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7/13/12 1:04:01 AM#101
Originally posted by uohaloran Yet it also is the fastest returned game in history. That and there are multiple law suites going on right now in different countries because of Diablo 3 not to mention the 10+ year development cycle. Ill tell you right now, they have not broken even at all from Diablo 3. Its not a wake up call persay because of the complaints its a wake up call due to the fact that people are quitting the game left and right. Bash admited to only hundreds of thousands of players online at a time, and the fact that a good portion of the people that bought the game retruned it. Hell half my friends did it. |
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7/13/12 1:28:12 AM#102
Originally posted by Axehilt Overall, that is not what i have written, we are talking about very specific forms of combat and challenge, that you see them as generic "good combat design" and essential IS the problem. If YOU want a limited challenge system and linear gear progression, you can go to wow, it works both ways. Flame on! :) |
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Lobotomist
Hard Core Member
Joined: 5/20/07
I got so much |
7/13/12 1:39:32 AM#103
Originally posted by Valua Problem is that they pretty much destroyed their reputation, and reputation of diablo franchise completely. 9 million copies were sold on good will based on previous games. Their next game will not fare so good. |
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7/13/12 8:04:32 AM#104
Originally posted by Psychow
Rofl.... like my wise Dad loves to say.... "Always and Never"
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7/13/12 9:24:54 AM#105
Originally posted by onlinenow25 Where in my post did you see me say D3 had exactly the right kinds of challenges? Because I'm pretty sure I didn't say that. Calling D3 "100% gear check" conveniently ignores the depth that emerges the times when it does provide an interesting challenge -- when you're at the gear sweet spot for your current mobs so that dodging a berserker swing is necessary and saves your life, or dodging the meteor+knockback of a Morlu caster. Those are the moments that make D3 not a 100% gear check, and D3 isn't short on them (compared to most MMORPG gameplay it has an awful lot of them, actually.) You seem to go on a tangent about ilvl63 stuff that doesn't really make much sense (someone intentionally bought non-upgrades and complained about it?) D3 is about rolling "loot dice", numbered 1-100. If you roll a better number than your prior best, it's an upgrade! It should be clear upon thinking of things this way that the majority of rolls definitely aren't going to be upgrades, because the higher your best roll gets the more rolls you need to expect to beat that upgrade. Enter the AH. Now you can purchase a "75" roll. This means you've immediately eliminated 75% of loot as possible upgrades. (This of course assumes you don't just outright buy a 99 or 100 roll, as some players could afford that.) So it's pretty dumb to whine about how hard it is to find upgrades once your gear is all "99"s. As for risk vs. reward, I think my first post in this thread already covered that (although 'challenge vs. reward' is really what games should be about more than risk vs. reward.) As for "keep having fun playing", I quit D3 once I realize their patch to improve loot drops mathematically encouraged me to keep farming Act 1 inferno forever until I could one-shot Act 2 mobs. |
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7/13/12 9:29:31 AM#106
Originally posted by Banaghran Speak plainly and come out with your point. Are you really suggesting we don't need challenge? Because without challenge, there's no game. WOW has nothing to do with it, this is true of any game (which is why D3's specific form of combat also doesn't matter.) Very little about D3's loot is "linear progression" (see "loot dice" example from above post) |
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7/13/12 9:32:12 AM#107
Originally posted by Axehilt
If a system like that or like in D3 is OK or not is subjective. We can never decide or know what other people will think is fun or boring. Obviously some players dont like the RMAH in D3. They also play games to have fun and the RMAH ruins the game for them. Its up to them. If they feel that way it makes sense to find some other game they can enjoy. |
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7/13/12 9:36:18 AM#108
Originally posted by laokoko I've played games as 7 year old kid on C64, then as 10 y old kid on Amiga. Then some games on PC starting at 13 + years old. I also had access to some game consoles in my friend's houses.
So no your arguments are invalid - I had many games played and 6 years of gaming experience before I played PC games from 1996 - 2005 which I consider time when best games did release and I compare games from that peroid to new games. It is not just rose tainted glasses since I replay some games from that peroid every now and then in today's times. |
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7/13/12 10:30:58 AM#109
Originally posted by Hurvart It doesn't matter whether they think it's fun or boring. With a grind, you cannot avoid it. With RMAH, you can avoid it. Completely. Without penalty. You could completely hate the RMAH or (like me) simply have zero interest in ruining your fun with it, and decide not to use it, and not have a worse experience as a result (in fact my experience is far better than it would've been if I'd bought/sold RMAH gear.) If the critique was aimed at the AH in general, I could understand it better because (a) killing mobs and finding an upgrade is fun, (b) the AH interface isn't fun, and (c) using the AH massively reduces the upgrades I'll end up getting from mobs. Some other game designer in the Blizzard official forums pointed that out (paraphrased: "Games should drive players to their most fun features, but D3 drives you to the AH.") and it was a fantastic point. |
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7/13/12 10:49:18 AM#110
Originally posted by Lobotomist Next expansion release not all that far away; and then all will be forgiven. Why doesn't the public evaluate new things on a per-case (instead of a per-reputation) basis? We know from decades of bitter experience that a company/studios last effort is an extraordinarily poor predictor of their next effort. Marketing works too well, particularly on those who believe themselves immune to it. |
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mackdawg19
Tipster
Joined: 5/28/07
"If men were created equal, then what happened to game developers?" |
7/13/12 11:11:47 AM#111
Originally posted by onlinenow25 Fastest game returned in history? Multiple Law suits from different companies? Haven't broken even from Diablo 3? People quitting left and right? And bash admitting to people returning the game? Yeah please allow me to inform you that you are more than welcome to come back to reality. Were do you get your facts from? Random people in some chat room that are also spreading these rumors? This stuff just makes me laugh. Someone just randomly shooting out rumors like there facts then beleiving in them like there true. Fact, there is A law suit going on in EU for Diablo 3. Fact, people are slowiy not logging into Diablo but theres still a good portion playing, just not as much. Fact, it is not that fastest returned game in history, theres another game that has that title and I doubt they will ever lose it. Fact, no one knows what they have made off Diablo 3 if anything. They have yet to release any numbers except for first week sales. And Bash never admitted to anything, if he did please inform all of us by providing a link to this admission which I'm sure you cant find at this exact moment, right? Please just stop, I'm sure people get it, you do not like Diablo 3. First off, in my opinion, Diablo 3 is a decent game. It keeps me entertained for the time I play it and I can play with my friends. I don't make my hobbies a chore, which some of you seem to do. I just enjoy having fun in a game. I have a level 60 DH on Inferno Act 3 and a level 54 Monk on Hell Act 3. Is it what I expected it should be after playing Diablo 2, nope. Does that bother me, nope. Why? Because its a different team, and a different vision. Whats so wrong with that. I don't want to play a Daiblo 2 with modern graphics and fresher systems. If i did, I would just go by Diablo 2 and hack up a mod. I paid my money to play a new game, with new systems and a new vision. And I got it. Some of you are just sitting to far into the past and won't let go. Games and play styles change and evolve. So do the companies that deliver these things, If they just kept pumping out old visions and concepts, gaming would be a stagnant money maker and developers would move on. So, there you have it my opinion. Like it or hate it, its mine, not yours. |
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7/13/12 2:22:04 PM#112
Originally posted by Hurvart No. I think they take risks. RMAH is a huge risk and they know it. Personally, i like it. Real money won't devalue like gold. And the game is really fun. Good combat system. Good production values. |
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7/13/12 2:26:06 PM#113
Originally posted by Axehilt Personally that critique is not valid to me. Because a) killing mobs and find a valuable item is fun ... it is much more frustrating to get a perfect DH item while i am running a wiz (and no i don't have multiple 60s to use all the good stuff i get), b) i agree .. we need more filters on AH. It needs to be done better ... better yet, it should be on the web. c) Yeah, but it is fun to find a good deal (and good upgrades) on the AH
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7/13/12 3:05:44 PM#114
Originally posted by zekeofev You have something against Dairy Queen? I knew I should have taken that left turn at Albuquerque... |
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7/13/12 3:17:24 PM#115
I think those that think there is overwhelmingly negative on Diablo 3 feedback are too biased. I saw the OP's link to the D3 forums, I followed it... 26 page long thread. Versus... Blizzards attempt to reach out to the community to see how they can fix various gameplay annoyances (MF gear swap) is currently over 900 pages long. So as far as a community base goes 26 page thread is <10% of those active in the Blizzard community. So if 5% of the people who like your game hate it? You're doing pretty damn awesome, thats 95% positive.
I think those unhappy with the game is a very loud minority, so was it a wake up call? Nope not a chance. Overwhelmingly the response to the game has been positive. I feel bad that you did not buy the game based on negative feedback on forums such as these. I have not seen a single game released ever that has not gotten slammed by threads on these boards. "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath |
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7/13/12 3:53:50 PM#116
Originally posted by nariusseldon Some other games have already solved (A) by simply not letting gear drop which isn't for your class. (Which you could clearly expand in a multiplayer game to have extra things drop so you can have that little bit of mid-game trading fun.) Filters don't solve (B). We're comparing a UI vs. a game. The AH UI is never going to be as fun as playing Diablo's combat. Yet the game forces you to interact with it a lot. It's sub-optimal design. Please recall how many WOW upgrades you received in (1) fun gameplay vs. (2) AH UI. They hit the mix right in that game, where very few upgrades came from the AH. The tragedy is that these two games (WOW and D3) come from the same company. (C) It's not that fun to find a good deal. Certainly not as fun as playing the game itself.
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7/13/12 4:46:52 PM#117
Originally posted by Axehilt I already did, you have just chosen what to attack, luckily it was not my point :) There are different forms of challenge and combat, just because we have this kind of challenge in d3 (small groups of mobs more powerful than your character to the point that occasionally they have more skills numerically than your character) does not mean it is the only way just because it IS a form of challenge and combat. Similar survivability, is it really important to basically force defensive stuff on the player, because he will be unable to kill anything, instead of secondary considerations (exp loss, gold loss, or simply making the fight more enjoyable) being the main drive to be more durable? As for linear progression, it is random linear progression if you want :), a lv 40 item will in general not have the same amount of a stat as a lv 60 item because the chance to get 75% of a possible stat is roughly the same in the grand scale of things (due to spreads having increased minimums, too), outside of considering a excellent lv 40 item vs a very bad lv 60 item. It is very visible on stuff like crit chance, at lv 40 you get 3-3.5%, at lv 60 you get 5-6.5%, that makes the item hunt on alts extremely unfun, in reality you have no chance to find anything useful for your main and due to the randomness even for the alt before you hit lv 60. Wow works the same way, except for the randomness, this being a point of many discussions "if the mobs are as hard as heroic/raid bosses, shouldnt they drop the same guaranteed good (if not always usefull for anyone) loot?". Flame on! :)
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7/13/12 7:31:16 PM#118
Originally posted by Banaghran I guess I don't remember where anyone said only one specific type of challenge matters. When I say challenge I mean all challenge (or rather: all enjoyable challenge.) Survivability is one such challenge and there's nothing wrong with the way it's implemented in D3 apart from its value raising a bit abruptly in relation to other stats. But you basically walked through the list of every single way D3 offers challenge and implied "we don't need this", when in fact all of those challenges are why D3 is at least as fun as it is. Are you suggesting D3 should've been a completely different game? What's the point of that? These types of games work and are tons of fun when balanced correctly. |
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7/13/12 9:32:47 PM#119
Seems to me that the people that are complaining should consider Hell difficulty their end game and leave Inferno for those who actually enjoy the game.
Hell mode is still challenging if you don't cheese it and buy Inferno gear off the AH. The best part of the game is "finally" getting those sweet drops. You'll probably never get the perfect drop, but if you haven't upgraded everything via the AH then you'll get plenty of upgrades from drops.
I really question whether those that complain about thegame really like these hack-n-slash dungeon crawlers. People say thinks like "I don't like repetition" when that's what these games are! Not just D3 but Torchlight and all the other Diablo clones.
(Hopefully this post was nice enough so I don't get another warning...) |
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7/14/12 10:32:54 AM#120
Originally posted by Axehilt "These types of games", which ones, name another two which have the features we are arguing about. You are again escaping into generics, because a <random lemon> is a car does not mean it is a good car just because you think cars are good things. The meaning of arpg or diablo clone or diablo series does not magically change once they release another game. "Fun as it is", it could have been MORE fun, especially since the past games WERE more fun, while you got your month for 60 bucks it does not mean it is ok, for a game of a very successful series, from a very successful developer. In essence i am saying, that in my opinion the game offers the wrong challenge the wrong way, that the problem is deeper than just tweaking some numbers as you suggest, and you can agree or disagree. Flame on! :) |
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