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7/13/12 6:06:40 PM#21
I don't know why people get all uptight over cash shops. Get over it that is just how the mmo market is now. If you do not like it do not buy anything. From my understanding all the stuff they plan to let you buy in The Repopulation are skins aka cosmetics. Therefore they do absolutely nothing to boost your stats. It is not going to be pay 2 win.
You have to understand some people will play this game 40+ hours a week so they don't mind spending the extra money on the cash shops because it is thier hobby. I try myself barely use the cash shops but if there is something I really want I will get it because it is worth it to me. Cash shops in game are working because people are buying things. Hell look at TERA they introduced a $25 dollar hell flame mount and you see a ton of them. To some it is worth it and some it is not. I am all for cosmetic skins in a game. They can have a whole department store in the cashshop for all I care. As long as it does not turn into a pay to win then keep the shops in game. It generates money for more content! |
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7/13/12 11:27:14 PM#22
The Cash Shop will likely turn into a Pay2Win simply to generate income because most people probably won't want to spend money for cosmetics and/or convienance items. Of course, who knows they might implement a Pay2Win shop that doesn't break the game by selling Clan/Guild assets to individual players (would need a clan/guild to make functional use of the items and make the player more attractive to clans/guilds because of the increased guild/clan functionality that comes with them) but are largely only nice for cosmetics & possibly some conviences that aren't exclusive to Cash Shop items to an individual player (like a High Quality crafting bench that doesn't charge fees to the owner but are commonly found in hubs/cities, extra secured storage space, etc.). Yeah, it may be like tieing a piece of meat around someones neck to get a dog to play with them but....it works and some people will actually need it depending on how well/poorly they fit with the games community. |
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7/14/12 11:02:29 PM#23
Originally posted by SysOpPsyche I think this is a common misconception. The Pay2Win thing became popular later in the lifespan of free to plays. Earlier micotransaction titles were generally cosmetic games, some had experience potions, but few had the tie ins to force players to pay to compete. Some games view those mechanics as a way to get more out of each player, but the big problem with them is that they hurt your player base. Unless players are willing to pay those sums of money, most will simply play a different game. So while it maximizes your money per player, it reduces your player base. http://www.therepopulation.com - Scfi Fi Sandbox. |
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