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Guild Wars 2

Guild Wars 2 

General Discussion  » Guild Wars 2 and longetivity

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105 posts found
  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 1749

7/12/12 8:09:37 AM#81
Originally posted by FredomSekerZ

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

Did it play any different from WoW, though?

I think for someone coming from WoW or similar games, the combat gameplay is different enough.

Even how the builds work - look at TSW forums where players are all excited about building decks and even ignoring some issues with the combat due to that.

Sure combat isn't everything, look at TERA, but GW2 is at is weakest spots average/good.

Currently playing: GW2
Some games you should play before you die: X-COM, Total Annihilation, No one lives forever, Half-life, Giants:Citizen Kabuto, Sacrifice, Clive Barker's:Undying, Baldur's Gate, StarLancer, Homeworld

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

7/12/12 8:32:52 AM#82
Originally posted by FredomSekerZ
Originally posted by Volkon
Originally posted by FredomSekerZ
Originally posted by seridan
Originally posted by Naqaj
Originally posted by FredomSekerZ

 Hey look! You're wrong again! (Bet you're wondering why...)

 

ArenaNet is going to be continually adding new events in to all the zones, right from launch. As they do, they'll also be adjusting spawn rates and the like. What this means is that you can clear a zone (so to speak), doing all the content known at that time, come back in a month and find brand new stuff you've never seen before.  Funny... a little research would have shown you this...

LOL? How can i be wrong again if i wasn't wrong in the first place? *Gives chill pill to fan*

 

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

The thing in red is a good thing. You want to be in a place where you don't have to experience every single tidbit so that the world feels fresh and alive. Knowing that I've missed DEs and that they are rotating DEs in and out is part of what makes the system great. It helps keep it at least a bit fresher than pretty much all of themepark games to date.

 

And when it comes to them not delivering because someone else didn't... WTF? The time to bitch about that is when it happens. You might as well say that the game is going to be released after August 28th because TSW released 2 weeks late. It's a blatant logical fallacy. It doesn't make any sense to attack the availability of a specific core concept until they renig on one of their specific core concepts.

 

To me it just looks like you were trying to defend your position when you should have probably just admitted that he had a point.

SWTOR is the greatest mmo ever!

  Naqaj

Novice Member

Joined: 7/24/09
Posts: 1307

7/12/12 8:37:13 AM#83
Originally posted by FredomSekerZ

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

I think we are on the same page, just not quite in the same line.

Yes, eventually the DEs will become boring too. No doubt about that. However my (admittedly short) experience with the system tells me that because of the other design decisions in GW2, there is just more incentive to replay (and enjoy!) content, even that you've already seen before. That will stretch the time you're entertained with this game considerably. Not forever, but quite a bit.

 

  RizelStar

Elite Member

Joined: 8/12/11
Posts: 2630

We all breathe and we all die.

7/12/12 8:41:42 AM#84
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by Volkon
Originally posted by FredomSekerZ
Originally posted by seridan
Originally posted by Naqaj
Originally posted by FredomSekerZ

 Hey look! You're wrong again! (Bet you're wondering why...)

 

ArenaNet is going to be continually adding new events in to all the zones, right from launch. As they do, they'll also be adjusting spawn rates and the like. What this means is that you can clear a zone (so to speak), doing all the content known at that time, come back in a month and find brand new stuff you've never seen before.  Funny... a little research would have shown you this...

LOL? How can i be wrong again if i wasn't wrong in the first place? *Gives chill pill to fan*

 

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

The thing in red is a good thing. You want to be in a place where you don't have to experience every single tidbit so that the world feels fresh and alive. Knowing that I've missed DEs and that they are rotating DEs in and out is part of what makes the system great. It helps keep it at least a bit fresher than pretty much all of themepark games to date.

 

And when it comes to them not delivering because someone else didn't... WTF? The time to bitch about that is when it happens. You might as well say that the game is going to be released after August 28th because TSW released 2 weeks late. It's a blatant logical fallacy. It doesn't make any sense to attack the availability of a specific core concept until they renig on one of their specific core concepts.

 

To me it just looks like you were trying to defend your position when you should have probably just admitted that he had a point.

Admitting to being wrong, is very hard for people to do on forums or really even outside of that, I don't know if it's a pride thing or something. Though I'm not saying Freedom is wrong.

The thing you highlighted in red Colddog truely is a good a thing by the way lol.

http://www.youtube.com/watch?v=ns-IIn-DG-c

Try to argue this please.

Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D

  Delvie

Novice Member

Joined: 5/18/06
Posts: 463

7/12/12 9:08:17 AM#85
Originally posted by Lord.Bachus

There are 4 kinds of players, Explorers, Killers, Socialisers and Archievers. And only the Archievers will leave after a certain amount of time, the rest will probably stay

I'm probably being nit picky but that is an overgeneralization - almost everyone is part Explorer, part Killer, part Socializer, and part Achiever.

 

To the OP - Guild Wars 3 will go into development the day Arena Net decides their engine can't be morphed to do what they need/want to do for Guild Wars 2 and they decide to rewrite it from scratch.  I actually think they have tried to plan enough flexibility into this engine so they won't be in the position they were in with Guild Wars 1's engine.

Check out our blog: http://www.ticklemetyria.com

  Puraimaru

Novice Member

Joined: 6/09/11
Posts: 72

7/12/12 9:10:07 AM#86
Originally posted by P4YB4CK
Originally posted by Mrlogic

Gotta love it how most responders on this thread are so sure of themselves, all selfproclaimed experts... just saying

Yep, everyone is an expert on this website when it comes to mmorpgs 

I wonder what the next big 'theme park 'game will be when the honeymoon has ended for GW2.

I am just glad I got all sorts of games to last me through this year (SWToR, TERA, TSW and now GW2) 

It's a great time to be a pc gamer!

Blade n Soul & Arche Age ???? & Blizzards new MMO

  User Deleted
7/12/12 9:11:59 AM#87
Originally posted by colddog04
Originally posted by FredomSekerZ
Originally posted by Volkon
Originally posted by FredomSekerZ
Originally posted by seridan
Originally posted by Naqaj
Originally posted by FredomSekerZ

 Hey look! You're wrong again! (Bet you're wondering why...)

 

ArenaNet is going to be continually adding new events in to all the zones, right from launch. As they do, they'll also be adjusting spawn rates and the like. What this means is that you can clear a zone (so to speak), doing all the content known at that time, come back in a month and find brand new stuff you've never seen before.  Funny... a little research would have shown you this...

LOL? How can i be wrong again if i wasn't wrong in the first place? *Gives chill pill to fan*

 

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

The thing in red is a good thing. You want to be in a place where you don't have to experience every single tidbit so that the world feels fresh and alive. Knowing that I've missed DEs and that they are rotating DEs in and out is part of what makes the system great. It helps keep it at least a bit fresher than pretty much all of themepark games to date.

 

And when it comes to them not delivering because someone else didn't... WTF? The time to bitch about that is when it happens. You might as well say that the game is going to be released after August 28th because TSW released 2 weeks late. It's a blatant logical fallacy. It doesn't make any sense to attack the availability of a specific core concept until they renig on one of their specific core concepts.

 

To me it just looks like you were trying to defend your position when you should have probably just admitted that he had a point.

Not completly. if DE events go by without being done, it's content going to waste. You may feel that way, as do i myself, but what i'm trying to say is that if the majority of players leave things behind and drop the game, that's quests that's wasted resources and goes towards the making the players even more tired. If one repeates the same vents while a certain few others don't occur because the branching doesn't take in that direction, it's a bad thing IMO. Also keep in mind that this is only a bad possiblity on top of a problem. This still doesn't remove the fact that events are finite like other mmos.

I'm not saying Anet won't deliever. When FC announced that they plan on montly updates, my reaction was "yeah, ok, delievering is another thing". It's in my posts and like i said, there's more than DE they have to work on. Making content is hard for any dev. In fact ANET may make more DE's, but what if they're boring and generic? The more awesome it is, the harde it is to make. I'ts like Voice Acting for TSW too.

What am i defending? Go read my previous posts. The fan are twisting my posts and going off topic. Everything i said was correct.

  User Deleted
7/12/12 9:12:05 AM#88
Originally posted by Delvie
Originally posted by Lord.Bachus

There are 4 kinds of players, Explorers, Killers, Socialisers and Archievers. And only the Archievers will leave after a certain amount of time, the rest will probably stay

I'm probably being nit picky but that is an overgeneralization - almost everyone is part Explorer, part Killer, part Socializer, and part Achiever.

Yes, but one part always prevails and one is last of the four.

This said, most if not all theme park MMORPGs released since WoW cater to achievers first with their "end game". It's about time a new MMORPG caters to the three other categories first. Achievers have still a lot of stuff to do in GW2 anyway.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1713

7/12/12 9:13:47 AM#89
Originally posted by FredomSekerZ
Originally posted by Volkon
Originally posted by FredomSekerZ
Originally posted by seridan
Originally posted by Naqaj
Originally posted by FredomSekerZ

 Hey look! You're wrong again! (Bet you're wondering why...)

 

ArenaNet is going to be continually adding new events in to all the zones, right from launch. As they do, they'll also be adjusting spawn rates and the like. What this means is that you can clear a zone (so to speak), doing all the content known at that time, come back in a month and find brand new stuff you've never seen before.  Funny... a little research would have shown you this...

LOL? How can i be wrong again if i wasn't wrong in the first place? *Gives chill pill to fan*

 

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

Edit:  Me being a moron.  Ignore this.

Raptr link because it's the cool new trend:

  colddog04

Elite Member

Joined: 9/19/06
Posts: 4882

7/12/12 9:21:01 AM#90
Originally posted by FredomSekerZ
Originally posted by colddog04
Originally posted by FredomSekerZ

LOL? How can i be wrong again if i wasn't wrong in the first place? *Gives chill pill to fan*

 

On topic, yes, i know about Anet's plan, however, keep in mind that this as been said by other devs before. Delivering is another thing. And keep in mind aswell that they must work on other wvw and spvp maps, dungeons and ps story lines. And the GW1 expansion. Not saying they won't, but just remember that.

Aso, here's the thing. SWTOR had, and as, lots of content in the form of multyple branching paths storylines. Note, TOR is far to similar to wow and clone like, while GW2 isn't (fortunatly). However, the problem was that players became tired of the content itself after a while.

So, while Anet may create more DE's, there's no guarentee that players will even finish and do all of them in the first place. For example, an area as 60 events. During your leveling and down scaling experience, you find 50 of them (not by counting), but, you left 10 behind because one never saw the branching of the events in said direction. On the other hand, if the events go by way to fast and you fifnish them in less tahn 2 minutes, draining content quickly becomes and problem as always. So, Aneputs 10 new events in said area, but one as already missed the other 10 to begin with and leaves. Downscaling, alting, etc, doesn't even mean players will finish all there's to do before they even move on.

Again, i'm not stating this as fact in any way. Just to point out that you're reasoning is not 100% valid.

The thing in red is a good thing. You want to be in a place where you don't have to experience every single tidbit so that the world feels fresh and alive. Knowing that I've missed DEs and that they are rotating DEs in and out is part of what makes the system great. It helps keep it at least a bit fresher than pretty much all of themepark games to date.

 

And when it comes to them not delivering because someone else didn't... WTF? The time to bitch about that is when it happens. You might as well say that the game is going to be released after August 28th because TSW released 2 weeks late. It's a blatant logical fallacy. It doesn't make any sense to attack the availability of a specific core concept until they renig on one of their specific core concepts.

 

To me it just looks like you were trying to defend your position when you should have probably just admitted that he had a point.

Not completly. if DE events go by without being done, it's content going to waste. You may feel that way, as do i myself, but what i'm trying to say is that if the majority of players leave things behind and drop the game, that's quests that's wasted resources and goes towards the making the players even more tired. If one repeates the same vents while a certain few others don't occur because the branching doesn't take in that direction, it's a bad thing IMO. Also keep in mind that this is only a bad possiblity on top of a problem. This still doesn't remove the fact that events are finite like other mmos.

I'm not saying Anet won't deliever. When FC announced that they plan on montly updates, my reaction was "yeah, ok, delievering is another thing". It's in my posts and like i said, there's more than DE they have to work on. Making content is hard for any dev. In fact ANET may make more DE's, but what if they're boring and generic? The more awesome it is, the harde it is to make. I'ts like Voice Acting for TSW too.

What am i defending? Go read my previous posts. The fan are twisting my posts and going off topic. Everything i said was correct.

Red: No, it's not.

 

The way it works is they rotate content in and out. So presumably, the content never goes to waste. They reuse content to make the world feel more dynamic overall.

 

Orange: What are you talking about? That made no sense.

 

Cyan: Why is it a bad thing that different players take part in different events?

SWTOR is the greatest mmo ever!

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1713

7/12/12 9:28:55 AM#91
Originally posted by The_Korrigan
Originally posted by Delvie
Originally posted by Lord.Bachus

There are 4 kinds of players, Explorers, Killers, Socialisers and Archievers. And only the Archievers will leave after a certain amount of time, the rest will probably stay

I'm probably being nit picky but that is an overgeneralization - almost everyone is part Explorer, part Killer, part Socializer, and part Achiever.

Yes, but one part always prevails and one is last of the four.

This said, most if not all theme park MMORPGs released since WoW cater to achievers first with their "end game". It's about time a new MMORPG caters to the three other categories first. Achievers have still a lot of stuff to do in GW2 anyway.

Though I've never met anyone who is 100% in any aspect the overwhelming majority of gamers are Achievers.  It's overgeneralizing and discrimatory to assume Achievers are game hoppers.  I personally am an Achiever and I spent 6 years playing Everquest and had over a year of actual playtime logged on my character.  GW2 in fact appeals to Achievers in just about every aspect too, with tournament level SPvP, WvWvW, achievements, and various cosmetic rewards from each aspect of the game.  Most Achievers I know are more committed to any particular game than any Killer, Explorer, or Socializer.

If we are generalizing I'd say the game will appeal to Explorers and Killers the least for longterm commitment.  Killers only have WvWvW really that should appeal to them (Structed PvP doesn't fit into the hardcore Killer mentality as it's too... well structed, Killers are all about Domination of the opponent, game mechanics, and rules) and even that is limited compared to say a FFA PvP game as they can't grief.  Explorers have a lot of content off the bat for Guild Wars 2, but eventually a hardcore Explorer will have explored everything, and only a new stream of dynamic events to be discovered may keep them coming back in the longterm.  Note that we are talking about overall longetivity here, so I'm assuming the most hardcore players who fall heavily under each category here and excluding casuals as they rarely have to worry about longetivity.

On the other hand GW2 seems to have loads of content for Socializers and Achievers to the point where even the most hardcore of each will be unlikely to finish every aspect that appeals to each.

Themepark MMOs typically cater almost exclusively to Achievers and to a lesser extent Socializers.  Sandbox MMOs are built for Explorers and Killers.

Raptr link because it's the cool new trend:

  User Deleted
7/12/12 10:02:07 AM#92
Originally posted by Magnum2103
Originally posted by FredomSekerZ
Originally posted by Volkon
Originally posted by FredomSekerZ
Originally posted by seridan
Originally posted by Naqaj
Originally posted by FredomSekerZ

 

You really seem to hate the genre as a whole or at least "themepark" games in general so I ask why you are even bothering posting on the MMORPGs forums or at the very least posting in threads on games that obviously fall under themeparks which you hate.  I don't go trolling (and yes, that's exactly what you are doing) forums for sandbox games because I don't like them.  If you are going to raise some legitimate concerns about the game beyond what your posts basically boil down to being "It's not a sandbox" than by all means raise them, but if you don't have any interest in the game at all I'd really suggest spending your time posting elsewhere, or else you really are just trolling.

Also you keep saying others reasoning isn't valid yet you keep pointing out your OPINIONS as "truth".  Simply put anything you've said so far as not been truth but your personal opinion.  I'm not even sure where you are trying to go with the logic in your post here, as players missing out on content because there is so much of it can hardly be considered a bad thing by anyone.

My opinion isn't truth and i never stated as such. Simply possiblities of what might happen. Jut don't like fanboys juping on top of me. (Not talking about you Magnum)

I don't hate themeparks AT ALL. I like them and plan to play TSW and later GW2. What i am discussing is longevity of the game, whihc isn't important to me. If i pick up GW2, i only see myself playing for a few months. But that doesn't mean i hate the game at all. I praise Anet, and Funcom equally, for making new and intersting mmo experiences.

But, this is a discussion forum and that's what i'm doing. Nothing wrong with that IMO. Read my posts on other threads in the GW2 general. I've even stated that in a thread that the OP (of said topic) was concerned with behind left behind in pve and i pointed out reason why he shouldn't have to worry to much.

if i was hating, i'd have said that it was going to happen like all mmos, etc, etc.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 1713

7/12/12 10:08:00 AM#93
Originally posted by FredomSekerZ
Originally posted by Magnum2103
Originally posted by FredomSekerZ
Originally posted by Volkon
Originally posted by FredomSekerZ
Originally posted by seridan
Originally posted by Naqaj
Originally posted by FredomSekerZ

 

You really seem to hate the genre as a whole or at least "themepark" games in general so I ask why you are even bothering posting on the MMORPGs forums or at the very least posting in threads on games that obviously fall under themeparks which you hate.  I don't go trolling (and yes, that's exactly what you are doing) forums for sandbox games because I don't like them.  If you are going to raise some legitimate concerns about the game beyond what your posts basically boil down to being "It's not a sandbox" than by all means raise them, but if you don't have any interest in the game at all I'd really suggest spending your time posting elsewhere, or else you really are just trolling.

Also you keep saying others reasoning isn't valid yet you keep pointing out your OPINIONS as "truth".  Simply put anything you've said so far as not been truth but your personal opinion.  I'm not even sure where you are trying to go with the logic in your post here, as players missing out on content because there is so much of it can hardly be considered a bad thing by anyone.

My opinion isn't truth and i never stated as such. Simply possiblities of what might happen. Jut don't like fanboys juping on top of me. (Not talking about you Magnum)

I don't hate themeparks AT ALL. I like them and plan to play TSW and later GW2. What i am discussing is longevity of the game, whihc isn't important to me. If i pick up GW2, i only see myself playing for a few months. But that doesn't mean i hate the game at all. I praise Anet, and Funcom equally, for making new and intersting mmo experiences.

But, this is a discussion forum and that's what i'm doing. Nothing wrong with that IMO. Read my posts on other threads in the GW2 general. I've even stated that in a thread that the OP (of said topic) was concerned with behind left behind in pve and i pointed out reason why he shouldn't have to worry to much.

if i was hating, i'd have said that it was going to happen like all mmos, etc, etc.

Nevermind, I think I misread your posts.  Going to delete that post.  Sorry about that.

Raptr link because it's the cool new trend:

  MattVid

Novice Member

Joined: 5/19/04
Posts: 407

7/12/12 10:21:25 AM#94

I still think it is funny we are talking about the game's longevity when we have no clue what so ever of what is to come. We have seen some level 50 content from game shows, but past that? Really, nothing, from what I have seen at least.

Maybe there will be really tough, raid-like events? How hard are the 3 level 80 dungeons going to be with their 1 story and 3 paths each? Then you have all the other stuff you missed, that you can still go back and do and still have it be a challenge.

I see the points behind there being no real reason to need to do things (as you are not really getting better gear, just different looks), I do hope there is something to push playing more than that. We will just have to see. But right now, I really have no idea what "end game" is even going to look like.

Even if it is similar to what we have right now, it is still very fun and exciting. That may wear off, we will just have to see. Either way, 1-2 months is the most I get out of pretty much every MMO released recently anyways. If I even get that much out of it, I have already got more value out of GW2 than any other game (due to no subscription fee). And, I am still playing GW1 some, and having fun with it. So yea, I see myself playing for a long time, maybe not 6 months straight in a row, but I will be coming back to try out new stuff after I get bored/tired of it the first time.

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

7/12/12 10:28:53 AM#95

I miss the time when one would just buy the game and play it and wonder about longevity only after they did everything in it.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6833

Logic be damned!

7/12/12 10:34:35 AM#96

I can see myself actually getting into the structured PvP with friends/guildies in GW2, unlike other MMOs.

I tried Arena in WoW for a while, but it was/is all about gear and whatever comp is OP that season.

 

Some of my favorite PvP memories are from UO factions warfare in Felucca - GW2 WvW reminds me so much of that, I can see myself getting invested in that as well.

Arena.net / GW1 is well known for events and holiday suprises, which are things I enjoyed in WoW too - so I can see myself getting into that.

 

From the little I've seen of the difference in personal story between classes / choices you make even for the same race, I think there is going to be a lot of alt replay via the personal story lines.

 

Getting bad ass looking gear, new content additions and mass scale PvE events... I'm not worried about longevity at all.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO(meh), Black Desert (Maybe)

  MattVid

Novice Member

Joined: 5/19/04
Posts: 407

7/12/12 10:36:36 AM#97
Originally posted by Irus

I miss the time when one would just buy the game and play it and wonder about longevity only after they did everything in it.

People, as always, are still way too focused on "getting to the end" than the journey itself. I think these are the players that are going to cry and moan about the game when they get max level in a week or 2 and find that there is no gear treadmill for them (unless they are looking for cosmetics).

You really have to break away from this conditioning other MMO's have done and play the game differently. The mentality and expectations of the players are what is going to make the game "bad", not the game itself.

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 666

7/12/12 7:25:08 PM#98

Personally, the pvp seems to be awesome. Problem solved for me. I don't have a general solution for a longetivity problem of a yet to be released game.

  The1ceQueen

Elite Member

Joined: 1/02/08
Posts: 1982

"Always borrow money from a pessimist. They won't expect it back."

7/12/12 7:30:29 PM#99

In DAOC early years all we did was realm vs. realm and it was a blast. We never had to gear grind at all.

It kept me happy for years. I supsect GW2 can do the same since their pvp WvsWvsW is very similar.

A game doesn't have to be a second job to want to play it for years. In fact I believe since it's not a gear grind people will play it for years before it becomes stale.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Syno23

Advanced Member

Joined: 8/18/08
Posts: 1188

 
OP  7/12/12 7:42:22 PM#100
Originally posted by Tayah

In DAOC early years all we did was realm vs. realm and it was a blast. We never had to gear grind at all.

It kept me happy for years. I supsect GW2 can do the same since their pvp WvsWvsW is very similar.

A game doesn't have to be a second job to want to play it for years. In fact I believe since it's not a gear grind people will play it for years before it becomes stale.

There's going to be expansions and stuff. You already knew that. But the expansions will keep me going long term. Hopefully large scale PvP matches help me too. And there'd better be some type of reward to keep me going through endgame.

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