Trending Games | Final Fantasy XIV: A Realm Reborn | Rift | Guild Wars 2 | World of Warcraft

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

The Secret World

The Secret World 

General Discussion  » Newbie weapon question

17 posts found
  Sawtooth

Novice Member

Joined: 7/06/04
Posts: 2900

 
7/12/12 4:33:45 PM#1

I've decided to give The Secret World a try. I have two quick questions while it downloads:

1. I've read that there are 3 broad categories for weapon skills, with 3 weapon styles in each (Ranged: Assault Rifle, Shotgun, Pistol, that sort of thing). I've also read that it's best to focus on two at a time when you start. Is it best to pick two from different categories (say, one melee and one ranged), or is picking two from the same not a big deal (say Assault Rifles and Shotguns)?

2. I also read that Shotguns have skill options to place defensive gun turrets. Is this true, and are there any other turret/pet type skills in the game?

I appreciate any input :)

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/12/12 4:44:48 PM#2
Originally posted by Sawtooth

I've decided to give The Secret World a try. I have two quick questions while it downloads:

1. I've read that there are 3 broad categories for weapon skills, with 3 weapon styles in each (Ranged: Assault Rifle, Shotgun, Pistol, that sort of thing). I've also read that it's best to focus on two at a time when you start. Is it best to pick two from different categories (say, one melee and one ranged), or is picking two from the same not a big deal (say Assault Rifles and Shotguns)?

2. I also read that Shotguns have skill options to place defensive gun turrets. Is this true, and are there any other turret/pet type skills in the game?

I appreciate any input :)

Your best best is to choose weapons that compliment each other in terms of passive skills. For example you can concentrate of crit and penetration or affliction and penetration. Or maybe you want to go more defensive or heal. Look through the skills in-game and see which ones are to your liking. I went with shotgun and blade, with 1 elemental passive and 1 hammer passive, which gave me +damage, +crit and +penetration.

Shotguns do have turrets but they are not on the first wheel, so it'll take some time to unlock them. Pistols have a drone summon and elementalists have a totem thing (forgot what it's called) summon which is sort of like a turret.

Try out different combos and see which one you like. It doesn't take that long to unlock all of the first wheel abilities.

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 828

7/12/12 4:47:02 PM#3
Originally posted by Sawtooth

I've decided to give The Secret World a try. I have two quick questions while it downloads:

1. I've read that there are 3 broad categories for weapon skills, with 3 weapon styles in each (Ranged: Assault Rifle, Shotgun, Pistol, that sort of thing). I've also read that it's best to focus on two at a time when you start. Is it best to pick two from different categories (say, one melee and one ranged), or is picking two from the same not a big deal (say Assault Rifles and Shotguns)?

2. I also read that Shotguns have skill options to place defensive gun turrets. Is this true, and are there any other turret/pet type skills in the game?

I appreciate any input :)

Pistols have drones you can bring out.  The choice of the weapons isn't the key.  It's the abilities and the synergy that matter most.  That said there are suggested decks that you can look at when you hit N and click on the tab to the left.  These are only suggestions of weapon sets for your faction.  If you unlock all of the abilities in that set, you get an outfit as a reward also.

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2253

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

7/12/12 4:48:44 PM#4

Keep it simple and don't overwhelm yourself planning things out from the second you log in, that's no fun and you're bound to change your mind anyway. Start off by choosing a deck you like the sound of and work towards that... those combinations always work out well to start with. As you learn more about the game, take more time to look at more skills and get an idea of how it all works you can start doing your own thing.

Elementalism has some turrent abilities as well, called manifestations.

  Sawtooth

Novice Member

Joined: 7/06/04
Posts: 2900

 
7/12/12 4:52:41 PM#5

Thanks everyone. Is there any bonus once you get a deck, or are they just skill combos that are tested and work well?

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2253

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

7/12/12 4:54:52 PM#6
Originally posted by Sawtooth

Thanks everyone. Is there any bonus once you get a deck, or are they just skill combos that are tested and work well?

It was mentioned above, but you get a clothing outfit as reward for each and every deck you complete. You do not need to have those deck skills equipped to wear the outfit.

And, yeh, they are just skill combinations that work 'ok' and are there as a guide really. It's obvious decks are not intended to be the most powerful skill combinations, if they were then what would be the point of all the other skills?

I started with the Mercenary deck for illuminati. But after 100 hours I still havn't got it. I still use assault rifle and elementalism but I've been diving deep into other weapon skill sets to pick up certain passive skills. As you play on you'll figure out which skills you like to use and start seeking out other skills that compliment them. It comes down to playstyle so it's hard to recommend a concrete set of skills for somebody else.

  Citalkay

Novice Member

Joined: 4/21/12
Posts: 151

7/12/12 4:58:47 PM#7
Originally posted by Vannor
Originally posted by Sawtooth

Thanks everyone. Is there any bonus once you get a deck, or are they just skill combos that are tested and work well?

It was mentioned above, but you get a clothing outfit as reward for each and every deck you complete. You do not need to have those deck skills equipped to wear the outfit.

So if you unlock every deck you get all the outfits? :o

  Mishakai

Novice Member

Joined: 4/27/12
Posts: 70

7/12/12 4:58:50 PM#8

If you complete a deck, I think you get an achievement for it and the outfit associated with it.  

As far as choice of weapons.. Play around a bit and experiment.  I started with Assault Rifle and Shotgun which was a great combo early on, but is kinda losing it's synergy with how *I* play, especially in a group setting.  Not saying it's a bad combo, there's actually a deck based on it, just that looking at the higher level skills, I don't see it quite gelling w/ how I like to play. 

So I'm looking to complete the inner ring of skills and switch things up a bit, and there are some interesting options to try, and they can completely change how you play your character.  

  jdnyc

Advanced Member

Joined: 4/10/12
Posts: 828

7/12/12 5:05:20 PM#9
Originally posted by citalkay
Originally posted by Vannor
Originally posted by Sawtooth

Thanks everyone. Is there any bonus once you get a deck, or are they just skill combos that are tested and work well?

It was mentioned above, but you get a clothing outfit as reward for each and every deck you complete. You do not need to have those deck skills equipped to wear the outfit.

So if you unlock every deck you get all the outfits? :o

Yes.  You also get outfits for faction ranks and completing other mission chains.

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

7/12/12 5:05:20 PM#10

Here is a good guide for you: http://yokaiblog.wikidot.com/guides:weapon-choices

Basically you want to focus on the areas where the weapons overlap, for instance I am running a Pistols/Elemental build which are both crit weapons that can set/exploit the hindered state.

You can take a look at my build here: http://chronicle.thesecretworld.com/character/Blackbeard

My builder is a Focus ability and one of my finishers is also a Focus ability, which I use with the passive that gives increased crit chance with focus attacks. If I had gone Pistols/Blade or Pistols/Blood Magic I could have used a Focus ability finisher from there too. Would probably have been a better choice. ;)

  arieste

Apprentice Member

Joined: 10/11/04
Posts: 2372

7/12/12 5:18:09 PM#11
Originally posted by Blackbrrd

Here is a good guide for you: http://yokaiblog.wikidot.com/guides:weapon-choices

Basically you want to focus on the areas where the weapons overlap, for instance I am running a Pistols/Elemental build which are both crit weapons that can set/exploit the hindered state.

You can take a look at my build here: http://chronicle.thesecretworld.com/character/Blackbeard

My builder is a Focus ability and one of my finishers is also a Focus ability, which I use with the passive that gives increased crit chance with focus attacks. If I had gone Pistols/Blade or Pistols/Blood Magic I could have used a Focus ability finisher from there too. Would probably have been a better choice. ;)

To OP:

 

The post quoted is excellent and well informed.  

 

That being said, IF you you are adept at skill-based systems and general theorycrafting in games, then you SHOULD pick any two weapons that you actually WANT to play and you WILL be able to make them work.  There are ways to make any weapon combo work for you.

 

That doesn't necessarily mean that you can fill every role with those two weapons - well.. maybe not well.  Some weapons simply do not have a healing element to them.  Some don't have a lot of aggro generation.  So if you want to heal or tank, you want to ensure that at least one of your weapons can heal or tank.    Every weapon can DPS in some way, so for DPS it doesn't really matter. 

 

In the long run (like endgame sorta thing) - you're definitely going to be using more than two weapons among your different decks.  So.. if you think it's more fun for you to use two specific weapons, just take those to start and make them work.  It'll teach you how to adjust your decks given the skills you got!  And don't be afraid to pick some passives from other weapons - you do not need to have a weapon equipped to use many of the passives (e.g. if a passive skill says "adds DoT on Hindered", it doesn't matter which weapons you're using, as long as one of them causes "Hindered", then the passive will work with it).

 

For example.. I use Assault Rifle and Chaos.  I use the Assault Rifle skill "Slow the Advance" that is an AoE nuke that does dmg and HINDERs the targets.  Even though I use AR/Chaos, i have the Passive "Toxic Earth" from Elementalism which puts a dot on any target hit by "HINDER".  So.. while wielding AR/Chaos, when i hit 5 targets with Slow The Advance, not only do I do (approx 500) damage to the 5 targets, but i also put  a dot on them that does an additional (approx 300) damage from Toxic Earth.  

 

Have fun in TSW.  

 

"I’d rather work on something with great potential than on fulfilling a promise of mediocrity."
- Raph Koster

Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2
Currently Playing: EQ2

  BartDaCat

Apprentice Member

Joined: 7/07/04
Posts: 766

Vote smart. Vote for punch and pie.

7/12/12 5:38:16 PM#12
Originally posted by Sawtooth

Thanks everyone. Is there any bonus once you get a deck, or are they just skill combos that are tested and work well?

They're pretty much guideline builds to give you a better feel of how skills synergize with each other, and the outfit rewards are a fun addition once you've completed the deck, but when you really get into building skill sets for your character you will find that you're borrowing "passive" skills from all over the ability wheel. 

 

There are key words that you'll find yourself pairing, like "focus", "frenzy", "affliction", "hinder", "evade", "block", "burst", so on so forth.  There wil be passive skills that you can benefit from that are triggered when you use an activie ability that creates one of these key conditions.

 

 

Know this as well; when you unlock the final skill in any specific skill line, whether it's a passive or an active skill, the final skill at the end of that particular set is known as an "elite" skill.  They will be noticable by the gold frame around their icon.  You can only have one "elite" active and one "elite" passive skill equipped at any given time, so research them and distribute your points accordingly.

 

In any given weapon skill set, on both the First Tier and Second Tier, the left side is offensive/dps, and the right side is support/heal/defensive (depending on the weapon type).  You MUST unlock both the left and right side of your First Tier abilities in order to access the Second Tier, but after that the choices are up to you.

 

Also, be sure to look over each of the "Miscellaneous" skill sets.  You probably won't want to delve into those right away (unless you're a tank-- there are a lot of great "hate" generating abilities under the tanking "Misc" skill set), but it's good to be familiar with them.

 

 

  syntax42

Elite Member

Joined: 3/30/07
Posts: 601

7/12/12 5:58:24 PM#13

I'm not sure if it was mentioned, but it is worth repeating if nobody mentioned it.  You can use passive skills from any weapon, even if you don't have that weapon equipped at the moment.  Active skills are restricted to the weapons they are made for.

This concept opens up a lot more build possibilities and can even make two less-synergistic weapons work well together.  One example is a passive that causes a DoT (Affliction) every time you hit an enemy.  There are many passives which take advantage of the afflicted state from all over the skill wheel.  This has the potential to produce "universal" builds that work with any weapon. 

 

Read a lot of guides and don't be afraid to experiment.  You can repeat most quests daily, so ability points are virtually unlimited.  There are no repecs, nor is there a need for respecs.

If you want a starting point, follow a "My First 60" build.

  Sawtooth

Novice Member

Joined: 7/06/04
Posts: 2900

 
7/12/12 5:59:31 PM#14

Thank you for the replies, everyone. It certainly sounds like an interesting skill system, I can't wait to play around with it.

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2253

I am the lucid dream.

BOW DOWN BEFORE THE GOD OF DEATH!

7/12/12 8:18:47 PM#15
Originally posted by BartDaCat

Also, be sure to look over each of the "Miscellaneous" skill sets.  You probably won't want to delve into those right away (unless you're a tank-- there are a lot of great "hate" generating abilities under the tanking "Misc" skill set), but it's good to be familiar with them.

The 'turn the tables' healing skill in the top most misc skill set is especially good as an emergency skill for soloing. If a build lacks self healing and you can fit it in, it's awesome. My solo build is based on frenzy crit healing and afflictions. If I get unlucky with the crits (which isn't often at all) that skill is around for the 'oh shit' moment.

  User Deleted
7/12/12 8:48:54 PM#16
Originally posted by Vannor
Originally posted by BartDaCat

Also, be sure to look over each of the "Miscellaneous" skill sets.  You probably won't want to delve into those right away (unless you're a tank-- there are a lot of great "hate" generating abilities under the tanking "Misc" skill set), but it's good to be familiar with them.

The 'turn the tables' healing skill in the top most misc skill set is especially good as an emergency skill for soloing. If a build lacks self healing and you can fit it in, it's awesome. My solo build is based on frenzy crit healing and afflictions. If I get unlucky with the crits (which isn't often at all) that skill is around for the 'oh shit' moment.

Actually all those misc skills are interesting. They seem more focused towards making a tank viable though increasing hate on mobs so they get attacked or reducing hate on DPS characters..aside from the heal tree.

They dont require specific weapons so you can use them with any build.  Would be interesting to see a pistol wielding tank since most people tank with fist weapons or hammer (usually both) 

  Dakirn

Hard Core Member

Joined: 2/16/04
Posts: 326

7/12/12 9:12:55 PM#17

One thing to mention in addition is how each weapon type builds resources used for your finishers.

 

Melee weapons resources are built on your character and recharge to 5/5 while out of combat so you usually start combat with full resources.  This is pretty decent for tanking since you can open up big and also good for PvP since you don't have to build resources at the start of a skirmish.

 

Ranged weapons build resources on each target that you hit.  If you're hitting with an AoE/multi-target abilty you can build resoures on multiple targets at once.  There are some ranged weapon passives that exploit this (if an enemy dies with resources on it it does AoE damage to things around it) but also allows you to tab around between targets and alternate finishers for a lot of burst damage.

 

The magical weapons start at 0 resources and build for each builder you use.  Blood is a bit unique because some abilities can forgo resources in exchange for blood (in essence you can use the ability but you get a damage over time placed on you that drains HPs to compensate for not having those resources).  Some elemental attacks will use less resources depending on states on the target.

 

These are important parts of the system to keep in the back of your head when you build synergies.