| 155 posts found | |
|---|---|
|
JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
7/12/12 3:44:44 AM#121
Originally posted by Rohn A pay to win cash shop like in most F2P games is something that can be avoided due to the box price. There is a really substantial difference between a real F2P cash shop and a B2P one. The argument that both have cash shops is like saying both are MMO's. P2P games can have cash shops as well. If B2P is essantially F2P and essentially P2P with cash shop because of said cash shop, then what in blazes is your point? |
|
7/12/12 3:53:48 AM#122
I judge a game by the game itself not its payment method. So yes I will continue to sub if the game is worth it. Uploaded with ImageShack.us |
|
|
7/12/12 4:10:53 AM#123
B2P is already a successful business model. Look on Gamerankings or Metacritic for the top games... the top 10 are all B2P.
Error: 37. Signature not found. Please connect to my server for signature access. |
|
|
Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
7/12/12 4:32:14 AM#124
Originally posted by laokoko Actually, F2P is the cheapest.
I have no problem with any of the payment options. I enjoyed WoW (P2P), I enjoyed RoM (F2P) and I will enjoy GW2 (B2P). Since I don't care much about cash shops, I got no qualm with any of it as long as the game is well done and worth my time (not necessarily my money.)
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Well, with a couple of hundred votes in on this highly unscientific survey it appears about 50% of the folks will still continue to purchase sub based games as long as they are good, and even of the 45% against it a large portion of them might still buy a sub title if it knocks their socks off. I know we can't draw any market conclusions except to say that of those folks who took the poll on this site, most are willing to continue to pay a sub should the title warrant it. I almost wonder if an unexpected result of GW2's B2P / cash shop experiement (assuming it is successful) will be that more titles that might have been totally F2P will be encourage to try the B2P/cash shop route to get some sort of up front money instead. Will be interesting to see.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
7/12/12 5:26:03 AM#126
Originally posted by toddze You may want to read the OP again, the poll is based on a IF scenario that may or may not happen and the answers should be within that frame, I voted not likely but if GW2 never or barely has any content updates in reality then it would be very likely. |
|
|
7/12/12 5:28:03 AM#127
I personally prefer what GW2 does (and GW1) - box price and cosmetic/convenience cash shop. I'll gladly pay box price for the game, and continue to support them through cash shop if they deliver content, our keep the game in a good state overall. With a sub I'd be paying monthly, hoping that what they promised would be patched in sooner rather than later. I want to be able to vote with my wallet while still having access to the game I paid a box price for - if they keep their promises, I'd be more than happy to support the company with regular cash shop purchases.
|
|
|
coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
7/12/12 5:30:48 AM#128
I still prefer subscription over cash shop if the game is worth the sub. I would gladly pay 30 usd/month for a game that is awesome...unfortunately I do not see any games like that being released in the following year or two Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
|
7/12/12 5:38:08 AM#129
Originally posted by travamars Why would someone pay for a box and still have a sub+cash shop+pay for expansion? because thats how most P2P games work... |
|
|
7/12/12 5:51:01 AM#130
Hell you have some companies like SOE who do F2P, B2P, and P2P all in one game. In EQ2 for example, you still have to buy the expansions even though you can download a client and play the core game for free. You also have the option to pay a sub which is really the only reasonable option if you plan on playing the game for real. And on top of asking you to buy expansions and pay a sub fee, they throw a cash shop in your face every time you log on. Surprised more companies haven't taken this opportunity to milk their players for more money. I doubt GW2 will change my mind about paying a sub. I'm willing to pay a sub if all it does is keeps a cash shop out of the game. I'm that desperate to stay away from them. |
|
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/12/12 6:30:00 AM#131
Originally posted by Terrorizor
I see pro cash shop guys say this all the time. You say 'no justification' for subs, then defend cash shops because 'they need to make money somehow, they are a business'. Isn't the double standard here obvious? If there is no justification for subs then there is no justification for cash shops either. By your reasoning no extra money is required past the box price. If subs are a 'rip off', then so is breaking up the fluff content of that game to sell in a game shop, ESPECIALLY when I have paid a box price for that content already. A cash shop full of fluff developed at the same time as the game you have charged for the client for is no different then day one DLC.
Both subs and cash shops exist to monetise these games on an ongoing basis and as a way of doing that I believe subs are a more transparent and honest way, as well as delivering a better deal for customers (even though most don't believe that, having not not yet seen the trick being played on them or the deeper impact of F2P on general game design).
|
|
7/12/12 6:51:42 AM#132
The only way GW2 (let's face it, this thread exists because GW2 is B2P) will affect game payment models is if Anet generates more profit per year than the average subscription game (WoW being the elephant in the room). So Anet will have to sustain a fairly high rate of monthly box and ingame CS sales every month. They could take the pressure off those channels by selling the players a new expansion every 3 months, for instance.
If Anet makes record profits from GW2, the industry will take note and try to copy it. If not, it will viewed as an interesting experiment perhaps.
|
|
|
Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
Originally posted by SpottyGekko Well, I didn't want to call out GW2 and have the moderators mistakenly move it over to that forum. I don't think it's a zero sum equation, I don't think any single payment solution fits every particular gaming situation, and depending on several factor developers will continue to pick any (or some combination of all) types in the future. The sub model isn't dead, pretty obvious people will still be willing to pay them (at least for now) and like you said, if ANET is successful more people will try and copy it.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
|
7/12/12 8:37:51 AM#134
Originally posted by Psychow Why not? If there's a market for it then I say somebody should go after it. Most other forms of entertainment have some sort tiered pricing structure. And yes it would keep many "undesirables" out. "How should I know if it works? That's what beta testers are for. I only coded it." |
|
|
7/12/12 8:46:13 AM#135
Originally posted by Vesavius Its not really a double standard for a couple of reasons:
A sub fee is charging someone to play a game that they have already paid a full box price for. That sub fee is a charge for something you have already paid for.
Cash shop transactions are payment for something new.
I would agree with your position if sub fees covered the cost of expansions, but they generally don't. They are a $180 per year payment to play a game that you have already paid a box price to play. How many PtP MMOs offer as much content expansion per year as buying 6 new games for the same price as a yearly sub ?
When all has been said and done, more will have been said than done. |
|
|
7/12/12 8:51:28 AM#136
Not sure. Nothing happened last time when GW1 was successful, but they're not the same game, this one is actually an mmo so If it comes out of the gate kicking 5 types of ass it might have an effect. But given developemnet times said effect would be seen in 5 years? I'm not dropping my current subscriptions so i guess it's still no, nothing will change. |
|
|
7/12/12 8:58:01 AM#137
I have worked hard in my life to support my gaming habit. Enough so that 15 bucks a month isn't going to break me. It's three trips to Starbucks. I will continue to pay sub fees as long as they are providing something worth playing and enjoying. I will be trying GW2 for the first time next weekend, but i can tell you, if I enjoy it, I will buy it and play it until something comes along I enjoy more. The sub really doesn't play into it.
|
|
|
7/12/12 9:02:22 AM#138
If GW2 can make B2P successful IN MY EYES.. I'll probably avoid sub based games.. Too many sub based game today like WoW, Rift and TOR do not supply content to justify the $180 a year.. I refuse to pay $15 to play raid grind.. boring.. |
|
|
7/12/12 9:06:20 AM#139
I voted neutral. That is how it should be. I think GW2 is a AAA mmo, but I also think much of the hype is about the pricing model. The proof will be whether or not they hold onto active player base or not. |
|
|
7/12/12 9:07:57 AM#140
Originally posted by Kyleran Probably note, unless they can really bring something new and lower the sub fee. Website: http://www.emrendil.com |
|