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Originally posted by zymurgeist Yeah i agree unless we get actual numbers concerning diablo 3 it is pretty hard to predict whats gonna happen. All im saying is so far we only have the numbers of its first day/week sales and i explained why those numbers were as high as they were.To be able to give an accurace prediction on whats gonna happen we would need stuff like total amount of players on first couple months and now (to see if there was a big drop pointing out it negative feedback and bad game pushed people off) and sales on the first couple months and the months that followed (it would be expected for the number of sales to decrease after release but a huge decline would mean that all the voicing had an effect on the sales). For better or for worse we dont have those things for now but i still see the negative feedback affecting the company as a posibility unlike u that seems to completely rule it out.Of course anyone can have whatever opnion they want just saying u should be at least open to the possiblity even if it is pretty unlikely. |
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7/12/12 5:27:26 PM#82
Originally posted by xdemonhunter No it's pretty much the first month sales that count for single player games. After that it's off to the bargain bin. Tiger Direct is already selling discount copies on fleabay. Continued sales aren't really a factor. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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7/12/12 5:27:50 PM#83
Originally posted by laserit You must have a pretty fun job. I make games for a living, and even my job isn't as fun as D3 was. I'm pretty sure I didn't spend 40hrs a week since release so maybe my numbers are off, but I know my main had like 100-120 hours, and I also had two other 60s and a mid-50 character. |
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7/12/12 5:32:53 PM#84
Originally posted by TGSOL I didn't actually buy d3 but subbed to wow for a year. WHAT WAS I THINKING!!!!??!?!?!?! lol. |
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7/12/12 5:33:22 PM#85
Originally posted by Axehilt This is the whole discussion in a nutshell, you simply cannot fathom something different from the controlled raid or small scale, me (and friends) vs 3 elites, combat. Just like the devs. We DO NOT need to have tough elites, we DO NOT need to have tough bosses, they just need to be epic, we DO NOT need gear checks, gear just has to be attractive, we DO NOT need extensive survivability checks, we just need basic rules not a petri-dish environment where everything out of the right pattern is vanquished, we DO NOT need to have a long tough forced progression trough the game to make a rpg fun and a lasting experience. Flame on! :) |
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7/12/12 5:37:12 PM#86
All i know is i'll never buy another blizzard product again. |
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7/12/12 5:53:30 PM#87
Originally posted by Axehilt I design and prototype metal parts and product's for a living. Sometimes my job is a blast and sometimes it's boring as fuck. Depends on the project I'm working on at the time. And when I said repetative I'm talking about the content, which really didnt impress me with D3, no biggy, I just cant redo the same content over and over and over and over.... It's bringing in an RMAH that disgust's me, Blizz has 0 ethic's. Guess I'm just old fashioned. |
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7/12/12 6:09:24 PM#88
Between Bioware's Tortanic schmorgisborg and Blizzard's ultra fail with D3, i assure you that these companies won't be making any big sales like they did before.
These games were the straw that broke the camels back for many gamers. Too many of which gave WAY WAY WAY WAY WAY WWWWWWWWWWWWWWWWWWWWWWAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY too much credit to these companies just for being who they are. Constant comments like, "its bioware, how bad can it be", and other stupid things like that. Basically blizzard and bioware have been cashing in on the namesake that was built by the original employees of these companies 10-15 years ago who have all long since left the company or were fired because they weren't interested in taking every opportunity to "monetize the product" and actually cared about making quality games that people would enjoy and not fleecing their customers for every cent they could before the customers realized they were being fleeced. I think a lot of people have finally pulled the wool from their eyes. I personally only bought D3 because i have an old gaming buddy who due to his personal and professional life has very little gaming time anymore, and he was excited about the game. So i figured, why not, 60 bucks so i can game with my friend again. Even though i had made a vow not to give that wretched company any more of my money. Now of course, he realizes it was a crock of shit, even though i tried to warn him. So, from here on out, i assure you blizzard won't receive another penny of my money, and bioware i've had it in for since Mass Effect 2. Though i wasnt as enamored by ME1 as everyone else seemed to be. (its actually funny, if you get a chance go load up SWTOR and play through the first couple hours, then do the same thing with ME1, you'll have a heart attack from laughing at how ungodly similar the stories and play/areas are). "The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently." - Friedrich Nietzsche |
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7/12/12 6:37:53 PM#89
Originally posted by laserit I don't really care about things which exert zero influence over how much money and/or fun I get out of a game, and RMAH definitely fell under that category. If it'd been a PVP game, I would've cared, but it's not (and won't be even after PVP is implemented.) The content in D3 was more varied than nearly every MMORPG I've played, up until Act 1 inferno at least. Varied mobs; varied character capabilities. There was a lot of variety. I certainly wish modern MMORPGs would have that kind of gameplay variety. It'd make them much more enjoyable. Even TSW, which I'm enjoying, comes nowhere close to the amount of mob variety D3 had, and it's the most mob-varied MMO to come around in years! |
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7/12/12 8:36:55 PM#90
Originally posted by Axehilt Well you must be young and or short sighted to not see the negative precident this sets. Whether you believe it ornot it does have an influence over the amount of fun you will get out of a game. I'd feel very confident saying that if D3 did not have an RMAH, it would have been a much better game. |
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7/12/12 9:47:14 PM#91
Originally posted by laserit I'm neither young nor short-sighted, which is why I don't have a knee-jerk reaction to a feature which had a near-zero impact on my gameplay. Literally the only impact it had was extremely indirect: dev hours spent on RMAH that would've been spent elsewhere. If someone follows the precedent with a similar zero-impact implementation where it's (a) not pay2win PVP, (b) completely optional and (c) I'm not reliant on pay2win PVE groupmates to advance, then that wouldn't influence my decision to play that game in the slightest, because the RMAH wouldn't impact the game in the slightest. If someone follows the precendent with a worse implementation which does impact gameplay or isn't completely optional, I simply won't play that game. Because I don't have a knee-jerk reaction to a harmless feature, but I do react to developers compromising their gameplay with pay2win elements. I react to true threats to game integrity, not imagined ones. |
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7/12/12 10:03:22 PM#92
Originally posted by Banaghran Well what I was describing was simply good combat design and really has nothing to do with raiding or small-group content (apart from said content being good combat design in the better MMORPGs.) We absolutely DO need to have tough challenges. No challenge means there's no game! (But every player should of course have the option of fighting the challenge which is right for them, and be rewarded accordingly.)
If you want a no-rules, no-challenge, no-RPG entertainment experience, you're going to find it in something like Second Life. An experience which isn't a game. There seems to be a much stronger player interest in games with game patterns to unravel than open sandbox experiences like Second Life. |
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7/12/12 11:04:16 PM#93
Originally posted by Axehilt Well I guess I'm just looking at the bigger picture. Here we have the most popular gaming company implementing a P2W RMAH into their RPG. If you are buying gear to complete inferno it is by definition P2W. What happens when the PVP enters the game? how is this not a threat to game integrity? Guess I'm just behind the times. Games to me, be it board games, video games, D&D were always about just having fun. It didnt matter how much money you had to blow, We left that for the casino. If Blizz consider's it successful, I'd put money on them introducing it into WoW and Titan. Once its accepted by the consumer's the other gaming companies will follow suit. Nah I see this type of thing as a threat to the integrity of gaming period, even if it dosnt effect me personally. It's just a downhill slope.
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7/12/12 11:59:57 PM#94
Originally posted by laserit They've implemented a system I can choose to completely ignore without problems. If someone implements a system I can't ignore, I'll avoid that game. Games to me have always just been about fun. That's why I can enjoy D3 (without RMAHing). [mod edit] |
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7/13/12 12:13:04 AM#95
Originally posted by xenogias Just to inform you, off topic but Grim Dawn is being developed by the makers of Titans Quest.
Its not out yet but it is looking pretty good. PoE is alright, its very very level/item based game and at the momment could use a big animation overhaul for the game to feel more fluid. |
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7/13/12 12:14:40 AM#96
Originally posted by sketocafe I don't know about you guys but they have multiple law suites in other coutries because of Diablo 3. I really don't think its making them a profit at the momment. I wouldn't be able to find a source but I am pretty sure its also the fastest returned game in history. |
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7/13/12 12:25:17 AM#97
Originally posted by xdemonhunter This.
They will just keep trying to tweek it till they find a way to make it work. They got a little too greedy this time. They will tone it down to the point where they see the kinds of revenues they feel are acceptable via the RMAH.
We have to see how many people pay for the xpac for D3, as well.
They don't seem to have any creative genius there any more, so it's just going to be about tuning the machine to maximize revenue from whoever their target market is.
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7/13/12 12:36:01 AM#98
Originally posted by Axehilt Now why did you have to throw that last sentence in there? D3 was fun for a short amount of time and why it lost it's sparkle had nothing to do with the RMAH and all to do with a boring game. Different strokes for different folks and all that jazz. peace out. |
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7/13/12 12:37:42 AM#99
Originally posted by Axehilt I don't know what is considered a challenge for you but increased numbers is not a challenge for me. There is no real challenge in Diablo 3. Getting 1 shotted off screen by monsters is not a challenge its dumb. The game is a 100% gear check and is not what the genre or the series of the game stands for. Also to note that there are people now playing the game to find out the statistics of how bad the item roles are in the game. At current someone bought 3000 ilvl63 items and out of all of them only had 4 or 5 items that were worth much. More than half were complete crap, stuff like + gold pick up range, lowered level req etc. Some were a step above it but the stats on them were worse than stuff you get in Act 2 normal. He got a total of maybe 200 items that could be sold on the AH. You can keep having fun playing the game fine, but you should know especially from designing games that it is hugely flawed and terribly designed. There is no risk vrs reward. There is no feeling of accomplishment from playing the game, there is nothing to intice people to play the game. Its actually scary that you as a supposive game programer can't see this, btw what company do you work for because I really don't want to play any game your working on. |
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7/13/12 12:46:43 AM#100
I'm sure I'm echoing the sentiments of what has already been posted in here, at least I hope I am... The game sold tremendously well and Blizzard is surely doing pretty good with their cuts from the RMAH transactions. Negative feedback doesn't mean shit to them if they're selling 6,300,000 copies in the opening week at ~$60USD per box. The dollar bills would be earplugs to any feedback that they'd ever recieve because if you're pulling those kind of figures, it's unlikely you want to hear anything else. |
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