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I'm currently at questing in the blue mountain area and i have to say this game can get pretty hard. theyr're not just hard in one specific way either. Theres one i encountered that was a brutal DPS check, one where you needed to figure out a way to climb up a mountain to get to an npc, and another where you needed to sneak past some guards and then figure out a way to distract them so they leave their guardpost so you can get past them. it actually keeps me interested in the game because its an actual challenge, im not just grinding the same shit over n over again. however, there are times when i do just wanna grind and relax and the game lets me do that to which is pretty nice (repeating previous dungeon to get more skill points).
Anyone else finding stuff hard? Like questing in egypt or transylvania? |
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7/13/12 2:37:11 AM#2
True, I've also had hard times in blue mountain. Going through that place solo is a real challenge, even with a small team it takes a while to find what you are looking for, if you haven't done the mission before. I'm pretty sure I know what mission you mean when you talk about finding an npc from the mountains. Took me and my new-found friend almost an hour to find our way. This game is making me socialize much more than I usually do in mmo's. For me this has become a very group-friendly game, and I'm enjoying it alot. I can see that in the future, when people have gone through the content the grouping might not be so glamorous, but for now I'm enjoying it and that's what important. I've had my monies worth. Not tonight dear...I have a haddock! |
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7/13/12 2:53:40 AM#3
When I first entered Blue Mountains I just kept dying when I tried to solo some quests. I started to do some research for a better survival build and went back to Savage Coast to farm some more APs doing quests I liked there. I like that I actually have to think about what and how to do in this game bot in combat and especially doing investigation missions. Also, for the first time in MMOs I'm really hooked to the missions and stories. They are very well written and interesting. After Dead Air quest in Kingsmouth I'm sold to TSW and will be for a long time to come. Yesterday I went to Egypt and I'm having a blast. So far it's been bit easier than Blue Mountains as I've got a lot of APs and pretty decent skills but I still have to be very careful in some places. |
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7/13/12 3:07:45 AM#4
It rollercoasters up and down when it comes to difficulty. Earlier today I made it to the second area of transylvania and found it a bit easier than the first but than it kicked back up. I'm all lvl10 gear now and it is still very challenging on certain missions. It does cause more grouping as a positive but if you sollo the real hard stuff prepare to do the walk of shame a bunch of times. Not sure if it's me but the chat bubbles don't seem to be working which I perfer for quick communication. Getting a bit bored with the questin, not many of those great green/yellow quest's recently so think I'll finally go run some dungeons. ;) |
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7/13/12 5:51:23 AM#5
I remember getting to Translyvania in beta and thinking "oh this isn't so bad" until I got past the first town. Ouch.
Had to totally create a new deck to deal with the mobs there.
Mobs later in the game are really hard unless you pay attention to their buffs. They have a yellow icon on them that will tell you what type of attacks they do so you can get an idea. And sometimes you just have to fight them and watch what happens because it doesn't show everything.
I remember the ghouls by the church.. wow that was rough. Mobs in this area come in packs of 2-3 Single dot solo mobs. The ghouls had a wicked debuff that would reduce all of your defenses and you'd be dead very quickly.
Had to load up some cleansing abilities for those guys and a heal. Was still iffy once in a while.
The only sadness I have is that I saw some TestLive notes where they thinned out some mob density in Blue Mountains. I'm mixed because on one hand it was really hard but on the other hand I know that it's a pain in the ass running around some places just trying to travel. Hopefully the difficulty will remain roughly the same but just less density to make traveling around annoying. |
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Originally posted by DaezAster I like that this game tries to encourage grouping but i feel like they should have make it more clear to people in the beginning that they are going to try to gradually wean you off soloing. Most people are used to soloing every mission because the beginnger missions were so easy and now they start complaining about difficulty when they should be trying to look for people to group up with instead. Theres a lot of times i try to get people to group up with me but they just reject my invite and then proceed to die to the quest boss or instead try to KS the quest boss off me after i kill the trash. |
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7/13/12 10:10:39 AM#7
Originally posted by gessekai332
No |
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7/13/12 1:15:46 PM#8
If it's too hard, group up. This may seem like a single player game but it is an mmorpg and grouping is highly advantageous. Without levels the game is essentially a gear/ability check, much of the content scales quite badly if you plan on soloing all the way and can become impassable. |
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7/13/12 1:17:51 PM#9
Originally posted by gessekai332 Well hopefully we run into eachother in game. I'm under the same name as I am on the forums. |
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7/13/12 1:22:55 PM#10
Finally a themepark that is not made for 14 year olds with ADD. |
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7/13/12 1:24:49 PM#11
Originally posted by Dakirn I don't mind the difficulty of Blue Mountain but I hated the mob density. It seemed more of a chore than fun going through a lot of that place. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/13/12 2:01:15 PM#12
The mobs themselves are not really that difficult, you just need to be smart about your build. Don't just randomly pick skills. Take a few minutes to consider what active skills work better together, throw in some survival skills, add passives that augment the skills you chose and most of the content will be relatively easy. A lot of people make the mistake of thinking that any build will work, because Kingsmouth and the Savage Coast are so dreadfully easy, but that's simply not true once you get out of those zones. Most of the difficulty comes from mob density. Higher level zones are packed with mobs and very often you will aggro another mob if you're not careful. I'm all for harder content but not because of the fact that you have to literally swim through mobs everywhere you go. It's annoying and makes the combat feel more like a chore than anything else.
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7/13/12 2:44:41 PM#13
Without giving any spoilers away I stongly advise having some skills with aoe capabilities and some healing for later missions in Egypt and beyond. If you don't have those built into your set or least available things are going to get very uncomforatble for you eventually. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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7/13/12 5:15:29 PM#14
Originally posted by Wickedjelly Yeah i thinkt he worst idea was thinking the best route was to specialize in two weapons and get all the skills. Makes for a very rough ride later on. I think everyone should have at least an endurance build...for fights that are going to take a long time...something with leech HOT or shields....at least one good aoe spec that has some form of single target damage as well...and of course something for single target high dps action. |
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Elikal
Spotlight Poster
Joined: 2/09/06
“No path is darker then when your eyes are shut.” -Flemeth |
7/13/12 5:23:29 PM#15
I can't help thinking Blue Mountain is more a matter of not balanced than purposeful difficulty. "Things weren't better in the past. But a lot of things were GOOD, and they would STILL be, if people had stopped the fuck messing around with them!" |
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7/13/12 5:29:47 PM#16
Originally posted by Elikal Nah, the right build and the right apporach and its not hard. Previous maps you were able to handle large groups of mobs and pulling adds, you were able to sloppily move about and not worry about the 10 zombies trailing you...and in areas with a lot of semi-rough adds like innsmouth..you had wards that would kill them all if you could make it there. Blue mountain they remove the forgiving nature of the previous maps. I guess you could call any amount of difficulty just a balance adjustment...they could make the windingos and ak'bar (or however they are spelled) less aggro prone and quicker to drop and it would be just as easy as savage coast. Also removing those broodmarks that seem to be placed to allow a train to catch up and rape you would balance more i guess. I dont see the BM mobs being mechanically hard with their own buffs and resistances like later on either. |
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7/13/12 5:52:32 PM#17
Originally posted by Elikal There were two missions that had unbalanced mob waves. Both of these were balanced in the last patch. Least they said they were anyways. Outside of that the rest of the zone mob wise is fine. If you're struggling that badly that you think it isn't balanced in this zone than you better reassess your spec because Egypt gets a lot more difficult. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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Foomerang
Hard Core Member
Joined: 11/10/05
A man convinced against his will is of the same opinion still |
7/13/12 5:56:36 PM#18
I like the layout of mob difficulty in this game. It reminds me of Silverpine Forest in vanilla WoW. Level range was 8-18 with roaming elites, train pulls, etc. Its nice to play an mmo again that makes you stop and actually look at some mobs up ahead instead of head down steamrolling to the waypoint. Themepark is not a sub genre, its an excuse. |
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7/13/12 6:06:01 PM#19
Glad to read that other are enjoying the game as well. I've been questing in BM for a couple of days now and find only a couple of quests unbalanced. I kill mobs pretty fast with my Swords/Ele build, so I think i'm doing something right. Will finish the ninja deck b4 thinking about the burning sands. More than likely i'll start working on blood again for this healing stuff i'll be needing later :) |
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7/13/12 6:44:52 PM#20
I think it's best summed up by Ragnar himself in this excerpt from his blog site...
"our goal is to be interesting. Different, ambitious, creative - yes - but most importantly, we want to make an interesting game. A game that engages - mechanically, emotionally, spiritually - and a game that doesn't underestimate its audience. PC and MMO players are skilled, experienced, smart and creative, and a huge portion of them are actual adults. Not enough games recognise these facts. I hope ours does." I find it incredibly refreshing to see a developer that regards its players/customers as people capable and even willing to be challenged, to figure things out and not be guided along at every turn like helpless children who need their hand held every step of the way.
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