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Diablo 3

Diablo 3 

General Discussion  » You think diablo 3 feedback was a "wake up" call of some sort?

8 Pages « 1 2 3 4 5 6 7 » Last Search
150 posts found
  BrainDeadG

Apprentice Member

Joined: 7/07/12
Posts: 31

7/12/12 6:10:27 AM#21

When Diablo was first released it was a game meant for geeks. It held an old-school classic environment that players who experienced the first game appreciate and remember.

 

Now the game has lost that. Unfortunately Blizzard has gotten greedy and the quality of their gaming has went down in the years. The franchise is basicually a cash-cow now that's just milking off the fanbase and the now newly extended casual game-base. The company is no longer about it's roots.

 

Same what they've done to World of Warcraft. It's just turned into a mockery of nerfs, casuals easy mode gameplay, and messy update expansions.

 

 

  Blackbrrd

Novice Member

Joined: 2/24/09
Posts: 812

7/12/12 6:18:57 AM#22
Originally posted by xdemonhunter

With that said what are your thoughts about the game? Do u believe all that negative feedback will cause some sort of change in the gaming development by blizzard or any other company or blizzard just made their quick buck and will keep using this bussness model?

90% of the negative feedback came in the first week because of technical problems. Nobody expected the insane amount of problems, especially as they are running WoW with 2x as many players.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 1879

7/12/12 9:01:24 AM#23
Originally posted by Magnum2103

No, considering the amount of money they made off the game I'm sure they don't care that much about player feedback.

In the short term they made their money.  In the long term though, any expansions and further sequels will suffer (if they decide to make them of course).

"How should I know if it works? That's what beta testers are for. I only coded it."
-- Linus Torvalds

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

7/12/12 9:02:26 AM#24

Hopefully it just means no more RMAHs.

SWTOR is the greatest mmo ever!

  Draftbeer

Advanced Member

Joined: 6/07/07
Posts: 478

"Why Are You Wearing that Stupid Man Suit?"

7/12/12 9:12:03 AM#25
Originally posted by dave6660
Originally posted by Magnum2103

No, considering the amount of money they made off the game I'm sure they don't care that much about player feedback.

In the short term they made their money.  In the long term though, any expansions and further sequels will suffer (if they decide to make them of course).

I forsee an expansion with increased lvl cap that will turn your 'great' gear into near to useless.

Just to keep up RMAH circulation.

  Dibdabs

Elite Member

Joined: 5/29/08
Posts: 1955

7/12/12 9:21:00 AM#26
Originally posted by Valua

Fastest selling PC game of all time, 9 million copies sold, hundreds of million of dollars made.

 

If anything, expect more like this.

Yep, expect numerous clones in the immediate future.  This will happen as long as the lemmings mindlessly pay for overhyped games.  I used to laugh every time I saw a post on here that went along the lines of "OMFG Diablo 3 is coming out!  I can hardly wait to throw my money at this inevitably god-like example of a game!"

Suckers.

  xdemonhunter

Novice Member

Joined: 4/24/12
Posts: 31

 
OP  7/12/12 9:21:39 AM#27

I dont know if they made as much profit as people seem to believe.Took them 10 years to release the game that had to mean alot of money was put into making the game and while nobody can argue that blizzard made alot of money on the first week/month (i dont have the numbers if someone do i would like to know) the negative feedback has prolly pushed of many gamers that didnt buy diablo 3 right away.Also i believe blizzard was depending alot on the real money auction house to keep making money, i heard the game population has dropped quite a bit (read on diablo 3 official forum dont know how true that rings) and that the game is populated by alot of bots exploring this feature so i dont see they making alot of money out of it on the long run and possible expansion packs wont sell well since most people that did buy the original diablo 3 are extremely dissapointed.

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1997

7/12/12 9:27:47 AM#28

Bliz: Does it even matter? The milti-million fanbase will have that "wake up call" sedated by the time Titan comes out. They will all be willing to throw money our way once again. It happened before and it will happen again, again...a

  slowpoke68

Advanced Member

Joined: 6/19/08
Posts: 287

7/12/12 9:29:12 AM#29
Originally posted by Draftbeer
Originally posted by dave6660
Originally posted by Magnum2103

No, considering the amount of money they made off the game I'm sure they don't care that much about player feedback.

In the short term they made their money.  In the long term though, any expansions and further sequels will suffer (if they decide to make them of course).

I forsee an expansion with increased lvl cap that will turn your 'great' gear into near to useless.

Just to keep up RMAH circulation.

Ding ding ding...we have a winner.  This will be the goose that laid the golden egg.  If its anything like WoW, the business model will be incredible.  P2W pvp will line their pockets for years to come.

  SuprGamerX

Apprentice Member

Joined: 1/05/09
Posts: 538

7/12/12 9:31:40 AM#30

Heh , no.   And who cares?   You got Torchlight 2 releasing next month and GrimDawn releasing somewhere in 2013. So Diablo 3 is already forgotten in the back of my mind and the box I've bought along with the dvd are far in my closet. :P

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 337

7/12/12 9:32:21 AM#31

Lol at OP.

The only thing Blizzard gives a flying fuck about is box sales. Diablo 3 did well so they will make more shitty games following the shitty formula developed by their watered down MMO development team.

  Tierless

Hard Core Member

Joined: 7/01/08
Posts: 1619

Ignorance fears, Intelligence questions

7/12/12 9:33:29 AM#32

It has been studied and proven that money makes you deaf, dumb, and crazy (thats why I'm poor, smart, and well adjusted), so no, just no.

mmorpg.com/blogs/Xobdnas

  Zorgo

Hard Core Member

Joined: 12/05/05
Posts: 1807

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

7/12/12 9:36:57 AM#33

I believe actions speak louder than words.

With 6mil+ copies sold and one of the top ten most played games on the internet - those are players actions.

Whining and moaning on the forums - those are players words.

Blizzard is paying attention to our actions.

  Skuall

Apprentice Member

Joined: 4/20/05
Posts: 516

7/12/12 9:36:57 AM#34
Originally posted by Valua

Fastest selling PC game of all time, 9 million copies sold, hundreds of million of dollars made.

 

If anything, expect more like this.

sadly this :(

 

  Trionicus

Advanced Member

Joined: 1/31/12
Posts: 463

7/12/12 9:40:49 AM#35

Was ashamed before I purchased it then I was ashamed after when I purchased it. Good news is that if I make a stink about it I can still get a refund.

I didn't dislike the game as much as some but, I haven't put nearly as many hours in it as some of you guys, I just unlocked hell a week or so ago and haven't logged in since. Replaying old content at higher difficulties isn't my style either. Hopefully I will not make the same mistake in the future with game purchases.

I will say that if the game were $30 or less than maybe I would have been completely satisfied with the purchase.

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6660

7/12/12 9:47:25 AM#36

A lot of that guy's criticisms are way off the mark:

  • Linear terrain: Yes, this is valid and the game needed to be more randomized.  Too many static maps was a bad thing.
  • Enrage Timers: Invalid and has nothing to do with a Dungeon Crawl, and everything to do with the game having to make you understand you're undergeared at some point.  The only reason for these to possibly be removed would be to encourage players to tackle harder challenges more often.  But you can't really just let heal- or defense-intense builds be too good at farming vastly higher-tier mobs, or the game would be encouraging you to always have very very slow tedious fights.
  • Itemization: Valid, and a true step backwards from previous Diablos.
  • Nerfing Farming Spots: Completely invalid, as it would've essentially made the game be 100% about goblin-spot farming or chest-farming, which would've been about the worst game design ever.  Nerfing farming spots until the best farming is simply playing the game normally is totally the right move.  Their only oversight is not rewarding harder challenges enough, as players should have the ability to tackle harder challenges for better loot.  Instead, easier challenges (Act 1 inferno) tend to yield a higher rate of rewards, due to the sheer speed you can clear them, which rewards playing easy levels instead of challenging yourself.
  • Power relationship:  (Invalid) Um, is this just the poster wishing Inferno was super easy?  Because that's what it sounds like.  I want some hard shit to tackle when I get to endgame.  Hell, I want hard shit to tackle at beginninggame! (Which, again, should increase my rate of rewards (gear/xp))
  • Lack of Builds: Valid.  While there are plenty of viable builds if you outgear a place, that hardly matters, and what instead matters is that the number of viable builds approaches 1 as your gear is less awesome.  Definitely could use some tweaking.
  • Hit detection:  Valid. This didn't impact me too often, but was certainly a bug worth cleaning up.
  • Repair Costs:  Invalid, just a knee-jerk reaction to increasing them to where they should've been at launch. At no point was I losing money due to repairs, but if I died repeatedly I certainly hurt my gold rate. 
  • Quest Based: Mostly invalid, as the quests are largely irrelevant.  Valid feedback would've been if he mentioned cutscenes and the clumsy way they're skipped.  Skipping isn't instant and being forced to skip them at all disrupts the game experience.
Personally my big gripes were (in addition to a few of the valid ones above):
  • Finding items playing vs. AHing. Diablo 2 was a game about rolling 1-100 to find an item with better stats than your prior one.  In Diablo 3 you can simply buy a 75 straight out of the AH, which skips past a ton of upgrades you otherwise would've found.  Finding upgrades while playing is way more enjoyable than AHing them and farming gold.  (I don't think they could've shipped with an AH, but they needed to soulbind a lot of gear instead of allowing everything to end up on the open market.)
  • Challenge vs. Reward.  Instead of earning the best rate of rewards by challenging yourself, you earn them by tearing through easy content.  Not fun.
  • No difficulty settings.  If you're a skilled player, you fall asleep through the first 2 entire playthroughs of the game on a new character, which really isn't necessary.  Let me ramp up the difficulty, and ramp up my rewards to match.  Nobody wants to be bored with a game they find too easy.
  Trionicus

Advanced Member

Joined: 1/31/12
Posts: 463

7/12/12 9:50:32 AM#37
Originally posted by Axehilt

A lot of that guy's criticisms are way off the mark:

  • Linear terrain: Yes, this is valid and the game needed to be more randomized.  Too many static maps was a bad thing.
  • Enrage Timers: Invalid and has nothing to do with a Dungeon Crawl, and everything to do with the game having to make you understand you're undergeared at some point.  The only reason for these to possibly be removed would be to encourage players to tackle harder challenges more often.  But you can't really just let heal- or defense-intense builds be too good at farming vastly higher-tier mobs, or the game would be encouraging you to always have very very slow tedious fights.
  • Itemization: Valid, and a true step backwards from previous Diablos.
  • Nerfing Farming Spots: Completely invalid, as it would've essentially made the game be 100% about goblin-spot farming or chest-farming, which would've been about the worst game design ever.  Nerfing farming spots until the best farming is simply playing the game normally is totally the right move.  Their only oversight is not rewarding harder challenges enough, as players should have the ability to tackle harder challenges for better loot.  Instead, easier challenges (Act 1 inferno) tend to yield a higher rate of rewards, due to the sheer speed you can clear them, which rewards playing easy levels instead of challenging yourself.
  • Power relationship:  (Invalid) Um, is this just the poster wishing Inferno was super easy?  Because that's what it sounds like.  I want some hard shit to tackle when I get to endgame.  Hell, I want hard shit to tackle at beginninggame! (Which, again, should increase my rate of rewards (gear/xp))
  • Lack of Builds: Valid.  While there are plenty of viable builds if you outgear a place, that hardly matters, and what instead matters is that the number of viable builds approaches 1 as your gear is less awesome.  Definitely could use some tweaking.
  • Hit detection:  Valid. This didn't impact me too often, but was certainly a bug worth cleaning up.
  • Repair Costs:  Invalid, just a knee-jerk reaction to increasing them to where they should've been at launch. At no point was I losing money due to repairs, but if I died repeatedly I certainly hurt my gold rate. 
  • Quest Based: Mostly invalid, as the quests are largely irrelevant.  Valid feedback would've been if he mentioned cutscenes and the clumsy way they're skipped.  Skipping isn't instant and being forced to skip them at all disrupts the game experience.
Personally my big gripes were (in addition to a few of the valid ones above):
  • Finding items playing vs. AHing. Diablo 2 was a game about rolling 1-100 to find an item with better stats than your prior one.  In Diablo 3 you can simply buy a 75 straight out of the AH, which skips past a ton of upgrades you otherwise would've found.  Finding upgrades while playing is way more enjoyable than AHing them and farming gold.  (I don't think they could've shipped with an AH, but they needed to soulbind a lot of gear instead of allowing everything to end up on the open market.)
  • Challenge vs. Reward.  Instead of earning the best rate of rewards by challenging yourself, you earn them by tearing through easy content.  Not fun.
  • No difficulty settings.  If you're a skilled player, you fall asleep through the first 2 entire playthroughs of the game on a new character, which really isn't necessary.  Let me ramp up the difficulty, and ramp up my rewards to match.  Nobody wants to be bored with a game they find too easy.

You were fine with the box price?

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 6660

7/12/12 10:55:49 AM#38
Originally posted by Trionicus

You were fine with the box price?

Are you serious?

I've been spending $60 on games since the fuckin SNES. :P

My $60 on Diablo 3 gave me more hours of fun per dollar spent than Duke Nukem Forever, Dead Island, LA Noire, and really countless other games.

Unlike Diablo 3, where my long list of complaints is because I enjoyed the game enough to play for quite a while (a solid month), the above games I ditched so fast that I don't even have a long list of complaints for them.

  Z3R01

Apprentice Member

Joined: 9/09/08
Posts: 2443

7/12/12 10:59:32 AM#39
Originally posted by Axehilt
Originally posted by Trionicus

You were fine with the box price?

Are you serious?

I've been spending $60 on games since the fuckin SNES. :P

My $60 on Diablo 3 gave me more hours of fun per dollar spent than Duke Nukem Forever, Dead Island, LA Noire, and really countless other games.

Unlike Diablo 3, where my long list of complaints is because I enjoyed the game enough to play for quite a while (a solid month), the above games I ditched so fast that I don't even have a long list of complaints for them.

I think it's hilarious that these guys could bitch about Diablo 3 after spending a hundred plus hours with it.

"I GOTZ 4 CHARACTERZ TO INFERNO AND DIABLO TREE SUCKZZZZZZZZZ!!!!!!!!!"

Really? People are kind of nuts.

  Fadedbomb

Spotlight Poster

Joined: 5/19/06
Posts: 2149

7/12/12 10:59:38 AM#40
Originally posted by Poison_Adele
Originally posted by Magnum2103

No, considering the amount of money they made off the game I'm sure they don't care that much about player feedback.

Pretty much all that can ever be said on this topic.

I was absolutely ashamed of being part of the gaming community when I saw how massively profitable this game was despite almost the entire community decrying the DRM.

Well done everyone. Way to have some balls.

I was VERY outspoken about how bad Diablo III was well before the release (months even) :(!

 

How come you lumped all of us into such a terrible community :I?

The Theory of Conservative Conservation of Ignorant Stupidity:
Having a different opinion must mean you're a troll.

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