bugs). While spamming the forums and other media that "ITS AN MMO. ITS A BIG FSKING GAME ITS GOING TO HAVE BUGS". This would weed out the undesirable customers who demand perfection with every game they migrate to. I would keep the number of servers as planned. unless all servers are getting blowed up, there will be no expansion of servers (avoid the mythic mistake). This will weed out the, "OMG I HAD TO WAIT IN THE QUEUE FOR 30 SECONDS I QUIT!" crowd. the forums, to be ruled with an iron fist. "I quit" posts will be met with much joy from the customer service dept. with, "According to XXX post, we see that you have announced your cancelation of your subscription, however, our records do not reflect your decision. Since you appear to be entirely too busy in your life to cancel your sub, we have taken the liberty of closing your account for you and have refunded your month back you to. If you wish to re-subscribe you may do so [link]here[/link]. However, please be aware that this account will be permanantly set to read only status for our forums for breaking the 'do not make i quit posts' rule." or some other post along those lines, you get the idea. ya, such a studio would never achieve blizzard numbers, but thats the idea. I would not be out to win the lottery, a mentality that seems to have polluted much of the industry. |
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