| 37 posts found | |
|---|---|
|
I've tried out many MMO's in the passed 4 or 5 years. Everything from Runescape to Guild Wars 2. I have noticed, however, that many MMO's are missing out on something that I love. I love having skills like fishing, woodcutting, mining, cooking, etc. like Runescape has. Many MMO's don't have this. It's what keeps me going back to Runescape (plus the new combat system they're adding). I love how you could level up all these skills, make money off of it, and get better equipment/wood/fish etc. to make plenty of different things. All in all, I just wish more MMO's had the type of skills Runescape had tha you could actually level up or at least something very close to that. It gives a more lifelike experience in the game. |
|
|
ReallyNow10
Elite Member
Joined: 8/11/10
Give us worlds, not stories. Just like the railroad ruined the Old West, it's ruining MMORPG's. |
7/12/12 4:12:44 PM#2
Originally posted by xikrib Agreed. Some of the non-combat skills/spells/abilities are the most immersive options in MMORPG gaming. Makes you feel like your character is more than just a combat puppet, but part of a world. |
|
7/12/12 4:13:01 PM#3
I like those too. I'm surprised how many games don't even have basic click together crafting from gathered resources.
For me these activities set the MMORPG apart from being just a game. The more things I can do the better. Even if I don't do them all, I like to have options. |
|
|
7/12/12 4:14:30 PM#4
You're asking for a deep, complex and rich virtual worlds. Unfortunatly, mmorpgs today are all about "action action action fight fight fight combat combat combat". In-depth crafting, rich stories, immserive open wolrds, community orinted, etc is not what the mass makert wants. Because it's too hard and grind and it's not super super mega fun right off the bat. |
|
Originally posted by XAPGames I completely agree. If Runescape had something like... Wild Star or Torchlight 2 graphics with TERA or Vindictus like combat and movement, that would be the ultimate MMO for me. |
|
|
7/12/12 4:17:57 PM#6
Originally posted by xikrib Although wood-cutting is only in a few AAA-MMOs (GW2 being one of them), most all the recent AAA-MMOs have all those skills and then some. |
|
|
7/12/12 4:22:05 PM#7
Not trying to invalidate your opinion or anything here, there is certainly room for "crafty" games, which should usually trend towards teh sandbox side of things, however I personally hate it when games waste their time and resources on this because mmo players claim it is necessary in every game. I have enough mundanity in my own life. In an mmo I want to be a hero, and do awesome and difficult things that many others are not capable of. I do not want to make 100 chairs and try to market them with or without an auction house, or sit in a flipping bar dancing with two phallic tentacles hanging from the back of my head. |
|
Originally posted by Sythion Haha nicely put. I just really enjoy doing those things and wish some games could put them in there. I like the feeling of living in another world. |
|
|
7/12/12 6:43:27 PM#9
Adding non-combat features that are done well is great. Adding the same features done badly is not. Thet question isn't whether a game has crafting or whatever. It's whether the side features are any good. |
|
|
7/12/12 6:47:10 PM#10
Originally posted by Quizzical Yup. Haven't seen those impelemented in an appealing way. Very often they are just additional grinds and annoyances. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
|
|
7/13/12 12:06:23 AM#11
Originally posted by FredomSekerZ No it is not hard. How hard is it to click click click on a rock to mine? How hard it is to draw a map? Don't confuse what people are NOT interested in doing from hard. Downing a hard mode boss is harder than any of those things. But you got the fun part right. If it is not fun, why would i want to spend my precious play time on it? |
|
|
7/13/12 12:17:50 AM#12
I'm not into advertising...but Istaria does have that deep crafting system. Some 44 skils, from Papermaking to Alchemy, then some 16 craft schools* that uses these skills. Equipment from training tool to triple-socketed mithril or adamantium. Each resource requires certain ability and skill to gather and then another ability and skill to produce stuff. The only thing is money -you will rarely make any fortune by selling, say 50 cedar (basic tree, found almost everywhere) logs, but may try to sell cedar stuff, be it weapons or tools, or even find player, who pays for adding stuff to his plot. Fishing? Positive, differtent types of fishes and players who make food - they must go for fish, as well as gather some flora specimens and some of them are buyable with in-game currency only. Woodcutting? You won't survive without this in Istaria: tools, weapons, construction stuff are made and you need to chop tree first. Making food (cooking etc) is something that may give one some money, just bacause players may alweays need food, especially higher levelled ones. *excluding Dragons, these have 3 separate craft schools. http://www.mmoblogg.wordpress.com |
|
|
7/13/12 10:07:11 AM#13
Originally posted by xikrib Non-combat activities are practically gone from the current crop of themepark games. There might be a bit of crafting around but it's usually too little to make crafting worthwhile and far too little to get an in-game economy going. You'll have to look at sandbox MMORPGs to find what you're looking for. I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions. |
|
|
7/13/12 10:10:42 AM#14
fallen earth? |
|
|
7/13/12 10:15:33 AM#15
Originally posted by xikrib Skills like that, fluff and extra options, you'll only find them in older MMOs, from before WoW released. Or maybe Vanguard.
MMOs these days are designed with very few options. Just nothing but questing to max level. |
|
|
7/13/12 12:24:00 PM#16
Originally posted by Garvon3 What are you smoking? It is LFD and questing to max level. |
|
|
7/14/12 9:05:02 AM#17
Originally posted by FredomSekerZ thats one of the reasons i cant enjoy todays mmo's, i dont want an interactive movie but a virtual world where i can live in. for a non combat loving mmo player there isnt much out there...really wish i could enjoy them but doing quest after quest killing mobs isnt my cup of tea. i dont need fancy graphics, action combat or being a hero on an epic adventure just a living virtual world with a basic set of non combat features, seems im asking too much... |
|
|
7/14/12 9:10:40 AM#18
There's a point when menial skills go too far (Firemaking, and even woodcutting to a lesser extent). |
|
|
7/14/12 9:12:33 AM#19
Originally posted by FredomSekerZ Yeah pretty much this Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
|
|
7/14/12 9:20:50 AM#20
Originally posted by legendsolo Perhaps these "interactive movies" shouldn't even been called MMO's at all. They're basically single player games with some multiplayer features added and oh, by the way, gaming companies get to charge you a monthly fee to play them. Box sales + money coming in monthly until the hapless consumers catch on to our scheme - can life get better? I submit that it cannot.... |
|