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Don't you agree?
With all the many wonderful titles coming out, dont you think its time to put the genre away for acouple years? I'm talking hold off on production and let the genre sizzle off. I know everyone wont agree but I feel like we have many great games out that could use some loving and dedication to sweeten the content up.
Just an opinion, puttin it out there. it doesnt mean that Everything has to come to an HALT, but just refrain from releasing titles. During this time, programmers can sit down together from various companies and maybe conjure a super MMO... I can only wish. |
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7/12/12 9:17:06 AM#2
That's not how capitalism works. Genres don't get given a rest until there ceases to be money to be made. |
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7/12/12 9:30:38 AM#3
Originally posted by maplestone Yup. In fact, mmos are making more money now than before (if i'm not mistaken). No way companies are going to miss the boat. |
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7/12/12 9:33:46 AM#4
It will quiet down for a while after GW2 and Planetside2 are out. |
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7/12/12 9:38:47 AM#5
Put it away, I haven't seen a MMORPG Genre game come out since Darkfall. I keep seeing OnlineSinglePlayerRPGs (SWTOR), OnlineDungenCrawlers (WOW) and OnlineFPS's (Planet Side 2). I have not seen a MMORPG genre game in like 5 years so if anything we need more to some out. mmorpg.com/blogs/Xobdnas |
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7/12/12 9:43:14 AM#6
The genre needs a complete revamp. As it stands now I think it could be replaced with console gaming. In some cases, like DCUO, it has been.
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7/12/12 9:55:06 AM#7
Originally posted by Xobdnas OP said MMO genre. Not MMORPG genre. |
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7/12/12 10:01:44 AM#8
Needs a cooldown? Really?
I know I'm not appeasing a select few jaded gamers on this lovely site, but my bank account says hell no.
Unlike some of you who can sit in a chair and play an MMO 15 hours a day, I have to support my family. I'm lucky to have a job these days, and if that means I have to cater to whatever vision my boss has on what a good product is, I'm not going to be 'creative' and make the game I want - I'm gonna follow my bosses' instructions to the end and get paid.
You want good games to come out? Get me a job with the same benefits and salary I make now, but allows for creative direction by its 'peons'. I'm not going to blow my kid's future just because you want an MMO that isn't going to be financially viable. |
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7/12/12 10:11:03 AM#9
I don't know where your quote came from but if you read carefully you will see that is not in fact what I posted. I assume someone fabricated that quote to make me look bad. Jealousy I assume. mmorpg.com/blogs/Xobdnas |
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7/12/12 10:15:59 AM#10
Originally posted by Xobdnas
Actually, you edited your post. |
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7/12/12 10:18:46 AM#11
Progress doesn't happen by taking a vacation for a couple of years, it's dogged trial and error. What we've been seeing lately has plenty of the error part. Imagine the cost to create an MMO that incorporates every single thing that every single MMO gamer wants, that just isn't going to hapen until significant advances in both software and hardware occur that mean everyone can experience such a game. Until that happens all well see are MMO's that cater to certain aspects, the ideas are ALL there but the ideal MMO is a long way off. We MMO'ers are finicky creatures and anything any company does is a gamble, it makes more financial sense to make a gamble on a section thatn make a gamble on us all at mahoosive cost.
Besides, what happened to the days of loving different games for the different things they offered rather than expecting every release to fulfil our every dream? Gaming is just.. well games. Our expectations for MMO's are so ridiculously high that you'd think they were life goals. I say bring back Bubble Bobble and Alex The Kid. Always keep your words soft and sweet, just in case you have to eat them. |
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7/12/12 10:20:10 AM#12
I will not stand for these accusations which are based on 0 fact, I said 0 fact sir. Clearly you edited the quote. mmorpg.com/blogs/Xobdnas |
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7/12/12 10:28:35 AM#13
Originally posted by Xobdnas Bwahahaha |
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7/12/12 10:29:55 AM#14
Originally posted by Skorakiks No. Im still waiting for a mmo where i can have fun for more then 2, 3 months (and i only play around 12h a week). So, i hope industry keep produce mmos in "non-stop" mode, maybe one day i get a nice one. |
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7/12/12 10:30:47 AM#15
Originally posted by maplestone Even when they don't make money they keep going anyway. After the dismal failures of every single AAA MMORPG of the last 7 years, they keep on trying with WoW clones. |
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7/12/12 10:34:14 AM#16
The problem isn' that the genre needs a "Cooling Down". The problem has to do with stagnation, and companies literally refusing to innovate or even attempt to try.
Look at the console market. I hate console games, but literally looking at the console market there are almost no games that are carbon copies of each other. Each game has its own unique feel & design attributed to them.
Then, look @ the MMO market, and be amazed at how carbon-copy everything post 2004 has become. It's quite simply pathetic :I! The Theory of Conservative Conservation of Ignorant Stupidity: |
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7/12/12 10:40:37 AM#17
Despite the flame war this forum is known for that will ensue I wish to comment. There was once a strong world(dieing now sadly) that offered a land of identical build that offered open world FFA pvp and a world that non-pvpers could do their pve business in peace. The best gear could be crafted and repaired for in game gold and everyone could be on an equal footing minus skill. There was no holy trinity but some of the best healers and tanks mmorpgs had to offer. There could be raids the size of texas but no gear grind or lockouts. Quests were non existant except the few world wide epic in scope story quests that if you werent there you missed it forever. Mounts for those that wanted them, insta travel for those that wanted to use it, and epic runs for those that didnt and safe ways to travel without being bombarded. Non-instanced player houseing and way to sell your crafted items without trade chat spam. There were no levels to speak of and character progression was about building skills not xp. Anytime you wished to do something different you could change every skill you had for another. It had millions of subs, when WoW was just warcraft and not everything was a "wow clone" and EA did not ruin everytthing it got its hands on. Mmorpgs need to go back in the past and make games the way this one was made. UO we miss you and maybe once day you will have a cousin thaat will not make you hang your head in silent mourning of once was a great genre.
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7/12/12 8:32:45 PM#18
Originally posted by maplestone Psh, capitialists are the first ones that will lobby together to make farmers cull their cattle on account of "methane gas" when they really just want the price of milk to soar. The game market would be no different, should they both find an angle to make money off of scarcity, as well as find a scapegoat to blame when they attempt to tell others they have to make less games per-year or wait to release. Writer / Musician / Game Designer Now Playing: Skyrim, Wurm Online, Tropico 4 |
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7/12/12 9:17:36 PM#19
Originally posted by maplestone True. But if more and more titles would come out, don't you think players will be divided into more groups? If this happens then this would mean less profits. |
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7/12/12 10:28:10 PM#20
Originally posted by Jena007 Perhaps, but I don't know enough about the revenues and expenses of the industry to have a clue if it's anywhere near that point - a lot depends on whether the games out there following a hype-and-crash cycle are turning an overall profit or if they are kept up and running because the marginal costs of keeping them online are low enough to make month-to-month operations profitable even if they never recover the original development costs. But my point was simply that a cooldown happens all on it's own when - nobody decides it because each individual investor is on their own to decide if they think it's worth the risk. We don't see the consequences of what they decide to fund or not fund until years later. |
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